If you fail to plan...


DitzyBlonde

 

Posted

...you plan to fail.

hello CoH community I'm a long time reader, seldom poster who has been playing on and off for the past 3 years. Yesterday i made my first serious foray into Dominators, and i have no clue what I want to build for with IO sets. I would like to start slotting at level 32 (level 12 right now.) What would be the best thing to slot for Defense, Recharge, Regen, Recovery? I don't have much experience with IO sets and would like some pointers. I also don't have much money, i should have around 50-60mil available. Any and all help will be appreciated.

EDIT: it may help if i mentioned i was Plant/Thorn


 

Posted

Quote:
Originally Posted by Kalikojack View Post
...you plan to fail.

hello CoH community I'm a long time reader, seldom poster who has been playing on and off for the past 3 years. Yesterday i made my first serious foray into Dominators, and i have no clue what I want to build for with IO sets. I would like to start slotting at level 32 (level 12 right now.) What would be the best thing to slot for Defense, Recharge, Regen, Recovery? I don't have much experience with IO sets and would like some pointers. I also don't have much money, i should have around 50-60mil available. Any and all help will be appreciated.

EDIT: it may help if i mentioned i was Plant/Thorn
I personally would go for perma dom (recharge) then ranged defense.

Having perma means that you don't have to refill the domination bar and it means that you can ignore some end red and recovery slotting because you'll constantly be refilling the blue bar.

Perma also gives you full time mez protection and increases the duration and mag of your controls allowing you to rely on them for much of your mitigation.

The thing you will need defenses for is the alpha response to your opening AoE control and "most" of those attacks will be ranged attacks.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

It comes down to either a recharge build or a ranged defense build IMO and the benefits of a recharge build far out-weigh the ranged defense build.

Add in that when you get to a reasonable amount of recharge and Domination can be made permanent and I think that's a winner.


 

Posted

My order of emphasis is recharge, damage, and accuracy. Recharge beyond about 110% is ignored for stacking more +damage and +accuracy in my builds.


 

Posted

Thanks guys i assumed perma Dom was the way to go, but i thought i would need a couple hundred million inf to do that. anyways tyvm i guess ill just throw whatever inf i get at recharge till i get perma'd.

P.S what would be the sets to aim for?


 

Posted

Quote:
Originally Posted by Kalikojack View Post
Thanks guys i assumed perma Dom was the way to go, but i thought i would need a couple hundred million inf to do that. anyways tyvm i guess ill just throw whatever inf i get at recharge till i get perma'd.

P.S what would be the sets to aim for?
Perma-Dom can be had quite cheaply, actually. If you pick up the recharge increase from a base buff station, it gets even more affordable.

(Of course, affordable has different interpretations. I consider ~100mill to be an affordable build, since an often played character is likely to earn that through normal activities (AE arcs, TFs, wise merit choices, selling drops on the BM, etc) and a little market savvy.)


The most cost effective sets would be Call of the Sandman (in Spore Burst), Malaise's Illusions (in Seeds), and Adjusted Targeting (in Aim) All of those can be had for pocket change.

The rest will run anywhere from 2-20mill a set (usually most of the cost is in rare salvage and a single desirable enhancement). Entropic Chaos ca usually be had for cheap, and Crushing Impact has been down the last little while (what with the new popularity of Kinetic Combat). Decimation's can get pricey, but a patient bid can get them for a decent price. I have no idea what Obliteration runs at these days, but my guess is "expensive", unfortunately, its your only choice for Ripper and Thorn Burst so start saving. Basilisk's Gaze gives a fantastic 7.5% recharge in only 4 pieces, but is insanely popular and high priced (or it was when I wanted to by it). Expedient Reinforcement is a solid choice for Fly Trap and a Patron Pet (if you get one).


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
The thing you will need defenses for is the alpha response to your opening AoE control and "most" of those attacks will be ranged attacks.
Plant/Thorn shouldn't have to worry about alphas with the combo of Seeds of Confusion + Carrion Creepers.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by Kalikojack View Post
P.S what would be the sets to aim for?
... the cheap ones?

There's a couple of questions you need to work out first:

1. How many LotG +7.5% recharge Uniques are you going to throw at this?

2. Do you want to use Purple sets?

The first one is important because it will influence your power choices. For instance you'll want either Hover or Combat Jumping, and maybe either the Invisibility or Leadership pools. You may even consider the Black Scorpion PPP for the defense-based shield.

The second is important because it gives you a time frame for permadom ie., L50 or earlier.

Once you've answered these questions I recommend listing out all the set types that your Plant/Thorn will have access to. Confuse, Sleep, Immob, Melee, PBAoE Melee etc. To a large extent these will dictate your build; from the powers you take to the minimum slots you'll need to put in them. Most recharge bonuses hit at 5 or 6 slots with a handful (a very expensive handful) going at 4 slots.

Mid's can help here, particularly the Sets and Bonuses window and the Recipes window.

One other tip, particularly if you don't intend to use Purple IOs: permadom can often be about which powers are key powers and and which are powers you're just going to use as mules. Decide your key powers up front and don't compromise on the sets you slot into them. I once saw a Fire/Psi permadom who slotted a Stupefy set in Psychic Shockwave (pre-nerf) which is just about the definition of throwing the baby out with the bath water.

Hope that helps.


 

Posted

Now I've stumbled upon another conundrum, I'm having trouble choosing powers. I keep running into the problem of having too many wants and not enough space. my main question is whats good, great, necessary, and suck.


 

Posted

Quote:
Originally Posted by Kalikojack View Post
Now I've stumbled upon another conundrum, I'm having trouble choosing powers. I keep running into the problem of having too many wants and not enough space. my main question is whats good, great, necessary, and suck.
http://boards.cityofheroes.com/showthread.php?t=140669


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by Smurch View Post
Plant/Thorn shouldn't have to worry about alphas with the combo of Seeds of Confusion + Carrion Creepers.
Unless you have some extra range slotting in Seeds many of the mobs will notify and queue an attack before the confuse kicks in. 12-15% ranged defense can make the survival difference for those mobs that get the alpha off after notification but before being confused and for that 5% of mobs that are always going to be missed.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Yeah, slotting Seeds with a little range is a good thing. I believe Malaise's Illusions has some range in it.


 

Posted

ok heres the powers im looking at.
Primary: Strangler, Roots, Spore Burst, Seeds of Confusion, Vines, Carrion Creepers, Fly Trap.
Secondary:Thorny Darts, Fling Thorns, Aim, Thorn Burst, Thorntrops, Ripper, Thorn Barrage.
Pool Powers: Combat Jumping, Hasten, Swift, Health, Stamina, Maneuvers, Assault, Vengeance.
PPP: Scorpion Shield, Personal Force Field.

after an overview of possible set bonuses i dont see anyway of getting around slotting 5 LotG 7.5%s


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
The rest will run anywhere from 2-20mill a set (usually most of the cost is in rare salvage and a single desirable enhancement).
Of cousre, if you don't mind running AE, you can save the money from those salvage bits - 500-some tickets a piece.


 

Posted

Quote:
Originally Posted by MinMin View Post
It comes down to either a recharge build or a ranged defense build IMO and the benefits of a recharge build far out-weigh the ranged defense build.

Add in that when you get to a reasonable amount of recharge and Domination can be made permanent and I think that's a winner.


Did you really say that? Seriously? After all the perma is an exploit talk from you. You actually said what I just quoted?

Heavens to Betsy!! Better run and hide! A **** typhoon is on it's way to Australia to smite the purists.


 

Posted

Quote:
Originally Posted by MinMin View Post
... the cheap ones?

There's a couple of questions you need to work out first:

1. How many LotG +7.5% recharge Uniques are you going to throw at this?

2. Do you want to use Purple sets?

The first one is important because it will influence your power choices. For instance you'll want either Hover or Combat Jumping, and maybe either the Invisibility or Leadership pools. You may even consider the Black Scorpion PPP for the defense-based shield.

The second is important because it gives you a time frame for permadom ie., L50 or earlier.

Once you've answered these questions I recommend listing out all the set types that your Plant/Thorn will have access to. Confuse, Sleep, Immob, Melee, PBAoE Melee etc. To a large extent these will dictate your build; from the powers you take to the minimum slots you'll need to put in them. Most recharge bonuses hit at 5 or 6 slots with a handful (a very expensive handful) going at 4 slots.

Mid's can help here, particularly the Sets and Bonuses window and the Recipes window.

One other tip, particularly if you don't intend to use Purple IOs: permadom can often be about which powers are key powers and and which are powers you're just going to use as mules. Decide your key powers up front and don't compromise on the sets you slot into them. I once saw a Fire/Psi permadom who slotted a Stupefy set in Psychic Shockwave (pre-nerf) which is just about the definition of throwing the baby out with the bath water.

Hope that helps.



OMG S H U T U P...

Op you do not have to pick up stupid powers you won't use just to make a perma build.Look at what your goal for the dom is in the end. Pick powers you will utilize and then go to mids and build the Dom based off what YOU USE. You will be able to find it's easier than asumed to build a perma without making silly power picks for recharge.


 

Posted

Quote:
Originally Posted by DitzyBlonde View Post
Did you really say that? Seriously? After all the perma is an exploit talk from you. You actually said what I just quoted?

Heavens to Betsy!! Better run and hide! A **** typhoon is on it's way to Australia to smite the purists.
I never said perma was an exploit. I have one myself. Castle pointed out years ago that it was unintentional but pretty cool. What I said was an exploit was relying on the double and triple stacked Domination damage bonus, which was pretty handily fixed in I15.

And for the record, I find both this post and the next one fairly offensive, especially considering I made that one comment over a month ago. Give it a rest and get over it already.


 

Posted

I guess Ditzy's ban is over now...


 

Posted

Quote:
Originally Posted by DitzyBlonde View Post
OP, you do not have to pick up powers you won't use just to make a perma build. Look at what your goal for the dom is in the end, pick powers you will utilize, and then go to mids and build the Dom based off what you want to use. You will be able to find that it's easier than generally believed to build a perma without making unwanted power picks in exchange for recharge. I also suggest everyone ignore everything I say until I learn to be respectful to other people, as well as make use of marginally correct punctuation and grammar. After all, the OP is new to Dominators, and I should have taken that into account before blasting my hate all over the internet and making myself look like an irritating, ignorant pain in the neck.

Edited version.
I agree. Look at mids, select the powers you want in the build, play around to maximize the numbers in favor of whatever bonuses you want, and then try it out and edit it accordingly. If you run on a mac and thus cannot use mids, then you could also use suckerpunch (http://planner.cohtitan.com/planner) for a general idea of what you want, though it lacks the nifty calculators that mids has built in.

Personally, I would start out by trying to look for recharge IO bonuses, followed by accuracy, damage, and lastly Ranged Defense.