Upgrade Powers Suggestion


Pans_Folley

 

Posted

The following is cross posted from the suggestion forums.

Quote:
Currently all MM upgrade powers are a targeted AOE. As a single target buff, they were advantageous in battle when replacing a single minion and disadvantageous when starting a mission and having to summon/buff everything in your arsenal.

Now our quality of life change has actually just reversed itself. Because you cannot simply upgrade one minion at a time, you have to fire the whole thing every time. Losing a lowest tier minion means that you will probably sacrifice damage to save the massive end cost. Losing your boss tier minion means you're facing a cost of 42 end unmodified, which can be really tough at lower levels when you don't even have a full stable and you lose a pet which is a significant chunk of your damage.

How to fix?

Make every upgrade a targeted AoE exactly as it is with an initial cost of 7 End. 7 End covers firing it on one minion, and for every friendly minion it upgrades who isn't the target it applies an additional 7 end penalty to the caster.

You could make it smart, upgrading in order of tier, so that if you target a minion and hit it it will upgrade that minion, and then everyone else in the AoE radius starting with the boss, moving to LTs, then the other two minions. It skips anyone who is already upgraded and only upgrades as many times as there is end to support, so if you say fire it at the assault bot and only have 22 end, it will upgrade the assbot and both protectors and then fizzle with a "too tired" message.

Make it uncastable on any pet that already has the upgrade, and you've got quality of life, balance, and intelligence in one power. It would allow us to have back the ability to easily replace a single minion, as a few of the MM sets have fairly squishy individual pets, or the suicidal arsonist, or the Assault bot because he draws all the aggro with his swarm missiles. When MMs were designed, the pets were meant to be fairly replacable, there is a huge difference between about 30 to re summon a bruiser and more than 60.

The other option, is to allow us to select both a single target AND AoE target version and use both, so that the previous balance with regard to mid battle upgrades is kept while allowing us to buff our guys at the start of a mission much more easily.

Also, it would be nice if we could buff and summon all of our bots for less than an endurance bar and a half. 42 x 2 + 20 x 3 for the summons is a pretty hefty cost, you could drop the upgrades to 30 end per cast (5 end to upgrade one pet) and the summons 5 points each and we'd be in the 90s, which is still a high cost but not ridiculously unbalanced. It would be nice to not have to eat an insp at the start of every mission.
I sent a similar PM to BackAlleyBrawler, I just came back to CoX after a long hiatus. I like the change, but I don't like it at the same time. I'd love some feedback and discussion on the idea, so I reposted it here. I also left out allusions to the fact that you've eventually got 2 upgrades and that it costs a full bar of endurance to resummon and fully upgrade one pet, I talked about one upgrade because post 32 the second upgrade is vital, but the first can wait a bit usually mid battle. Depends on the pet of course.


 

Posted

BAB's isn't the one you should PM this to. Castle is the powers guy. Also: Crossposting is bad, M'kay?


 

Posted

After playing a MM only when they first came out, I came back to them just recently. I could not believe the end cost as I cast the upgrade on each minion. Then after a few days, I saw that the minions all had the upgrade after the first cast. I could not believe my eyes. I had to do it again just to make sure. I was so happy to see this change, I came here to the boards to find out the whole story. I'm very greatful they made this change. Upgrading the old way took for ever.


Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

I can't say I really care enough to want someone to spend any time changing it again.

I had one level 50 MM when the changes took place, and it was an absolute godsend for him (And saved his life I think).

I have also been levelling a Necro/Dark (To 38 i think at the moment) and although the pets do die all the time I have never really had cause to complain about endurance and resummoning etc.

To get around the problems all you need is some endrdx slotting and stamina, I think that is a better choice than taking up dev time.


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Posted

Like the other guy said, slot end reducers. Like 2 in almost every power you've got.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
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