Wavicle

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  1. Quote:
    Originally Posted by Stealth_Bomber View Post
    I worry that Umbral Torrent will be a giant knockback cone. Please don't do that. This set looks like it will only have two AoEs besides the nuke, and if the one that does good damage also does KB, there will be a lot of dissent.
    lmao "only" two aoes



    Quote:
    Originally Posted by MadHobbit View Post
    Energy Drain no longer has a HEALING COMPONENT, instead it offers a small defense boost per target hit.

    was that not added a while ago to help the set when something else was "adjusted"?



    .

    that heal was added to help the set, but it wasn't enough apparently
  2. Quote:
    Originally Posted by Trickshooter View Post
    Speaking of being patient... with all these awesome underperforming set buffs... will Trick Arrows be seeing any love? If there are, you are morally obligated to tell me of all people! I've been pushing for TA buffs for 6 years now!


    TA has been buffed multiple times since it was originally released. It is by NO means an underperforming set these days.
  3. Quote:
    Originally Posted by noyjitat View Post
    we currently don't have enough level 50 zones and most of them are 45 - 50 anyway excluding part of the shadow shard and northern rwz.
    qft


    I really want a City zone (slightly smaller spawn sizes generally, more solo friendly) with level 50 to 54 mobs.
  4. Quote:
    Originally Posted by Zwillinger View Post
    I have been advised that if you let your VIP status lapse you will lose access to these abilities. You won't lose the ability itself, however it will not be usable.

    edited with correct information
    Let me (hopefully not) be the first to say: that blows.


    DISLIKE.
  5. Quote:
    Originally Posted by StratoNexus View Post
    I know this is water under the bridge, but with the new system coming online, I want to once again attempt to make the argument for more rational pricing for this one feature. Currently, this feature is implemented so that people can move a character to a new server to be with friends or to move an old toon people do not want to delete to a less used server to make room on their "primary" server for a new character. For that use, the price point listed is reasonable (I think high, but reasonable).

    However, this could be so much more. Since it feels like cross-server teaming is Sadly a long way off (not even on a production schedule?), this could be used to solve the primary reason for cross-server teaming.

    Maybe I am near unique, but I know several of my friends have the same situation. Characters strewn across 3, 4, or sometimes more servers. Sometimes I log-in and really want to play character X on server P, but my friends want to play on server G. Sometimes I log-in just to fool around and wait to see what is going on; I may see a team forming in one of my globals to run a TF/trial on server P, but I really want to do that TF/trial with a character on server G. Maybe I have joined a team for a TF on server L, but the team really wants buff/debuff, while I would love to switch to one of my buff/debuff toons, I do not have any on server L.

    If you make server transfers cost 10 bucks, I will never buy one.
    If you make server transfers cost 5 bucks, I may buy one or two a year.
    If you make server transfers cost 1 dollar, I will buy 1 every 6 weeks or so.
    If you make server transfers cost $0.50, I will buy 4 or 5 a month.
    If you make server transfers cost $0.25, I will use them like candy, especially if that 25 cents is 20 PPs.

    I think more money can be made at the lower price point, on top of more convenience for the players. It looks like a win-win to me.
    Or you can be a VIP and have a free transfer every month...
  6. Quote:
    Originally Posted by Liquid View Post
    So that answers my question: it's $5 per arc, not $5 to unlock Sig Story Arcs for the account forever.
    It's $5 per Month. How many arcs might come out in a month isn't stated.
  7. Gravity control IS worth taking. For controllers.
  8. Nebulous Form is having its cast time removed to balance with similar powers.





    WOOOOOOOOOOOOOOOOOOOOO!!!!





    Discuss.
  9. Wavicle

    Build Update

    I had a couple requests for updated Energy blaster builds. Here's what I was using until a couple weeks ago when I got my City Traveller badge. The only difference now is I have Vengeance instead of Recall Friend. She uses Musculature in the Alpha slot. I have yet to unlock additional Incarnate slots on this character


    Hero Plan by Mids' Hero Designer 1.90

    http://www.cohplanner.com/



    Click this DataLink to open the build!



    Wavicle i19: Level 50 Mutation Blaster

    Primary Power Set: Energy Blast

    Secondary Power Set: Energy Manipulation

    Power Pool: Teleportation

    Power Pool: Flight

    Power Pool: Speed

    Power Pool: Leadership

    Ancillary Pool: Force Mastery



    Hero Profile:

    Level 1:  Power Bolt  --  Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5)

    Level 1:  Power Thrust  --  T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37)

    Level 2:  Power Blast  --  Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(7)

    Level 4:  Energy Torrent  --  Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/Rng(11), Range-I(15)

    Level 6:  Power Burst  --  Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg(15), Range-I(17), Range-I(43)

    Level 8:  Energy Punch  --  T'Death-Dmg/EndRdx/Rchg(A), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dam%(21), HO:Nucle(37)

    Level 10:  Build Up  --  AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(23)

    Level 12:  Bone Smasher  --  Mako-Dmg/Rchg(A), Mako-Dmg/EndRdx(23), Mako-Dam%(25), Mako-Acc/Dmg/EndRdx/Rchg(25), HO:Nucle(27)

    Level 14:  Aim  --  AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(27)

    Level 16:  Recall Friend  --  Range-I(A)

    Level 18:  Teleport  --  Jnt-Rng(A), TSM'n-EndRdx(21), Jnt-EndRdx/Rng(29), TSM'n-Rng(29)

    Level 20:  Stun  --  Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(33), Rope-Acc/Stun/Rchg(33)

    Level 22:  Hover  --  HO:Micro(A), Ksmt-ToHit+(40), LkGmblr-Rchg+(46)

    Level 24:  Hasten  --  RechRdx-I(A), RechRdx-I(33)

    Level 26:  Explosive Blast  --  Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)

    Level 28:  Power Boost  --  RechRdx-I(A), RechRdx-I(36)

    Level 30:  Assault  --  EndRdx-I(A)

    Level 32:  Tactics  --  AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(46)

    Level 35:  Boost Range  --  RechRdx-I(A), RechRdx-I(36)

    Level 38:  Total Focus  --  Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dmg/Rchg(39), Mako-Dmg/EndRdx(39), Dsrnt-I(40), Stpfy-Acc/Stun/Rchg(45)

    Level 41:  Personal Force Field  --  LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(43)

    Level 44:  Temp Invulnerability  --  Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam(45)

    Level 47:  Force of Nature  --  Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(48), Aegis-ResDam(48), Aegis-EndRdx/Rchg(48)

    Level 49:  Conserve Power  --  RechRdx-I(A), RechRdx-I(50)

    ------------

    Level 1:  Brawl  --  Empty(A)

    Level 1:  Sprint  --  Clrty-Stlth(A)

    Level 2:  Rest  --  Empty(A)

    Level 1:  Defiance  

    Level 4:  Ninja Run  

    Level 2:  Swift  --  Flight-I(A)

    Level 2:  Hurdle  --  Jump-I(A)

    Level 2:  Health  --  Numna-Regen/Rcvry+(A), Numna-Heal(43), Mrcl-Rcvry+(46), Mrcl-Heal(50), RgnTis-Regen+(50)

    Level 2:  Stamina  --  P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(42)





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  10. Not everyone can be Justice.
  11. Quote:
    Originally Posted by Golden Girl View Post
    I think everything's been soloed in the game at least once - apart from the Hamidon
    I solod Hamidon when he was bugged to die after being hit once. It was with my energy blaster. The bug at the time had nothing to do with procs or slotting. The Hamidon itself Despawned after being hit just Once. If you could get close enough without dying you would be able to do it with Brawl, but I used an Energy Blast of some kind.

    I don't have pics.

    I also don't remember if I got a Hami O....I have a vague recollection that I did, but that could be bogus.
  12. Quote:
    Originally Posted by Toony View Post
    "Heres your option! Now you can't complain anymore! HAHAHA!"
    Well that clearly failed.
  13. Quote:
    Originally Posted by Leandro View Post
    That's 400 hours, or 4 times longer than it takes to level to 50.
    Which might be what you'd want out of an endgame system, except that that's just the first slot...



    btw it took me 400 hours to level my first 50, referenced in my sig.
  14. The Stalker.

    Why?

    Scrappers don't do Anything better than anyone else. Stalkers do One thing better than anyone else, even if it's not hugely useful all the time. This is a statement of opinion (obviously).

    And

    Scrapper players are routinely terrible because they don't pay attention to the rest of the team.
  15. Wow. I didn't read that letter yet apparently, that's awesome.
  16. Quote:
    Originally Posted by Santorican View Post
    Just a caveat i find that a lot of tankers don't take taunt
    While levelling, fine.

    Level 50 tankers should have Taunt on at least ONE build, and that should be the build they use for tanking level 51+ AVs.
  17. Quote:
    Originally Posted by Kyria_Shirako View Post
    Removed the snark for ya. Overtones aside, it's a fair point, but the final roadblock for a lot of people on mains that already have well in excess of the necessary shards and components (My main has about 58 shards more than she needs to make her Very Rare, and I'm nowhere near the apogee of Shardgatherers) is going to be that 4th Notice.

    Yes, it's silly. But then, a lot of what we're doing here is silly, so I don't see how that invalidates my post. It's an absolutely minor thing. I'm not going to set fire to any public structures just because they picked Psyche fourth, but I would have put Sister Psyche like second and made the STF or the Apex the fourth TF.

    Fair enough. Just keep in mind: it takes 32 shards to make ONE very rare. So if you ever want a different one (for a second build or specific team or whatever) you might need more shards. Also, it's quite possible (even likely I'd say) that shards will be needed for the NEXT slot as well.
  18. Quote:
    Originally Posted by Kyria_Shirako View Post
    The only thing that really disappoints me about Sister Psyche being in that rotation is that it's at the place in time where most players will be getting their Very Rares, so your ascension to the highest tiers of the Alpha Slot will coincide not with stopping the vile Lord Recluse in his own nest and Saving the World, bringing down the Invincible Reichsman and his fascist army, or defending the world from a horde of alien invaders, but... by stopping a plot by a bunch of punks with metal spikes and prominent nipple rings to level a city block with what functionally amounts to a giant subwoofer.

    Feels somewhat anticlimactic.
    Does running Sister Psyche that week prevent you from running STF or LGTF or TMTF in the same week to get the last shards/components you need for your very rare?

    It doesn't?

    Your whole post is silly?

    What?
  19. Quote:
    Originally Posted by BlackBellatrix View Post
    I can't agree enough.

    I have a level 35 DM/Fire Scrapper and a level 37 DM/Fire Brute. The difference in survivability is appalling, based solely on the Taunt component of Blazing Aura in my Brute. A lot of people might think that I am saying my Scrapper survives more, but what happens in practice is my Brute keeps everything near her. I hit Fiery Embrace, Soul Drain, Burn, Siphon Life (to top up) and then Consume and then another Burn. Most everything is dead. I try the same strategy on my Scrapper and everything is scattered to all directions pelting me with ranged attacks.

    I really wish the damage auras had a Taunt component.
    When did you most recently try this on your scrapper? I believe the Panic component of Burn has been removed...
  20. Quote:
    Originally Posted by AnElfCalledMack View Post
    You know, it's nowhere near as grindy as you think it is. I was on a fantastic ship raid today. Someone announced in Justice United that they'd dropped a pylon, so it might as well be a ship raid. I got into the fourth team, and I'm fairly sure a fifth formed. Lots of crazy fun was had by all, and I came away with five shards and over 600 Vanguard merits, and it was almost entirely spontaneous.

    Good thing I needed two more Gr'ai Matter. And who doesn't like a HVAS in your back pocket?
    I actually don't find that stuff grindy myself. I was just trying to portray it the way some people might see it.
  21. Wavicle

    WTF Notification

    Quote:
    Originally Posted by Fleeting Whisper View Post
    I've never seen /gmotd fail to function. Perhaps when it failed for you there wasn't a message set in the first place?
    I have yet to see /gmotd work since the WST was put in.
  22. Quote:
    Originally Posted by brophog02 View Post
    Why are all of the mobs attacking one scrapper? How is this realistic, in the slightest? I've never been in any situation, at any level, where an AT couldn't handle at least some aggro, and by definition, your example means 2 players aren't capable of handling any aggro.
    ...reading comprehension...

    the mobs are attacking the one scrapper because he has a taunt aura...

    ...right?
  23. Quote:
    Originally Posted by Vanden View Post
    This is something that seriously annoys me on a Scrapper. I don't have Tanker or even Brute HP or defense numbers. I'm not meant to bear the brunt of an entire spawn. Yet if I use some of my strongest powers, I risk stealing aggro from a Tanker and getting splattered.

    I really wish none of the various aura powers for Scrappers had Taunt in them. When I see that Shield Defense or Invulnerability has one of them, I consider that a serious drawback to taking the set.
    Scrappers that have Taunt auras have them in order to make their powers work.

    The Damage auras that some scrappers get (Fire, Electricity, Dark) don't have taunt components.

    Invincibility, Rise to the Challenge, and Against All Odds are all pretty worthless without the taunt component keeping the mobs around you, buffing you (and sometimes being debuffed as well).
  24. Wavicle

    WTF Notification

    Agreed. This is completely Meta. Let's keep it that way.
  25. I'm fairly certain a good number of people complaining that the WST isn't wholly geared towards Incarnates have come from "that other game." In "that other game" the high level content is Completely separate from anything before it. Thus giving high level toons in that game ZERO incentive to team up with lower level toons.

    The WST Directly combats that. Now level 50 toons will go do lower level TFs Once In A While instead of JUST Incarnate TFs.

    And the rest of the time they can go back to farming the ITF (or Tin Mage or Rikti Motherships or what have you).