War_Admiral

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  1. Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), Lock-%Hold(27)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(9)
    Level 2: Fire Cages -- GravAnch-Hold%(A), GravAnch-Immob(9), GravAnch-Immob/EndRdx(11), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13)
    Level 4: Siphon Power -- RechRdx-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
    Level 8: Hot Feet -- FotG-ResDeb%(A), Armgdn-Dam%(15), Armgdn-Dmg/EndRdx(17), Armgdn-Dmg(17), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
    Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(27)
    Level 16: Increase Density -- RechRdx-I(A)
    Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(31)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 26: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(36), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
    Level 32: Fire Imps -- EdctM'r-PetDef(A), C'Arms-+Def(Pets)(39), C'Arms-Acc/Rchg(39), C'Arms-Acc/Dmg/Rchg(40), C'Arms-Acc/Dmg(40), C'Arms-Dmg/EndRdx(40)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
    Level 38: Fulcrum Shift -- RechRdx-I(A)
    Level 41: Fissure -- FrcFbk-Rechg%(A), Amaze-ToHitDeb%(43), Amaze-Stun(45), Amaze-Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-Acc/Stun/Rchg(46)
    Level 44: Rock Armor -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 49: Earth's Embrace -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- P'Shift-End%(A)
  2. Quote:
    Originally Posted by XxBudweiser8xX View Post
    2 birds.... 1 stone
    Go back to being bad at PvP.
  3. Quote:
    Originally Posted by Apophasis View Post
    Positron has taken a blood oath in the spirit of MMO sincerity that he would take "drastic measures" to stomp out the vice that is known as "farming", banning said people who participate in and/or promote this heinous activity. If that is not a valid reportable offense, then I don't know what is.
    lol
  4. This thread makes me want to take the one off of my spines/wp!
  5. Quote:
    Originally Posted by Jonas1974 View Post
    I am kinda new to CoH (highest level is 28), and am trying to make a toon that can farm cash to finance further toons. Most of what I have read says that fire/kin trollers are the best at farming.

    Just hoping someone has a good levelling build, because I have no idea where to start.
    Read some other fire/kin threads...there's plenty of them.

    And start with Char.
  6. Prolly so with the PvP IOs and Micros in there.

    With a few slotting changes, it can be made reasonable and still be soft capped with s/l. Like I said...its high end and very over the top. But if you dont play many different alts like myself, its worth it. I've been playing 2 years and have 4-5 level 50 chars which I like to play on a consistant basis. Therefore I can afford to do builds such as these...

    Not to mention I farm....a lot. So it pays for itself over time.
  7. Nice build man.

    Looks like you already figure where you need to change a few things, but also consider swapping around the sets you have in Flashfire and Fissure. Reason being, the stupify set has that stun/range piece and the Absol. Amaze has the chance for ToHit Debuff proc.

    You want the added range in FF and the proc in the power thats up faster...which will be Fissure of course.
  8. lol....

    Here dude...I dont know know if you can afford it, and yes its hella over-kill for what "can work". But if you have unlimited inf such as myself, it might be worth working towards...Good luck with whatever you decide. If you plan on farming with that build, you'll need all the luck you can get.

    *Note regarding hotfeet, you can replace the purple set with procs to give yourself a tad more dmg output*

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    War Admiral: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Lock-%Hold(A), BasGaze-Acc/Hold(17), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(50)
    Level 1: Transfusion -- Theft-+End%(A), Nictus-Heal(9), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(46)
    Level 2: Fire Cages -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(3), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(25), LkGmblr-Rchg+(40), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15)
    Level 14: Super Speed -- HO:Micro(A)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
    Level 18: Cinders -- Lock-%Hold(A), UbrkCons-Hold(19), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23)
    Level 20: Stamina -- P'Shift-End%(A)
    Level 22: Super Jump -- HO:Micro(A)
    Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27), GA-3defTpProc(39), GA-End/Res(46), GA-ResDam(50)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(39)
    Level 30: Hot Feet -- FotG-ResDeb%(A), Armgdn-Dam%(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(40)
    Level 32: Fire Imps -- EdctM'r-PetDef(A), C'Arms-+Def(Pets)(33), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(34)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Fulcrum Shift -- RechRdx-I(A)
    Level 41: Fissure -- FrcFbk-Rechg%(A), Amaze-ToHitDeb%(42), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43)
    Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run



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    Dont say I never tried to help ya :/
  9. Quote:
    Originally Posted by Peacemoon View Post
    Yes he trolls quite often, just ignore him, not worth the effort.
    lol....yeah, I troll a lot! Lemme tell ya *Rolls eyes* Which is why I have handfulls of tells asking for advise on fire/kin builds.....but whatever.

    To the OP....I suggested you re-roll for the simple reason you clearly don't understand the concept of playing a fire/kin whether its team, solo, or farming. Here's just a few tips I'll share...and how you've managed to totally gimp your build.

    1) Char - Its a great attack if slotted correctly and helps tons on bosses. You've totally neglected it. Pro-Tip: 4 Basilisks Gaze

    2) Transfusion - seriously.....Performance shifters? Do you understand how this power works?

    3) Fire Cages - Its good with just the purple set. Take out the dmg IO. lol

    Do you understand how FS helps you with damage output? I can argue on a team (if that's what your build is for), that hotfeet isnt even needed.

    9 slots between siphon power and siphon speed....

    There's another dmg IO in flashfire :P

    The purple set you have in your Imps sucks.

    You have bonfire....

    I'll just stop there. Like I said, it might be better off to just re-roll and pick another power set that you might succeed with...because that build is just gross. If you want to stick with it, slot for s/l and recharge. Period
  10. Could be what you're farming too...

    *shrugs*

    If you're having trouble with just 1-2 bosses in a mob, then you're prolly not using char enough. :P
  11. You should be able to farm entire +8 mobs of 50 bosses if he's soft capped. Its a matter of keeping them stunned/held till they die. Which is why fissure is so epic.

    Put the +rech and Chance for ToHit debuff procs in there and stomp away.
  12. Quote:
    Originally Posted by Panzerwaffen View Post

    Fire/Rad is pretty much farming on cruise control, it's so easy.
    Its gonna be WAY more end heavy, so it better be on cruise control. Especially if you're running choking cloud and hotfeet with all the res/def toggles.

    Soft-capped Fire/Kins arnt squishy. If you see them dying, they're being played by bad players.
  13. lol

    Quote:
    Originally Posted by Inno View Post
    Fulcrum Shift (but when to hold for next pack?)
    Control (Char ST, Fire Cages. Flashfire AE)
    Transfusion
    Keeping People Speed Boosted*
    Transference (if teammates blue bars look sad)
    Damage (Recasting Dead Imps, Hotfeet on, Fireballing)
    Keeping myself Siphon Speeded
    Keeping myself Siphon Powered
    srsly tho, I would flip-flop 1 and 2, and not worry about 7 and 8. That just slows you down doing the other 6 things. I wish I could SB myself tho. *winks*
  14. Quote:
    Originally Posted by Local_Man View Post
    Containment + Hot Feet + Fulcrum Shift + Firecages + Fissure
    Fix'd :P
  15. Quote:
    Originally Posted by Hercules View Post
    Which procs have the most damage? I have the obliteration and scirocco's procs in hotfeet atm, and to be honest hardly notice the procs effect on dps...
    FotG - Chance for -Res
    Armageddon - Chance for Fire Dmg

    Those are the 2 I would have if you don't want any other procs.

    But to answer your question....Armageddon does the most dmg with the highest chance to hit. All the others are the same.
  16. Quote:
    Originally Posted by Severe View Post
    so is yer nerfed boss farms xp.

    ..oh and btw by the time it takes you one turn on a boss..ive already moved to the next group and killed more in xp and influnce to where it wouldnt matter. however just to let you know i do have 1 boss in each group that i farm now.if it makes ya happy.

    i got mine on virtue if you wanna go run some with me..be glad to smoke your slow poke kin
    lolol....ok

    A. I dont farm for XP or inf...I farm for tickets in AE. And from my exp., I see no huge dropoff from what it "was" and what is currently is. But I'm not gonna argue. I can tell you there are boss farms still putting out nice ticket counts for those who know the farms. It sounds like you're not one of those people. Shame.

    B. I'm not coming to any other server to farm with anyone and in addition, you're not welcome to farm with me on the server I play on so don't ask. If what you farm is good enough, then so be it. Have fun farming ltnts all day long.

    Those concerned with rech...just add the +rech proc in fissure and you have perma hasten w/o having to gimp your build slotting for it.

    gl!
  17. FotG - Chance for -Res
    Armageddon - Chance for Fire Dmg
    Obliteration - Chance for Smashing
    Scirocco's Dervish - Chance for Lethal
    Eradication - Chance for Energy Dmg

    And if you have the extra slot....

    Impeded Swiftness - Chance for Smashing
  18. Quote:
    Originally Posted by Severe View Post
    see i dont have any defense on my farmer..im all purpled out and have never needed to go the defense route.

    id be willing to bet i can clear faster then defensive builds.but hey "soft cap" is the new it thing so do what you must
    *rolls eyes*

    You wont be farming bosses w/o a defensive build. Farming anything else is a waste of my time.

    lolbattlemaidenfarms
  19. Quote:
    Originally Posted by SBeaudway View Post
    Soft-capped defenses make flashfire irrelevant for farming.
    Depends on what you're farming.
  20. To the OP:

    Sans Fireball (I rather take stone than fire epic), I would slot for mez rather than damage in things like Char, flashfire, cages, ect. Proc out hotfeet.

    FS takes care of your dmg output.
  21. Quote:
    Originally Posted by SBeaudway View Post
    I use 5 Touch of the Nictus: heal, heal/rech, acc/heal, acc/end/heal, acc/end/rech.

    I get: 69% acc, 42% end, 97% heal, 47% rech

    Set bonuses are: +1.88% hit points, +9% acc, +5% heal, +2.25% max end
    Winner

    No need to "Max" transfusion by way of franken-slotting.