Slotting Hot Feet
How does everyone slot hot feet? I am currently planning on slotting it with all 4 procs, and 2 end rdx, but the real question is are the procs worth it? By the way, the character I using is a fire/kin for farming. So if most of the time I am capped out in dmg would procs be the way to go? Or slot for end rdx only and use the slots somewhere else? Thanks.
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You're going to want to slot some acc in there too.
Maybe go with an pair of Acc/Dam/End in there, and then procs. This'll give you a level 50 common IO's worth of Acc, Damage, and EndRed.
And you've got your own end-replenishment tool. So I'd call it good with 42% EndRed.
Although the damage ticks at 2 seconds, I believe procs on damage toggles only have a chance to go off every 10 seconds, so you are much better off slotting for damage than procs. Especially since damage slots can be doubled by containment and procs cannot. As a fire controller, you should be having containment damage on hot feet almost 100% of the time with fire cages.
For the "best" frankenslotted hot feet, you need 5 slots:
acc/dmg/end multi strike
acc/end multi strike
acc/dmg multi strike
dmg/end multi strike
acc/dmg/end sciroccos's dervish.
If they are all at lvl 50, that gives you 91.78% enhancement to all 3 and gives what are more or less neglegible set bonuses.
This is how I would slot it for farming.....
Level 8: Hot Feet -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), Sciroc-Dam%(11), Erad-%Dam(11), ImpSwft-Dam%(13)
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This is how I would slot it for farming.....
Level 8: Hot Feet -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), Sciroc-Dam%(11), Erad-%Dam(11), ImpSwft-Dam%(13) |
If you want to maximize Hot Feet damage, this looks like a decent slotting (though the Damage enhancement might not be needed with capped Fulcrum Shift). I'm pretty fond of HOs for cases where one wants to maximize certain enhancement values in a power in as few slots as possible (it's really lovely for heavily multi-aspected powers).
mine is slotted 3 hami dam/acc 's and 2 end red common i.o's...works the best thats ive seen anyways
On my Fire/Rad, I have Dam/End and Acc/Dam/End from Scirocco's, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, Acc/Dam Hami-O and a common EndRdx. That slotting caps EndRdx and damage, has a decent amount of accuracy and adds some Slow. The Slow helps to keep foes in the area of effect longer even if they are not caged -- if they are slowly running away instead of immobilized, then they are less likely to attack me.
I use the same slotting on my Fire/Kin, but use an Acc/Dam from some other set rather than the Hami-O. On a Fire/Kin, you can get by with less slotting for Damage, assuming you get Fulcrum Shift buffing your damage enough. But when it misses, I'm glad I have plenty of Damage slotting. With a Fire/Kin, you might be able to get away with less slotting for EndRdx, but there are times that Transference misses, too.
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Lets see how expensive we can get the slotting!
Level 38:[/color] Hot Feet[/b] -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), TmpRdns-Acc/EndRdx(39), FotG-ResDeb%(40), M'Strk-Acc/Dmg/EndRdx(40)
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On my Fire/Rad, I have Dam/End and Acc/Dam/End from Scirocco's, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, Acc/Dam Hami-O and a common EndRdx. That slotting caps EndRdx and damage, has a decent amount of accuracy and adds some Slow. The Slow helps to keep foes in the area of effect longer even if they are not caged -- if they are slowly running away instead of immobilized, then they are less likely to attack me.
I use the same slotting on my Fire/Kin, but use an Acc/Dam from some other set rather than the Hami-O. On a Fire/Kin, you can get by with less slotting for Damage, assuming you get Fulcrum Shift buffing your damage enough. But when it misses, I'm glad I have plenty of Damage slotting. With a Fire/Kin, you might be able to get away with less slotting for EndRdx, but there are times that Transference misses, too. |
FotG - Chance for -Res
Armageddon - Chance for Fire Dmg
Obliteration - Chance for Smashing
Scirocco's Dervish - Chance for Lethal
Eradication - Chance for Energy Dmg
And if you have the extra slot....
Impeded Swiftness - Chance for Smashing
mine is slotted 3 hami dam/acc 's and 2 end red common i.o's...works the best thats ive seen anyways
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For non-farming and non-/kin fire controllers and for my /Fire blasters I use 3 Nucs and 3 Micros.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
So whats the consensus on procs for hot feet? Do they have a chance to proc with every tick of damage or every 10 seconds? My bf is about to IO out hotfeet on his Fire/Therm and I had suggested going for armageddonsx5(incudling the proc) plus the obliteration proc.
Once every 10seconds on every target in range.
The reason its good to proc Hot Feet out on a Fire/Kin is because FS will cap the damage on it even with no damage slotted, so procs will give you extra damage outside of the cap. With Transference end isn't a concern and IOd builds have enough accuracy for Hot Feet to hit reliably enough.
The Melee Teaming Guide for Melee Mans
My fire/kin is un-arguably one of the best on Victory Server.
That said. My hot feet is slotted as such:
Obliteration Chance for smashing
Armageddon chance for fire dmg
Impeded Swiftness chance for smashing
Eradication Chance for nrg dmg
Scirocco's Chance for lethal dmg
Scirocco's acc/dam/end
This set up works great for me. I run tactics so acc. is not a problem. Perma hasten + transference makes endurance perfect. Dont forget FS cappin the base dmg. The proc's do much more dmg than the power itself and it is definately the best way to slot hot feet.
I would suggest slotting for at least some acc/dam/end unless you never plan on exemplaring down. Doing a Posi TF with an all proc Hot Feet is not so hot. I have 2 procs in hot feet and can still get decent acc, good end and max damage. I use 4 Sciroccos and 2 Armageddons.
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Which procs have the most damage? I have the obliteration and scirocco's procs in hotfeet atm, and to be honest hardly notice the procs effect on dps...
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Which procs have the most damage? I have the obliteration and scirocco's procs in hotfeet atm, and to be honest hardly notice the procs effect on dps...
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Armageddon - Chance for Fire Dmg
Those are the 2 I would have if you don't want any other procs.
But to answer your question....Armageddon does the most dmg with the highest chance to hit. All the others are the same.
Not sure where my loyalties lie in the "proc or not to proc" debate. Thinking about it more from a matter of time spent per spawn group, aren't most farm spawn groups dead in 10-20 seconds? This would only let each proc fire twice and that is IF it hits (20% chance for most, 33% for some).
That said, what is the damage like? Does someone have rough numbers in terms of what is base HF damage, capped (via FS) HF damage, and what is average proc damage (assuming it hits)? I realize this will vary depending on mob type and relative con level, but I'm just interested in a rough estimation. Thanks.
-MT
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Not sure where my loyalties lie in the "proc or not to proc" debate. Thinking about it more from a matter of time spent per spawn group, aren't most farm spawn groups dead in 10-20 seconds? This would only let each proc fire twice and that is IF it hits (20% chance for most, 33% for some).
That said, what is the damage like? Does someone have rough numbers in terms of what is base HF damage, capped (via FS) HF damage, and what is average proc damage (assuming it hits)? I realize this will vary depending on mob type and relative con level, but I'm just interested in a rough estimation. Thanks. -MT |
At that point, the only way to eke out more damage is with procs. The only thing you're missing out on for the Hot Feet proc-crazy slotting is acc and end rdx. Acc can be made up with global bonuses and end rdx isn't a huge deal with Transference.
The Melee Teaming Guide for Melee Mans
How does everyone slot hot feet? I am currently planning on slotting it with all 4 procs, and 2 end rdx, but the real question is are the procs worth it? By the way, the character I using is a fire/kin for farming. So if most of the time I am capped out in dmg would procs be the way to go? Or slot for end rdx only and use the slots somewhere else? Thanks.