Slotting Hot Feet


Alef_infinity

 

Posted

How does everyone slot hot feet? I am currently planning on slotting it with all 4 procs, and 2 end rdx, but the real question is are the procs worth it? By the way, the character I using is a fire/kin for farming. So if most of the time I am capped out in dmg would procs be the way to go? Or slot for end rdx only and use the slots somewhere else? Thanks.


 

Posted

Quote:
Originally Posted by Psionic_Flames View Post
How does everyone slot hot feet? I am currently planning on slotting it with all 4 procs, and 2 end rdx, but the real question is are the procs worth it? By the way, the character I using is a fire/kin for farming. So if most of the time I am capped out in dmg would procs be the way to go? Or slot for end rdx only and use the slots somewhere else? Thanks.
Remember that Hot Feet isn't auto-hit.

You're going to want to slot some acc in there too.

Maybe go with an pair of Acc/Dam/End in there, and then procs. This'll give you a level 50 common IO's worth of Acc, Damage, and EndRed.

And you've got your own end-replenishment tool. So I'd call it good with 42% EndRed.



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Posted

Although the damage ticks at 2 seconds, I believe procs on damage toggles only have a chance to go off every 10 seconds, so you are much better off slotting for damage than procs. Especially since damage slots can be doubled by containment and procs cannot. As a fire controller, you should be having containment damage on hot feet almost 100% of the time with fire cages.

For the "best" frankenslotted hot feet, you need 5 slots:
acc/dmg/end multi strike
acc/end multi strike
acc/dmg multi strike
dmg/end multi strike
acc/dmg/end sciroccos's dervish.

If they are all at lvl 50, that gives you 91.78% enhancement to all 3 and gives what are more or less neglegible set bonuses.


 

Posted

This is how I would slot it for farming.....

Level 8: Hot Feet -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), Sciroc-Dam%(11), Erad-%Dam(11), ImpSwft-Dam%(13)


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Posted

Quote:
Originally Posted by Miladys_Knight View Post
This is how I would slot it for farming.....

Level 8: Hot Feet -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), Sciroc-Dam%(11), Erad-%Dam(11), ImpSwft-Dam%(13)
Hmm, I guess the total lack of endurance reduction wouldn't be quite as much of an issue on an Fire/Kin. I know I could never run that slotting on my Fire/Rad. It does look pretty damaging, though you'll have to hit Transference more often.

If you want to maximize Hot Feet damage, this looks like a decent slotting (though the Damage enhancement might not be needed with capped Fulcrum Shift). I'm pretty fond of HOs for cases where one wants to maximize certain enhancement values in a power in as few slots as possible (it's really lovely for heavily multi-aspected powers).


 

Posted

mine is slotted 3 hami dam/acc 's and 2 end red common i.o's...works the best thats ive seen anyways


 

Posted

On my Fire/Rad, I have Dam/End and Acc/Dam/End from Scirocco's, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, Acc/Dam Hami-O and a common EndRdx. That slotting caps EndRdx and damage, has a decent amount of accuracy and adds some Slow. The Slow helps to keep foes in the area of effect longer even if they are not caged -- if they are slowly running away instead of immobilized, then they are less likely to attack me.

I use the same slotting on my Fire/Kin, but use an Acc/Dam from some other set rather than the Hami-O. On a Fire/Kin, you can get by with less slotting for Damage, assuming you get Fulcrum Shift buffing your damage enough. But when it misses, I'm glad I have plenty of Damage slotting. With a Fire/Kin, you might be able to get away with less slotting for EndRdx, but there are times that Transference misses, too.


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Posted

Lets see how expensive we can get the slotting!


Level 38:[/color] Hot Feet[/b] -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), TmpRdns-Acc/EndRdx(39), FotG-ResDeb%(40), M'Strk-Acc/Dmg/EndRdx(40)


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Posted

Quote:
Originally Posted by Local_Man View Post
On my Fire/Rad, I have Dam/End and Acc/Dam/End from Scirocco's, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, Acc/Dam Hami-O and a common EndRdx. That slotting caps EndRdx and damage, has a decent amount of accuracy and adds some Slow. The Slow helps to keep foes in the area of effect longer even if they are not caged -- if they are slowly running away instead of immobilized, then they are less likely to attack me.

I use the same slotting on my Fire/Kin, but use an Acc/Dam from some other set rather than the Hami-O. On a Fire/Kin, you can get by with less slotting for Damage, assuming you get Fulcrum Shift buffing your damage enough. But when it misses, I'm glad I have plenty of Damage slotting. With a Fire/Kin, you might be able to get away with less slotting for EndRdx, but there are times that Transference misses, too.
mines made for farming..therefore why hes slotted up for damage.hotfeet can be a killer with everything like sp and fs up and running. you can tick off every guy easily and not have to worry about clicking more attacks...it does have its advantages to slot it with hamis.


 

Posted

FotG - Chance for -Res
Armageddon - Chance for Fire Dmg
Obliteration - Chance for Smashing
Scirocco's Dervish - Chance for Lethal
Eradication - Chance for Energy Dmg

And if you have the extra slot....

Impeded Swiftness - Chance for Smashing


 

Posted

Quote:
Originally Posted by Severe View Post
mine is slotted 3 hami dam/acc 's and 2 end red common i.o's...works the best thats ive seen anyways

For non-farming and non-/kin fire controllers and for my /Fire blasters I use 3 Nucs and 3 Micros.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

So whats the consensus on procs for hot feet? Do they have a chance to proc with every tick of damage or every 10 seconds? My bf is about to IO out hotfeet on his Fire/Therm and I had suggested going for armageddonsx5(incudling the proc) plus the obliteration proc.


 

Posted

Once every 10seconds on every target in range.

The reason its good to proc Hot Feet out on a Fire/Kin is because FS will cap the damage on it even with no damage slotted, so procs will give you extra damage outside of the cap. With Transference end isn't a concern and IOd builds have enough accuracy for Hot Feet to hit reliably enough.


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Posted

My fire/kin is un-arguably one of the best on Victory Server.

That said. My hot feet is slotted as such:
Obliteration Chance for smashing
Armageddon chance for fire dmg
Impeded Swiftness chance for smashing
Eradication Chance for nrg dmg
Scirocco's Chance for lethal dmg
Scirocco's acc/dam/end

This set up works great for me. I run tactics so acc. is not a problem. Perma hasten + transference makes endurance perfect. Dont forget FS cappin the base dmg. The proc's do much more dmg than the power itself and it is definately the best way to slot hot feet.


 

Posted

I would suggest slotting for at least some acc/dam/end unless you never plan on exemplaring down. Doing a Posi TF with an all proc Hot Feet is not so hot. I have 2 procs in hot feet and can still get decent acc, good end and max damage. I use 4 Sciroccos and 2 Armageddons.


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Posted

Which procs have the most damage? I have the obliteration and scirocco's procs in hotfeet atm, and to be honest hardly notice the procs effect on dps...


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Posted

Quote:
Originally Posted by Hercules View Post
Which procs have the most damage? I have the obliteration and scirocco's procs in hotfeet atm, and to be honest hardly notice the procs effect on dps...
FotG - Chance for -Res
Armageddon - Chance for Fire Dmg

Those are the 2 I would have if you don't want any other procs.

But to answer your question....Armageddon does the most dmg with the highest chance to hit. All the others are the same.


 

Posted

Not sure where my loyalties lie in the "proc or not to proc" debate. Thinking about it more from a matter of time spent per spawn group, aren't most farm spawn groups dead in 10-20 seconds? This would only let each proc fire twice and that is IF it hits (20% chance for most, 33% for some).

That said, what is the damage like? Does someone have rough numbers in terms of what is base HF damage, capped (via FS) HF damage, and what is average proc damage (assuming it hits)? I realize this will vary depending on mob type and relative con level, but I'm just interested in a rough estimation. Thanks.

-MT


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Posted

Quote:
Originally Posted by Master_Templar View Post
Not sure where my loyalties lie in the "proc or not to proc" debate. Thinking about it more from a matter of time spent per spawn group, aren't most farm spawn groups dead in 10-20 seconds? This would only let each proc fire twice and that is IF it hits (20% chance for most, 33% for some).

That said, what is the damage like? Does someone have rough numbers in terms of what is base HF damage, capped (via FS) HF damage, and what is average proc damage (assuming it hits)? I realize this will vary depending on mob type and relative con level, but I'm just interested in a rough estimation. Thanks.

-MT
While it is true that the procs can only go off once every 10s and those 10s checks could well occur while running between spawns or whatever, it basically boils down to the fact that with FS you can easily cap the damage on Hot Feet.

At that point, the only way to eke out more damage is with procs. The only thing you're missing out on for the Hot Feet proc-crazy slotting is acc and end rdx. Acc can be made up with global bonuses and end rdx isn't a huge deal with Transference.


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