Looking for suggestion on Fire/Kin build
I'd try the search forums button. There are literally tons of f/k threads already where you can find information on procs, builds and slotting etc.
And it helps if you tell us if you're already 50th lvl or working yourself there. And of course, what the build is mainly for, as in farming, task forces, or AV missions.
And I am wondering why you slotted Transfusion the way that you did. Transference should be able to take care of all your endurance problems.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
We need a Fire/Kin sticky thread, or even better have it as another subforum.
This is actual level 50 I have right now, I was thinking of retooling her. But to answer your question Pinkpup, I was looking at moving away from a 'farming' build or actually use the secondary build for a all around tf type fire/kin.
And as for the transfusion, I slotted her that way for a couple reasons, for +sta +dam +hp set bonus, also to sap more end when I use my heals, but I am open to switch things around.
@doomrider - using search was the first thing I did, but I am not looking at a fotm build or player x's build, I am looking for something slightly different, and to opening up a discussion about. Before I go and revamping this fire/kin. I should have been more clear in the OP.
This is actual level 50 I have right now, I was thinking of retooling her. But to answer your question Pinkpup, I was looking at moving away from a 'farming' build or actually use the secondary build for a all around tf type fire/kin.
And as for the transfusion, I slotted her that way for a couple reasons, for +sta +dam +hp set bonus, also to sap more end when I use my heals, but I am open to switch things around. |
Hmm... if it was me, I would try non-standard slotting. Something off the beaten path so to speak.
Ok... hard to come up with one in 15 mins but here is my try.
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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
Interesting build there Pinkpup, and I definately like. I do like how you slotted some the proc IOs. *Giggles* Might have to farm for a wee bit longer to get this as my seconday build.
And they way you used the pvp IO sets gave me some ideals for my little elec/elec dom.
Re-roll....srsly
Yes he trolls quite often, just ignore him, not worth the effort.
I personally wouldn't make a farming build very differently from a regular one. The only difference really is taking ally buffs or not, either way I'd go Stone Mastery and aim for the S/L defense softcap.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Yes he trolls quite often, just ignore him, not worth the effort.
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Thanks for the input, I know right atm her s/l is at 69.5% with what I have slotted...I will have to take a little closer look into stone, but still working on the second build PinkPup suggested....LoTGs prices seem to have risen a wee bit lately.
Yes he trolls quite often, just ignore him, not worth the effort.
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To the OP....I suggested you re-roll for the simple reason you clearly don't understand the concept of playing a fire/kin whether its team, solo, or farming. Here's just a few tips I'll share...and how you've managed to totally gimp your build.
1) Char - Its a great attack if slotted correctly and helps tons on bosses. You've totally neglected it. Pro-Tip: 4 Basilisks Gaze
2) Transfusion - seriously.....Performance shifters? Do you understand how this power works?
3) Fire Cages - Its good with just the purple set. Take out the dmg IO. lol
Do you understand how FS helps you with damage output? I can argue on a team (if that's what your build is for), that hotfeet isnt even needed.
9 slots between siphon power and siphon speed....
There's another dmg IO in flashfire :P
The purple set you have in your Imps sucks.
You have bonfire....
I'll just stop there. Like I said, it might be better off to just re-roll and pick another power set that you might succeed with...because that build is just gross. If you want to stick with it, slot for s/l and recharge. Period
lol....yeah, I troll a lot! Lemme tell ya *Rolls eyes* Which is why I have handfulls of tells asking for advise on fire/kin builds.....but whatever.
To the OP....I suggested you re-roll for the simple reason you clearly don't understand the concept of playing a fire/kin whether its team, solo, or farming. Here's just a few tips I'll share...and how you've managed to totally gimp your build. |
1) Char - Its a great attack if slotted correctly and helps tons on bosses. You've totally neglected it. Pro-Tip: 4 Basilisks Gaze |
2) Transfusion - seriously.....Performance shifters? Do you understand how this power works? |
3) Fire Cages - Its good with just the purple set. Take out the dmg IO. lol |
Do you understand how FS helps you with damage output? I can argue on a team (if that's what your build is for), that hotfeet isnt even needed. |
FS at cap is a 400% damage boost....run the numbers....and with over power, hot feet is a very good thing ^^
9 slots between siphon power and siphon speed.... |
There's another dmg IO in flashfire :P |
The purple set you have in your Imps sucks. |
You have bonfire.... |
I'll just stop there. Like I said, it might be better off to just re-roll and pick another power set that you might succeed with...because that build is just gross. If you want to stick with it, slot for s/l and recharge. Period |
lol....
Here dude...I dont know know if you can afford it, and yes its hella over-kill for what "can work". But if you have unlimited inf such as myself, it might be worth working towards...Good luck with whatever you decide. If you plan on farming with that build, you'll need all the luck you can get.
*Note regarding hotfeet, you can replace the purple set with procs to give yourself a tad more dmg output*
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
War Admiral: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Lock-%Hold(A), BasGaze-Acc/Hold(17), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(50)
Level 1: Transfusion -- Theft-+End%(A), Nictus-Heal(9), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(46)
Level 2: Fire Cages -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(3), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(25), LkGmblr-Rchg+(40), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 18: Cinders -- Lock-%Hold(A), UbrkCons-Hold(19), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23)
Level 20: Stamina -- P'Shift-End%(A)
Level 22: Super Jump -- HO:Micro(A)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27), GA-3defTpProc(39), GA-End/Res(46), GA-ResDam(50)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Hot Feet -- FotG-ResDeb%(A), Armgdn-Dam%(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(40)
Level 32: Fire Imps -- EdctM'r-PetDef(A), C'Arms-+Def(Pets)(33), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Fissure -- FrcFbk-Rechg%(A), Amaze-ToHitDeb%(42), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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I'm just coming back from an 8 month break, so there's some things in this build that I want/need to change (I have no idea why I slotted HF and Transfusion like I did).
But here's a slightly different build from War Admiral's. The major differences would be Speed Boost, which you're going to want if you're running TF's, and Siphon Speed. I don't have Earth's Embrace because due to accolades and the hit cap I lose about a fourth of the hit points it grants. I've used it in the past and it is nice to have a huge panic button that doesn't need a target, but you can get temporary powers for that now. Certainly approve of anyone taking it but I prefer not to.
There are some things in here I that I just like from a personal game play standpoint, like the Chance for Hold procs in Flashfire and Cinders. Both are imminently replaceable if you so wish.
As I mentioned earlier, I'm not sure why I slotted Transfusion like I did. I don't need that extra bit of recharge and that power needs more accuracy than I gave it. I would also remove the BoTZ's from CJ and SS and move those slots elsewhere.
There are other little tweaks that can/should be done, but the overall build is good and could serve as a blue print if you so wish. I do definitely backup War Admiral's recommendation that you build for S/L defense and recharge if you want the best Fire/Kin you can have.
Oh, and while I don't have room for bonfire right now, once the Fitness pool becomes inherint that is absolutely one of the powers I will be picking up. It's very situational, and can be used very, very poorly, but I love it when the right situation comes along.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Yellow Torch: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(31)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(15), EndRdx-I(15)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(29)
Level 12: Hurdle -- Empty(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 16: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(19)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(37), P'Shift-End%(39)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(25), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(27), Lock-%Hold(29)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(40), Aegis-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx(42)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-+Def(Pets)(34), Acc-I(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45), FrcFbk-Rechg%(46)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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Nice build man.
Looks like you already figure where you need to change a few things, but also consider swapping around the sets you have in Flashfire and Fissure. Reason being, the stupify set has that stun/range piece and the Absol. Amaze has the chance for ToHit Debuff proc.
You want the added range in FF and the proc in the power thats up faster...which will be Fissure of course.
Code:
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Prolly so with the PvP IOs and Micros in there.
With a few slotting changes, it can be made reasonable and still be soft capped with s/l. Like I said...its high end and very over the top. But if you dont play many different alts like myself, its worth it. I've been playing 2 years and have 4-5 level 50 chars which I like to play on a consistant basis. Therefore I can afford to do builds such as these...
Not to mention I farm....a lot. So it pays for itself over time.
I have an F/K and have been playing him for years, recently, with the news of fitness becoming inherent. I was wondering what your thoughts on removing stamina from my build right now to add some extra powers/set bonuses and rely on transference to handle my end issues. How well do you think a farmer would fare without stamina? My build is very similar to the build war admiral posted.
If on the other hand you have around 100 serious characters, such that your pocketbook is stretched, you could do a super cheap hybrid farming/teaming build. I mean, this build is pretty much super dirt cheap. It has capped S/L defense. It has pretty much all of the team-oriented powers other than Increase Density.
EDIT: ah crap I forgot I had the BOTZ knockback IO in there. That makes it not so super cheap. Its still pretty cheap. But I might have to figure out a way to tweak it to hit my defense values and not use that. I'd probably move around the fire imp slots to hit 40% acc and 92% dam on them and still get the recharge bonus and then move the spare slot around so that combat jumping has both a defense and a knockback IO in it.
But you get the idea.
EDIT2: fixed. No BOTZ.
Lewis
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Well here is what I decided to go with, I went with the definsive mindset.
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@UnicyclePeon definately a great build you have there for the those with tight budgets.
Going through MIDS I see that Soul Mastery has three AOE powers for controllers.
I would like this...
For my fire/kin.
Maybe not all three but two would be nice. I use to have Ice Mastery and it has two AOE's (and it's very nice, especially Ice Storm's radius) but I switched to Fire (cause Ice didn't fit the theme) and I'm not digging it.
So Soul Mastery it is.
Here is the build.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Epic Mount: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Char
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (5) Basilisk's Gaze - Accuracy/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (A) Touch of the Nictus - Chance for Negative Energy Damage
- (3) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (46) Touch of the Nictus - Accuracy/Healing
- (46) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (A) Gravitational Anchor - Chance for Hold
- (37) Gravitational Anchor - Immobilize
- (40) Gravitational Anchor - Immobilize/Recharge
- (40) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (40) Gravitational Anchor - Immobilize/Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (9) Armageddon - Damage
- (9) Armageddon - Damage/Endurance
- (11) Armageddon - Damage/Recharge
- (11) Armageddon - Accuracy/Damage/Recharge
- (A) HamiO:Microfilament Exposure
- (A) Absolute Amazement - Chance for ToHit Debuff
- (13) Absolute Amazement - Stun
- (13) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Accuracy/Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (15) Regenerative Tissue - +Regeneration
- (A) Red Fortune - Defense
- (17) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Endurance
- (19) Red Fortune - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (29) Unbreakable Constraint - Hold
- (29) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
- (A) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (21) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense/Recharge
- (34) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) HamiO:Microfilament Exposure
- (A) Efficacy Adaptor - EndMod/Endurance
- (27) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Dark Watcher's Despair - To Hit Debuff
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (A) HamiO:Endoplasm Exposure
- (39) HamiO:Ribosome Exposure
- (39) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (A) Aegis - Psionic/Status Resistance
- (42) Steadfast Protection - Knockback Protection
- (42) Steadfast Protection - Resistance/+Def 3%
- (42) Impervious Skin - Status Resistance
- (43) Impervium Armor - Psionic Resistance
- (A) Ragnarok - Chance for Knockdown
- (45) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 118.75% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 93% Enhancement(Accuracy)
- 57.23 HP (5.627%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 19.4%
- MezResist(Sleep) 15%
- MezResist(Stun) 17.2%
- MezResist(Terrorized) 15%
- 29% (0.484 End/sec) Recovery
- 20% (0.849 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 25.12% Resistance(Fire)
- 25.12% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 16% Resistance(Psionic)
Now I am not sure about the Hami-O's and I think I got a bit carried away with them so could someone please tell me if I am being ridiculous in their slotting.
I have everything except the Microfilament Hami's.
I only have group invis and invis to slot the LotG globals but if I can put them to better use elsewhere, I'm all ears.
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
This is what I am currently running, I know I could add proc IOs, but that is a matter of discussion.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Zxi Quixzell: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Dmg-I(A)
Level 1: Transfusion -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(3), P'Shift-EndMod/Rchg(3), P'Shift-Acc/Rchg(5), P'Shift-EndMod/Acc(5), Heal-I(7)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11), Dmg-I(11)
Level 4: Siphon Power -- Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(15)
Level 6: Swift -- Empty(A)
Level 8: Hot Feet -- Acc-I(A), Acc-I(15), Dmg-I(17), Dmg-I(17), Dmg-I(19), RechRdx-I(19)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(21), Acc-I(21), RechRdx-I(23), RechRdx-I(29)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27), Dmg-I(27)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Combat Jumping -- EndRdx-I(A)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(46), RechRdx-I(46)
Level 20: Speed Boost -- RechRdx-I(A)
Level 22: Super Jump -- EndRdx-I(A)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 28: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(33), KinCrsh-Acc/KB(33), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 30: Kick -- Empty(A)
Level 32: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam/Rchg(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(42), Efficacy-EndMod/Acc(42)
Level 38: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Dmg/EndRdx(39), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(40), Acc-I(40)
Level 41: Fulcrum Shift -- Acc-I(A), Acc-I(42), RechRdx-I(43), RechRdx-I(43), RechRdx-I(43)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 60% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 91.6 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Held) 9.9%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 4.4%
- 20% (0.33 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 10.1% Resistance(Fire)
- 10.1% Resistance(Cold)
- 8% RunSpeed
------------Set Bonuses:
Performance Shifter
(Transfusion)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Gravitational Anchor(Fire Cages)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Absolute Amazement(Flashfire)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Unbreakable Constraint(Cinders)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Kinetic Crash(Bonfire)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.25 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Titanium Coating(Tough)
- MezResist(Sleep) 2.2%
- 15.3 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
Efficacy Adaptor(Transference)
- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Soulbound Allegiance(Fire Imps)
- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
Ragnarok(Fire Ball)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Titanium Coating(Fire Shield)