Looking for suggestion on Fire/Kin build


1_Hitta_Quitta

 

Posted

This is what I am currently running, I know I could add proc IOs, but that is a matter of discussion.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Zxi Quixzell: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Dmg-I(A)
Level 1: Transfusion -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(3), P'Shift-EndMod/Rchg(3), P'Shift-Acc/Rchg(5), P'Shift-EndMod/Acc(5), Heal-I(7)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11), Dmg-I(11)
Level 4: Siphon Power -- Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(15)
Level 6: Swift -- Empty(A)
Level 8: Hot Feet -- Acc-I(A), Acc-I(15), Dmg-I(17), Dmg-I(17), Dmg-I(19), RechRdx-I(19)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(21), Acc-I(21), RechRdx-I(23), RechRdx-I(29)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27), Dmg-I(27)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Combat Jumping -- EndRdx-I(A)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(46), RechRdx-I(46)
Level 20: Speed Boost -- RechRdx-I(A)
Level 22: Super Jump -- EndRdx-I(A)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 28: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(33), KinCrsh-Acc/KB(33), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 30: Kick -- Empty(A)
Level 32: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam/Rchg(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(42), Efficacy-EndMod/Acc(42)
Level 38: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Dmg/EndRdx(39), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(40), Acc-I(40)
Level 41: Fulcrum Shift -- Acc-I(A), Acc-I(42), RechRdx-I(43), RechRdx-I(43), RechRdx-I(43)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 60% Enhancement(Accuracy)
  • 52.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 91.6 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Held) 9.9%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • 20% (0.33 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 8% RunSpeed
------------
Set Bonuses:
Performance Shifter
(Transfusion)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Gravitational Anchor
(Fire Cages)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Unbreakable Constraint
(Cinders)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Crash
(Bonfire)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.25 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
Efficacy Adaptor
(Transference)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Soulbound Allegiance
(Fire Imps)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Titanium Coating
(Fire Shield)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%


 

Posted

I'd try the search forums button. There are literally tons of f/k threads already where you can find information on procs, builds and slotting etc.


 

Posted

And it helps if you tell us if you're already 50th lvl or working yourself there. And of course, what the build is mainly for, as in farming, task forces, or AV missions.


And I am wondering why you slotted Transfusion the way that you did. Transference should be able to take care of all your endurance problems.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

We need a Fire/Kin sticky thread, or even better have it as another subforum.


 

Posted

This is actual level 50 I have right now, I was thinking of retooling her. But to answer your question Pinkpup, I was looking at moving away from a 'farming' build or actually use the secondary build for a all around tf type fire/kin.

And as for the transfusion, I slotted her that way for a couple reasons, for +sta +dam +hp set bonus, also to sap more end when I use my heals, but I am open to switch things around.




@doomrider - using search was the first thing I did, but I am not looking at a fotm build or player x's build, I am looking for something slightly different, and to opening up a discussion about. Before I go and revamping this fire/kin. I should have been more clear in the OP.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
We need a Fire/Kin sticky thread, or even better have it as another subforum.
Haha too true, fire/kin seems to be a very popular subject oddly enough ;-)


 

Posted

Quote:
Originally Posted by Blazzin View Post
This is actual level 50 I have right now, I was thinking of retooling her. But to answer your question Pinkpup, I was looking at moving away from a 'farming' build or actually use the secondary build for a all around tf type fire/kin.

And as for the transfusion, I slotted her that way for a couple reasons, for +sta +dam +hp set bonus, also to sap more end when I use my heals, but I am open to switch things around.
Ok, that helps... so we're talking a second build, not for farming (since I'm guessing your first build is for that). And for task forces mainly, with some GM hunts, ship raids, and AV missions occasionally.

Hmm... if it was me, I would try non-standard slotting. Something off the beaten path so to speak.

Ok... hard to come up with one in 15 mins but here is my try.

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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Interesting build there Pinkpup, and I definately like. I do like how you slotted some the proc IOs. *Giggles* Might have to farm for a wee bit longer to get this as my seconday build.

And they way you used the pvp IO sets gave me some ideals for my little elec/elec dom.


 

Posted

Re-roll....srsly


 

Posted

Quote:
Originally Posted by War_Admiral View Post
Re-roll....srsly
No thanks, troll often? But seriously, re-rolling you daft? With respecting and dual builds re-rolling a character is just plain silly and not necessary, if there is something wrong with my build then articulate it, she does do what she was meant to do and very well at that.


 

Posted

Yes he trolls quite often, just ignore him, not worth the effort.


 

Posted

I personally wouldn't make a farming build very differently from a regular one. The only difference really is taking ally buffs or not, either way I'd go Stone Mastery and aim for the S/L defense softcap.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Peacemoon View Post
Yes he trolls quite often, just ignore him, not worth the effort.
Too true....remind me not to post before I have my first cup of coffee...

Quote:
Originally Posted by Fiery-Enforcer View Post
I personally wouldn't make a farming build very differently from a regular one. The only difference really is taking ally buffs or not, either way I'd go Stone Mastery and aim for the S/L defense softcap.
Thanks for the input, I know right atm her s/l is at 69.5% with what I have slotted...I will have to take a little closer look into stone, but still working on the second build PinkPup suggested....LoTGs prices seem to have risen a wee bit lately.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
Yes he trolls quite often, just ignore him, not worth the effort.
lol....yeah, I troll a lot! Lemme tell ya *Rolls eyes* Which is why I have handfulls of tells asking for advise on fire/kin builds.....but whatever.

To the OP....I suggested you re-roll for the simple reason you clearly don't understand the concept of playing a fire/kin whether its team, solo, or farming. Here's just a few tips I'll share...and how you've managed to totally gimp your build.

1) Char - Its a great attack if slotted correctly and helps tons on bosses. You've totally neglected it. Pro-Tip: 4 Basilisks Gaze

2) Transfusion - seriously.....Performance shifters? Do you understand how this power works?

3) Fire Cages - Its good with just the purple set. Take out the dmg IO. lol

Do you understand how FS helps you with damage output? I can argue on a team (if that's what your build is for), that hotfeet isnt even needed.

9 slots between siphon power and siphon speed....

There's another dmg IO in flashfire :P

The purple set you have in your Imps sucks.

You have bonfire....

I'll just stop there. Like I said, it might be better off to just re-roll and pick another power set that you might succeed with...because that build is just gross. If you want to stick with it, slot for s/l and recharge. Period


 

Posted

Quote:
Originally Posted by War_Admiral View Post
lol....yeah, I troll a lot! Lemme tell ya *Rolls eyes* Which is why I have handfulls of tells asking for advise on fire/kin builds.....but whatever.

To the OP....I suggested you re-roll for the simple reason you clearly don't understand the concept of playing a fire/kin whether its team, solo, or farming. Here's just a few tips I'll share...and how you've managed to totally gimp your build.
Your opinion, not mine, but I will be nice enough to respond to your comments, as you were nice enough to put down some valid responses, but I went my own way for my own reasons.

Quote:
1) Char - Its a great attack if slotted correctly and helps tons on bosses. You've totally neglected it. Pro-Tip: 4 Basilisks Gaze
Yes Char is good, but was not needed, for when I was using her as a farming girl, so it stands to reason it would be neglected.

Quote:
2) Transfusion - seriously.....Performance shifters? Do you understand how this power works?
Why yes, it is a targeted heal and *gasps* end drain, I focused more on the end draining aspects, and it still heals decently *gasps again* If you sap a bosses end to nill it is just almost as good as char.


Quote:
3) Fire Cages - Its good with just the purple set. Take out the dmg IO. lol
Correct, and it worked even better with the added damage, remember when enemies are stunned or whatever, trollers are now doing are doing over-power damage (double damage) so ever added tick of damage is now double, so more damage per tick is faster lawn mowing.

Quote:
Do you understand how FS helps you with damage output? I can argue on a team (if that's what your build is for), that hotfeet isnt even needed.
I should have been clearer in my OP, for that I am sorry, but this is the build I currently have, a farming girl, was looking at using the other build to be more team oriented...So hot feet was a necessarily, thought I should have slotted it differently.

FS at cap is a 400% damage boost....run the numbers....and with over power, hot feet is a very good thing ^^

Quote:
9 slots between siphon power and siphon speed....
True, should have been only six tops, but hey I like it always hitting and always up.

Quote:
There's another dmg IO in flashfire :P
Yup, there sure is see response for #3 XD

Quote:
The purple set you have in your Imps sucks.
Now I now you are wrong, let's see %100 accuracy, over 100% damage, and 90% recharge means monkeys are always up, not to mention the set bonuses...16% hp regen 3% HP 4% damage and 4.4% mez resist...

Quote:
You have bonfire....
Yes I sure do, with the Kinectic crash set, I use it for a couple reason, but primarily for the added KB protection, KB is now a thing of the past with this and acrobatics, and it is also a nice oh spit power to lay down if a monkey wants to bring another set of playmates by accident, also its damage output is the best of the fire set next to the imps. Try it with a FS at cap and lay it down stratigicly where the mobs are being KB into wall, the will be burned to a crisp not able to do much to you hmmm. ;-)

Quote:
I'll just stop there. Like I said, it might be better off to just re-roll and pick another power set that you might succeed with...because that build is just gross. If you want to stick with it, slot for s/l and recharge. Period
It has succeeded, how in hades do you think I came up with all the purple sets in the first place? You see a fire/kin build must be played this way only type, when there are several different ways you can go about it, try something different *gasps* it just might be better, you never know.


 

Posted

lol....

Here dude...I dont know know if you can afford it, and yes its hella over-kill for what "can work". But if you have unlimited inf such as myself, it might be worth working towards...Good luck with whatever you decide. If you plan on farming with that build, you'll need all the luck you can get.

*Note regarding hotfeet, you can replace the purple set with procs to give yourself a tad more dmg output*

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

War Admiral: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Lock-%Hold(A), BasGaze-Acc/Hold(17), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(50)
Level 1: Transfusion -- Theft-+End%(A), Nictus-Heal(9), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(46)
Level 2: Fire Cages -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(3), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(25), LkGmblr-Rchg+(40), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 18: Cinders -- Lock-%Hold(A), UbrkCons-Hold(19), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23)
Level 20: Stamina -- P'Shift-End%(A)
Level 22: Super Jump -- HO:Micro(A)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27), GA-3defTpProc(39), GA-End/Res(46), GA-ResDam(50)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Hot Feet -- FotG-ResDeb%(A), Armgdn-Dam%(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(40)
Level 32: Fire Imps -- EdctM'r-PetDef(A), C'Arms-+Def(Pets)(33), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Fissure -- FrcFbk-Rechg%(A), Amaze-ToHitDeb%(42), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run



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Dont say I never tried to help ya :/


 

Posted

I'm just coming back from an 8 month break, so there's some things in this build that I want/need to change (I have no idea why I slotted HF and Transfusion like I did).

But here's a slightly different build from War Admiral's. The major differences would be Speed Boost, which you're going to want if you're running TF's, and Siphon Speed. I don't have Earth's Embrace because due to accolades and the hit cap I lose about a fourth of the hit points it grants. I've used it in the past and it is nice to have a huge panic button that doesn't need a target, but you can get temporary powers for that now. Certainly approve of anyone taking it but I prefer not to.

There are some things in here I that I just like from a personal game play standpoint, like the Chance for Hold procs in Flashfire and Cinders. Both are imminently replaceable if you so wish.

As I mentioned earlier, I'm not sure why I slotted Transfusion like I did. I don't need that extra bit of recharge and that power needs more accuracy than I gave it. I would also remove the BoTZ's from CJ and SS and move those slots elsewhere.

There are other little tweaks that can/should be done, but the overall build is good and could serve as a blue print if you so wish. I do definitely backup War Admiral's recommendation that you build for S/L defense and recharge if you want the best Fire/Kin you can have.

Oh, and while I don't have room for bonfire right now, once the Fitness pool becomes inherint that is absolutely one of the powers I will be picking up. It's very situational, and can be used very, very poorly, but I love it when the right situation comes along.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Yellow Torch: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(31)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(15), EndRdx-I(15)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(29)
Level 12: Hurdle -- Empty(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 16: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(19)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(37), P'Shift-End%(39)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(25), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(27), Lock-%Hold(29)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(40), Aegis-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx(42)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-+Def(Pets)(34), Acc-I(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45), FrcFbk-Rechg%(46)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run

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Posted

Nice build man.

Looks like you already figure where you need to change a few things, but also consider swapping around the sets you have in Flashfire and Fissure. Reason being, the stupify set has that stun/range piece and the Absol. Amaze has the chance for ToHit Debuff proc.

You want the added range in FF and the proc in the power thats up faster...which will be Fissure of course.


 

Posted

Quote:
Originally Posted by War_Admiral View Post
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/
Roughly how much would such a build be Admiral? 6k million? :/


 

Posted

Prolly so with the PvP IOs and Micros in there.

With a few slotting changes, it can be made reasonable and still be soft capped with s/l. Like I said...its high end and very over the top. But if you dont play many different alts like myself, its worth it. I've been playing 2 years and have 4-5 level 50 chars which I like to play on a consistant basis. Therefore I can afford to do builds such as these...

Not to mention I farm....a lot. So it pays for itself over time.


 

Posted

I have an F/K and have been playing him for years, recently, with the news of fitness becoming inherent. I was wondering what your thoughts on removing stamina from my build right now to add some extra powers/set bonuses and rely on transference to handle my end issues. How well do you think a farmer would fare without stamina? My build is very similar to the build war admiral posted.


 

Posted

If on the other hand you have around 100 serious characters, such that your pocketbook is stretched, you could do a super cheap hybrid farming/teaming build. I mean, this build is pretty much super dirt cheap. It has capped S/L defense. It has pretty much all of the team-oriented powers other than Increase Density.

EDIT: ah crap I forgot I had the BOTZ knockback IO in there. That makes it not so super cheap. Its still pretty cheap. But I might have to figure out a way to tweak it to hit my defense values and not use that. I'd probably move around the fire imp slots to hit 40% acc and 92% dam on them and still get the recharge bonus and then move the spare slot around so that combat jumping has both a defense and a knockback IO in it.

But you get the idea.

EDIT2: fixed. No BOTZ.

Lewis

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!


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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Well here is what I decided to go with, I went with the definsive mindset.

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@UnicyclePeon definately a great build you have there for the those with tight budgets.


 

Posted

Going through MIDS I see that Soul Mastery has three AOE powers for controllers.

I would like this...

For my fire/kin.

Maybe not all three but two would be nice. I use to have Ice Mastery and it has two AOE's (and it's very nice, especially Ice Storm's radius) but I switched to Fire (cause Ice didn't fit the theme) and I'm not digging it.

So Soul Mastery it is.

Here is the build.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Epic Mount: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Chance for Recharge Slow
  • (5) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
Level 1: Transfusion
  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (3) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (46) Touch of the Nictus - Accuracy/Healing
  • (46) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Siphon Power
  • (A) HamiO:Membrane Exposure
Level 4: Fire Cages
  • (A) Gravitational Anchor - Chance for Hold
  • (37) Gravitational Anchor - Immobilize
  • (40) Gravitational Anchor - Immobilize/Recharge
  • (40) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (40) Gravitational Anchor - Immobilize/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Armageddon - Chance for Fire Damage
  • (9) Armageddon - Damage
  • (9) Armageddon - Damage/Endurance
  • (11) Armageddon - Damage/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
Level 10: Hurdle
  • (A) HamiO:Microfilament Exposure
Level 12: Flashfire
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (13) Absolute Amazement - Stun
  • (13) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
  • (15) Regenerative Tissue - +Regeneration
Level 16: Combat Jumping
  • (A) Red Fortune - Defense
  • (17) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Endurance
  • (19) Red Fortune - Defense/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 18: Cinders
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (29) Unbreakable Constraint - Hold
  • (29) Unbreakable Constraint - Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Recharge
Level 20: Stealth
  • (A) Red Fortune - Defense
  • (21) Red Fortune - Endurance
  • (21) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense/Recharge
  • (34) Luck of the Gambler - Recharge Speed
Level 22: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Siphon Speed
  • (A) HamiO:Microfilament Exposure
Level 26: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (27) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
Level 28: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Smoke
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (36) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
  • (A) HamiO:Endoplasm Exposure
  • (39) HamiO:Ribosome Exposure
  • (39) HamiO:Membrane Exposure
  • (39) HamiO:Membrane Exposure
Level 41: Dark Embrace
  • (A) Aegis - Psionic/Status Resistance
  • (42) Steadfast Protection - Knockback Protection
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Impervious Skin - Status Resistance
  • (43) Impervium Armor - Psionic Resistance
Level 44: Dark Obliteration
  • (A) Ragnarok - Chance for Knockdown
  • (45) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Soul Drain
  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 118.75% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 93% Enhancement(Accuracy)
  • 57.23 HP (5.627%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 19.4%
  • MezResist(Sleep) 15%
  • MezResist(Stun) 17.2%
  • MezResist(Terrorized) 15%
  • 29% (0.484 End/sec) Recovery
  • 20% (0.849 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 25.12% Resistance(Fire)
  • 25.12% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 16% Resistance(Psionic)








Now I am not sure about the Hami-O's and I think I got a bit carried away with them so could someone please tell me if I am being ridiculous in their slotting.

I have everything except the Microfilament Hami's.

I only have group invis and invis to slot the LotG globals but if I can put them to better use elsewhere, I'm all ears.


Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker