Fire/Kin Troller - help with Transference slotting


Broken Voltage

 

Posted

Question for those that know.

I am retooling my Fire/Kin..or at least the dual build option of my current lvl 44 toon, and I noticed that Transference has the option of slotting both heal and end mod's in this power. My question is this, If I slot say three heals IO's and three End Mod IO's in this power would I get both health and Endurance refilled when it hits?

Thanks for those that reply.


 

Posted

Ehm, do you mean Transfusion or Transference?

Transfusion is the tier1 power, the AoE heal. Transference is the tier8 which gives +end in an AoE.

Transfusion does accept end mod enhancements because it does a small -end effect on the target. Enhancing the end mod would make it drain more end. I wouldn't bother.

Go for acc/heal.


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Posted

Sorry for the mixup..I meant Transfusion.

But thanks for the reply nonetheless.


 

Posted

I use 5 Touch of the Nictus: heal, heal/rech, acc/heal, acc/end/heal, acc/end/rech.

I get: 69% acc, 42% end, 97% heal, 47% rech

Set bonuses are: +1.88% hit points, +9% acc, +5% heal, +2.25% max end


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

There is only one way to MAX Transfusion, this is how I plot my transfusion.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 5 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics

Hero Profile:
Level 1: Ring of Fire -- Empty(A)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5)
Level 2: [Empty]
Level 4: [Empty]
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 1: Ninja Run


 

Posted

Transfusion accepts End Mod Enhencers because it saps endurance from an enemy and CONVERTS it into HP; you don't get any end from it, though.

However, the sapping is so minimal that even 6-slotting End Mod IOs will only sap like 25% of their end bar (compared to ED capping Transference will sap an enemy's ENTIRE end bar)... and doing that means no accuracy, heal, or recharge in it and thus making the power completely ineffective for what it's meant to do. Trust me, I've tried this on both my Kins and it's nto a very effective way to go.

However, it DOES make for decent sapping in PvP. Fins someone at ~75% endurance, hit them with transference, then transfusion, and it should bottom out their end bar (assuming you have at least one end mod Enh in transfusion).


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

Quote:
Originally Posted by EmperorSteele View Post
Transfusion accepts End Mod Enhencers because it saps endurance from an enemy and CONVERTS it into HP; you don't get any end from it, though.

However, the sapping is so minimal that even 6-slotting End Mod IOs will only sap like 25% of their end bar (compared to ED capping Transference will sap an enemy's ENTIRE end bar)... and doing that means no accuracy, heal, or recharge in it and thus making the power completely ineffective for what it's meant to do. Trust me, I've tried this on both my Kins and it's nto a very effective way to go.

However, it DOES make for decent sapping in PvP. Fins someone at ~75% endurance, hit them with transference, then transfusion, and it should bottom out their end bar (assuming you have at least one end mod Enh in transfusion).
Interesting, I think you have a good idea here.


 

Posted

Quote:
Originally Posted by SBeaudway View Post
I use 5 Touch of the Nictus: heal, heal/rech, acc/heal, acc/end/heal, acc/end/rech.

I get: 69% acc, 42% end, 97% heal, 47% rech

Set bonuses are: +1.88% hit points, +9% acc, +5% heal, +2.25% max end
Winner

No need to "Max" transfusion by way of franken-slotting.