Vidszhite

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  1. Quote:
    Originally Posted by Ironik View Post
    This is precisely the kind of attitude that I'm talking about. It's divisive and unhelpful. There's no need for it.
    I team maybe once a week. I hate teaming with randoms, and I don't have much time to play as it is. Once I run a TF, I get so burned out, I have to take a break from teaming, maybe even playing, for the rest of the night. What little time I do have, I spend either leveling alts or running tips. I have only a single level 50, none of my other characters are even over level 30, most of them aren't even over level 10--I have only four characters over level 20, and two of them are from Double XP Weekend. My main is the only one with a SG, and most of its members are gone.

    I got my one level 50 outfitted with his Alpha Slot, and got his level shift last week because I decided to do something that made me uncomfortable: I formed three whole Task Forces over the course of three months. One task force a freaking month. Those TFs, in addition to what I got soloing and teaming with my 3 friends in my SG (the latter of which I can only do once a week at best, if I choose to level my main), gave me enough shards to craft both my Common and Uncommon, and since one of the TFs I ran was a WST, I got my Notice, and converted the shards I got from the TF into components for my Rare. Literally as soon as the SF was over, I crafted my Rare.

    I think your attitude is the wrong one. Instead of seeing the generous compromise that has in fact been laid out in front of us, you won't take anything less than a total single player experience capable of giving you a Rare in the same amount of time as it takes a team player, when Incarnate content was initially supposed to be a Team-only experience. They met us halfway, let's try to show some appreciation and meet them halfway right back.

    Christ, people, if I can do it playing 1-2 hours a night 0-3 times a week, being an introvert just like a lot of other soloists claim to be, you have no excuses. If they make the conversion requirements too easy, it'll be trivial for people who DO run TFs and farm shards all night to just convert shards. I got 10 shards the last time I ran just one Strike Force that took a little over 1hr 30mins. They have to take that into account too, you know. Don't forget that Incarnate content is supposed to take forever. Right now, it takes a minimum of 3 weeks to go from an Uncommon to a Very Rare if you do a WST every week. Even hardcore farmers can't get them any faster than that. How fast did you really expect it to be if all you did was solo?
  2. Quote:
    Originally Posted by Toony View Post
    And you can play "Good Terrorist" but you're equally the villain.
    Correct.

    That's the thing about Praetoria, there's so many shades of gray that neither side is always good or evil. There are Loyalists that genuinely want to protect people, who believe that Emperor Cole is a good guy, and there are Resistance members who are so dedicated to freeing Praetoria from Cole that they're willing to kill hundreds of innocent people to get the job done. The game is built so that no matter which side you choose, there's a good and an evil side to both.
  3. Quote:
    Originally Posted by Eiko-chan View Post
    "I would prefer not to team. I have reasons for this."

    "The only problem here is you, then."
    They're not wrong, though. Sometimes we have to leave our comfort zones if we wanna get things done. If you prefer not to, tough cookies. People like us will just have to live with getting things done more slowly.
  4. Quote:
    Originally Posted by Eiko-chan View Post
    It's a lot to me. I haven't been playing for seven years. I don't have 50s that have been at the cap for four years with nothing to spend influence on. 100 million inf takes me a fair while to collect, or getting extremely lucky by having a valuable purple drop.
    Do tips, man. Two A-Merits can land you a Luck of the Gambler +7.5% Recharge recipe worth at least 100 mil.
  5. Quote:
    Originally Posted by Daemodand View Post
    I'd get a new SG if I were you. Leader sounds like a micromanaging doosh.
    This.
  6. Quote:
    Originally Posted by Elimist View Post
    Alot of people don't like confuse, for the obvious reason of XP loss.
    The rest of your post is awesome, but I've never met a single person in-game who didn't like confuse, and my main is a Mind/ Dominator.

    I'd also like to add, Confuse is such a powerful hard control that faceplanting will be rare, and since debt makes you earn 50% exp for doing 100% of the work, I'd take Confuse over that any day.
  7. Thanks for the responses, everyone. You even answered the other questions I was going to ask.
  8. Quote:
    Originally Posted by Arcanaville View Post
    Put simply, since apparently you need it put simply, if a team of eight runs the LRSF and ends up getting the same reward that a single player gets running Smoke and Mirrors, just pack up the servers and put them on ebay now, while they still have resale value. No MMO can survive that sort of screwed up reward system.

    See: Inequity Aversion.
    That example would be as if the reward for a LRSF was a single SO enhancement of your choosing. I believe this is also the reason very few people do Hami raids anymore, except for kicks. You get the same reward from the LRSF, for which you only need 8 people, and the strategy is much simpler and doesn't require teams full of every type of AT.



    Eiko-chan, hear me out. I agree with Arcana, and to a small degree, Taser; but I'm an introvert too. I see you saying things about yourself that apply directly to me. I'm weird in that I hate random people... but I love the action that comes from big teams. I solo'd my Uncommon. I play maybe 0-3 times a week, for just a few hours if I can manage it. I'm rarely on when the rest of my SG is on (and there's like 3 of us left, so it barely counts). I hate trying to make new friends, and most of all, I hate talking to people. Ugh, I hate talking to people.

    With all that being said, when I actually tried it out, I realized joining a TF once a week for Notices is utterly painless. Join a Global on your server that's known for getting TFs together, ask a forming team to let you in, and if they're worth your time, you'll get an invite and probably a successful TF. I got my notice and enough shards to convert stuff for my rare all in that first TF. The experience has actually made me want to team more, and the more I do it, the easier it gets. If you get the chance, I think you should at least give it a try. People aren't as scary as it seems before you let them in a little.

    Sure, I understand that with the rewards system built the way it is, you can't solo EVERYTHING this game has to offer, but the rewards from teaming are so easy to target that you don't even have to do much teaming at all to get what you want. You can team once a week to get the hard components, but still solo the easy components. Don't look at it from a one-or-the-other perspective, because it's not that way at all. CoH is still so much better than any other MMORPG in that regard, because in most of those games, there is no easy stuff, just several tiers of hard stuff, where you can't solo anything of value. That's why, even though endgame will require teaming, CoH's endgame is the only one I like. There are no strict schedules to follow, no cliquish guilds to apply for, and best of all, you can work towards your goal little by little even when you're not on a team. It may not go far enough for some, but it certainly goes farther than any other.
  9. My question is pretty simple, if I have a Gaussian's Build Up proc in Tactics, will it work?
  10. Before I got my Cardiac, I'd be sucking wind every fight because I like to run leadership toggles and spam AoE attacks. My AoE chain is very inefficient because I use Terrify slotted up for damage, so after about 4 attacks and an AoE Hold, I have zero end.

    Now I can basically spam anything all day long and never run out. I could fight two spawns back to back with nothing but my AoE chain and still have half my end bar. The level shift made me over-f**king-powered.
  11. Quote:
    Originally Posted by Supernumiphone View Post
    Don't forget that the set is shared with Controllers. It's not a great power even for them, but I'm sure some people with Gravity Controllers would not want to give it up.

    Removing it just for Dominators would be a first. Aside from the changes necessary to accommodate inherents, all primaries shared between Dominators and Controllers are identical.
    There's no way the devs would remove Propel. I could see them making its animation time shorter, though, making it actually a good attack--and say what you will about Doms having attacks, it has the potential to be good for a set like /Earth.
  12. Quote:
    Originally Posted by Gearsinger View Post
    Cottage Rule

    Basically, Castle made it a rule that the devs would never alter the fundamental purpose of a power.
    True... but Castle's gone now. >.>
  13. Quote:
    Originally Posted by BugeyeJack View Post
    I've had a good run of WST's lately, each taking under an hour and with few to no deaths.

    Now that I've gone and said this... queue the fail-squad with the afk'er, the emp who does nothing but heal, the fire/kin who logs during the third mish, the fire tank with no -KB enh's and no acrobatics, the fire blaster who opens before anyone else with all his AOEs, the FF defender who never bubbles anyone, and the team leader who has every message to his team partially blotted out with <&^%@>.
    I don't see enough dots, more dots now!
  14. Quote:
    Originally Posted by Eiko-chan View Post
    A tether isn't really a "tool" to be used. It's actually supposed to be an anti-exploit tool itself, and using it to make Recluse "easy" doesn't seem to be "good gaming". It's taking advantage of poor coding (if I were coding a tether, the tethered mob would clear all threat (and probably most other effects) when pulled back.)
    Recluse is a cheating godmoder. He deserves it.
  15. Quote:
    Originally Posted by Eisenzahn View Post
    I've got one of a player spoiling his own time. This was an Elec/Elec Tank. He'd run into each spawn, use Lightning Clap to scatter them, then hit Power Sink and stand there all pathetic while it fizzled on his fingertips with no targets in the radius. Then he'd stand around and whine about how the Endurance Management in Electric Armor isn't actually any good at all, while the rest of us would actually fight the rest of the spawn.

    I tried to explain some better strategies for effective use of Knockback, for example suggesting he try to use it from the edge of the spawn to shove them all in the same direction, preferably towards a corner. He responded by ragequitting. So I took over aggro control with my Plant/Thorn Dom, opening on each spawn with Seeds of Confusion and Roots (both of which he had forbidden me from using when I joined... I was pretty much flinging around my single target hold and meleeing at his insistence... in retrospect, I have no idea why I put up with that for even half a mission). We had no Melee team members, and since we could now focus our AoEs effectively, our rate of EXP gain skyrocketed.

    He sent a few angry /tells to the guy the star fell to, demanding that he disband the failed team now that its creator had abandoned it. Instead, we picked up a Peacebringer and ran an ITF.

    But this is the real worst part. I ran into him at Wentworths later and checked his build... he was 48, and didn't have Lightning Rod. Who the hell plays Electric Melee without grabbing Lightning Rod at the earliest possible opportunity?!

    I love Elec/Elec of all varieties so much, it just hurts me to see someone play it so poorly...
    That... hurts to read.
  16. Quote:
    Originally Posted by Patteroast View Post
    I don't think I'd find myself in the situation set up. If I was forming a team and there were two people asking for the last slot, and they were a Scrapper and a Stalker, I'd simply take whoever asked first every time. I can't think of any possible reason I'd feel pushed to do otherwise. Sorry, I know that's not the answer you wanted! I just don't think there's anything that a team of competent players that includes a Scrapper can do that can't be done by a team of competent players that includes a Stalker. (Or with both/neither.)
    Same here. As far as I care, they're both melee DPS, and if we're running against +0s, I and one other are probably all the AoE we need, so unless we have 5 Defenders, I'm not really worried about it. If I really want more AoE for higher level mobs, first person on my list is a Blaster, not a Scrapper, since I'm going to be mezzing everything as is my job, so a Scrappers' only advantage will be against spawns we accidentally bump into (but Blasters also give me a chance to use Power Boost + Vengeance in that case so ). I effectively regard Scrappers and Stalkers as equals on my list, so in the event that I have to choose one...

    Actually now that I think about it, I'd take the Stalker. More likely to die, more chances for me to pop Vengeance. >.>
  17. Quote:
    Originally Posted by Another_Fan View Post
    Stalkers.

    Both ATs are focused around high burst damage and have sub par survival capabilities.
    Blasters are more focused on AoE damage, though, while Stalkers are almost pure ST. I don't feel a match at all when I play Stalkers, and I *love* Blasters.

    Stalkers ARE more like Blappers, however, but the OP mentioned his favorite is Ice/Ice, which isn't a very Blappy combo.
  18. Quote:
    Originally Posted by ClawsandEffect View Post
    Yeah, Ice/Ice is pretty good. It's not as damaging as some other combos, but if you like Ice/Ice blasters you'll probably like an Ice/Ice dominator.

    For the record, you can side-switch a blaster by running tips and going vigilante then villain, and voila! a villain blaster. So, not being able to start there does not mean a villainous blaster is impossible.
    You can't run tips until level 20, so to save time, roll a Blaster goldside. As soon as you hit 20, you can become a villain right away.

    And, of course, as all have said, the closest Villain AT match to a Blaster is a Dominator. Before level 40, you won't have quite as much in the way of AoE options, but with APPs, especially //Ice (Sleet is imba), you'll feel like a Blaster with Control. I personally went //Primal, and even that's enough AoE for me.
  19. Quote:
    Originally Posted by Eva Destruction View Post
    The only time I ran it, we didn't. I lived. Barely. That part was awesome. However....



    And that is why we failed. No MM (this was before side-switching), couldn't turn off his phasing, couldn't kill him. Terrible design. Why should you NEED a Defender or MM? Is there any other encounter in the game for which you NEED a Defender or MM? Or any specific AT? Most teams I end up on are pretty diverse without such stupid arbitrary requirements. I also have to wonder just how much of a rush there was to get i15 out for the anniversary that they'd let the new guy design this thing and then not bother to check his work, since the "you need this, this, this and this to succeed" philosophy runs counter to, oh, just about everything else in the game.

    /end rant.
    You don't *need* a Defender or MM; I did cuda tonight without any. The team was DPS-heavy, though, with 3 Doms, 2 Corrs, a Blaster, a Brute, and a Scrapper. We wiped only once, we came back and cleaned house. We did have two sources of -regen, though, since our Corrs were /Dark and /Kin, respectively.
  20. Vidszhite

    Animal pack ?

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Giving the Animal Pack (new content) as a loyalty reward would be better than giving old content since most veterans already have the Vanguard uniforms.
    I only have half the uniform parts on my main. None of my alts are 35. I'm a 33-month Veteran. I have several alts who would love the Vanguard pieces, but none of them are over 35.

    Hearing about the Vanguard pack being a loyalty reward was the greatest thing ever to me, since yeah it's old content, but it's old content that you had to unlock late in the game, like Auras.
  21. Before I got the Energy APP, this was me every time I tried to use Total Focus. Now that I have the Energy APP, I'm the guy everyone hates XD

    Friends tell me it's fun to watch me from a distance. Bodies go flying everywhere.

    (It's actually not that bad. Energy Torrent only causes Knockdown, and Explosive Blast knocks in one direction as long as I'm not standing in the middle of everything)
  22. Quote:
    Originally Posted by Oedipus_Tex View Post
    I think the biggest success story is the concept of weekly strike forces itself. I hope whoever thought of the concept gets a promotion. I was unsure at first, but frankly, I love this extra motivation to team up. My only wish now is that we had a server-wide channel to recruit through that didn't limit us to a set number of accounts.
    I wholeheartedly agree. Just hearing about it got me psyched, because ever since Alphas were released, we know that everyone needs to do TFs for their components (fastest, anyway), but since everyone needs different TFs, there's no focus, so you're better off just farming shards. With Weekly Strike Targets, everyone on the server will focus on one TF, so getting a team together for it is trivially easy at peak hours. If the TF is one you need, great! If not, you get free notices and double rewards, and the one you need will come up eventually anyway.

    The net effect of this is twofold. First, more people are playing TFs, since getting a team for one is easier, which means more people are experiencing the content, and you'll have an easier time getting merits. Second, BECAUSE more people are playing TFs, Alpha Slot components and shards are easier to get.

    We do need a server channel for recruitment. Request is inadequate at the job because either it's off by default, or a lot of people turn it off.
  23. Ran my first Barracuda TF tonight. I'd been having trouble getting one together, even with the server at yellow, so I complained to my friend about redside on Pinnacle being dead. He then referred me to the PinnBadges Global. "You can get a cuda TF going there in about 5 minutes". Sure enough, once I got in and expressed interest, we got a team of 8 ready in no time flat. We wiped once on Reichsman and his ambushes in the final mission, but we wiped only once. The myriad AVs got thoroughly thrashed, even when we would bump into them on accident and aggro other spawns (we had 3 Dominators, and I'm built for add control ). There were deaths here and there, but thanks to the fact that I've got Power Boost + Vengeance and we had a Corr with Howling Twilight, we could turn single deaths into Elude for Everyone.

    Reichsman was annoying because we didn't have a Fender or a MM to stop him from phasing, and I forgot to use my temp power when the ambushes came, but we took him down in round 2. Once we cleaned the room out again, the /Kin Corr, the Brute, and I pounded on Reichsman to soften him up and keep him from regenerating, while the rest of the team plugged the entrance to the room and dealt with the ambushes until they stopped coming. Then we wailed on Reichsman for half an hour and down he went.

    I got my level shift shortly after. Thanks and approval were exchanged.
  24. Quote:
    Originally Posted by plainguy View Post
    I'm just wondering how Power Boost from Energy Assault affects Mind Control powers ? I understand with bubbles it will increase the protection of timed bubbles but not toggle powers. So what effects does it have on confuse or Mass Hypnosis ?
    It makes them last nearly twice as long.
  25. Quote:
    Originally Posted by Tormentoso View Post
    Does it draw agro? The best part about Mind's confuses is the no agro part. It's a beast on Arctic Air, though.
    I believe it does not draw aggro.