Vermain

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  1. You should probably at least pick up Dwarf Form in there somewhere if for nothing more than the heal. It's great in a heated fight.
  2. Quote:
    Originally Posted by Murdok View Post
    Really?

    Did they factor in the ability to do a double controlled critical with BU+Slash from Masked Presence and then Placate, Slash again? Was BU + Shatter Armor in this equation?
    No, since the test was solely about sustained DPS, rather than burst. Night Widows do much better burst than Fortunatas, but Fortunatas, thanks to Aim + Follow Up (and, to a lesser extent, Dominate) have better sustained DPS.
  3. Quote:
    Originally Posted by Col_Blitzkrieger View Post
    4) No. Mutually exclusive - picking Follow Up will grey out and block Build Up/Aim, and vice-versa.
    Actually, Fortunatas can take both Aim and Follow Up. Someone did the math over in the Scrapper forums and it lets Fortunatas barely beat out Night Widows under optimal circumstances for DPS.
  4. It's only a single heal pulse. Some of the descriptions are a bit weird.
  5. Quote:
    Originally Posted by dave_p View Post
    Plus soldiers have decent resists to back up their defenses. Add good mez protection and I'd say you have a pretty good case for the mythic "tankmage".
    Not really. "Tankmage" implies being able to do obscene damage on top of being hard as hell to kill. Crabs are sturdy, but their damage (aside from Omega Maneuver) isn't anything to write home about - ithey're good for AoEing, but it's nothing you can't really get elsewhere. Banes have good damage but no DDR and poor resists. The devs did a reasonably good job balancing them out, although Banes could use a small buff, honestly.
  6. PB has a bit of trouble until you get Reform Essence, Incandescent Strike and Pulsar. Pulsar keeps minions (and sometimes Lieutenants) corralled, Incandescent Strike is your beefiest attack and a mainstay of your attack chain, and Reform Essence will keep you standing and breathing.
  7. Are we talking Peacebringer or Warshade?

    Warshade: Sure. You play a bit like a Blaster with some self-defense. You're a bit slower than a Peacebringer early on (mainly thanks to a lack of Radiant Strike), but you'll very quickly come into your own after Gravimetric Snare.

    Peacebringer: Sure. You're more Scrapper-ish, and you have to play a bit more conservatively, since your major damage is coming from your melee attacks. Radiant Strike and Incandescent Strike are both good for keeping tough mobs locked down, while Pulsar is useful for lowering incoming minion damage, since you can only heal so fast.
  8. SR's a beast. DM covers the major hole of SR (no way to recover from the damage that does get through), and SR complements DM well with Lightning Reflexes (allowing Soul Drain and Dark Consumption to be used more frequently).
  9. I wouldn't find your address and fly over to your house in my private jet and punch you in the face or anything, but I would be a bit annoyed. It's, hands down, the best short cooldown buff in the game for the benefits it provides.

    What I ended up doing was binding a macro from 1-8 on my Numpad that cast Speed Boost on the corresponding party member. Just hit it from 1-8 when it starts to run out on the first member in your group. Anyone that's out of range is out of luck.
  10. CT:O gets a bad rap, but it's still fairly useful later on for the resistance to accuracy debuffs, as well as allowing for more flexible slotting.
  11. Just use the Unbounded Leap IO and you'll be fine as far as stealthing goes. Replace Stealth with Combat Jumping to get more bang for your buck. You can stealth by most things fine unless you hug them or something.
  12. Quote:
    Originally Posted by Silas View Post
    I'm just not seeing how playing a Kheld effectively is somehow orders of magnitude more complex and demanding than doing so with any other non-2-dimensional AT (Corrs, Trollers, Defenders, Doms).
    It's not a huge increase, although there's a certain amount of finesse required to know when it's best to sit in human/Nova form and blast stuff, and when it's best to turn into a Dwarf and grab dudes.
  13. Quote:
    Originally Posted by Sarrate View Post
    What is so unique about CoH AoE mechanics that make is so ludicrously broken in comparison to other games?
    I'd say it's, more than anything, the fact that it forms the core of gameplay in the CoH experience that makes AoEs negatively impact the game. There's always been bomb groups in MMOs that gather up huge groups and AoE them down, but they tended to be limited in scope. DAoC's bomb groups were mainly in one particular spot in Albion and on that island in Midgard where Spiritmasters would powerlevel people, and WoW's AoE groups are restricted to heroic dungeons (a combination of people severely outgearing them and Blizzard's more timid design in regards to requiring crowd-control after Burning Crusade's heroic dungeons, where crowd-control was required for the majority of players).

    Meanwhile, excluding the lowest levels in CoH, AoEing huge groups is the strategy, with little deviation ever taken from it. I tend to have more fun in the disorganized groups I occasionally land myself in where there isn't solid AOE or control and we have to scramble to try and stay alive. That is fun. Hitting the Spin key every so often isn't.
  14. Quote:
    Originally Posted by Captain_Freak View Post
    if the Ai scatters Aoes have to be revamped...or you just force players to only take single target sets.
    Not really. It just means that AoEs become situationally useful, rather than being top tier in nearly every situation (barring Cims or Nemesis). The fastest and safest way to take down a spawn in CoH currently is to cornerpull them and throw everything you have on them. Single-target damage lags behind in this regard, which is why Stalkers, even post-buff, tend to be black sheep in parties, since they miss out on the crazy AoE ball everyone else gets.

    Quote:
    Originally Posted by Arcanaville View Post
    But that's why I'm on the fence on things like intelligent scatter. I believe the game would be better for it, but a lot of players are used to the way the game works now. Without a better reason than personal preference, I would be hesitant to make such a change to a long-established game.
    I'd say Going Rogue would be a perfect platform to institute AI changes (at least to the new higher-level mobs) with the easily backed-up excuse of providing more challenge.
  15. A nice compromise might be mob groups that behave differently inherently. It's sort of like, say, Malta vs. Council: Council tends to be a bit of a cakewalk with a reasonably balanced team, while Malta can cause all sorts of troubles. Instead of just cranking the powers up to 11 like they did with Malta, though, they could adjust the AI so that corner pulling and AoE immobilizing isn't always the best tactical option.
  16. Vermain

    Bug or WAI?

    I've been noticing this ever since around i16 or so. My Peacebringer regularly can move around during the animations of stuff like Incandescent Strike, which looks really weird. There doesn't appear to be any sort of trigger for it.
  17. PBs really need to be brought up to the level of Fortunatas, at least in human-wise. They're basically human-form Peacebringers that are better in every conceivable way. Pulsar can lock down minions, sure, but Scramble Thoughts will one-hit daze bosses. The team buffs are phenomenal, and their damage is just as high, if not higher. They also get crazy status protection and are relatively easy to hit the softcap with, though they're lacking in HP and defense debuff resist.
  18. I expect you'll just end up seeing more things with Defense debuffs or higher base accuracy in GR.
  19. A Brute, 5 VEATs, a Dominator and a Mastermind.

    Or 8 Peacebringers.
  20. I like it because it doesn't randomly crash CoH for some reason anymore.
  21. Quote:
    Originally Posted by theheat View Post
    1. Thats way too many big words to understand after work and a few beers.
    Simple language: Buffing rather than nerfing becomes unsustainable because buffing up one particular aspect of the game requires compensating for this sudden increase in strength by buffing other aspects to match the new strength of this aspect. Suppose that, instead of nerfing Shield Charge, all of the other AoEs in the game were brought up to its baseline. Now, the devs have to buff up the mobs to compensate for this new gameplay dynamic (because they were originally balanced around the current AoE numbers), and... we're back to square one again.

    It's impossible to ever fully and completely balance a game unless you turn it into the video game equivalent of chess. The best that you can do is try to bring everything to a relatively even plateau, which Shield Charge clearly isn't at. Nerfing Shield Charge consumes a significantly less amount of effort than trying to bring up every other AoE in the game (and subsequently buffing up everything else) to compensate.
  22. Break Frees are your self-Stimulant. My life's been 800% better since I started being proactive with my inspirations rather than gobbling up whatever random drops I get from minions and hoping it's enough.
  23. Quote:
    Originally Posted by Castle View Post
    This thread makes my head ache. I *really* don't want to look at Shields, do I?
    It's mostly just the double-stacking debuff resist that it can get that's the problem. Take that away and it's about as soft as Energy Aura (though, admittedly, much easier to soft-cap) with crazy damage instead of crazy endurance recovery.
  24. BS has an easier time of surviving early on thanks to Parry, as well as having some good single-target control with the knockdowns on Headsplitter/Disembowl, but it's inferior damage-wise to Fire. I personally prefer Fire/Shields, just because of the level of crazy you can pump your damage to.
  25. Quote:
    Originally Posted by Daemodand View Post
    You'd think that, huh? Guess what? I put a Purple in an Email attachment to clear some inventory room. I thought I was being so clever. Little did I know the globals would hiccup just as I sent it and it would disappear forever. You did know about that bug, right? I call it the Purple Email Eater.
    Welp,

    I was actually mildly nervous about that, so I've only been sending relatively inexpensive ones into the Email Zone. Glad to see my paranoia's paying off.