Kinetics Tranfusion question
It's only a single heal pulse. Some of the descriptions are a bit weird.
Transfusion is an instant AOE heal centered around your target that heals for (base) 20% of your HP to a 20' radius. It also drains 10% (base, but you shouldn't slot for this) of the target's endurance and applies a -50% regeneration debuff on the target.
All of these effects happen instantly, and as you will discover the heal only happens if the target is still alive when it hits... you'll have lots of situations where you cast the power and your team kills your target as you do, causing the green AOE effect but no heal happens
It's almost magical sometimes how often your team will kill your heal monkey just as you fire off Transfusion for a much-needed heal
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Ran into this last night, and wondered if I was reading this right for Transfusion.
Power description in game: 2 Ticks of 55.56 heal over 1.00s on target ( level 13 Corruptor)
But, in my log, I'm seeing only one line saying this:
"Transfusion heals you for 55.56 Hit Points."
So, My question is this, is the description wrong, and it only heals for one tick of 55.56 at level 13, or is my log showing me a bug, and I'm missing half the effect? There's no line saying a pulse missed or anything. Here's the whole log from firing to next button push:
You activated the Transfusion power.
HIT Fat Freddy! Your Transfusion power had a 95.00% chance to hit, you rolled a 35.22.
Readying Transfusion.
Your Transfusion drains some endurance from Fat Freddy!
Transfusion HITS you! Transfusion power was autohit.
Transfusion heals you for 55.56 Hit Points.
Transfusion is still recharging.
Fat Freddy HITS you! Burst power had a 65.00% chance to hit and rolled a 51.77.
You activated the Empty Clips power.
Just wondering if I'm missing something.