Valheru_fury

Apprentice
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  1. Depends on what you want to do with the build and how much money you want to throw at it. A lot of slotting needs to be fixed i don't know why you have both AS and hover unless it is for concept reasons. Don't why you've got two end reductions in AS when it uses less end then Storm Kick and none in Storm Kick perhaps 1 in each would be better. The two end reductions in CP should be replaced by recharge reduc IOs. I wouldn't bother with trying to get psi resistance up through its up to you. Smashing and lethal defense is what you should be aiming to get since most attacks contain an element of either.Some more cold,fire, energy and neg energy def is useful as well as recharge to try and perma Dull Pain. As for the martial arts powers I'll that to someone else (I'm no expert on it) but I think you could drop one of your attacks especially once you get more recharge bonuses(perhaps get hasten instead). I can fiddle around with your build if you want but I kinda need to know your budget first.
  2. Valheru_fury

    Spines/Inv :)

    I knew that but i was showing the slotting of my powers
  3. Valheru_fury

    Spines/Inv :)

    It depends if all your farming is s/l foes then its ok but against others it wont be as good. I'm not sure how end efficient your build is with a lot of attack using Oblits. Here is my
    db/inv build by comparison. Less recharge but much higher defense.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Resist Physical Damage
    • (A) Reactive Armor - Resistance
    • (43) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    • (43) Reactive Armor - Resistance/Endurance
    Level 2: Ablating Strike
    • (A) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Achilles' Heel - Chance for Res Debuff
    • (39) Hecatomb - Accuracy/Recharge
    Level 4: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (11) Aegis - Resistance/Endurance/Recharge
    • (11) Aegis - Resistance/Recharge
    • (13) Aegis - Resistance
    • (42) Aegis - Endurance/Recharge
    Level 6: Dull Pain
    • (A) Numina's Convalescence - Heal/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Recharge
    Level 8: Blinding Feint
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Hecatomb - Accuracy/Damage/Recharge
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Confront
    • (A) Mocking Beratement - Taunt
    • (34) Mocking Beratement - Taunt/Recharge
    • (37) Mocking Beratement - Taunt/Recharge/Range
    • (45) Mocking Beratement - Accuracy/Recharge
    • (46) Mocking Beratement - Taunt/Range
    • (50) Mocking Beratement - Recharge
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Regenerative Tissue - +Regeneration
    • (46) Miracle - +Recovery
    Level 16: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (37) Aegis - Endurance/Recharge
    • (39) Aegis - Resistance/Endurance/Recharge
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 18: Typhoon's Edge
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (19) Eradication - Accuracy/Damage/Recharge
    • (19) Eradication - Chance for Energy Damage
    • (21) Cleaving Blow - Damage/Endurance
    • (21) Cleaving Blow - Accuracy/Damage
    • (34) Cleaving Blow - Damage/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - EndMod/Accuracy
    Level 22: Resist Energies
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Sweeping Strike
    • (A) Eradication - Chance for Energy Damage
    • (27) Eradication - Accuracy/Damage/Endurance/Recharge
    • (27) Eradication - Accuracy/Damage/Recharge
    • (29) Cleaving Blow - Damage/Endurance
    • (29) Cleaving Blow - Damage/Recharge
    • (36) Cleaving Blow - Accuracy/Damage
    Level 28: Invincibility
    • (A) HamiO:Enzyme Exposure
    • (34) HamiO:Enzyme Exposure
    • (40) Luck of the Gambler - Recharge Speed
    • (42) HamiO:Enzyme Exposure
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Endurance
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Resistance
    Level 32: Weave
    • (A) HamiO:Enzyme Exposure
    • (33) HamiO:Enzyme Exposure
    • (33) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Recharge Speed
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Defense Buff IO
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Kismet - Accuracy +6%
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Laser Beam Eyes
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (48) Endurance Modification IO
    • (48) Endurance Modification IO
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) HamiO:Enzyme Exposure
    • (50) HamiO:Enzyme Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run
  4. grabs invuln set and runs away before the devs can catch him
  5. Thats a nice build except Id swap the IO sets for shield charge and fire sword circle since FSC is up more often and uses more end so benefits from armageddons higher amount of end red
  6. Thanks guys you inspired me to remake my db/inv scrappers build as you can see i havent bothered with any of the combos and the toon would be pretty close to softcapping everything if i could be bothered to shell out for the pvp def IO
    Code:
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  7. ditto maybe its a oceanic thing :S
  8. .....flips out and kills everything......or dies trying to....
  9. Traps and dark miasma still needed to be ported to trollers both would work wonders with illusion. Congratulations Frost it gives me even more to forward to on my lvl 42 ill/cold and news that you'll be able to spend inf/IOs from one side to another means i can have a good chance of kitting him out too.
  10. Quote:
    Originally Posted by Starflier View Post
    Another scrapper.
    that many scrappers in a team be would like bunch of scalded cats in a sack :P
  11. not to mention thugs/cold and bots/cold :O seriously i want it more then /dark miasma for trollers or illusion for dominators..... well almost :P
  12. Seriously through playing through my DS/traps makes me think wistfully of how good a DS/cold would be........pretty please devs ill send you all the kangaroos you want and even teach you to ride em :P
  13. Valheru_fury

    Softcapped Pets?

    A suggestion why not get Seeker drones they debuff the tohit of the enemy and they make awesome alpha takers fully slotted its like an extra 7% defense and some of them are stunned
  14. So is it worth using scorpion shield so your defense is well over being capped or using charged shield
  15. Any other tips and stuff, procs and the like?? Also is it worth keeping triage beacon or try and fit in heal other. I see a lot of views but not many replies.
  16. So anyway lvling my new demon/traps mm up and I made a build that focuses primarily on recharge to get my trap devices up faster however having never made a traps to 50 before I'm wondering if it's worth all the dough for it. Also in seekers I have the purple stuns and I'm wondering whether its correct to enhance the stun or to enhance the tohitdebuff which would help out my def. Any other build help would be appreciated.
    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Sovereign Right - Accuracy/Damage
    • (7) Blood Mandate - Accuracy/Damage
    • (7) Sovereign Right - Accuracy/Damage/Endurance
    • (9) Blood Mandate - Damage/Endurance
    • (9) Sovereign Right - Resistance Bonus
    • (11) Edict of the Master - Defense Bonus
    Level 1: Web Grenade
    • (A) Gravitational Anchor - Chance for Hold
    • (3) Gravitational Anchor - Immobilize/Endurance
    • (43) Gravitational Anchor - Immobilize/Recharge
    • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Recharge
    Level 2: Caltrops
    • (A) Recharge Reduction IO
    • (3) Recharge Reduction IO
    • (46) Impeded Swiftness - Chance of Damage(Smashing)
    • (48) Positron's Blast - Chance of Damage(Energy)
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal
    • (5) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    • (45) Doctored Wounds - Endurance/Recharge
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 8: Swift
    • (A) Flight Speed IO
    Level 10: Acid Mortar
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Achilles' Heel - Chance for Res Debuff
    Level 12: Summon Demons
    • (A) Soulbound Allegiance - Damage
    • (13) Blood Mandate - Accuracy/Damage
    • (13) Aegis - Resistance/Endurance
    • (15) Titanium Coating - Resistance/Endurance
    • (15) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (17) Impervium Armor - Resistance/Endurance
    Level 14: Health
    • (A) Doctored Wounds - Heal/Endurance
    • (40) Doctored Wounds - Endurance/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Heal
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (34) HamiO:Enzyme Exposure
    • (37) HamiO:Enzyme Exposure
    Level 18: Hell on Earth
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (19) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (23) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (25) Call to Arms - Defense Bonus Aura for Pets
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    • (23) Performance Shifter - Chance for +End
    Level 22: Poison Trap
    • (A) Unbreakable Constraint - Hold/Recharge
    • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (29) Unbreakable Constraint - Accuracy/Recharge
    • (39) Unbreakable Constraint - Chance for Smashing Damage
    • (39) Unbreakable Constraint - Endurance/Hold
    • (39) Lockdown - Chance for +2 Mag Hold
    Level 24: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (36) HamiO:Enzyme Exposure
    • (36) Luck of the Gambler - Defense/Endurance
    Level 26: Summon Demon Prince
    • (A) Soulbound Allegiance - Damage/Recharge
    • (29) Blood Mandate - Accuracy/Damage
    • (31) Sovereign Right - Accuracy/Damage
    • (31) Endurance Reduction IO
    • (31) Soulbound Allegiance - Damage/Endurance
    • (33) Impeded Swiftness - Chance of Damage(Smashing)
    Level 28: Seeker Drones
    • (A) Absolute Amazement - Endurance/Stun
    • (33) Absolute Amazement - Stun/Recharge
    • (33) Absolute Amazement - Accuracy/Stun/Recharge
    • (34) Absolute Amazement - Accuracy/Recharge
    • (34) Absolute Amazement - Chance for ToHit Debuff
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Ragnarok - Damage/Recharge
    • (36) Ragnarok - Accuracy/Damage/Recharge
    • (37) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 38: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (40) Adjusted Targeting - Endurance/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Endurance
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) HamiO:Enzyme Exposure
    • (43) Luck of the Gambler - Defense
    Level 44: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Fly
    • (A) Flight Speed IO
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 6: Ninja Run
  17. Unlikely as it is to occur turning O2 boost into a single target heal with a rapidly diminishing AoE heal effect around it would make it a much more taken power. I usually take it anyway its a handy power to have unless ur build is tight
  18. That sucks i've always wanted to shout out "unholy exploding demons batman"
  19. Sonic/kin would be a awesome addition to a team dark/kin would be nice too /rad for the shear flexibility (AVs anyone) /cold for the shields and debuffs etc. Just pick two that you like and also help out the team as well
  20. Valheru_fury

    Power House Duo

    two fire/dark corrs is too easy why not go one fire/dark and one fire/kin :P two FSed RoF on tar patch is gotta be worth something and transference will keep the ball rolling......perhaps its a little over kill
  21. This is my toon's current build (minus the purples which im working on getting). Its a very expensive build but you dont need the purples or the Lotg recharges but you would need another attack probably. Its a very fun combo and really smashy: BU + fully fury + fully saturated AAO + seismic smash does alot of damage (make sure you put a lot of end reduction in it). Its capped to all but AoE and thats because i seem to do fine without it.


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stoneshield Jackson: Level 50 Magic Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed

    Villain Profile:
    Level 1: Stone Mallet
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Chance of Damage(Negative)
    • (11) Touch of Death - Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) Gift of the Ancients - Defense/Endurance
    • (13) Gift of the Ancients - Defense/Endurance/Recharge
    • (13) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Recharge Speed
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 2: Heavy Mallet
    • (A) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Chance of Damage(Negative)
    • (7) Touch of Death - Damage/Endurance/Recharge
    Level 4: True Grit
    • (A) Miracle - Heal
    • (15) Miracle - +Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Doctored Wounds - Heal
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 8: Fault
    • (A) Absolute Amazement - Stun/Recharge
    • (25) Absolute Amazement - Endurance/Stun
    • (46) Absolute Amazement - Accuracy/Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Chance for ToHit Debuff
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (19) HamiO:Membrane Exposure
    • (19) HamiO:Membrane Exposure
    Level 12: Battle Agility
    • (A) Gift of the Ancients - Defense/Endurance
    • (25) Gift of the Ancients - Endurance/Recharge
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Recharge Speed
    Level 14: Swift
    • (A) Run Speed IO
    Level 16: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Numina's Convalescence - Heal
    Level 18: Against All Odds
    • (A) Endurance Reduction IO
    Level 20: Seismic Smash
    • (A) Hecatomb - Damage/Recharge
    • (21) Hecatomb - Accuracy/Damage/Recharge
    • (21) Hecatomb - Accuracy/Recharge
    • (23) Hecatomb - Damage/Endurance
    • (23) Hecatomb - Chance of Damage(Negative)
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Stamina
    • (A) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Recharge
    • (27) Performance Shifter - EndMod/Accuracy/Recharge
    • (29) Performance Shifter - Accuracy/Recharge
    • (29) Performance Shifter - Chance for +End
    • (31) Performance Shifter - EndMod/Accuracy
    Level 26: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Boxing
    • (A) Empty
    Level 30: Tough
    • (A) HamiO:Ribosome Exposure
    • (39) HamiO:Ribosome Exposure
    • (39) HamiO:Ribosome Exposure
    Level 32: Tremor
    • (A) Armageddon - Damage/Recharge
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Chance for Fire Damage
    Level 35: Shield Charge
    • (A) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 41: Weave
    • (A) Gift of the Ancients - Defense/Endurance/Recharge
    • (42) Gift of the Ancients - Defense/Endurance
    • (42) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    Level 44: Grant Cover
    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Recharge Speed
    Level 47: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
  22. Valheru_fury

    Sonic/TA

    I'd imagine howl + OSA + disrup arrow + acid arrow would create a awesome bonfire
  23. Valheru_fury

    Sonic/TA

    No one huh I guess be on my own then
  24. Valheru_fury

    Sonic/TA

    I gathered since TA is new for corrs that there wouldn't be any guides out there. Just wondering what high/end game performance would be like for pve since i have never played either to high lvls. Thanks!