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Posts
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Joined
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Depends on what you want to do with the build and how much money you want to throw at it. A lot of slotting needs to be fixed i don't know why you have both AS and hover unless it is for concept reasons. Don't why you've got two end reductions in AS when it uses less end then Storm Kick and none in Storm Kick perhaps 1 in each would be better. The two end reductions in CP should be replaced by recharge reduc IOs. I wouldn't bother with trying to get psi resistance up through its up to you. Smashing and lethal defense is what you should be aiming to get since most attacks contain an element of either.Some more cold,fire, energy and neg energy def is useful as well as recharge to try and perma Dull Pain. As for the martial arts powers I'll that to someone else (I'm no expert on it) but I think you could drop one of your attacks especially once you get more recharge bonuses(perhaps get hasten instead). I can fiddle around with your build if you want but I kinda need to know your budget first.
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I knew that but i was showing the slotting of my powers
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It depends if all your farming is s/l foes then its ok but against others it wont be as good. I'm not sure how end efficient your build is with a lot of attack using Oblits. Here is my
db/inv build by comparison. Less recharge but much higher defense.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (43) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Endurance
- (A) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (17) Achilles' Heel - Chance for Res Debuff
- (39) Hecatomb - Accuracy/Recharge
- (A) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Endurance/Recharge
- (11) Aegis - Resistance/Recharge
- (13) Aegis - Resistance
- (42) Aegis - Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (A) Jumping IO
- (A) Mocking Beratement - Taunt
- (34) Mocking Beratement - Taunt/Recharge
- (37) Mocking Beratement - Taunt/Recharge/Range
- (45) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Range
- (50) Mocking Beratement - Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Regenerative Tissue - +Regeneration
- (46) Miracle - +Recovery
- (A) Aegis - Resistance/Endurance
- (37) Aegis - Endurance/Recharge
- (39) Aegis - Resistance/Endurance/Recharge
- (42) Steadfast Protection - Resistance/+Def 3%
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (19) Eradication - Chance for Energy Damage
- (21) Cleaving Blow - Damage/Endurance
- (21) Cleaving Blow - Accuracy/Damage
- (34) Cleaving Blow - Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance
- (A) Empty
- (A) Eradication - Chance for Energy Damage
- (27) Eradication - Accuracy/Damage/Endurance/Recharge
- (27) Eradication - Accuracy/Damage/Recharge
- (29) Cleaving Blow - Damage/Endurance
- (29) Cleaving Blow - Damage/Recharge
- (36) Cleaving Blow - Accuracy/Damage
- (A) HamiO:Enzyme Exposure
- (34) HamiO:Enzyme Exposure
- (40) Luck of the Gambler - Recharge Speed
- (42) HamiO:Enzyme Exposure
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (A) HamiO:Enzyme Exposure
- (33) HamiO:Enzyme Exposure
- (33) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (40) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (48) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (50) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
grabs invuln set and runs away before the devs can catch him
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Thats a nice build except Id swap the IO sets for shield charge and fire sword circle since FSC is up more often and uses more end so benefits from armageddons higher amount of end red
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Thanks guys you inspired me to remake my db/inv scrappers build as you can see i havent bothered with any of the combos and the toon would be pretty close to softcapping everything if i could be bothered to shell out for the pvp def IO
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.....flips out and kills everything......or dies trying to....
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Traps and dark miasma still needed to be ported to trollers both would work wonders with illusion. Congratulations Frost it gives me even more to forward to on my lvl 42 ill/cold and news that you'll be able to spend inf/IOs from one side to another means i can have a good chance of kitting him out too.
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not to mention thugs/cold and bots/cold :O seriously i want it more then /dark miasma for trollers or illusion for dominators..... well almost :P
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Seriously through playing through my DS/traps makes me think wistfully of how good a DS/cold would be........pretty please devs ill send you all the kangaroos you want and even teach you to ride em :P
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A suggestion why not get Seeker drones they debuff the tohit of the enemy and they make awesome alpha takers fully slotted its like an extra 7% defense and some of them are stunned
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So is it worth using scorpion shield so your defense is well over being capped or using charged shield
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Any other tips and stuff, procs and the like?? Also is it worth keeping triage beacon or try and fit in heal other. I see a lot of views but not many replies.
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So anyway lvling my new demon/traps mm up and I made a build that focuses primarily on recharge to get my trap devices up faster however having never made a traps to 50 before I'm wondering if it's worth all the dough for it. Also in seekers I have the purple stuns and I'm wondering whether its correct to enhance the stun or to enhance the tohitdebuff which would help out my def. Any other build help would be appreciated.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Sovereign Right - Accuracy/Damage
- (7) Blood Mandate - Accuracy/Damage
- (7) Sovereign Right - Accuracy/Damage/Endurance
- (9) Blood Mandate - Damage/Endurance
- (9) Sovereign Right - Resistance Bonus
- (11) Edict of the Master - Defense Bonus
- (A) Gravitational Anchor - Chance for Hold
- (3) Gravitational Anchor - Immobilize/Endurance
- (43) Gravitational Anchor - Immobilize/Recharge
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (46) Gravitational Anchor - Accuracy/Recharge
- (A) Recharge Reduction IO
- (3) Recharge Reduction IO
- (46) Impeded Swiftness - Chance of Damage(Smashing)
- (48) Positron's Blast - Chance of Damage(Energy)
- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Endurance/Recharge
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Flight Speed IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Achilles' Heel - Chance for Res Debuff
- (A) Soulbound Allegiance - Damage
- (13) Blood Mandate - Accuracy/Damage
- (13) Aegis - Resistance/Endurance
- (15) Titanium Coating - Resistance/Endurance
- (15) Soulbound Allegiance - Accuracy/Damage/Recharge
- (17) Impervium Armor - Resistance/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal
- (A) Luck of the Gambler - Recharge Speed
- (34) HamiO:Enzyme Exposure
- (37) HamiO:Enzyme Exposure
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (19) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (23) Expedient Reinforcement - Resist Bonus Aura for Pets
- (25) Call to Arms - Defense Bonus Aura for Pets
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
- (A) Unbreakable Constraint - Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Hold/Recharge
- (29) Unbreakable Constraint - Accuracy/Recharge
- (39) Unbreakable Constraint - Chance for Smashing Damage
- (39) Unbreakable Constraint - Endurance/Hold
- (39) Lockdown - Chance for +2 Mag Hold
- (A) HamiO:Enzyme Exposure
- (36) HamiO:Enzyme Exposure
- (36) Luck of the Gambler - Defense/Endurance
- (A) Soulbound Allegiance - Damage/Recharge
- (29) Blood Mandate - Accuracy/Damage
- (31) Sovereign Right - Accuracy/Damage
- (31) Endurance Reduction IO
- (31) Soulbound Allegiance - Damage/Endurance
- (33) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Stun/Recharge
- (33) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Accuracy/Recharge
- (34) Absolute Amazement - Chance for ToHit Debuff
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
- (A) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
- (A) Adjusted Targeting - To Hit Buff
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (40) Adjusted Targeting - Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) HamiO:Enzyme Exposure
- (43) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
Unlikely as it is to occur turning O2 boost into a single target heal with a rapidly diminishing AoE heal effect around it would make it a much more taken power. I usually take it anyway its a handy power to have unless ur build is tight
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That sucks i've always wanted to shout out "unholy exploding demons batman"
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Sonic/kin would be a awesome addition to a team dark/kin would be nice too /rad for the shear flexibility (AVs anyone) /cold for the shields and debuffs etc. Just pick two that you like and also help out the team as well
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two fire/dark corrs is too easy why not go one fire/dark and one fire/kin :P two FSed RoF on tar patch is gotta be worth something and transference will keep the ball rolling......perhaps its a little over kill
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This is my toon's current build (minus the purples which im working on getting). Its a very expensive build but you dont need the purples or the Lotg recharges but you would need another attack probably. Its a very fun combo and really smashy: BU + fully fury + fully saturated AAO + seismic smash does alot of damage
(make sure you put a lot of end reduction in it). Its capped to all but AoE and thats because i seem to do fine without it.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stoneshield Jackson: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Stone Mallet- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (13) Gift of the Ancients - Defense/Endurance/Recharge
- (13) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Recharge Speed
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Touch of Death - Damage/Endurance
- (3) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Chance of Damage(Negative)
- (7) Touch of Death - Damage/Endurance/Recharge
- (A) Miracle - Heal
- (15) Miracle - +Recovery
- (17) Numina's Convalescence - Heal
- (17) Doctored Wounds - Heal
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Endurance/Stun
- (46) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Accuracy/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (A) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (A) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Endurance/Recharge
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (A) Endurance Reduction IO
- (A) Hecatomb - Damage/Recharge
- (21) Hecatomb - Accuracy/Damage/Recharge
- (21) Hecatomb - Accuracy/Recharge
- (23) Hecatomb - Damage/Endurance
- (23) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (29) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod/Accuracy
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) HamiO:Ribosome Exposure
- (39) HamiO:Ribosome Exposure
- (39) HamiO:Ribosome Exposure
- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Chance for Fire Damage
- (A) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Gift of the Ancients - Defense/Endurance
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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I'd imagine howl + OSA + disrup arrow + acid arrow would create a awesome bonfire
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I gathered since TA is new for corrs that there wouldn't be any guides out there. Just wondering what high/end game performance would be like for pve since i have never played either to high lvls. Thanks!