demon/traps build


Berzerker_NA

 

Posted

So anyway lvling my new demon/traps mm up and I made a build that focuses primarily on recharge to get my trap devices up faster however having never made a traps to 50 before I'm wondering if it's worth all the dough for it. Also in seekers I have the purple stuns and I'm wondering whether its correct to enhance the stun or to enhance the tohitdebuff which would help out my def. Any other build help would be appreciated.
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Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Sovereign Right - Accuracy/Damage
  • (7) Blood Mandate - Accuracy/Damage
  • (7) Sovereign Right - Accuracy/Damage/Endurance
  • (9) Blood Mandate - Damage/Endurance
  • (9) Sovereign Right - Resistance Bonus
  • (11) Edict of the Master - Defense Bonus
Level 1: Web Grenade
  • (A) Gravitational Anchor - Chance for Hold
  • (3) Gravitational Anchor - Immobilize/Endurance
  • (43) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Recharge
Level 2: Caltrops
  • (A) Recharge Reduction IO
  • (3) Recharge Reduction IO
  • (46) Impeded Swiftness - Chance of Damage(Smashing)
  • (48) Positron's Blast - Chance of Damage(Energy)
Level 4: Triage Beacon
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal
  • (5) Doctored Wounds - Heal/Recharge
  • (45) Doctored Wounds - Heal/Endurance/Recharge
  • (45) Doctored Wounds - Endurance/Recharge
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO
Level 8: Swift
  • (A) Flight Speed IO
Level 10: Acid Mortar
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Achilles' Heel - Chance for Res Debuff
Level 12: Summon Demons
  • (A) Soulbound Allegiance - Damage
  • (13) Blood Mandate - Accuracy/Damage
  • (13) Aegis - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Endurance
  • (15) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (17) Impervium Armor - Resistance/Endurance
Level 14: Health
  • (A) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Endurance/Recharge
  • (43) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (34) HamiO:Enzyme Exposure
  • (37) HamiO:Enzyme Exposure
Level 18: Hell on Earth
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (19) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (23) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (25) Call to Arms - Defense Bonus Aura for Pets
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Poison Trap
  • (A) Unbreakable Constraint - Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Recharge
  • (39) Unbreakable Constraint - Chance for Smashing Damage
  • (39) Unbreakable Constraint - Endurance/Hold
  • (39) Lockdown - Chance for +2 Mag Hold
Level 24: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (36) HamiO:Enzyme Exposure
  • (36) Luck of the Gambler - Defense/Endurance
Level 26: Summon Demon Prince
  • (A) Soulbound Allegiance - Damage/Recharge
  • (29) Blood Mandate - Accuracy/Damage
  • (31) Sovereign Right - Accuracy/Damage
  • (31) Endurance Reduction IO
  • (31) Soulbound Allegiance - Damage/Endurance
  • (33) Impeded Swiftness - Chance of Damage(Smashing)
Level 28: Seeker Drones
  • (A) Absolute Amazement - Endurance/Stun
  • (33) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
  • (34) Absolute Amazement - Chance for ToHit Debuff
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 38: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Adjusted Targeting - To Hit Buff/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) HamiO:Enzyme Exposure
  • (43) Luck of the Gambler - Defense
Level 44: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Fly
  • (A) Flight Speed IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 6: Ninja Run


 

Posted

In my personal opinion: Not worth it. Even if you can get all the stuff for the build, you're only looking at a difference in 1-7s faster recharge over a cheaper build that can increase you and your henchmen's survivability.


 

Posted

Any other tips and stuff, procs and the like?? Also is it worth keeping triage beacon or try and fit in heal other. I see a lot of views but not many replies.


 

Posted

This is a build I threw together that's based off my Robotic/Traps' build. It won't work quite as well in some instances because there's no Protector Bot bubbles, but for the most part you're looking at high marks in both resistance and defense for the henchmen and good end efficiency.

Notes:
---

  • Poison Trap might seem under-slotted, but it does it's job all the same with only Recharges in it. I've been running it for a very long time with that same slotting and found no trouble.
  • Hell on Earth is the Aura Mule in this case. You could diversify one or two of the Auras into the Demonlings so you could get more out of the Living Hellfire, but I'd consider this setup a better use of the slots and power. It's still a decent damage buff and the Hellfire will be pretty tough.
  • Crack Whip has a KB set for the Recharge/KB Protection primarily, but it's still an alright attack for the de-buff and mitigation.
  • Charged Armour is a great toggle because it reduces the three main damage types by nearly half(Which occurs before Bodyguard, so it's also less damage dealt to the henchmen. Soul Mastery's toggle is good as well, but has more emphasis on exotic damages.
  • Provoke is in this build. If you've never tried it, I strongly recommend giving it a try. It goes a long way in giving you more control over a battle, and is a huge boon to henchmen survivability.
  • Caltrops has two less-than-common Purples in it, and Demon Prince has three. This isn't necessary if you don't want to bother with it, in which case I suggest switching out for Damage/Recharge Air Burst and Detonation in the case of Caltrops, Acc/Dam/End and Damage/ Blood Mandate with a Slow IO for the Demon Prince.
---
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Summon Demonlings
(A) Blood Mandate - Accuracy/Damage
(3) Blood Mandate - Damage/Endurance
(3) Blood Mandate - Accuracy/Damage/Endurance
(5) Blood Mandate - Accuracy
(5) Blood Mandate - Damage
(7) Blood Mandate - Accuracy/Endurance


Level 1: Web Grenade
(A) Enfeebled Operation - Accuracy/Recharge
(7) Enfeebled Operation - Endurance/Immobilize
(9) Enfeebled Operation - Accuracy/Endurance
(9) Enfeebled Operation - Immobilize/Range
(11) Enfeebled Operation - Accuracy/Immobilize/Recharge


Level 2: Caltrops
(A) Positron's Blast - Damage/Recharge
(11) Positron's Blast - Chance of Damage(Energy)
(13) Ragnarok - Chance for Knockdown
(13) Ragnarok - Damage/Recharge
(15) Tempered Readiness - Endurance/Recharge/Slow


Level 4: Triage Beacon
(A) Doctored Wounds - Heal/Endurance
(17) Doctored Wounds - Heal/Recharge
(17) Doctored Wounds - Heal/Endurance/Recharge
(19) Doctored Wounds - Heal
(19) Doctored Wounds - Recharge


Level 6: Enchant Demon
(A) Endurance Reduction IO


Level 8: Hasten
(A) Recharge Reduction IO
(21) Recharge Reduction IO
(21) Recharge Reduction IO


Level 10: Acid Mortar
(A) Accuracy IO
(15) Achilles' Heel - Chance for Res Debuff
(23) Recharge Reduction IO
(23) Recharge Reduction IO
(25) Touch of Lady Grey - Chance for Negative Damage


Level 12: Summon Demons
(A) Healing IO
(25) Healing IO
(27) Blood Mandate - Damage
(27) Blood Mandate - Accuracy/Damage
(29) Blood Mandate - Damage/Endurance
(29) Blood Mandate - Accuracy/Damage/Endurance


Level 14: Swift
(A) Run Speed IO


Level 16: Force Field Generator
(A) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense/Endurance/Recharge
(31) Luck of the Gambler - Defense


Level 18: Health
(A) Healing IO


Level 20: Poison Trap
(A) Recharge Reduction IO
(31) Recharge Reduction IO


Level 22: Crack Whip
(A) Kinetic Crash - Damage/Knockback
(33) Kinetic Crash - Accuracy/Knockback
(33) Kinetic Crash - Recharge/Knockback
(33) Kinetic Crash - Recharge/Endurance
(34) Kinetic Crash - Damage/Endurance/Knockback
(40) Kinetic Crash - Accuracy/Damage/Knockback


Level 24: Stamina
(A) Endurance Modification IO
(34) Endurance Modification IO
(34) Endurance Modification IO


Level 26: Summon Demon Prince
(A) Blood Mandate - Accuracy/Damage
(36) Blood Mandate - Accuracy/Damage/Endurance
(36) Blood Mandate - Damage/Endurance
(36) Blood Mandate - Damage
(37) Blood Mandate - Accuracy/Endurance
(37) Slow IO


Level 28: Seeker Drones
(A) Siphon Insight - ToHit Debuff
(37) Siphon Insight - Accuracy/ToHit Debuff
(39) Siphon Insight - Accuracy/Recharge
(39) Siphon Insight - ToHit Debuff/Endurance/Recharge
(39) Siphon Insight - Accuracy/Endurance/Recharge
(46) Recharge Reduction IO


Level 30: Hell on Earth
(A) Sovereign Right - Resistance Bonus
(40) Edict of the Master - Defense Bonus
(45) Expedient Reinforcement - Resist Bonus Aura for Pets
(46) Call to Arms - Defense Bonus Aura for Pets
(46) Recharge Reduction IO


Level 32: Abyssal Empowerment
(A) Endurance Reduction IO


Level 35: Provoke
(A) Mocking Beratement - Taunt
(40) Mocking Beratement - Taunt/Recharge
(42) Mocking Beratement - Taunt/Recharge/Range
(42) Mocking Beratement - Accuracy/Recharge
(42) Mocking Beratement - Taunt/Range
(43) Mocking Beratement - Recharge


Level 38: Super Speed
(A) Run Speed IO


Level 41: Charged Armor
(A) HamiO:Ribosome Exposure
(43) Steadfast Protection - Resistance/+Def 3%
(43) Resist Damage IO
(45) Steadfast Protection - Knockback Protection


Level 44: Assault
(A) Endurance Reduction IO
(45) Endurance Reduction IO


Level 47: Tactics
(A) To Hit Buff IO
(48) To Hit Buff IO
(48) Endurance Reduction IO
(48) Endurance Reduction IO


Level 49: Maneuvers
(A) Defense Buff IO
(50) Defense Buff IO
(50) Karma - Knockback Protection
(50) Endurance Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:
10% Defense
11.8% Defense(Smashing)
11.8% Defense(Lethal)
15.5% Defense(Fire)
15.5% Defense(Cold)
4.88% Defense(Energy)
4.88% Defense(Negative)
3% Defense(Psionic)
7.38% Defense(Melee)
6.75% Defense(Ranged)
14.9% Defense(AoE)
1.8% Max End
23.8% Enhancement(RechargeTime)
4% Enhancement(Heal)
9% Enhancement(Accuracy)
3% Enhancement(Immobilize)
4% FlySpeed
9.04 HP (1.13%) HitPoints
4% JumpHeight
4% JumpSpeed
Knockback (Mag -11)
Knockup (Mag -11)
MezResist(Held) 2.75%
MezResist(Stun) 4.95%
MezResist(Terrorized) 2.2%
12.5% (0.21 End/sec) Recovery
16% (0.54 HP/sec) Regeneration
22.5% Resistance(Smashing)
20% Resistance(Lethal)
21.3% Resistance(Fire)
21.3% Resistance(Cold)
20% Resistance(Energy)
21.9% Resistance(Negative)
20% Resistance(Toxic)
20% Resistance(Psionic)
7% RunSpeed
2% XPDebtProtection






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Posted

So is it worth using scorpion shield so your defense is well over being capped or using charged shield


 

Posted

Quote:
Originally Posted by Valheru_fury View Post
So is it worth using scorpion shield so your defense is well over being capped or using charged shield
I'd say you've better off with having the Resistance in conjunction with the defense, so if your defenses fail you have something to keep you safe from most damage(Traitors come to mind as an enemy that will cascade-crash pure defense if even one hit gets through).


 

Posted

When you get him to level 38, could you come back and tell us if the Demons blow up like Zombies/Bots, or like Thugs/Ninjas/Merks?

Please, please, please???? I've been dying to know.