demon/traps build
In my personal opinion: Not worth it. Even if you can get all the stuff for the build, you're only looking at a difference in 1-7s faster recharge over a cheaper build that can increase you and your henchmen's survivability.
Any other tips and stuff, procs and the like?? Also is it worth keeping triage beacon or try and fit in heal other. I see a lot of views but not many replies.
This is a build I threw together that's based off my Robotic/Traps' build. It won't work quite as well in some instances because there's no Protector Bot bubbles, but for the most part you're looking at high marks in both resistance and defense for the henchmen and good end efficiency.
Notes:
---
- Poison Trap might seem under-slotted, but it does it's job all the same with only Recharges in it. I've been running it for a very long time with that same slotting and found no trouble.
- Hell on Earth is the Aura Mule in this case. You could diversify one or two of the Auras into the Demonlings so you could get more out of the Living Hellfire, but I'd consider this setup a better use of the slots and power. It's still a decent damage buff and the Hellfire will be pretty tough.
- Crack Whip has a KB set for the Recharge/KB Protection primarily, but it's still an alright attack for the de-buff and mitigation.
- Charged Armour is a great toggle because it reduces the three main damage types by nearly half(Which occurs before Bodyguard, so it's also less damage dealt to the henchmen. Soul Mastery's toggle is good as well, but has more emphasis on exotic damages.
- Provoke is in this build. If you've never tried it, I strongly recommend giving it a try. It goes a long way in giving you more control over a battle, and is a huge boon to henchmen survivability.
- Caltrops has two less-than-common Purples in it, and Demon Prince has three. This isn't necessary if you don't want to bother with it, in which case I suggest switching out for Damage/Recharge Air Burst and Detonation in the case of Caltrops, Acc/Dam/End and Damage/ Blood Mandate with a Slow IO for the Demon Prince.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Summon Demonlings
(A) Blood Mandate - Accuracy/Damage
(3) Blood Mandate - Damage/Endurance
(3) Blood Mandate - Accuracy/Damage/Endurance
(5) Blood Mandate - Accuracy
(5) Blood Mandate - Damage
(7) Blood Mandate - Accuracy/Endurance
Level 1: Web Grenade
(A) Enfeebled Operation - Accuracy/Recharge
(7) Enfeebled Operation - Endurance/Immobilize
(9) Enfeebled Operation - Accuracy/Endurance
(9) Enfeebled Operation - Immobilize/Range
(11) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Caltrops
(A) Positron's Blast - Damage/Recharge
(11) Positron's Blast - Chance of Damage(Energy)
(13) Ragnarok - Chance for Knockdown
(13) Ragnarok - Damage/Recharge
(15) Tempered Readiness - Endurance/Recharge/Slow
Level 4: Triage Beacon
(A) Doctored Wounds - Heal/Endurance
(17) Doctored Wounds - Heal/Recharge
(17) Doctored Wounds - Heal/Endurance/Recharge
(19) Doctored Wounds - Heal
(19) Doctored Wounds - Recharge
Level 6: Enchant Demon
(A) Endurance Reduction IO
Level 8: Hasten
(A) Recharge Reduction IO
(21) Recharge Reduction IO
(21) Recharge Reduction IO
Level 10: Acid Mortar
(A) Accuracy IO
(15) Achilles' Heel - Chance for Res Debuff
(23) Recharge Reduction IO
(23) Recharge Reduction IO
(25) Touch of Lady Grey - Chance for Negative Damage
Level 12: Summon Demons
(A) Healing IO
(25) Healing IO
(27) Blood Mandate - Damage
(27) Blood Mandate - Accuracy/Damage
(29) Blood Mandate - Damage/Endurance
(29) Blood Mandate - Accuracy/Damage/Endurance
Level 14: Swift
(A) Run Speed IO
Level 16: Force Field Generator
(A) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense/Endurance/Recharge
(31) Luck of the Gambler - Defense
Level 18: Health
(A) Healing IO
Level 20: Poison Trap
(A) Recharge Reduction IO
(31) Recharge Reduction IO
Level 22: Crack Whip
(A) Kinetic Crash - Damage/Knockback
(33) Kinetic Crash - Accuracy/Knockback
(33) Kinetic Crash - Recharge/Knockback
(33) Kinetic Crash - Recharge/Endurance
(34) Kinetic Crash - Damage/Endurance/Knockback
(40) Kinetic Crash - Accuracy/Damage/Knockback
Level 24: Stamina
(A) Endurance Modification IO
(34) Endurance Modification IO
(34) Endurance Modification IO
Level 26: Summon Demon Prince
(A) Blood Mandate - Accuracy/Damage
(36) Blood Mandate - Accuracy/Damage/Endurance
(36) Blood Mandate - Damage/Endurance
(36) Blood Mandate - Damage
(37) Blood Mandate - Accuracy/Endurance
(37) Slow IO
Level 28: Seeker Drones
(A) Siphon Insight - ToHit Debuff
(37) Siphon Insight - Accuracy/ToHit Debuff
(39) Siphon Insight - Accuracy/Recharge
(39) Siphon Insight - ToHit Debuff/Endurance/Recharge
(39) Siphon Insight - Accuracy/Endurance/Recharge
(46) Recharge Reduction IO
Level 30: Hell on Earth
(A) Sovereign Right - Resistance Bonus
(40) Edict of the Master - Defense Bonus
(45) Expedient Reinforcement - Resist Bonus Aura for Pets
(46) Call to Arms - Defense Bonus Aura for Pets
(46) Recharge Reduction IO
Level 32: Abyssal Empowerment
(A) Endurance Reduction IO
Level 35: Provoke
(A) Mocking Beratement - Taunt
(40) Mocking Beratement - Taunt/Recharge
(42) Mocking Beratement - Taunt/Recharge/Range
(42) Mocking Beratement - Accuracy/Recharge
(42) Mocking Beratement - Taunt/Range
(43) Mocking Beratement - Recharge
Level 38: Super Speed
(A) Run Speed IO
Level 41: Charged Armor
(A) HamiO:Ribosome Exposure
(43) Steadfast Protection - Resistance/+Def 3%
(43) Resist Damage IO
(45) Steadfast Protection - Knockback Protection
Level 44: Assault
(A) Endurance Reduction IO
(45) Endurance Reduction IO
Level 47: Tactics
(A) To Hit Buff IO
(48) To Hit Buff IO
(48) Endurance Reduction IO
(48) Endurance Reduction IO
Level 49: Maneuvers
(A) Defense Buff IO
(50) Defense Buff IO
(50) Karma - Knockback Protection
(50) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:
10% Defense
11.8% Defense(Smashing)
11.8% Defense(Lethal)
15.5% Defense(Fire)
15.5% Defense(Cold)
4.88% Defense(Energy)
4.88% Defense(Negative)
3% Defense(Psionic)
7.38% Defense(Melee)
6.75% Defense(Ranged)
14.9% Defense(AoE)
1.8% Max End
23.8% Enhancement(RechargeTime)
4% Enhancement(Heal)
9% Enhancement(Accuracy)
3% Enhancement(Immobilize)
4% FlySpeed
9.04 HP (1.13%) HitPoints
4% JumpHeight
4% JumpSpeed
Knockback (Mag -11)
Knockup (Mag -11)
MezResist(Held) 2.75%
MezResist(Stun) 4.95%
MezResist(Terrorized) 2.2%
12.5% (0.21 End/sec) Recovery
16% (0.54 HP/sec) Regeneration
22.5% Resistance(Smashing)
20% Resistance(Lethal)
21.3% Resistance(Fire)
21.3% Resistance(Cold)
20% Resistance(Energy)
21.9% Resistance(Negative)
20% Resistance(Toxic)
20% Resistance(Psionic)
7% RunSpeed
2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1418;697;1394;HEX;|
|78DA9D944B4F13511886CFF462E98DB6944A29B4505AE4D60 E5417DE124D14498C8|
|CD6A0D1A8914C6080D176DA74DA44EEFE0017DE364651F7AE 4D8CBAF107F827DC79|
|DF68E2AE7E970385B873D2BE4FE79BF79CEF3DE7306877260 342DC3D2994F0E9926|
|EDBB39A6ED78D5AD9B4E6DD9ABE68CE098F1022DDAACECE34 CAE58AA54E1AA0F2C6|
|B41663BB1CA71A0B0BEAA59A5EB52367AD25A366587575FB8 7AF58A994D499AA61C|
|C07E8E79459B70CDB8ED08DA65B66B551D2EB66C50A5165DA D0E78D9ABD64561367|
|AAE69CBAAB8DD6906197E3107104BE4FC2425E4DB7F802280 8C757C67782EB07E32|
|761DF37C2B26B67944BDC57E8C90342DB43C62382EF316105 EC8AB42BAF6906DF1B|
|42E0B0837088D0FE8AECAB60774ABBF31C95C21AE33CA1E30 2A348780A4B70B35DB|
|8D334ED009C80873A361D9E312A75EEC11AB4F0CA16DE0495 DA3F4086A8D8CF0689|
|F8470AB6052DFC7297FC597EC248F0BE2478EB7A79EB7A79E BDC9022C82944304FA|
|575E81B92C142618A9F8A323A091E1813916322DC62C385B9 A8A44439568AF10C62|
|C564ACD80A25ED5F65AC31D609E90DC2D026A10D5A74C90C5 DFD34517A0F5EC0B4D|
|D72DA6E5E58865794E1F56578D159FE63C88E133621668F1C D5E371D29336C2012F|
|C3C7F013F2BC84E7D02B290F22F99B4A439F014322F78BD2E 63F39D021ED2FC1DE2|
|7CFBA8FCF3A01CB19907D079678A12661E416E336A344182D 1332306A504E34C867|
|F31E720DF3BE38874F005C4E318A1B9514A33972E4E274D70 163C7D8A88C71881C2|
|30A4F5439857A904AE312E9DD88806F42FA2652542A48FC11 D8A2C0BEDED67B061F|
|B8C4F43F9562EBE5120A55B496A7E96DBD1CFF7BBD0D6C4FE 7BDE8039D41B98C720|
|5E52ACA3594EB2837506EA2CCA234DFED8C0E1DC15C47518E A11C4789E1FF9F7BE8|
|F4E00BE64709A00451DA5142286194284A02650BA5F917D8B B005E|
|-------------------------------------------------------------------|
So is it worth using scorpion shield so your defense is well over being capped or using charged shield
When you get him to level 38, could you come back and tell us if the Demons blow up like Zombies/Bots, or like Thugs/Ninjas/Merks?
Please, please, please???? I've been dying to know.
So anyway lvling my new demon/traps mm up and I made a build that focuses primarily on recharge to get my trap devices up faster however having never made a traps to 50 before I'm wondering if it's worth all the dough for it. Also in seekers I have the purple stuns and I'm wondering whether its correct to enhance the stun or to enhance the tohitdebuff which would help out my def. Any other build help would be appreciated.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Sovereign Right - Accuracy/Damage
- (7) Blood Mandate - Accuracy/Damage
- (7) Sovereign Right - Accuracy/Damage/Endurance
- (9) Blood Mandate - Damage/Endurance
- (9) Sovereign Right - Resistance Bonus
- (11) Edict of the Master - Defense Bonus
Level 1: Web Grenade- (A) Gravitational Anchor - Chance for Hold
- (3) Gravitational Anchor - Immobilize/Endurance
- (43) Gravitational Anchor - Immobilize/Recharge
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (46) Gravitational Anchor - Accuracy/Recharge
Level 2: Caltrops- (A) Recharge Reduction IO
- (3) Recharge Reduction IO
- (46) Impeded Swiftness - Chance of Damage(Smashing)
- (48) Positron's Blast - Chance of Damage(Energy)
Level 4: Triage Beacon- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Endurance/Recharge
Level 6: Enchant Demon- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
Level 8: Swift- (A) Flight Speed IO
Level 10: Acid Mortar- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Achilles' Heel - Chance for Res Debuff
Level 12: Summon Demons- (A) Soulbound Allegiance - Damage
- (13) Blood Mandate - Accuracy/Damage
- (13) Aegis - Resistance/Endurance
- (15) Titanium Coating - Resistance/Endurance
- (15) Soulbound Allegiance - Accuracy/Damage/Recharge
- (17) Impervium Armor - Resistance/Endurance
Level 14: Health- (A) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal
Level 16: Force Field Generator- (A) Luck of the Gambler - Recharge Speed
- (34) HamiO:Enzyme Exposure
- (37) HamiO:Enzyme Exposure
Level 18: Hell on Earth- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (19) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (23) Expedient Reinforcement - Resist Bonus Aura for Pets
- (25) Call to Arms - Defense Bonus Aura for Pets
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
Level 22: Poison Trap- (A) Unbreakable Constraint - Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Hold/Recharge
- (29) Unbreakable Constraint - Accuracy/Recharge
- (39) Unbreakable Constraint - Chance for Smashing Damage
- (39) Unbreakable Constraint - Endurance/Hold
- (39) Lockdown - Chance for +2 Mag Hold
Level 24: Maneuvers- (A) HamiO:Enzyme Exposure
- (36) HamiO:Enzyme Exposure
- (36) Luck of the Gambler - Defense/Endurance
Level 26: Summon Demon Prince- (A) Soulbound Allegiance - Damage/Recharge
- (29) Blood Mandate - Accuracy/Damage
- (31) Sovereign Right - Accuracy/Damage
- (31) Endurance Reduction IO
- (31) Soulbound Allegiance - Damage/Endurance
- (33) Impeded Swiftness - Chance of Damage(Smashing)
Level 28: Seeker Drones- (A) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Stun/Recharge
- (33) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Accuracy/Recharge
- (34) Absolute Amazement - Chance for ToHit Debuff
Level 30: Assault- (A) Endurance Reduction IO
Level 32: Abyssal Empowerment- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 35: Trip Mine- (A) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
Level 38: Tactics- (A) Adjusted Targeting - To Hit Buff
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (40) Adjusted Targeting - Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance
- (42) Adjusted Targeting - To Hit Buff/Recharge
Level 41: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed
- (42) HamiO:Enzyme Exposure
- (43) Luck of the Gambler - Defense
Level 44: Hover- (A) Luck of the Gambler - Recharge Speed
Level 47: Fly- (A) Flight Speed IO
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 6: Ninja Run