DJ Everyman LV 50 MA/Invul - Please review and comment any advice


AnElfCalledMack

 

Posted

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
So here is my current build for my first lvl 50 toon and I am wondering what if anything anyone can see that I might need to change at all with it?

Please comment and let me know what you think.
I tend to notice a few occasions of having end drain or not enough defense.

As you can see, I am almost capped on smashing and lethal defense but not close enough apparently. I think my attacks are fine but I wonder about my slotting in particular and if I have things the way they should be as it applies to slots in general. I could have thrown on a slot from Dull Pain into RES Physical but I am not sure if it would have changed matters much.

Anyone who can offer some advice, please feel free! I have done all the respec trials so I need to find another way to respect build number 2 if necessary as this is just build number 1.

Click this DataLink to open the build!

DJEM: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick

  • (A) Accuracy IO: Level 50
  • (3) Bonesnap - Accuracy/Damage: Level 25
  • (3) Bonesnap - Damage/Endurance: Level 25
  • (5) Bonesnap - Accuracy/Recharge: Level 25
Level 1: Resist Physical Damage
  • (A) Resist Damage IO: Level 50
  • (5) Resist Damage IO: Level 50
  • (7) Resist Damage IO: Level 50
Level 2: Storm Kick
  • (A) Accuracy IO: Level 50
  • (7) Damage Increase IO: Level 50
  • (9) Damage Increase IO: Level 50
  • (9) Damage Increase IO: Level 50
Level 4: Temp Invulnerability
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (11) Titanium Coating - Resistance/Recharge: Level 50
  • (11) Titanium Coating - Endurance/Recharge: Level 50
  • (13) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (13) Titanium Coating - Resistance: Level 50
  • (15) Titanium Coating - Endurance: Level 50
Level 6: Dull Pain
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
  • (17) Healing IO: Level 50
  • (17) Healing IO: Level 50
  • (19) Healing IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 8: Crane Kick
  • (A) Accuracy IO: Level 50
  • (19) Endurance Reduction IO: Level 50
  • (21) Endurance Reduction IO: Level 50
  • (21) Damage Increase IO: Level 50
  • (23) Damage Increase IO: Level 50
  • (23) Damage Increase IO: Level 50
Level 10: Swift
  • (A) Flight Speed IO: Level 50
Level 12: Resist Elements
  • (A) Resist Damage IO: Level 50
  • (25) Resist Damage IO: Level 50
Level 14: Hover
  • (A) Defense Buff IO: Level 50
  • (25) Defense Buff IO: Level 50
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance: Level 50
  • (27) Aegis - Resistance/Recharge: Level 50
  • (27) Aegis - Endurance/Recharge: Level 50
  • (29) Aegis - Resistance/Endurance/Recharge: Level 50
  • (29) Aegis - Resistance: Level 50
  • (50) Aegis - Psionic/Status Resistance: Level 50
Level 18: Crippling Axe Kick
  • (A) Accuracy IO: Level 50
  • (31) Endurance Reduction IO: Level 50
  • (31) Endurance Reduction IO: Level 50
  • (31) Damage Increase IO: Level 50
  • (33) Damage Increase IO: Level 50
  • (33) Damage Increase IO: Level 50
Level 20: Resist Energies
  • (A) Resist Damage IO: Level 50
  • (33) Resist Damage IO: Level 50
Level 22: Health
  • (A) Healing IO: Level 50
  • (40) Healing IO: Level 50
  • (40) Healing IO: Level 50
Level 24: Fly
  • (A) Soaring - FlySpeed: Level 50
  • (34) Soaring - Endurance: Level 50
  • (48) Soaring - Endurance/FlySpeed: Level 50
Level 26: Dragon's Tail
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (34) Multi Strike - Damage/Endurance: Level 50
  • (34) Multi Strike - Damage/Recharge: Level 50
  • (36) Multi Strike - Accuracy/Endurance: Level 50
  • (36) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (36) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 28: Air Superiority
  • (A) Accuracy IO: Level 50
  • (37) Endurance Reduction IO: Level 50
  • (37) Endurance Reduction IO: Level 50
  • (37) Damage Increase IO: Level 50
  • (39) Damage Increase IO: Level 50
  • (39) Damage Increase IO: Level 50
Level 30: Stamina
  • (A) Endurance Modification IO: Level 50
  • (39) Endurance Modification IO: Level 50
  • (40) Endurance Modification IO: Level 50
Level 32: Eagles Claw
  • (A) Crushing Impact - Damage/Endurance: Level 50
  • (42) Crushing Impact - Accuracy/Damage: Level 50
  • (42) Crushing Impact - Damage/Recharge: Level 50
  • (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Invincibility
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (43) Gift of the Ancients - Defense/Recharge: Level 40
  • (45) Gift of the Ancients - Endurance/Recharge: Level 40
  • (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (45) Gift of the Ancients - Defense: Level 40
  • (50) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 38: Tough Hide
  • (A) Defense Buff IO: Level 50
  • (46) Defense Buff IO: Level 50
Level 41: Conserve Power
  • (A) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Endurance Modification IO: Level 50
  • (48) Endurance Modification IO: Level 50
  • (48) Healing IO: Level 50
Level 49: Energy Torrent
  • (A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 1: Critical Hit
Level 49: Ninja Run
------------
Set Bonus Totals:
  • 2.19% Defense(Smashing)
  • 2.19% Defense(Lethal)
  • 5.63% Defense(Fire)
  • 5.63% Defense(Cold)
  • 4.38% Defense(Melee)
  • 6.56% Defense(AoE)
  • 1.8% Max End
  • 5% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 55.2 HP (4.12%) HitPoints
  • MezResist(Held) 4.95%
  • MezResist(Immobilize) 3.3%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 3.85%
  • 3% (0.05 End/sec) Recovery
  • 3.45% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 12.5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Bonesnap
(Thunder Kick)
  • MezResist(Immobilize) 1.1%
  • 10 HP (0.75%) HitPoints
Titanium Coating
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Soaring
(Fly)
  • 1% (0.02 End/sec) Recovery
  • 10 HP (0.75%) HitPoints
Multi Strike
(Dragon's Tail)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Crushing Impact
(Eagles Claw)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Gift of the Ancients
(Invincibility)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • MezResist(Held) 2.2%
  • 2.5% Resistance(Psionic)
  • 7.5% RunSpeed

Well that's all folks... let me know what you think.


 

Posted

Depends on what you want to do with the build and how much money you want to throw at it. A lot of slotting needs to be fixed i don't know why you have both AS and hover unless it is for concept reasons. Don't why you've got two end reductions in AS when it uses less end then Storm Kick and none in Storm Kick perhaps 1 in each would be better. The two end reductions in CP should be replaced by recharge reduc IOs. I wouldn't bother with trying to get psi resistance up through its up to you. Smashing and lethal defense is what you should be aiming to get since most attacks contain an element of either.Some more cold,fire, energy and neg energy def is useful as well as recharge to try and perma Dull Pain. As for the martial arts powers I'll that to someone else (I'm no expert on it) but I think you could drop one of your attacks especially once you get more recharge bonuses(perhaps get hasten instead). I can fiddle around with your build if you want but I kinda need to know your budget first.


 

Posted

Money isn't really a problem and it's mostly for solo. I do want to be able to do TFs and eventually not have a lot of problems trying for MTFs as death becomes an issue then.

as far as having hover, I had to pick it at that point during a respec but it helps for def in mishes.

I'm keeping the powers the way they are for now, but I am concerned with just how many slots are where.

I want to change up and put more io sets in the attacks but which ones would work better... i want to accentuate the knockback, stun or slow, immobilize if possible without sacrificing too much damage.

I have changed things since I posted a bit so that I have harmonized healing all throughout dull pain which works perfectly for that and I am getting all the stat bonus which goes towards those resistances you were talking about.

I am concerned that I might need to respect just to rearrange some of the slots around in order to get better use of which ones are maxed out and which ones give me better bonuses in the end.

Like I said... I can grind and money is not a problem so hit me up with what sets you think I should use set wise.


 

Posted

As I said... money isn't a problem. I am currently experimenting with this after grinding since my original post.

Mostly I notice I am dealing out about 1/3 less damage but not having any other real problems.

Is it worth it to keep these slow movement and knock back sets?

Also, as you can see I am prepping the physical perfection for a set right there as I have the four piece but am waiting on a respect to place it.

Have a look at the recent changes...


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DJEM: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick

  • (A) Accuracy IO: Level 50
  • (3) Bonesnap - Accuracy/Damage: Level 25
  • (3) Bonesnap - Damage/Endurance: Level 25
  • (5) Bonesnap - Accuracy/Recharge: Level 25
Level 1: Resist Physical Damage
  • (A) Resist Damage IO: Level 50
  • (5) Resist Damage IO: Level 50
  • (7) Resist Damage IO: Level 50
Level 2: Storm Kick
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (7) Smashing Haymaker - Damage/Endurance: Level 35
  • (9) Smashing Haymaker - Damage/Recharge: Level 35
  • (9) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 4: Temp Invulnerability
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (11) Titanium Coating - Resistance/Recharge: Level 50
  • (11) Titanium Coating - Endurance/Recharge: Level 50
  • (13) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (13) Titanium Coating - Resistance: Level 50
  • (15) Titanium Coating - Endurance: Level 50
Level 6: Dull Pain
  • (A) Harmonized Healing - Heal/Endurance: Level 40
  • (15) Harmonized Healing - Endurance/Recharge: Level 40
  • (17) Harmonized Healing - Heal/Recharge: Level 40
  • (17) Harmonized Healing - Heal/Endurance/Recharge: Level 40
  • (19) Harmonized Healing - Heal: Level 40
  • (50) Harmonized Healing - Endurance: Level 40
Level 8: Crane Kick
  • (A) Force Feedback - Damage/Knockback: Level 50
  • (19) Force Feedback - Accuracy/Knockback: Level 50
  • (21) Force Feedback - Recharge/Knockback: Level 50
  • (21) Force Feedback - Recharge/Endurance: Level 50
  • (23) Force Feedback - Damage/Endurance/Knockback: Level 50
  • (23) Force Feedback - Chance for +Recharge: Level 50
Level 10: Swift
  • (A) Flight Speed IO: Level 50
Level 12: Resist Elements
  • (A) Resist Damage IO: Level 50
  • (25) Resist Damage IO: Level 50
Level 14: Hover
  • (A) Defense Buff IO: Level 50
  • (25) Defense Buff IO: Level 50
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance: Level 50
  • (27) Aegis - Resistance/Recharge: Level 50
  • (27) Aegis - Endurance/Recharge: Level 50
  • (29) Aegis - Resistance/Endurance/Recharge: Level 50
  • (29) Aegis - Resistance: Level 50
  • (50) Aegis - Psionic/Status Resistance: Level 50
Level 18: Crippling Axe Kick
  • (A) Tempered Readiness - Accuracy/Slow: Level 50
  • (31) Tempered Readiness - Damage/Slow: Level 50
  • (31) Tempered Readiness - Accuracy/Endurance: Level 50
  • (31) Tempered Readiness - Range/Slow: Level 50
  • (33) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (33) Tempered Readiness - Accuracy/Damage/Slow: Level 50
Level 20: Resist Energies
  • (A) Resist Damage IO: Level 50
  • (33) Resist Damage IO: Level 50
Level 22: Health
  • (A) Healing IO: Level 50
  • (40) Healing IO: Level 50
  • (40) Healing IO: Level 50
Level 24: Fly
  • (A) Soaring - FlySpeed: Level 50
  • (34) Soaring - Endurance: Level 50
  • (48) Soaring - Endurance/FlySpeed: Level 50
Level 26: Dragon's Tail
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (34) Multi Strike - Damage/Endurance: Level 50
  • (34) Multi Strike - Damage/Recharge: Level 50
  • (36) Multi Strike - Accuracy/Endurance: Level 50
  • (36) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (36) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 28: Air Superiority
  • (A) Accuracy IO: Level 50
  • (37) Endurance Reduction IO: Level 50
  • (37) Endurance Reduction IO: Level 50
  • (37) Damage Increase IO: Level 50
  • (39) Damage Increase IO: Level 50
  • (39) Damage Increase IO: Level 50
Level 30: Stamina
  • (A) Endurance Modification IO: Level 50
  • (39) Endurance Modification IO: Level 50
  • (40) Endurance Modification IO: Level 50
Level 32: Eagles Claw
  • (A) Crushing Impact - Damage/Endurance: Level 50
  • (42) Crushing Impact - Accuracy/Damage: Level 50
  • (42) Crushing Impact - Damage/Recharge: Level 50
  • (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Invincibility
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (43) Gift of the Ancients - Defense/Recharge: Level 40
  • (45) Gift of the Ancients - Endurance/Recharge: Level 40
  • (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (45) Gift of the Ancients - Defense: Level 40
  • (50) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 38: Tough Hide
  • (A) Defense Buff IO: Level 50
  • (46) Defense Buff IO: Level 50
Level 41: Conserve Power
  • (A) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Triage - Heal/Endurance: Level 30
  • (48) Triage - Endurance/Recharge: Level 30
  • (48) Triage - Heal/Recharge: Level 30
Level 49: Energy Torrent
  • (A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 1: Critical Hit
Level 49: Ninja Run
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 4.06% Defense(Smashing)
  • 4.06% Defense(Lethal)
  • 8.13% Defense(Fire)
  • 8.13% Defense(Cold)
  • 0.94% Defense(Energy)
  • 0.94% Defense(Negative)
  • 5.31% Defense(Melee)
  • 1.88% Defense(Ranged)
  • 11.6% Defense(AoE)
  • 2.7% Max End
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 8.75% Enhancement(RechargeTime)
  • 1.5% Enhancement(RunSpeed)
  • 7% Enhancement(Accuracy)
  • 3% Enhancement(Heal)
  • 5% FlySpeed
  • 80.3 HP (6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Held) 4.95%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.75%
  • 6% (0.1 End/sec) Recovery
  • 14% (0.78 HP/sec) Regeneration
  • 3.45% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 17.5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Bonesnap
(Thunder Kick)
  • MezResist(Immobilize) 1.1%
  • 10 HP (0.75%) HitPoints
Smashing Haymaker
(Storm Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Titanium Coating
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Harmonized Healing
(Dull Pain)
  • 1.5% (0.03 End/sec) Recovery
  • MezResist(Confused) 1.65%
  • 3% Enhancement(Heal)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Resistance(Toxic)
Force Feedback
(Crane Kick)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.56 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Tempered Readiness
(Crippling Axe Kick)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Soaring
(Fly)
  • 1% (0.02 End/sec) Recovery
  • 10 HP (0.75%) HitPoints
Multi Strike
(Dragon's Tail)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Crushing Impact
(Eagles Claw)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Gift of the Ancients
(Invincibility)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • MezResist(Held) 2.2%
  • 2.5% Resistance(Psionic)
  • 7.5% RunSpeed
Triage
(Physical Perfection)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints


 

Posted

Recipe bonuses:
melee attacks: kinetic combats or smashing haymaker for s/l def
PbAoE: eradication for e/n def or full set of Obliteration for s/l def or multistrike for c/f and s/l
ranged: thunderstrike for e/n def
res armors: reactive armor gives e/n def for 3 of the set and s/l and f/c for 4 and 5 of the set respectively Aegis is very good for c/f defense
the taunt recipes perfect zinger and mocking beratement give good bonuses for s/l def and some recharge too.
The idea is to with one person in invulnerability range to have about 35-40+% to s/l and 30ish in c/f/n/e defense.
General build Advice:
Try and fit in tough and weave from the fighting pools. With tough you will be close to capping your s/l res and weave gives you extra 6ish def to everything. Instead of hover get combat jumping instead costs less end gives you greater combat maneuverability still gives you the same def bonus. Get rid of focused accuracy and get a kismet +6 accuracy IO instead: it will save you end unless you choose to dedicate more slots to it, it is a waste.(especially if you've gotten tough and weave to run) Try and get the numina and miracle uniques as well as well as the performance shifter chance for end in stamina.
As for improving the stuns and kb of the MA powers I wouldn't bother most are pretty infrequent and unreliable and would properly reduce the damage output too much


 

Posted

Here is a quick build using my tips I did get rid of one of your attacks but i did fit in tough and weave. Other then the uniques and some of the erads its not terribly expensive and gives you good def


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DJEM: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Recharge
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Endurance
  • (9) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance/Recharge
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Hurdle
  • (A) Empty
Level 8: Crane Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Recharge
Level 12: Warriors Challenge
  • (A) Mocking Beratement - Taunt
  • (15) Mocking Beratement - Taunt/Recharge
  • (17) Mocking Beratement - Taunt/Recharge/Range
  • (25) Mocking Beratement - Accuracy/Recharge
  • (39) Mocking Beratement - Recharge
  • (42) Mocking Beratement - Taunt/Range
Level 14: Combat Jumping
  • (A) Defense Buff IO
  • (25) Defense Buff IO
  • (37) Kismet - Accuracy +6%
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Recharge
  • (27) Aegis - Endurance/Recharge
  • (29) Aegis - Resistance/Endurance/Recharge
  • (29) Steadfast Protection - Resistance/+Def 3%
Level 18: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 20: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Recharge
Level 22: Health
  • (A) Healing IO
  • (37) Regenerative Tissue - +Regeneration
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 24: Super Jump
  • (A) Empty
Level 26: Dragon's Tail
  • (A) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Eradication - Accuracy/Recharge
  • (36) Cleaving Blow - Damage/Endurance
  • (36) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Damage/Recharge
Level 28: Boxing
  • (A) Accuracy IO
Level 30: Stamina
  • (A) Performance Shifter - EndMod
  • (33) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
Level 32: Eagles Claw
  • (A) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance/Recharge
Level 35: Invincibility
  • (A) Gift of the Ancients - Defense/Endurance
  • (37) Gift of the Ancients - Defense/Endurance/Recharge
  • (43) Gift of the Ancients - Defense/Recharge
  • (45) Gift of the Ancients - Defense
Level 38: Tough Hide
  • (A) Defense Buff IO
  • (46) Defense Buff IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 44: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Endurance/Recharge
  • (46) Reactive Armor - Resistance
Level 47: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (48) Gift of the Ancients - Defense/Endurance/Recharge
  • (48) Gift of the Ancients - Defense
  • (48) Gift of the Ancients - Defense/Recharge
  • (50) Gift of the Ancients - Endurance/Recharge
Level 49: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Healing IO
Level 1: Critical Hit
Level 49: Ninja Run


 

Posted

I think the only think I would change power set wise would be to take out the warrior's challenge and put back in the old attack you took out. I don't ever find a need for a taunt. What would the set bonus be for that beratement?

I might go with that as a respect just to mess around with it all and try to develop more speed and def with those options.

Now I wonder why you have just an odd one of a set placed in different slots without the others? I always try to fill with the whole set just to get the bonuses and make sure I get them all. Is there a specific reason you decided against that with some of these?


 

Posted

mocking beratement gives like 1.8 extra end 2.5 % extra l/s def 3.13 c/f def and 7.5 % recharge such awesome stats even if u dont use the taunt. With sets you have understand that you only put in as much of the set that has the bonuses you want, there is no point to 6 slotting if the 6th slot isnt useful. Also sometimes a power has no useful sets you want to use in that case you might want to frankenslot it or in plain speak your using different IOs from different sets to improve the powers attributes(Accuracy, Damage,end reduction) to being capped. The case your referring to I think is Dragons Tail where Ive got 3 of eradication and 3 of cleaving blow this cause 3 of erads gives me 3.13 e/n def and 3 of cleaving blow gives me 1.25 e/n def which is 4.38 e/n def total which is unconventional but i like. This is the fun I find of IOing out toons of mixing and matching around sets.


 

Posted

Quote:
Originally Posted by DJ-Everyman View Post
I think the only think I would change power set wise would be to take out the warrior's challenge and put back in the old attack you took out. I don't ever find a need for a taunt. What would the set bonus be for that beratement?

I might go with that as a respect just to mess around with it all and try to develop more speed and def with those options.

Now I wonder why you have just an odd one of a set placed in different slots without the others? I always try to fill with the whole set just to get the bonuses and make sure I get them all. Is there a specific reason you decided against that with some of these?
The "four Kinetic Combats and a Mako's quad" slotting in the attacks is for a couple of reasons:

1. Kinetic Combat is a lower-level set, and doesn't have great enhancement values. A level 50 Mako's quad really helps boost them back up to good performance.

2. The fifth piece of Kinetic Combat (there are only five) is a Chance for Knockback proc. Unreliable knockback in a melee character is just going to be annoying, especially since you're trying to keep people in Invincibility range

As for trying to get as many bonuses as possible, that's nice, but not all bonuses are created equally. For a scrapper, Defense, Recharge, Recovery, Regeneration and Max Endurance are much more important than things like mez resistance or mez duration. At the same time, you need the powers you're slotting to perform well. So we slot bits and pieces of sets to achieve the best results.


 

Posted

After checking.... yeah I don't think that's 'not terribly inexpensive'. I am looking at just one of those io's for kinetic combat and it's 70 mil alone.

I am going to have to alter this up just a bit to make it work for me personally. Thanks for the advice!


 

Posted

Yeah just use 4 of the smashing haymaker instead and get the kinetics eventually


 

Posted

The proc for Kinetic Combat is chance for knockdown, not knockback. I have one in storm kick and it's fun seeing the occasional enemy fall down.


 

Posted

So here is what I ended up doing with the build.

I had to change it up a bit from what was said because of personal preference, money constraints as well as just hell trying to go for different set bonuses.

The only thing that I see that I absolutely should have done differently so far is to have reactive armor is resist ele, and energies. While titanium coating could go in temp invul or something else would be there entirely.

Well let me know if there is anything else that I may have missed but it looks and plays almost like a tank at this point. I was running 2x4 last night with some people and just having fun taking almost all the aggro and not getting much in the way of damage since it's almost capped on smashing and lethal def.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DJE: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Pounding Slugfest - Accuracy/Damage: Level 30
  • (3) Pounding Slugfest - Damage/Endurance: Level 30
  • (3) Pounding Slugfest - Damage/Recharge: Level 30
  • (11) Pounding Slugfest - Disorient Bonus: Level 30
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (5) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (5) Steadfast Protection - Knockback Protection: Level 30
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (7) Reactive Armor - Resistance/Recharge: Level 40
  • (7) Reactive Armor - Endurance/Recharge: Level 40
  • (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (19) Reactive Armor - Resistance: Level 40
Level 4: Dull Pain
  • (A) Regenerative Tissue - Heal/Endurance: Level 30
  • (9) Regenerative Tissue - Endurance/Recharge: Level 30
  • (9) Regenerative Tissue - Heal/Recharge: Level 30
  • (19) Regenerative Tissue - Heal/Endurance/Recharge: Level 30
  • (21) Regenerative Tissue - +Regeneration: Level 30
Level 6: Swift
  • (A) Flight Speed IO: Level 50
Level 8: Crane Kick
  • (A) Focused Smite - Accuracy/Damage: Level 40
  • (13) Focused Smite - Damage/Endurance: Level 40
  • (13) Focused Smite - Damage/Recharge: Level 40
  • (21) Focused Smite - Accuracy/Endurance/Recharge: Level 40
Level 10: Resist Elements
  • (A) Titanium Coating - Resistance: Level 50
  • (15) Titanium Coating - Resistance/Recharge: Level 50
  • (15) Titanium Coating - Resistance/Endurance: Level 50
Level 12: Warriors Challenge
  • (A) Mocking Beratement - Taunt: Level 50
  • (17) Mocking Beratement - Taunt/Recharge: Level 50
  • (17) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (23) Mocking Beratement - Accuracy/Recharge: Level 50
  • (25) Mocking Beratement - Taunt/Range: Level 50
  • (25) Mocking Beratement - Recharge: Level 50
Level 14: Health
  • (A) Triage - Heal/Endurance: Level 30
  • (27) Triage - Endurance/Recharge: Level 30
  • (27) Triage - Heal/Recharge: Level 30
  • (50) Triage - Heal/Endurance/Recharge: Level 30
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance: Level 50
  • (29) Aegis - Resistance/Recharge: Level 50
  • (29) Aegis - Endurance/Recharge: Level 50
  • (31) Aegis - Resistance/Endurance/Recharge: Level 50
  • (31) Aegis - Resistance: Level 50
Level 18: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (31) Kinetic Combat - Damage/Endurance: Level 35
  • (33) Kinetic Combat - Damage/Recharge: Level 35
  • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (33) Kinetic Combat - Knockdown Bonus: Level 35
Level 20: Resist Energies
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (23) Titanium Coating - Resistance/Recharge: Level 50
  • (34) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (34) Titanium Coating - Resistance: Level 50
Level 22: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (34) Performance Shifter - EndMod/Recharge: Level 50
  • (36) Performance Shifter - EndMod/Accuracy: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
Level 24: Hover
  • (A) Defense Buff IO: Level 50
  • (36) Defense Buff IO: Level 50
Level 26: Fly
  • (A) Soaring - FlySpeed: Level 50
  • (36) Soaring - Endurance: Level 50
  • (37) Soaring - Endurance/FlySpeed: Level 50
Level 28: Dragon's Tail
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (37) Multi Strike - Damage/Endurance: Level 50
  • (37) Multi Strike - Damage/Recharge: Level 50
  • (39) Multi Strike - Accuracy/Endurance: Level 50
  • (39) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (39) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 30: Invincibility
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (40) Gift of the Ancients - Defense/Recharge: Level 40
  • (40) Gift of the Ancients - Endurance/Recharge: Level 40
  • (40) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (42) Gift of the Ancients - Defense: Level 40
  • (42) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 32: Eagles Claw
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (42) Crushing Impact - Damage/Endurance: Level 50
  • (43) Crushing Impact - Damage/Recharge: Level 50
  • (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Boxing
  • (A) Accuracy IO: Level 50
Level 38: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (45) Reactive Armor - Endurance/Recharge: Level 40
  • (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (46) Reactive Armor - Resistance: Level 40
Level 41: Weave
  • (A) Serendipity - Defense/Recharge: Level 40
  • (46) Serendipity - Defense/Endurance/Recharge: Level 40
  • (46) Serendipity - Defense: Level 40
Level 44: Tough Hide
  • (A) Defense Buff IO: Level 50
  • (48) Defense Buff IO: Level 50
Level 47: Conserve Power
  • (A) Endurance Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 49: Physical Perfection
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonuses:
Pounding Slugfest
(Storm Kick)
  • 8% (0.45 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 2% DamageBuff(All)
Steadfast Protection
(Resist Physical Damage)
  • 1.5% (0.03 End/sec) Recovery
  • 20.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Regenerative Tissue
(Dull Pain)
  • 4% RunSpeed
  • 20.1 HP (1.5%) HitPoints
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Focused Smite
(Crane Kick)
  • MezResist(Immobilize) 1.65%
  • MezResist(Confused) 1.65%
  • 1.5% XPDebtProtection
Titanium Coating
(Resist Elements)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
Mocking Beratement
(Warriors Challenge)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Triage
(Health)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints
  • 2% Enhancement(Heal)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Kinetic Combat
(Crippling Axe Kick)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Titanium Coating
(Resist Energies)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Soaring
(Fly)
  • 1% (0.02 End/sec) Recovery
  • 10 HP (0.75%) HitPoints
Multi Strike
(Dragon's Tail)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gift of the Ancients
(Invincibility)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • MezResist(Held) 2.2%
  • 2.5% Resistance(Psionic)
  • 7.5% RunSpeed
Crushing Impact
(Eagles Claw)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Serendipity
(Weave)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints