-
Posts
22 -
Joined
-
I may have read the posts wrong that told me how to do it but it didn't involve the launcher. Just installing the test server did. From what I read, and I may have misunderstood the post, we had to manually copy and paste files from the CoH folder to the test folder.
-
Thanks. That worked out eventually. It took a few attempts but it finally copied the character I needed.
-
Hi all! So I am trying to copy over my characters from the public servers to the test server. I know it was possible with the old launcher and I can't seem to get it to work the same way with the new launcher. Cutting and pasting the files out of the CoH program file didn't do anything so I am at a loss as for what to try next. Any suggestions?
-
-
DOH! I guess I missed it.... anyway we can try running another one or should I just try and throw one together myself sometime?
Personally, I think this is something I would rather do will very experienced players who have run one before so I wouldn't trust myself to put it together alone. -
Are we doing a COP today (11/25)? I know it's Thanksgiving and most people might not be available (drunk or passed out from eating turkey), do you mean next Thursday (2/2)?
I have yet to get to do a COP and would love to run one! -
I had to drop mega props for the awesome work on this!
Also I had two questions but one has been answered already a few times about putting up a character pic.
The second is that I can only see my badges that I have received from this play session and not all my other 300 plus badges from the past year with this toon. How can I can those in? Do I have to manually put each one in? -
Where might this new costume slot be located on Gold side? I have all the salvage and just need to know where to redeem them... anyone found it yet?
-
So here is what I ended up doing with the build.
I had to change it up a bit from what was said because of personal preference, money constraints as well as just hell trying to go for different set bonuses.
The only thing that I see that I absolutely should have done differently so far is to have reactive armor is resist ele, and energies. While titanium coating could go in temp invul or something else would be there entirely.
Well let me know if there is anything else that I may have missed but it looks and plays almost like a tank at this point. I was running 2x4 last night with some people and just having fun taking almost all the aggro and not getting much in the way of damage since it's almost capped on smashing and lethal def.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
DJE: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Pounding Slugfest - Accuracy/Damage: Level 30
- (3) Pounding Slugfest - Damage/Endurance: Level 30
- (3) Pounding Slugfest - Damage/Recharge: Level 30
- (11) Pounding Slugfest - Disorient Bonus: Level 30
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (5) Steadfast Protection - Resistance/+Def 3%: Level 30
- (5) Steadfast Protection - Knockback Protection: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (7) Reactive Armor - Resistance/Recharge: Level 40
- (7) Reactive Armor - Endurance/Recharge: Level 40
- (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (19) Reactive Armor - Resistance: Level 40
- (A) Regenerative Tissue - Heal/Endurance: Level 30
- (9) Regenerative Tissue - Endurance/Recharge: Level 30
- (9) Regenerative Tissue - Heal/Recharge: Level 30
- (19) Regenerative Tissue - Heal/Endurance/Recharge: Level 30
- (21) Regenerative Tissue - +Regeneration: Level 30
- (A) Flight Speed IO: Level 50
- (A) Focused Smite - Accuracy/Damage: Level 40
- (13) Focused Smite - Damage/Endurance: Level 40
- (13) Focused Smite - Damage/Recharge: Level 40
- (21) Focused Smite - Accuracy/Endurance/Recharge: Level 40
- (A) Titanium Coating - Resistance: Level 50
- (15) Titanium Coating - Resistance/Recharge: Level 50
- (15) Titanium Coating - Resistance/Endurance: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (17) Mocking Beratement - Taunt/Recharge: Level 50
- (17) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (23) Mocking Beratement - Accuracy/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Range: Level 50
- (25) Mocking Beratement - Recharge: Level 50
- (A) Triage - Heal/Endurance: Level 30
- (27) Triage - Endurance/Recharge: Level 30
- (27) Triage - Heal/Recharge: Level 30
- (50) Triage - Heal/Endurance/Recharge: Level 30
- (A) Aegis - Resistance/Endurance: Level 50
- (29) Aegis - Resistance/Recharge: Level 50
- (29) Aegis - Endurance/Recharge: Level 50
- (31) Aegis - Resistance/Endurance/Recharge: Level 50
- (31) Aegis - Resistance: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (31) Kinetic Combat - Damage/Endurance: Level 35
- (33) Kinetic Combat - Damage/Recharge: Level 35
- (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (33) Kinetic Combat - Knockdown Bonus: Level 35
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (23) Titanium Coating - Resistance/Recharge: Level 50
- (34) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (34) Titanium Coating - Resistance: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - EndMod/Recharge: Level 50
- (36) Performance Shifter - EndMod/Accuracy: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (A) Defense Buff IO: Level 50
- (36) Defense Buff IO: Level 50
- (A) Soaring - FlySpeed: Level 50
- (36) Soaring - Endurance: Level 50
- (37) Soaring - Endurance/FlySpeed: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (37) Multi Strike - Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Recharge: Level 50
- (39) Multi Strike - Accuracy/Endurance: Level 50
- (39) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (39) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (40) Gift of the Ancients - Defense/Recharge: Level 40
- (40) Gift of the Ancients - Endurance/Recharge: Level 40
- (40) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (42) Gift of the Ancients - Defense: Level 40
- (42) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (42) Crushing Impact - Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Endurance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (46) Reactive Armor - Resistance: Level 40
- (A) Serendipity - Defense/Recharge: Level 40
- (46) Serendipity - Defense/Endurance/Recharge: Level 40
- (46) Serendipity - Defense: Level 40
- (A) Defense Buff IO: Level 50
- (48) Defense Buff IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Healing IO: Level 50
Level 6: Ninja Run
------------
Set Bonuses:
Pounding Slugfest
(Storm Kick)- 8% (0.45 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 2% DamageBuff(All)
(Resist Physical Damage)- 1.5% (0.03 End/sec) Recovery
- 20.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Dull Pain)- 4% RunSpeed
- 20.1 HP (1.5%) HitPoints
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Crane Kick)- MezResist(Immobilize) 1.65%
- MezResist(Confused) 1.65%
- 1.5% XPDebtProtection
(Resist Elements)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Warriors Challenge)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Health)- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 2% Enhancement(Heal)
(Unyielding)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Crippling Axe Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Resist Energies)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Fly)- 1% (0.02 End/sec) Recovery
- 10 HP (0.75%) HitPoints
(Dragon's Tail)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Invincibility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
- 2.5% Resistance(Psionic)
- 7.5% RunSpeed
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
-
After checking.... yeah I don't think that's 'not terribly inexpensive'. I am looking at just one of those io's for kinetic combat and it's 70 mil alone.
I am going to have to alter this up just a bit to make it work for me personally. Thanks for the advice! -
I think the only think I would change power set wise would be to take out the warrior's challenge and put back in the old attack you took out. I don't ever find a need for a taunt. What would the set bonus be for that beratement?
I might go with that as a respect just to mess around with it all and try to develop more speed and def with those options.
Now I wonder why you have just an odd one of a set placed in different slots without the others? I always try to fill with the whole set just to get the bonuses and make sure I get them all. Is there a specific reason you decided against that with some of these? -
As I said... money isn't a problem. I am currently experimenting with this after grinding since my original post.
Mostly I notice I am dealing out about 1/3 less damage but not having any other real problems.
Is it worth it to keep these slow movement and knock back sets?
Also, as you can see I am prepping the physical perfection for a set right there as I have the four piece but am waiting on a respect to place it.
Have a look at the recent changes...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
DJEM: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick- (A) Accuracy IO: Level 50
- (3) Bonesnap - Accuracy/Damage: Level 25
- (3) Bonesnap - Damage/Endurance: Level 25
- (5) Bonesnap - Accuracy/Recharge: Level 25
- (A) Resist Damage IO: Level 50
- (5) Resist Damage IO: Level 50
- (7) Resist Damage IO: Level 50
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (7) Smashing Haymaker - Damage/Endurance: Level 35
- (9) Smashing Haymaker - Damage/Recharge: Level 35
- (9) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (11) Titanium Coating - Resistance/Recharge: Level 50
- (11) Titanium Coating - Endurance/Recharge: Level 50
- (13) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (13) Titanium Coating - Resistance: Level 50
- (15) Titanium Coating - Endurance: Level 50
- (A) Harmonized Healing - Heal/Endurance: Level 40
- (15) Harmonized Healing - Endurance/Recharge: Level 40
- (17) Harmonized Healing - Heal/Recharge: Level 40
- (17) Harmonized Healing - Heal/Endurance/Recharge: Level 40
- (19) Harmonized Healing - Heal: Level 40
- (50) Harmonized Healing - Endurance: Level 40
- (A) Force Feedback - Damage/Knockback: Level 50
- (19) Force Feedback - Accuracy/Knockback: Level 50
- (21) Force Feedback - Recharge/Knockback: Level 50
- (21) Force Feedback - Recharge/Endurance: Level 50
- (23) Force Feedback - Damage/Endurance/Knockback: Level 50
- (23) Force Feedback - Chance for +Recharge: Level 50
- (A) Flight Speed IO: Level 50
- (A) Resist Damage IO: Level 50
- (25) Resist Damage IO: Level 50
- (A) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (27) Aegis - Resistance/Recharge: Level 50
- (27) Aegis - Endurance/Recharge: Level 50
- (29) Aegis - Resistance/Endurance/Recharge: Level 50
- (29) Aegis - Resistance: Level 50
- (50) Aegis - Psionic/Status Resistance: Level 50
- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (31) Tempered Readiness - Damage/Slow: Level 50
- (31) Tempered Readiness - Accuracy/Endurance: Level 50
- (31) Tempered Readiness - Range/Slow: Level 50
- (33) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (33) Tempered Readiness - Accuracy/Damage/Slow: Level 50
- (A) Resist Damage IO: Level 50
- (33) Resist Damage IO: Level 50
- (A) Healing IO: Level 50
- (40) Healing IO: Level 50
- (40) Healing IO: Level 50
- (A) Soaring - FlySpeed: Level 50
- (34) Soaring - Endurance: Level 50
- (48) Soaring - Endurance/FlySpeed: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (34) Multi Strike - Damage/Endurance: Level 50
- (34) Multi Strike - Damage/Recharge: Level 50
- (36) Multi Strike - Accuracy/Endurance: Level 50
- (36) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (37) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (A) Endurance Modification IO: Level 50
- (39) Endurance Modification IO: Level 50
- (40) Endurance Modification IO: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (42) Crushing Impact - Accuracy/Damage: Level 50
- (42) Crushing Impact - Damage/Recharge: Level 50
- (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (43) Gift of the Ancients - Defense/Recharge: Level 40
- (45) Gift of the Ancients - Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense: Level 40
- (50) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Defense Buff IO: Level 50
- (46) Defense Buff IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Triage - Heal/Endurance: Level 30
- (48) Triage - Endurance/Recharge: Level 30
- (48) Triage - Heal/Recharge: Level 30
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Healing IO: Level 50
Level 49: Ninja Run
------------
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 4.06% Defense(Smashing)
- 4.06% Defense(Lethal)
- 8.13% Defense(Fire)
- 8.13% Defense(Cold)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 5.31% Defense(Melee)
- 1.88% Defense(Ranged)
- 11.6% Defense(AoE)
- 2.7% Max End
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpHeight)
- 8.75% Enhancement(RechargeTime)
- 1.5% Enhancement(RunSpeed)
- 7% Enhancement(Accuracy)
- 3% Enhancement(Heal)
- 5% FlySpeed
- 80.3 HP (6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Held) 4.95%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 3.85%
- MezResist(Terrorized) 2.75%
- 6% (0.1 End/sec) Recovery
- 14% (0.78 HP/sec) Regeneration
- 3.45% Resistance(Fire)
- 0.95% Resistance(Cold)
- 5% Resistance(Toxic)
- 8% Resistance(Psionic)
- 17.5% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Bonesnap
(Thunder Kick)- MezResist(Immobilize) 1.1%
- 10 HP (0.75%) HitPoints
(Storm Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Temp Invulnerability)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Dull Pain)- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Resistance(Toxic)
(Crane Kick)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Unyielding)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
(Crippling Axe Kick)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Fly)- 1% (0.02 End/sec) Recovery
- 10 HP (0.75%) HitPoints
(Dragon's Tail)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Invincibility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
- 2.5% Resistance(Psionic)
- 7.5% RunSpeed
(Physical Perfection)- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
-
Money isn't really a problem and it's mostly for solo. I do want to be able to do TFs and eventually not have a lot of problems trying for MTFs as death becomes an issue then.
as far as having hover, I had to pick it at that point during a respec but it helps for def in mishes.
I'm keeping the powers the way they are for now, but I am concerned with just how many slots are where.
I want to change up and put more io sets in the attacks but which ones would work better... i want to accentuate the knockback, stun or slow, immobilize if possible without sacrificing too much damage.
I have changed things since I posted a bit so that I have harmonized healing all throughout dull pain which works perfectly for that and I am getting all the stat bonus which goes towards those resistances you were talking about.
I am concerned that I might need to respect just to rearrange some of the slots around in order to get better use of which ones are maxed out and which ones give me better bonuses in the end.
Like I said... I can grind and money is not a problem so hit me up with what sets you think I should use set wise. -
Here's how he has ended up on LV 50, let me know what you think and if anyone feels there is something I might need to change.
I have noticed some end drain at times but rarely, and only on occasion the lacking of some defense that I wish I had.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
DJEM: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick- (A) Accuracy IO: Level 50
- (3) Bonesnap - Accuracy/Damage: Level 25
- (3) Bonesnap - Damage/Endurance: Level 25
- (5) Bonesnap - Accuracy/Recharge: Level 25
- (A) Resist Damage IO: Level 50
- (5) Resist Damage IO: Level 50
- (7) Resist Damage IO: Level 50
- (A) Accuracy IO: Level 50
- (7) Damage Increase IO: Level 50
- (9) Damage Increase IO: Level 50
- (9) Damage Increase IO: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (11) Titanium Coating - Resistance/Recharge: Level 50
- (11) Titanium Coating - Endurance/Recharge: Level 50
- (13) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (13) Titanium Coating - Resistance: Level 50
- (15) Titanium Coating - Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (17) Healing IO: Level 50
- (17) Healing IO: Level 50
- (19) Healing IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (19) Endurance Reduction IO: Level 50
- (21) Endurance Reduction IO: Level 50
- (21) Damage Increase IO: Level 50
- (23) Damage Increase IO: Level 50
- (23) Damage Increase IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Resist Damage IO: Level 50
- (25) Resist Damage IO: Level 50
- (A) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (27) Aegis - Resistance/Recharge: Level 50
- (27) Aegis - Endurance/Recharge: Level 50
- (29) Aegis - Resistance/Endurance/Recharge: Level 50
- (29) Aegis - Resistance: Level 50
- (50) Aegis - Psionic/Status Resistance: Level 50
- (A) Accuracy IO: Level 50
- (31) Endurance Reduction IO: Level 50
- (31) Endurance Reduction IO: Level 50
- (31) Damage Increase IO: Level 50
- (33) Damage Increase IO: Level 50
- (33) Damage Increase IO: Level 50
- (A) Resist Damage IO: Level 50
- (33) Resist Damage IO: Level 50
- (A) Healing IO: Level 50
- (40) Healing IO: Level 50
- (40) Healing IO: Level 50
- (A) Soaring - FlySpeed: Level 50
- (34) Soaring - Endurance: Level 50
- (48) Soaring - Endurance/FlySpeed: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (34) Multi Strike - Damage/Endurance: Level 50
- (34) Multi Strike - Damage/Recharge: Level 50
- (36) Multi Strike - Accuracy/Endurance: Level 50
- (36) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (37) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (A) Endurance Modification IO: Level 50
- (39) Endurance Modification IO: Level 50
- (40) Endurance Modification IO: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (42) Crushing Impact - Accuracy/Damage: Level 50
- (42) Crushing Impact - Damage/Recharge: Level 50
- (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (43) Gift of the Ancients - Defense/Recharge: Level 40
- (45) Gift of the Ancients - Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense: Level 40
- (50) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Defense Buff IO: Level 50
- (46) Defense Buff IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
- (48) Endurance Modification IO: Level 50
- (48) Healing IO: Level 50
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Healing IO: Level 50
Level 49: Ninja Run
------------
Set Bonus Totals:- 2.19% Defense(Smashing)
- 2.19% Defense(Lethal)
- 5.63% Defense(Fire)
- 5.63% Defense(Cold)
- 4.38% Defense(Melee)
- 6.56% Defense(AoE)
- 1.8% Max End
- 5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 55.2 HP (4.12%) HitPoints
- MezResist(Held) 4.95%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 3.85%
- 3% (0.05 End/sec) Recovery
- 3.45% Resistance(Fire)
- 0.95% Resistance(Cold)
- 3.13% Resistance(Toxic)
- 8% Resistance(Psionic)
- 12.5% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Bonesnap
(Thunder Kick)- MezResist(Immobilize) 1.1%
- 10 HP (0.75%) HitPoints
(Temp Invulnerability)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Unyielding)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
(Fly)- 1% (0.02 End/sec) Recovery
- 10 HP (0.75%) HitPoints
(Dragon's Tail)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Invincibility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
- 2.5% Resistance(Psionic)
- 7.5% RunSpeed
-
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
So here is my current build for my first lvl 50 toon and I am wondering what if anything anyone can see that I might need to change at all with it?
Please comment and let me know what you think.
I tend to notice a few occasions of having end drain or not enough defense.
As you can see, I am almost capped on smashing and lethal defense but not close enough apparently. I think my attacks are fine but I wonder about my slotting in particular and if I have things the way they should be as it applies to slots in general. I could have thrown on a slot from Dull Pain into RES Physical but I am not sure if it would have changed matters much.
Anyone who can offer some advice, please feel free! I have done all the respec trials so I need to find another way to respect build number 2 if necessary as this is just build number 1.
Click this DataLink to open the build!
DJEM: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick- (A) Accuracy IO: Level 50
- (3) Bonesnap - Accuracy/Damage: Level 25
- (3) Bonesnap - Damage/Endurance: Level 25
- (5) Bonesnap - Accuracy/Recharge: Level 25
- (A) Resist Damage IO: Level 50
- (5) Resist Damage IO: Level 50
- (7) Resist Damage IO: Level 50
- (A) Accuracy IO: Level 50
- (7) Damage Increase IO: Level 50
- (9) Damage Increase IO: Level 50
- (9) Damage Increase IO: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (11) Titanium Coating - Resistance/Recharge: Level 50
- (11) Titanium Coating - Endurance/Recharge: Level 50
- (13) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (13) Titanium Coating - Resistance: Level 50
- (15) Titanium Coating - Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (17) Healing IO: Level 50
- (17) Healing IO: Level 50
- (19) Healing IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (19) Endurance Reduction IO: Level 50
- (21) Endurance Reduction IO: Level 50
- (21) Damage Increase IO: Level 50
- (23) Damage Increase IO: Level 50
- (23) Damage Increase IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Resist Damage IO: Level 50
- (25) Resist Damage IO: Level 50
- (A) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (27) Aegis - Resistance/Recharge: Level 50
- (27) Aegis - Endurance/Recharge: Level 50
- (29) Aegis - Resistance/Endurance/Recharge: Level 50
- (29) Aegis - Resistance: Level 50
- (50) Aegis - Psionic/Status Resistance: Level 50
- (A) Accuracy IO: Level 50
- (31) Endurance Reduction IO: Level 50
- (31) Endurance Reduction IO: Level 50
- (31) Damage Increase IO: Level 50
- (33) Damage Increase IO: Level 50
- (33) Damage Increase IO: Level 50
- (A) Resist Damage IO: Level 50
- (33) Resist Damage IO: Level 50
- (A) Healing IO: Level 50
- (40) Healing IO: Level 50
- (40) Healing IO: Level 50
- (A) Soaring - FlySpeed: Level 50
- (34) Soaring - Endurance: Level 50
- (48) Soaring - Endurance/FlySpeed: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (34) Multi Strike - Damage/Endurance: Level 50
- (34) Multi Strike - Damage/Recharge: Level 50
- (36) Multi Strike - Accuracy/Endurance: Level 50
- (36) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (37) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (A) Endurance Modification IO: Level 50
- (39) Endurance Modification IO: Level 50
- (40) Endurance Modification IO: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (42) Crushing Impact - Accuracy/Damage: Level 50
- (42) Crushing Impact - Damage/Recharge: Level 50
- (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (43) Gift of the Ancients - Defense/Recharge: Level 40
- (45) Gift of the Ancients - Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense: Level 40
- (50) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Defense Buff IO: Level 50
- (46) Defense Buff IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
- (48) Endurance Modification IO: Level 50
- (48) Healing IO: Level 50
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Healing IO: Level 50
Level 49: Ninja Run
------------
Set Bonus Totals:- 2.19% Defense(Smashing)
- 2.19% Defense(Lethal)
- 5.63% Defense(Fire)
- 5.63% Defense(Cold)
- 4.38% Defense(Melee)
- 6.56% Defense(AoE)
- 1.8% Max End
- 5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 55.2 HP (4.12%) HitPoints
- MezResist(Held) 4.95%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 3.85%
- 3% (0.05 End/sec) Recovery
- 3.45% Resistance(Fire)
- 0.95% Resistance(Cold)
- 3.13% Resistance(Toxic)
- 8% Resistance(Psionic)
- 12.5% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Bonesnap
(Thunder Kick)- MezResist(Immobilize) 1.1%
- 10 HP (0.75%) HitPoints
(Temp Invulnerability)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Unyielding)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
(Fly)- 1% (0.02 End/sec) Recovery
- 10 HP (0.75%) HitPoints
(Dragon's Tail)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Invincibility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
- 2.5% Resistance(Psionic)
- 7.5% RunSpeed
Well that's all folks... let me know what you think. -
So I have a 9600 GSO. It's a little bit different that most of the 9600's in that it has a bit more memory and was a steal for the price I got it at. I'm wondering though if it is up to par with the 9800 models so that it could run Ultra mode? What do you guys think?
-
BTW, guys... I just finished the four part story arc for Oroborus i think?
The new builds really help a lot and it was great to play with this character and not have to worry at all about having any real difficulty.
I made it through fairly quickly and had a lot of fun with them!
If you want, tune into my show on KJSR.net this weekend. This Saturday on my show I am doing a comic trivia contest. Feel free to tune in and try to answer a question for a prize pack.
The show is 5-7pm Est Saturday and you must answer the questions correctly by the end of the show to win something. Details and rules on the DJ Everyman Facebook page...
http://www.facebook.com/pages/DJ-Eve...t/274161473452 -
Since I have flight, i think I will stick with that as a travel.. but i will go with tele and leadership later. leadership first i think.
thanks again for the help. -
Thanks guys, both of you have been very helpful.
Bio-
With your experience where would think I need to concentrate more on? If I wait until 28 to go for more defense with Invincibility should I worry about Resist Elements or Energies, or concentrate more the martial arts for Focus Chi, Cobra Strike or others? Would working on a different pool power been an even better idea than trying to gather more attacks?
I was thinking of Teleportation or Leadership at this point.
*Edit
Second thoughts...
I think it's really more of a question of would those other power pools be a better benefit over more attacks for the next two choices until Invincibility is an option. -
nvm... working on it right now some with peeps. ty again.
-
Thank you.
That's a big help man!
What's the easiest, or rather cheapest way to respec?
I can most likely find a way to do that and from your response I can already see that should solve most of my problems if not all. -
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
DJ Everyman: Level 23 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Hero Profile:
Level 1: Storm Kick- (A) Accuracy
- (3) Accuracy
- (3) Damage Increase
- (5) Empty
- (5) Empty
- (A) Resist Damage
- (7) Resist Damage
- (7) Resist Damage
- (A) Damage Increase
- (9) Damage Increase
- (9) Recharge Reduction
- (A) Damage Increase
- (11) Disorient Duration
- (11) Recharge Reduction
- (A) To Hit Buff
- (A) Damage Increase
- (13) Damage Increase
- (13) Endurance Reduction
- (A) Endurance Reduction
- (15) Resist Damage
- (15) Resist Damage
- (A) Resist Damage
- (17) Resist Damage
- (17) Resist Damage
- (A) Flight Speed
- (A) Healing
- (23) Healing
- (A) Immobilisation Duration
- (A) Endurance Modification
- (23) Endurance Modification
- (A) Flight Speed
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl- (A) Damage Increase
- (19) Damage Increase
- (19) Accuracy
- (A) Run Speed
- (A) Healing
- (21) Recharge Reduction
- (21) Recharge Reduction
Plz let me know what you all think.
I am new to CoH and this is my first real build. It has been tough but let me know your thoughts.