Is Stone/Shied any good??
The first being fury, just like every brute the more you get hit the faster it builds. I rarely ever need to use brawl to build furry.
The second being Against all odds, the more enemies you have close to you (up to ten, which i think is the agro cap anyway) the more damage you do.
Thus in my experience Stone/Shield equals an A** kicking good time; so my answer would be yes.
As I hinted at above Shield Charge and Tremor go well together throw in fault and you can keep most enemies flopping like fish once you get the timing down. Not to mention all of the knock down the other stone attacks provide. If you get into a good rhythm you have all the mitigation you need to solo even given the fact that you loose one of your biggest defenses solo since phalanx fighting wont help much with out team mates near.
Yeah SM/SD is definitely one of the biggest end hogs in the game. I have two end reducers in most of my attacks, and have stamina four slotted with performance shifter's and the Perf Shift endurance proc to compensate.
Don't let that scare you off from trying it though. Due to how fast I build furry in combination with the Damage boost from Against all odds, most of my attacks are slotted with 2x Acc. 2x End Red. 1-2 Dam. and I do plenty of damage.
I am also considering an elec/shield brute. Would this be a better option?? |
What primary goes well with /shields?? |
I'm running a Stone/Elec Brute right now and just got him to 35 today, giving my power drain. He's like an energizer bunny now. I have energize on auto and combined with hasten it's brutal, especially with the added heal. Most popular brute from what I've seen is the elec melee/stone armor tank, but being the one to always turn his nose up at what's popular, I went totally opposite. Plus, as stated before stone melee is awesome for AoE. Just remember to throw some chance for whatever damage procs into fault as you can.
Thanx for the replys.
I rolled my SM/SD brute a little earlier. I'm gonna start leveling him tonight.
I Have a really cool concept in mind for a Stone/shield brute. I even made up a pretty good build on mids.
My question is...is this toon worth rolling?? Is there any synergy?? I am concerned about the endurance useage. I am also considering an elec/shield brute. Would this be a better option?? What primary goes well with /shields?? I allready have a 50 SS,claws, and DM brute. I'd like to try a new primary with shields. I have a WM/shield brute sitting at level 12 and hes kinda boring to me. I would appriciate any feed back and suggestions. Thanx. |
Virtue: @Santorican
Dark/Shield Build Thread
I Have a really cool concept in mind for a Stone/shield brute. I even made up a pretty good build on mids.
My question is...is this toon worth rolling?? Is there any synergy?? I am concerned about the endurance useage. I am also considering an elec/shield brute. Would this be a better option?? What primary goes well with /shields?? I allready have a 50 SS,claws, and DM brute. I'd like to try a new primary with shields. I have a WM/shield brute sitting at level 12 and hes kinda boring to me. I would appriciate any feed back and suggestions. Thanx. |
I started this guy up last night ( a lava damage dealer). Ive heard great things about the one handed hurl and of course the mallet attacks. Anything else to keep an eye out for? I'll mostly be teaming (maybe farm a bit once I have SC @ 35) and soloing certail AE missions for ticket drops. Seems like good synergy, only thing missing would be a heal, which I can get in aid self? Tough/Weave recommended? Obviously slotting w/ this much end usage will be key.
I know Obliteration is usually what I slot in PbAoEs but the end redction sucks. Any other suggestions? Thanks!
It's true. This game is NOT rocket surgery. - BillZBubba
Stun IO sets
Razzle Dazzle - Chance for Immob
Stupefy - Chance for KB
Absolute amazment - Chance for -to hit
KB IO Sets
Explosive Strike - Chance for Smashing Damage
Force Feedback - Chance for + Recharge
Taunt IO Sets
Triumphant Insult - Chance to disorient
Pefect Zinger - Chance for Psionic Damage
FYI - www.paragonwiki.com FTW!!!
Hope this helps. Im prepared to proc the dog **** out of my fault w/ the to damages and the force feedback + rech. YAY!!!!
I failed to mention that it was the % x damage IOs that I was specifically asking for, but the recharge one from Force Feedback does look good as well. Fault is great mitigation as is, but I find that it would be even more helpful if it damaged my enemies as well.
And yeah, Paragonwiki is a great tool. Its just a pain to navigate on my phone while I'm at work
Edit: I went back and looked when I got home, and the FF proc is in my bar, waiting for me to hit the next odd level, so I can slot it in
I hear ya. Luckily my company hasnt blocked the wiki yet. Ya very true, would have been nice to be able to slot more than just 2 damage procs, but my build is going to be so tight that I wouldnt have enough slots to put more than 5 on there. 3 procs and probably franken slot some Acc/rech/end reduc in it.
I just finished up IOing 2 lvl 50 toons. Now i am able to give my lvl 11 sm/shield brute my full attention. I have a build made up on mids but its kinda pricey. I am at work right now so i can't post my build. I have the infamy to spend but if possible i'd like to go the cheapest way possible to soft cap my defenses. With my current build i still am not soft capped. Could someone please post a build or 2 or give some tips. I could really use some feedback.
Thanx
This is my toon's current build (minus the purples which im working on getting). Its a very expensive build but you dont need the purples or the Lotg recharges but you would need another attack probably. Its a very fun combo and really smashy: BU + fully fury + fully saturated AAO + seismic smash does alot of damage (make sure you put a lot of end reduction in it). Its capped to all but AoE and thats because i seem to do fine without it.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stoneshield Jackson: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Stone Mallet
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (13) Gift of the Ancients - Defense/Endurance/Recharge
- (13) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Recharge Speed
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Touch of Death - Damage/Endurance
- (3) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Chance of Damage(Negative)
- (7) Touch of Death - Damage/Endurance/Recharge
- (A) Miracle - Heal
- (15) Miracle - +Recovery
- (17) Numina's Convalescence - Heal
- (17) Doctored Wounds - Heal
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Endurance/Stun
- (46) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Accuracy/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (A) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (A) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Endurance/Recharge
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (A) Endurance Reduction IO
- (A) Hecatomb - Damage/Recharge
- (21) Hecatomb - Accuracy/Damage/Recharge
- (21) Hecatomb - Accuracy/Recharge
- (23) Hecatomb - Damage/Endurance
- (23) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (29) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod/Accuracy
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) HamiO:Ribosome Exposure
- (39) HamiO:Ribosome Exposure
- (39) HamiO:Ribosome Exposure
- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Chance for Fire Damage
- (A) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Gift of the Ancients - Defense/Endurance
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
I am also considering an elec/shield brute. Would this be a better option??
What primary goes well with /shields?? Thanx. |
From what I've seen, Axe/Shield is good for Brutes who want to have a weapon and shield. War Mace takes up enough endurance to make using it with Shield troublesome.
Fire/Shield is popular with Scrappers on Virtue. They use Shield Bash with Fire AoEs like Cremate and Fire Sword Circle.
Dark Melee/Shield Brutes plug the holes in either set. Shield Bash gives Dark Melee some solid AoE damage, and Dark Melee gives a heal as well as an endurance recovery power. Also, Soul Drain is another damage boost with an extended duration.
Too many alts to list.
I Have a really cool concept in mind for a Stone/shield brute. I even made up a pretty good build on mids.
My question is...is this toon worth rolling?? Is there any synergy?? I am concerned about the endurance useage.
I am also considering an elec/shield brute. Would this be a better option??
What primary goes well with /shields?? I allready have a 50 SS,claws, and DM brute. I'd like to try a new primary with shields. I have a WM/shield brute sitting at level 12 and hes kinda boring to me.
I would appriciate any feed back and suggestions.
Thanx.