V-Tron

Super-Powered
  • Posts

    224
  • Joined

  1. V-Tron

    Rage debuff

    funny you should say using a power to cause rage not cost the -25 end when it crashes.

    on my stone/ss tank i have reage slotted so that when i'm not in granite the power will be recharged and activated as soon as it crashes. in the first place. I've allways felt the end drop when it crashes, weither i activate rage at the crash or another attack. I've had it so much to the point that i've lost toggles on the crash
  2. V-Tron

    Rage debuff

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    BS. It's exploiting a bug. No matter now much skill or cleverness it requires to pull off, it's still an exploit.

    [/ QUOTE ]

    I am curious as to how anything mentioned in the post Flea was replying to is an exploit.

    [/ QUOTE ]

    if it was reference to this:

    [ QUOTE ]
    There is a "known trick" to defeating any and all End crashes IF you have an end drain power: As your bar is on its way down, pop the end drain power. You have about a 1/2 second window where if you pop the power you still have enough Endurance to use it. It's hard to do and hard to time.

    [/ QUOTE ]

    That's clearly an exploit if it prevents the endurance crash. Unless I'm just misreading that though, maybe the crash still happens and you lose the endurance, but you regain the endurance simultaneously. If that's what's being described then I appologize for misunderstanding the post.

    [/ QUOTE ]

    some armor sets like Energy Aura and Electric armor have end recovery and end cost reduxtion powers.

    for example when on my /EA brute if i can get the timing right i will use Conserve Power just as the Icon for overload starts flashing. giving me a few more end ticks on my toggles before they drop after the crash. I then activate energy drain just as the icon stops flashing and is dim for 1 second, by the time energy drain is done annimating overload has crashed and as long as i hit atleast 3 enemies with energy drain i full end and can continue smashing. if i miss i have to pop a CaB or run out side of combat till my end starts ticking back.

    that's one of the "Known Trick" he was talking about. It's not a bug, it's not an Exploit. It's luck and good timing that is all
  3. [ QUOTE ]
    [ QUOTE ]
    Brutes have a single target taunt effect in their Primary.

    [/ QUOTE ]

    Brutes have a 5-target AoE taunt in their primary.

    [/ QUOTE ]

    I was not refering to the power "Taunt".

    I'm refering to the taunt that is in each attack in the primary set. I.E Bone Smasher has a single target taunt effect in it. were as Bone Smasher for a tank has an AoE taunt effect in it

    Yes the Power "Taunt" in both tank secondaries and Brute primaries is an AoE that can effect up to 5 Mobs in the area around the target
  4. [ QUOTE ]
    [ QUOTE ]
    Okay, maybe I'm a newb or something but can someone explain to me the "hate" thing and pecking order of damage, I read that patch note about it and just didnt get it.

    [/ QUOTE ]

    The amount of aggro ("hate") you cause to a mob is determined by the amount of damage you cause, multiplied by your AT modifier.

    For heroes
    Tankers have the largest aggro multiplier.
    Kheldians and Scrappers are close (kheldians might be a little higher)
    I think Blasters are third, but since they cause alot of damage, it tends to bring their net aggro up.
    controllers and defenders round out the bottom.

    For villains
    Brutes have the highest aggro multiplier

    Not sure about Corruptors, Masterminds, Stalkers and Dominators.... I think Stalkers have the lowest, but because their Assassin Strike causes so much damage at once, they can get alot of aggro.

    [/ QUOTE ]

    Tanks have an inherent power that puts a taunt onto every single attack they use, be it power pool or Secondary. Everything else hero side is based on the amount of damage vs how long since that mob has been taunted by a tank.

    Villian side, MM pets actually out agro Brutes. Brutes have a single target taunt effect in their Primary. Powers from Power pools will not taunt a Mob for a Brute. the other 3 AT's are based of amount of damage vs last taunt or attack from a MM pet. ( as a brute shen i am on a team with more than 1 MM, i find it difficult to maintain high fury, and ofter don't have more that 50% unless I take the Alpha from a spawn or AM standing infront of an AV. I use taunt to get as many things to attack me as i can so i can dish out some dmg )


    -----------------------------------


    So now I'm wondering how exactly do we tell when Hami has been held. so that we don't suddenly find our selfs knee deep in Yellow Mitos.

    And why does Hami get Laser Eye Beems and my brute can't. he doesn't even have eyes.
  5. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Does this mean that villains can get isolator too, if thats the case, then heroes should get jail bird too.

    [/ QUOTE ]
    Now we begin to see the continued shortsightedness of the Devs' handling of Isolator.

    [/ QUOTE ]

    Wow, ye of little faith.

    Isolator is marked as "Hero Only". Villains can kill the contaminated for 100 years, and never get the badge.

    Only Heroes can get the badge.

    [/ QUOTE ]

    um... how is your average villain going to know that?
    I can forsee a lot of villains trying, stealing kills from heros in the process, and then raising a fuss when they wonder why their efforts aren't being rewarded.

    Just move the one Contaminated over to Peregrine or somewhere so Villains will never see him.

    [/ QUOTE ]

    As a villain, I like being able to interrupt the efforts of heroes. Sounds like a totally intentional mechanic.

    [/ QUOTE ]

    you do know that you would be in a PvP zone, right?

    8 heros all waiting for this one spawn. villian walks up to cause mistchiff. hmm i wonder how that would turn out.

    i'm for one am just glad to have a chance in hell to get this badge on my main that i've had since I1
  6. The People's Vanguard & Vengance

    Our website address has changed. It is now

    www.ThePeoplesVanguard.org
  7. The People's Vanguard & Vengance

    Our website address has changed. It is now

    www.ThePeoplesVanguard.org
  8. [ QUOTE ]
    have my fingers crossed -- this power breaks if I look at it crosseyed.

    [/ QUOTE ]

    now thats funny
  9. The People's Vanguard & Vengance

    www.peoplesvanguard.org

    Leaders/Recruiting Officers: @Marxist @Blue Pyro, @Gold Falcon, @Chucifer, @Tatternuts, @Mo Bee Gee, @Tater Salad, @Bland, @Chimera Dragon, @Plasmar , @VTron21 , @Kegan ,@Hugh Voltage , @Heat Index, @Solar Tornado ,@Zereck Goldmoon , @0hm

    Preferred Method of contact: Post under recruitment thread on SG forums ,Ingame e-mail to any of the above heroes, Forum PM

    Hero Guild units:
    People's Vanguard
    People's Vanguard Lvl M
    People's Vanguard Reserve
    People's Vanguard Academy
    PV PVP

    Villain Guild Units:
    People's Vengance
    People's Vanguard Most wanted
    People's Vengance Omega
    Absolute Coruption

    Guild Description:

    We are not a single SG, but rather a coalition of several SGs due to our large member size, as we compose the largest unique-player guild on the Virtue server. We unite communications of the various SGs with GlobalChat and TeamSpeak. The result of this grouping is an always immediate source of experienced and fun players ready to tackle missions!

    What we are:
    1) We're a group of people that likes to have fun, go on missions, task forces, and badge hunting expeditions. That's about it! We simply look for other people like ourselves, that enjoy the game for the game, and wish to play with other experienced members that understand tactics and the strengths and weaknesses of their individual characters.

    2) We are very adaptable - by not imposing self-limits or implementing mission statements, we allow our members to pursue any desires they wish: Lowbie treasure hunts, new webpage development, video promotions, task force leading, T-shirt making, whatever!!

    3) Relaxed. Want to implement some aspect of community that no one else has yet? Do it! No need to request things through Official Channels. Our coalition is a sandbox.

    4) We're Raidable - Both our Hero base (PV PvP) and our villian base (Vengance) are ready to raid.

    What we are not:
    1) We are not big on formality. If a very structured hierarchical SG with designated and official roles are what you want, it's best to move on. We don't have an official Recruiting Officer or Public Relations Officer. If someone generates an idea, the folks that are interested in it just do it. The folks not interested in one idea work on another. With so many people in our coalition, any procedural work is quickly accomplished. Moreover, we do not separate our members into 'recruits' and 'official members'. If you play well, and act well, let's go!

    2) No power-leveling. This includes the subset of "but I already have a 50 and I want to get this specific toon to 50 for PvP." There are other SGs for that. Above all else, PLing is boring.

    3) We are not "Teh Uber". While we are crammed full of experienced and intelligent players, we are not solely geared toward the extreme optimization of high-level toons for PvP. Will we participate in PvP? Yes, but that facet does not consume our coalition overall. CoH was fantastically cool before PvP, and we aren't switching to 100% PvP-oriented SG as some others are choosing to do. Variety is fun!

    Any questions? Please ask any of us!
  10. The People's Vanguard & Vengance

    www.peoplesvanguard.org

    Leaders/Recruiting Officers: @Marxist @Blue Pyro, @Gold Falcon, @Chucifer, @Tatternuts, @Mo Bee Gee, @Tater Salad, @Bland, @Chimera Dragon, @Plasmar , @VTron21 , @Kegan ,@Hugh Voltage , @Heat Index, @Solar Tornado ,@Zereck Goldmoon , @0hm

    Preferred Method of contact: Post under recruitment thread on SG forums ,Ingame e-mail to any of the above heroes, Forum PM

    Hero Guild units:
    People's Vanguard
    People's Vanguard Lvl M
    People's Vanguard Reserve
    People's Vanguard Academy
    PV PVP

    Villain Guild Units:
    People's Vengance
    People's Vanguard Most wanted
    People's Vengance Omega
    Absolute Coruption

    Guild Description:

    We are not a single SG, but rather a coalition of several SGs due to our large member size, as we compose the largest unique-player guild on the Virtue server. We unite communications of the various SGs with GlobalChat and TeamSpeak. The result of this grouping is an always immediate source of experienced and fun players ready to tackle missions!

    What we are:
    1) We're a group of people that likes to have fun, go on missions, task forces, and badge hunting expeditions. That's about it! We simply look for other people like ourselves, that enjoy the game for the game, and wish to play with other experienced members that understand tactics and the strengths and weaknesses of their individual characters.

    2) We are very adaptable - by not imposing self-limits or implementing mission statements, we allow our members to pursue any desires they wish: Lowbie treasure hunts, new webpage development, video promotions, task force leading, T-shirt making, whatever!!

    3) Relaxed. Want to implement some aspect of community that no one else has yet? Do it! No need to request things through Official Channels. Our coalition is a sandbox.

    4) We're Raidable - Both our Hero base (PV PvP) and our villian base (Vengance) are ready to raid.

    What we are not:
    1) We are not big on formality. If a very structured hierarchical SG with designated and official roles are what you want, it's best to move on. We don't have an official Recruiting Officer or Public Relations Officer. If someone generates an idea, the folks that are interested in it just do it. The folks not interested in one idea work on another. With so many people in our coalition, any procedural work is quickly accomplished. Moreover, we do not separate our members into 'recruits' and 'official members'. If you play well, and act well, let's go!

    2) No power-leveling. This includes the subset of "but I already have a 50 and I want to get this specific toon to 50 for PvP." There are other SGs for that. Above all else, PLing is boring.

    3) We are not "Teh Uber". While we are crammed full of experienced and intelligent players, we are not solely geared toward the extreme optimization of high-level toons for PvP. Will we participate in PvP? Yes, but that facet does not consume our coalition overall. CoH was fantastically cool before PvP, and we aren't switching to 100% PvP-oriented SG as some others are choosing to do. Variety is fun!

    Any questions? Please ask any of us!
  11. V-Tron

    Badge Questions

    [ QUOTE ]

    Also, Hami Raids become more undesirable if you have a zone full of GMs that need
    20+ heroes to beat, JUST to clear enough space to fight Hami.


    [/ QUOTE ]

    what not like their isn't allready 50+ people in the hive just to start a hami raid, and 100+ by the time it ends. well on Virtue atleast


    also common spawned monsters in the Hive and the Islands north of PI are just "Monsters" not "Giant Monsters" their is a difference

    and lusca takes so many heros to bring him down because he is actually 9 Giant Monsters all rolled into one
  12. [ QUOTE ]
    not really. hide only has the mega AOE defense, 37.5% when hidden. melee and range are only 3.75% when hidden. Energy Cloak doesn't suppress when you attack either, Hide does. EC stay up around 3.5-5% and hide goes down to ~2% to all.

    [/ QUOTE ]

    only the stealth suppresses on a stalkers hide not the deffense

    While i was leveling my EA Brute, Now 40, the patch that buffed us came when i was in my 30's. I did really notice a defference

    the numbers that Castle stated for the defense numbers for an EA brute seem about right from my experiance. add energy cloak and overload on top of that and i'm just about untouchable for 3 mins.

    In my opinion, i'm happy with the way EA is now. A self heal would be nice but i can live with out it
  13. [ QUOTE ]
    Speaking of quirks that never get looked at, how come when I fight something that does the "earthquake" power thing, I kill the NPC but the earthquake continues to grief me for 15 seconds, but yet I cast blizzard and as soon as I die blizzard stops. In case the devs missed it, Blizzard is NOT a toggle, it's a cast and as soon as I die, it's already snowing, so it should run its cycle, regardless.


    [/ QUOTE ]

    Is Blizzard a summons like a pet or do you need to target a valid enimy to cast it?

    cause if it is a summons it will die with the caster cause their is nothing it's bound to. a power that requires a target will die when it times out or the target dies
  14. I've been working on leveling a fire/fire blaster. I have a very melee type play style with him. aka I die alot. Anywho, their has been many a time that defiance actualled saved my hide. Cause when a power that has no dmg enhancements slotted yet 1 shoots somethin, you know defiance is working.
  15. I found it amusing

    Ctab: So, what if I told you I knew the meaning of life?
    User: Yeah I know that one too.
    Ctab: We have a lot in common!
    User: So what's your answer to the meaning of life?
    Ctab: Kelp's mean!
    User: I'm sure he is.
    Ctab: Are you sure?
    User: Never meet him actually.
    Ctab: Okay!
  16. [ QUOTE ]
    Well, yeah, if you're being ganged up, that's the perfect moment. They're there to save you, or to make an impossible encounter not quite so impossible. But it's not something you can rely on for every fight, mainly because it won't be available every fight, not unless you plan to fight for 3 minutes and then sit out for 4 (with hasten).

    [/ QUOTE ]

    it actually recharges faster than you think. 3 SO recharges gives it a 95% recharge reduction. so it's down some like 3 mins or less btw. and that's without hasten.

    even before i slotted the power it didn't seem like it was rechargeing for 16 mins
  17. [ QUOTE ]
    This also extends to people who suggest using overload in pvp. Overload (and unstoppable for that matter) are last-ditch tactic; relying on it to fight means you have to wait outside fights AT LEAST as long as you spend with it on. If it's the ONLY way you can win a fight, then balance is off.

    [/ QUOTE ]

    well if it's 3 or more on one and you use overload to win the fight. I'd say that's pretty ballanced. But using those powers only means you don't loose as soon with them than with out. you still have to get and stay closes enough to your target to hit them. and then you still have to actually hit them
  18. V-Tron

    About -Res....

    [ QUOTE ]
    Also, no power or effect I'm aware of stops either dull pain or reconstruction from working under any circumstances.

    [/ QUOTE ]

    -regen stops you from regeneration HP automaticly. weather your regen is, example not the real numbers, 10 hp per sec or 30 hp per sec -regen makes it 0 hp per sec. Same with recovery. no if you use a self heal or are healed by another player -regen has no effect on those powers because the are not +regen they are +hp.

    and you can't stack a defense debuff below 5% deffense because they way accuracy and defense works. You allways have a 5% chance you will miss a target regardless of how much acc you have. or how much you have debuffed their defence.
  19. [ QUOTE ]
    [ QUOTE ]
    Of course, if you're relying on overload for regular mobs, something is wrong. Either that, or you enjoy waiting 5-12 minutes between fights.

    [/ QUOTE ]

    Either you haven't fought 40+ longbow or you've been really lucky. You're comment leaves me thinking it's the 1st possibility, because anyone who has had to fight the 40+ understands. 39 longbow...sissies. 40+ longbow...sick.

    Another detail of note, Overload recharges a tad faster than what you think, especially with hasten working for you.

    Come back when you know a little more about what yer saying.

    [/ QUOTE ]


    haha, the last time i had to use overload to fight a spawn of 40+ longbow to stay alive there was a hero by the name of auora borials <sp> in the mob.

    Funny thing is the team got wiped out except for me, then i died shortly after overload did.
  20. [ QUOTE ]
    [ QUOTE ]
    So, any hope that they could tone down the end drain from Sappers while they are at it?

    [/ QUOTE ]

    Its not the end drain or the toggle droppers thats even all that bad, I've been taking on these guys lvl 40+ before I even had Unstoppable, the fact is...when I pop unstoppable (a non-toggle defensive power) I expect to be just that...unstoppable for 3 minutes, now when I pop this thing and run into a mob even with all my toggles on, and they did this thing where it drops my unstoppable and I gain the negative effects off of it (1/16 hp and no end) then all my toggles drop and im dead. Its not fair and it is downright cheep, whatever this attack is...that can drop a non-toggled buff is down right cheap, and even if it this non-toggled buff did get dropped, it wouldnt suck quite so bad if I didnt lose all my end and hp from the negative effect of it dropping. Its something similar to a brute jumping into a mob and popping nova (but you dont get any dmg) its suicide... I would understand if these longbow nullifiers had this mystery attack (which has been stated) and it does knock all non-toggled buffs THEN the spec-ops hits you with the EMP grenade and saps all your end so your toggles drop and everything shoots the crap out of you...thats fine, because its not cheep, its a well put together team with a good attack strategy that we would have to find a way to overcome. But what I experienced was down right cheep and needs to be looked into.

    [/ QUOTE ]

    Their is a Longbow charicter type , i belive it is the Nullifier, that has a Sonic Damage resistance DeBuff, that is an AoE Toggle in itself, you were most likely hit with that and thus rendering the effects you cain from unstopable useless. and a Spec Ops hit you with stun granade draining your end.

    In this game once you use a clickable power that's it it is up for it's durration. there is no power that can remove a clickable self buff or a buff applied from a teammate. Their are however powers that can debuff you over the buff you have recived.

    the only powers that can be detoggled or have their buffs removed are toggles. In PvE they can be done in 2 ways. A complete loss of endurance, or by being held, sleept, or stunned. If the later over powers any Mez Rez you may have you will succum to the effect. In PvP you have the same cases as i just mentioned as well as some melee attacks have a chance to drop 1 or more toggles

    in the case of the Longbow the nulifiers have a power currently that has a Mag 100 stun that lasts 1 second. This stun does overpower all Brute or stalker Mez resistance powers which have resistance upto Mag 10 depending on AT. The result is your stunned briefly and all your toggles drop.

    And as mentioned by a red name here on the boards, I belive Posi, Longbow are worth more XP than normal because of their added difficulty.

    So the moral of all this, before you think of running head first into a fight to SMASH after hitting your Oh Crap I'm gonna Die now Power, think a little about what you are going to hit first.

    oh and Unstopable only gives you +50% dmg rez. so with that Dmg rez Debuff that has a i belive -25% dmg rez, please correct me if i'm wrong, with Conns that are I'm assuming +3 +4 to your level. with a mob spawned for a 8 man team, the mobs alpha strike can and will kill you very quickly.

    also unstopable drops you to %10 of your max HP not 1/16th, and it allways has. My roommate has 2 lvl 50 invuln tankers, he never lets me forget that
  21. OMG tell me you are not who i think you are.

    as in I think I know you in RL
  22. Now that I've read most of this, all i see is alot of whinning.

    There is not a true one shotting power in this game. as in AS can't do that great amount of damage without using build up and Hide.

    AS has 2 to hit checks. if you move after they start the attack it will miss. the same as blaster sniper attacks

    all AT's have powers available to them that increase smashing/leathal damage rez, hold rez, immob rez, perception, deffence. these may not be as much as some primary or secondary powers but they are available.

    I've been in all of the PvP zones with both my Lvl 50 Blaster, and my Lvl 40 brute. I have yet to be AS'd. The last stalker to try to AS my brute found out that Energy transfer the Total focus on a Brute really really hurts when he's allready been wipping the floor with 4-7 heroes for the last 2 minutes.

    Someone had mentioned in this thread somewhere about using auto hit aoe powers. Auto hit Powers never do dmg so the will not un-hide a stalker.

    and finnaly once a stalker is unhidden they have absolutly no stealthing abillity for a while(haven't timed it yet so i don't know exact time)and with out a succesful placate can be seen normaly with out an +perception power
  23. In Kidnap Jack Emmet Newspapper mission

    Jack Emmet : "Statesman! Manticor? Positron? oh Crap V-Tron X!"

    almost died from the ambush i was laughing so hard
  24. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Not to cry foul to much but doesn't that make the much weaker inherent power that tanks get already even more pathetic when compaired to everyone else's?

    [/ QUOTE ]

    lol. Someone's forgetting the FURY meter... THAT is the Brute's inherent, not the single-target taunt effect of their attacks.

    [/ QUOTE ]

    Tanks don't get fury. Their punchvoke is a tiny AoE that does nothing in PvP. Brutes get a non-AoE punchvoke and fury. Somehow I think the tanks are getting the short end of this deal.

    [/ QUOTE ]

    Punchvoke does in fact work in PvP. It has a 50% chance to hit just like the Taunt power that is in every secondary for a tank.

    and the inherent taunt in the Brute attacks really doesn't do much if anything, I have a hell of a time keepin things off my squishys