Rage debuff
Very good question, my guess would be no. Since the debuff on Rage isn't an attack from another mob, I would think that it wouldn't go through the normal checks. Really a question for Castle.
Formerly "Back Alley Brawler"
Good question. My guess is no. When Rage drops on my Ice tanks, I usually have to kick Hibernate on to survive if I'm in the thick of things. It's a substantial drop in survivability. On my stone tanks, I'm generally running Granite and even with the -DEF hit, the high RES of Granite makes the drop much less noticeable.
I was worried it had been asked already 100 times over.
From what SQ says it sound like it cuts right though the debuff resists... think I will PM Mr. Castle... maybe we can get a fix... never hurts to ask.
I PMed Castle with this question already. Feel free to PM him as well, but I will let you all know what he says when I get a response.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
just got a reply.
"It is NOT resisted. This is as intended."
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just got a reply.
"It is NOT resisted. This is as intended."
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Well son of a...
I sent in my question around noon!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
He KNOWS you by now Aett... you and all your crazy bothersomeness. Eric, on the other hand, might to well as a sidekick you can use to get through to him
Oh come on now, I only bother him about Frozen Aura. Everything else I'm quite civil to him.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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just got a reply.
"It is NOT resisted. This is as intended."
[/ QUOTE ]
is it intended that it kicks ice/ in the teeth while the other sets get a poke with a stick?
Trust me, guys, the Rage penalties now are far better than they used to be. The original Rage penalty was that you were very suseptible to mez attacks for the 10 seconds, but that was nearly unplayable. You would get mezzed, then die. (This was before Break Frees were set up the way they are now.) The next one they tried was making your end fall to 0. Unfortunately, this pretty much had the same dead effect that being mezzed did when you were in a mob heavy situation.
As annoying as that Rage drop can be sometimes, believe me, it could have been alot worse.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
On my ice/ss I hardly notice it at all. Then again I solo or run in only 4 man groups more often than not.
Anyway about it, that's what hibernate is for.
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Trust me, guys, the Rage penalties now are far better than they used to be. The original Rage penalty was that you were very suseptible to mez attacks for the 10 seconds, but that was nearly unplayable. You would get mezzed, then die. (This was before Break Frees were set up the way they are now.) The next one they tried was making your end fall to 0. Unfortunately, this pretty much had the same dead effect that being mezzed did when you were in a mob heavy situation.
As annoying as that Rage drop can be sometimes, believe me, it could have been alot worse.
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QFT.
Rage crashes were alot worse when they came with mag 5 disorients attached.
[ QUOTE ]
Trust me, guys, the Rage penalties now are far better than they used to be. The original Rage penalty was that you were very suseptible to mez attacks for the 10 seconds, but that was nearly unplayable. You would get mezzed, then die. (This was before Break Frees were set up the way they are now.) The next one they tried was making your end fall to 0. Unfortunately, this pretty much had the same dead effect that being mezzed did when you were in a mob heavy situation.
As annoying as that Rage drop can be sometimes, believe me, it could have been alot worse.
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Sorry, but I disagree. The penalties for Rage used to be so easy to mitigate they were moot. I don't recall ever dying because of being mez'd after a rage crash. It was very rare that the rage crash was even enough to counter Unyielding's mez protection, allowing me to be mez'd at all.
I personally hate the 10 seconds of 'Affect Self Only'...it's extremely disruptive to me. I certainly can't argue that it's not warranted, just as a QoL issue I wish they would have implemented a different penalty. It's arguabely not really enough as is anyway.
Formerly "Back Alley Brawler"
Eh, rage is an amazing power. You've got an easily perma-able 80% damage buff, with a 20(?)% tohit buff. With hasten, you can stack this for a good period on your own. The 10 seconds of OAS every 2 or so minutes is a minor nuisance for such an extreme, consistent self buff.
Or, if you really don't like it, don't take it
[ QUOTE ]
Trust me, guys, the Rage penalties now are far better than they used to be. The original Rage penalty was that you were very suseptible to mez attacks for the 10 seconds, but that was nearly unplayable. You would get mezzed, then die. (This was before Break Frees were set up the way they are now.) The next one they tried was making your end fall to 0. Unfortunately, this pretty much had the same dead effect that being mezzed did when you were in a mob heavy situation.
As annoying as that Rage drop can be sometimes, believe me, it could have been alot worse.
[/ QUOTE ]
I could not disagree more!
I know that the current penalty on Rage is very weak (I think too weak) but the original version of Rage was IMO The Perfectly Designed Power.
Why? Because it had a penalty that caused you to think a little bit more about the combat situation you were in, if you reacted sensibly you could limit the risk, if you had a helpful defender of the right type you could limit the risk. In short it made you "pay attention to the game". There are very few powers in the game that do that.
The current penalty I can happily ignore if I don't care about my team mates which is not very good design.
Unfortunately the original design of Rage was shelved because Statesman said that having to use your brain is unfair to "casual gamers". Okay I am paraphrasing but it was close!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I agree with Toc.
Back then u could also run unstoppable perma. & if u got stunned.... well u were still unstoppable...
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I agree with Toc.
Back then u could also run unstoppable perma. & if u got stunned.... well u were still unstoppable...
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No one had any complaints about Rage until Perma-Unstoppable died out. That was when the mez effect really started to show. Besides, mez protection has been weakened quite abit now that Rage would be far worse to use in it's original state, I think.
Don't worry Jagged, we have plenty thinking to do as a Tanker now if we Tank on any setting above Heroic.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
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It was very rare that the rage crash was even enough to counter Unyielding's mez protection, allowing me to be mez'd at all.
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Just for the record: the original Rage mez effect was a stun exactly equal to the protection provided by Unyielding, Plasma Shield, Rooted etc. So it only required one more stun to land to de-toggle you.
Of course it was pretty easy to apply a bit of extra protection during those 10 seconds or to make sure you had some knockdown attacks ready. Footstomp FTW
The reason it was changed (according to Statesman) was because knowing that you could run a status protection power to mitigate the risk was putting casual players at a disadvantage.
Possibly the daftest thing I've read on these boards!
Anyway while I prefer the old disadvantage it has to be said that the current disadvantage is so weak that if the Devs turned their attention to Rage it would surely get worse.
<jedi mind trick>
This is not the power to balance you are looking for.
</jedi mind trick>
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
<QR>
If you don't like the way Rage works now, what would you do to change it?
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<QR>
If you don't like the way Rage works now, what would you do to change it?
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I thought it was perfect as it was. I'd change it back.
Of course our level of status protection has changed since then but assume level of stun from Rage = level of Protection from Unyielding, Rooted etc.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
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<QR>
If you don't like the way Rage works now, what would you do to change it?
[/ QUOTE ]
I thought it was perfect as it was. I'd change it back.
Of course our level of status protection has changed since then but assume level of stun from Rage = level of Protection from Unyielding, Rooted etc.
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Ewwww.
You don't happen to follow a religeon where you flog yourself on a daily basis too do you?
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<QR>
If you don't like the way Rage works now, what would you do to change it?
[/ QUOTE ]
I thought it was perfect as it was. I'd change it back.
Of course our level of status protection has changed since then but assume level of stun from Rage = level of Protection from Unyielding, Rooted etc.
[/ QUOTE ]
Ewwww.
You don't happen to follow a religeon where you flog yourself on a daily basis too do you?
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I come here. Is that close enough?
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Touche puttytat!
My thoughts about the old version of rage are based on not running perma-unstoppable. Believe it or not, you could not run that gimmicky build and still be unkillable in those days.
How would I change Rage's crash for now. Not sure, I could think of a few things that might work.
1) A 800% damage debuff. Enough to basically zero out your damage output for 10-15 seconds. You'd at least still benifit from taunt, and punch/aura-voke and be able to continue doing your job as a tank, but your damage would be nill.
2) A massive recovery debuff. Might be mitigated with CaBs, but I'm thinking there would be some way to reduce how much endurance a CaB could give you while under the influence. I know that there's a MM Poison power that debuffs regen as well as how much health you get from respites or self-heals.
3) Speed, Accuracy, Recharge debuffs...all more easily mitigated by buffs, accolades, other powers, etc.
Basically, the two things that drive me crazy about the Rage crash right now is not being able to taunt, and having some mob (or player in PvP) with a tiny sliver of health left and not being able to plink them down.
Conceptually, a damage/accuracy/recovery/recharge debuff would make a lot of sense. That's pretty crippling in itself, sure you could mitigate parts of them, but very unlikely that you could mitigate all of them at one time...certainly not by yourself.
Formerly "Back Alley Brawler"
When Rage drops it seems to have a defense debuff on it. You can see the little purple shields going down. Also you get hit more. So do armors that resist def debuffs like Ice & stone lessen this effect?