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Posts
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Joined
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can we maybe get a new set of boots what looks like the legs on this? the not!feet are really cool and i've got a number of characters would love to have them. also, new tech wings like in the first picture and this one would be wonderful. thanks!
also, it would be really cool if we could get a Nemesis Staff for titan weapons. maybe as an unlock for Unveiler? -
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I done goofed and hit the wrong button. this was meant to go in suggestions.
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just an idea I've had bouncing around for a while.
t1; call swarm
basically beast mastery but with light toxic dot and small -regen, about -50%?
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t2; summon ants
first two are soldier ants, third is queen ant
soldiers start with bite (melee moderate lethal damage, light toxic dot) and acid spit (ranged minor toxic dot/-20% regen)
queen starts with one worker ant summon (same powers as base soldier ant plus hive mind, can't upgrade) and pheromones (basically all 3 leadership toggles in one autopower, only buffs insect henchmen)
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t3; call bees
moderate lethal/toxic dot (65/35), -50% regen
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t4; first upgrade (needs name)
grants soldier ants bullet bite (high fire/lethal dmg, moderate toxic dot, chance for stun), hive mind (slightly increases dmg/def for each nearby ant henchman, includes workers)
grants queen ant additional worker ant summon, point heal of some sort??
grants hornets ???
grants mantis assassin's blades, vengeful slice
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t5; call locusts
cone, moderate lethal/toxic dot, -50% regen/slow
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t6; summon hornets
starts with sting (melee high lethal/toxic dmg, slow movement), throw stinger (ranged minor lethal dmg, toxic dot, slow), flight (very quick, +30% defense)
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t7; locust swarm
summons 12-15 swarm pets for 90 seconds, each with call swarm effect in their sting
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t8; summon mantis
starts with nimble slash, power slice, ablating strike
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t9; (needs name)
grants soldier ants flamethrower (cone, high fire dot), flight
grants queen ant third worker ant summon, royal jelly (same as fortitude from seers radial lore), flight??
grants hornets ???
grants mantis hide, sweeping strike, one thousand cuts
a lot of this is still iffy, especially the hornets. just can't think of what else they'd have. :/
the idea was, since insects are so small and fast they'd be hard to hit, and the swarm pheromones would make them hit harder. debuff numbers are probably a little excessive, but eh. -
I don't really see any point to this, especially when [Experienced] is so easy to get. <_<
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linked to avoid any further screen-stretching.
fairly basic, although i usually have league directly to the right of chat.
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eh, may as well throw in for this one. i love tech stuff
Charlotte Maedel, TW/Elec Brute
and Stardrive, fire/EM Blaster
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4 devastation, dmg/rech, dmg/end, acc/dmg/rech, hold proc
2 touch of the nictus, heal and heal/rech -
waist cape. there's a dev quote on it somewhere but i can't be bothered to dig it up.
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got a rough outline here, but I'm totally new to slotting plant/. purples are mostly out of my price range
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Dark Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Strangler -- Empty(A)
Level 1: Dark Blast -- Empty(A)
Level 2: Smite -- Empty(A)
Level 4: Gloom -- Empty(A)
Level 6: Combat Jumping -- Empty(A), Empty(7)
Level 8: Seeds of Confusion -- Empty(A)
Level 10: Night Fall -- Empty(A)
Level 12: Roots -- AotDominator-Rchg/+Dmg%(A), AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), AotDominator-EndRdx/Rchg(15), AotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15)
Level 14: Boxing -- Empty(A)
Level 16: Gather Shadows -- RechRdx-I(A), RechRdx-I(17)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Engulfing Darkness -- Empty(A)
Level 22: Spore Burst -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Carrion Creepers -- Empty(A)
Level 28: Life Drain -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: Fly Trap -- Empty(A)
Level 35: Link Minds -- Empty(A)
Level 38: Midnight Grasp -- Empty(A)
Level 41: Mind Over Body -- Empty(A)
Level 44: Psionic Tornado -- Empty(A)
Level 47: World of Confusion -- Empty(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Level 50: Ageless Core Epiphany
Level 50: Agility Radial Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 50: Void Radial Final Judgement
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I'll be remaking this character into a DM/biotic scrapper. don't like regen anymore and bio seems like a particularly good fit for an evolution of his powers.
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Maybe we could just say "warworks ACU and vicky costumes please?"
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I would love to see a version of the victorian decor aura without the scrolling/pulsing effect.
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F, simply because there is nothing else quite like it in the game already.
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imo the ring doodads on B are kind of goofy. A seems more versatile.
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B. Makes me think of Isaac Clarke's suit from (insert other game involving necromorphs) and that's a good thing.
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EDIT: The above is simply inflammatory and is blowing my suggestion way out of proportion.
Look at it this way. Would you rather have freebs playing DFB to 10, getting bored with it because no xp, and subsequently playing actual content and learning to use their powers, or freebs playing DFB to 50 and not knowing how anything else in the game works? -
I'd really like to see Death from Below subject to diminishing returns... Couple potentials here.
1) XP gains from DFB reduced by 25% of maximum per run after one successful run, to a minimum of 0% after the 4th run.
2) XP gains reduced to 0% after level 10.
I think the second would probably be a better choice, since the max level one can use powers from is 10.
EDIT: The reason I post this is because there is virtually no reason to run DFB above level 10 aside from badges, providing one hasn't already gotten all of them. Also I'm tired of the constant spam. :/ -
Sightless mask/Baroque pattern, in black/white. I'd say about 1/4 to 1/3 of all my alts has that. >_>