MM Primary: Insect Control
It's been asked before and I'm sure they've looked at it. Is it time to develop a 6 legged model?
I've observed an abnormally large number of suggestions being placed outside of Suggestions in the last week. Did I miss a memo again?
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I done goofed and hit the wrong button. this was meant to go in suggestions.
You've wanted more control and now you have it.
It's all 'for fun'.
just an idea I've had bouncing around for a while.
t1; call swarm
basically beast mastery but with light toxic dot and small -regen, about -50%?
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t2; summon ants
first two are soldier ants, third is queen ant
soldiers start with bite (melee moderate lethal damage, light toxic dot) and acid spit (ranged minor toxic dot/-20% regen)
queen starts with one worker ant summon (same powers as base soldier ant plus hive mind, can't upgrade) and pheromones (basically all 3 leadership toggles in one autopower, only buffs insect henchmen)
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t3; call bees
moderate lethal/toxic dot (65/35), -50% regen
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t4; first upgrade (needs name)
grants soldier ants bullet bite (high fire/lethal dmg, moderate toxic dot, chance for stun), hive mind (slightly increases dmg/def for each nearby ant henchman, includes workers)
grants queen ant additional worker ant summon, point heal of some sort??
grants hornets ???
grants mantis assassin's blades, vengeful slice
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t5; call locusts
cone, moderate lethal/toxic dot, -50% regen/slow
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t6; summon hornets
starts with sting (melee high lethal/toxic dmg, slow movement), throw stinger (ranged minor lethal dmg, toxic dot, slow), flight (very quick, +30% defense)
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t7; locust swarm
summons 12-15 swarm pets for 90 seconds, each with call swarm effect in their sting
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t8; summon mantis
starts with nimble slash, power slice, ablating strike
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t9; (needs name)
grants soldier ants flamethrower (cone, high fire dot), flight
grants queen ant third worker ant summon, royal jelly (same as fortitude from seers radial lore), flight??
grants hornets ???
grants mantis hide, sweeping strike, one thousand cuts
a lot of this is still iffy, especially the hornets. just can't think of what else they'd have. :/
the idea was, since insects are so small and fast they'd be hard to hit, and the swarm pheromones would make them hit harder. debuff numbers are probably a little excessive, but eh.
You've wanted more control and now you have it.