Good Dehydrate Slotting?


Bright_Tempest

 

Posted

Title says it all. What do you consider the best use/slotting for Dehydrate? Attack or Self-Heal. I'm curious to see what everyone does with it. I've put a Theft of Essence in it, but I'm not sure if that's the best route to take.

Tempest


 

Posted

You're better off with end reduction than a theft proc in a single target attack.

After that, I'd tell you to slot it like a healing attack. With frankenslotting, you can cap most of the power's attributes.


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Posted

If I had to choose one or the other, I'd slot it as an attack first, then a heal.
And as Dechs said, if you have the build flexibility for it frankenslot for both.


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Posted

This is a good question. Right now, I just have SOs (level 26), and I slotted it one Acc, 2 Heals, 1 recharge.

So I haven't put any damage into it yet. But it will need it eventually, and I'm not certain how to go about doing that (hence putting off IO slotting).


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Posted

For a blaster I would definitely prioritize the healing, but for a corr or def, I think damage would come first since you probably have a heal from your secondary + other survivability tools.

On my dark melee scrapper I think I did 3 & 3 on siphon life (3 from an accurate healing set, & 3 from a damage set).


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Posted

On my DM Brute I used 2 level 52+ Acc/Dam HOs and 4 parts Heal set in Siphon Life. Another option is 1 Level 52+ Acc/Dam HO, the respective Purple Damage-- which most people leave out of 5 slotting for purple sets and is available for this, and 4 parts Accurate Heal set.

Depending on your AT, a a good slotting for this power would be 3 parts ATO and 3 parts Heal set. Corruptors and Defenders could recieve 6.25% to 10% recharge from an ATO set 2 as it is now on beta, along with solid numbers. The same goes for Siphon Life and melee toons-- split ATO set 1 into two parts of 3 and stack melee defense.


 

Posted

Best bang for the buck is 3 Damage/ACC HOs and Heal/End, Heal/Rech and Heal from whichever heal set you require bonuses from. Puts all numbers (Heal, ACC, DAM) over 90%...

Cheers


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Posted

Quote:
Originally Posted by Energy_Aura View Post
Best bang for the buck is 3 Damage/ACC HOs and Heal/End, Heal/Rech and Heal from whichever heal set you require bonuses from. Puts all numbers (Heal, ACC, DAM) over 90%...

Cheers
I would not recommend this slotting. You shouldn't need that much accuracy and you likely want more recharge and end reduction.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You're better off with end reduction than a theft proc in a single target attack.

After that, I'd tell you to slot it like a healing attack. With frankenslotting, you can cap most of the power's attributes.
I thought about putting the Proc in there, but hadn't. I've only 3 slotted it for now, focusing on the Acc and Heals from the ToE set. Since I'm running a WB/Cold 'ruptor I want the heals for the times the baddies get past my defense.

But, like I said, I'm mostly curious to see what everyone else is doing with it, mainly cos I can see some pretty handy uses for it (wb/psy blaster = dehydrate/Siphon...mmm awesome)

Tempest


 

Posted

4 devastation, dmg/rech, dmg/end, acc/dmg/rech, hold proc
2 touch of the nictus, heal and heal/rech



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Posted

As good as all the shiny things on water blast are..I was thinking..

We have a set with a self (ranged) heal..that makes a lot of sense. Obviously water healing also works..but..what if it was actually some kind of +end or recovery..that is more fitting to me. Of course..its useless to think of it after the sets out