UnSub

Renowned
  • Posts

    646
  • Joined

  1. Quote:
    Originally Posted by Karl_Rove_Man View Post
    Why care how other people are playing the game? I say let them farm.
    Because I feel it at the market.

    And because I find it contradictory for farming to be declared a problem in I14 and then mechanics developed to make farming easier in I16.
  2. UnSub

    'Who is Jack?'

    Quote:
    Originally Posted by Samuel_Tow View Post
    Eh, I didn't know Rick well enough, so I'll take you on your word here. But from what I've heard from him, his heart was at least in the right place, something I can't say for Jack Emmert.
    I'm not saying Rick is a good or bad person to work for, just that he didn't have the management skills to deliver and was basically driven out of the company he helped found as a result.

    I'm not going to comment about where someone's heart is because it is an incredibly subjective idea, but I will say that the vast majority of lead developers attract an incredible amount of flack for what they do or don't do.
  3. I understand the preferred battlecry on Pinnacle is "I'm so wasted right now!".

    On Virtue, it's "What's my RP motivation for this fight and how does it fit into my 30 page backstory?" ;-)
  4. UnSub

    'Who is Jack?'

    Quote:
    Originally Posted by Samuel_Tow View Post
    I love this game, and I cannot deny Jack had a hand in it, but I can't help but wonder what would have happened if Rick Dakan had remained in charge.
    It wouldn't have launched.

    Dakan was open about about not managing the Cryptic staff well enough to deliver what was required - he'd listen to everyone then go off and make a decision without giving the 'why' and annoy people because they thought they'd been ignored. He'd also take people at their word about work that was being done when he recognised after the fact he should have been checking more closely. It was why he was replaced - Cryptic management (and probably NCsoft management) didn't think he could deliver.

    People like to decry lead developers for having a vision about how gameplay should be. In my opinion, without that vision, you end up with a wishy-washy title that no-one likes because it doesn't do anything well. You don't have to agree with that vision, but I think it is weak to decry it completely simply because you don't like it. Positron has a vision for CoH/V too - something that PvPers and MA players have found out recently in ways that weren't exactly positive.

    Emmert made mistakes, but I find his regular burning-in-effigy events to be fairly hollow affairs.
  5. Quote:
    Originally Posted by The_Foo View Post
    I had them create this forum to keep you riff raff out.
    We're like bad pennies - we always turn up. Which is ironic, because we don't even have pennies as currency.
  6. Quote:
    Originally Posted by Perfect_Pain View Post
    They stole that from WAR.

    That isn't new to CO.
    I don't want to point out 'firsts' since there is probably a game that came before that did it, but CoH's zone events like the Steel Fires or the Skyway Troll Raves I actually see as being public quests before they were called public quests in WAR.

    However, WAR packaged them up better, put them on an easy-to-follow timer and provided rewards for getting involved in them. In CoH/V, players do them for the badge and then never bother with them again.
  7. Quote:
    Originally Posted by Mental_Giant View Post
    Yeah, that was classic.

    I wonder why they haven't re-used that handle for a red-name. Bad luck?
    I think Paragon Studios learned that giving someone a lore-related red name looks bad when they go.

    Like with Lord Recluse: "Hey, here's Zeb Cook, Lord Recluse of CoV! Everyone ask him some questions and he'll answer them when he ... what's that? He won't be answering them because he is no longer at Cryptic? Okay... but here is our new Lord Recluse, Serdar Copur! With that kind of handle, you just know he's going to hang aroun... or go off to join John Romero's studio. And here comes our next red name. Guess what? They just get a title and a number."
  8. Quote:
    Originally Posted by PhiloticKnight View Post


    HOLY HATRED Batman!
    What's worse, SilentSpy is actually Jack Emmert's father. Thanksgiving is a cold, uncomfortable affair.
  9. Quote:
    Originally Posted by Cuppa_LLX View Post
    to be fair, most of CO is stolen from CoH.
    ... who in turn stole from the Champions PnP game. It's the circle of life! :-)
  10. Quote:
    Originally Posted by Lady_Athyna View Post
    Also, the entire continent is actively trying to kill all life on Earth so, yeah. Who-hoo!
    Only if it enters our territorial waters. You're all fine where you are.

    ... until we get that giant outboard motor attached to the Bight and we shift the entire continent. But we aren't there.

    Yet.
  11. UnSub

    Hey devs!

    Quote:
    Originally Posted by Dark_Respite View Post
    I think this year, if he's at HeroCon '09, I'm going to ask David EXACTLY what restrictions he and his team work under. Mainly because I'd like to see if I can do the same and still produce the type of videos you guys have gotten used to from me.
    I'd suspect one of the major conditions would be getting it signed off by everyone. Any materials created have to go through an extensive vetting process (does it fit with the lore? does that animation still even appear in the issue about to be released? are the devs, marketing team and management all happy with it, or do they think camera is a little too close to the power effect at the end and oops, that costume piece just clipped through at that other point and could you please fix that before release?).

    There's probably not a lot of other restrictions - font, appearance and focus on the key issue features - but I'm sure signing it off and booking it into the marketing schedule is a major hold-up.

    Ultimately though, I think that Dark Respite's talent is wasted by only doing issue-related content. What would be much more effective use of her ability would be doing some CoH/V short films and possibly even a much longer movie. But for that, she definitely needs to be paid and NCsoft isn't going to hire her just to churn out CoH/V movies.
  12. UnSub

    Hey devs!

    If you work for a company, you have to play by their rules. On their schedules. And have your entire work scrapped because of various internal issues.

    Fans can do things devs can't. Dark_Respite benefits from those kind of advantages.

    If you really want her to keep going, gift some money to her with no expectation of ever seeing her do another video. It's much more likely money is going to flow from the community - and motivate Dark_Respite to do another video - than Paragon Studios to go through the hassle of hiring an external video maker when they already have an internal team who can do it (and do other things besides).
  13. Quote:
    Originally Posted by Doctor_Gemini View Post
    You have not proven a single thing. Much of what you are claiming is provably false in game. The fact that RMT prices have dropped by about 80% being one of the biggest pieces of evidence against you.
    Rather than spend 3 paragraphs attacking the messenger, another simple reason why external RMT prices have dropped is that inf is now stupidly easy - especially for farmers using AE - to get so the actual $-per-influence exchange rate has seen a huge drop. External RMT farmers can get more inf-per-hour than ever before and can help pass those savings onto the customer.

    As another anecdotal data point, I've seen gold-selling spam rates go up, which certainly doesn't suggest that the external RMTers are hurting due to farming. If selling inf in CoH/V wasn't financially viable, the external RMTers would leave.
  14. Quote:
    Originally Posted by stellar View Post
    *Red marks all over face*

    The ball is blue....the ball is blue.....the g*****n ball is BLUE!
    Blue balls and red marks all over your face? I can't possibly think of a single funny thing to say about that.
  15. Quote:
    Originally Posted by Nethergoat View Post
    Farmers are not primarily consumers.
    Farmers are producers.
    Ahh, but producers of what?

    This thread is full of examples of farmers who say they horde the good stuff for themselves, delete the trash drops and only sell what is going to get the best return. All the while earning inf that in turn fuels market inflation for the more desirable IOs.

    Quote:
    Farmers in MA = no farmers in PI = many fewer purple drops being generated for the market.
    Yet the price of purples - as you mention - is the thing that keeps going up. This is because farmers aren't just selling those purples to the market, but hording them or giving them out to SG members.

    Also, purples aren't generated in isolation - they are generated alongside inf with inf being a lot more common. MMO economies continually end up in mudflation situations because so little currency actually leaves the game compared to what goes into it.

    Quote:
    The 'good stuff' is still relatively expensive- not as expensive as it was, but nothing to sneeze at either. So good drops will still earn you tons of inf.
    They might earn you inf, but that is nothing compared to the inf a farming team can pull out of an optimised farming mission.

    Quote:
    Since 'regular' gameplay generates far, far more salvage drops than it does IO recipe drops this is a net gain in earning power for our friend the 'casual gamer'.
    If salvage is worth something, then the farmer will keep it to sell in the market. If it isn't, it is deleted as trash. Besides that, the 'casual gamer' might see some hypothetical common IO go from 10k to 20k in price, but that is nothing compared to having to spend 10m to 20m on the recipe they'll want to use it on.

    Quote:
    You know what happens to all those 'just okay' recipes farmers create?

    THEY GET DELETED.

    When you're hitting the ticket cap every mission you don't have the time to list garbage. You're listing the really, really good stuff and nothing else.
    Deleted recipes have no downward impact on the price of those recipes in the market. They don't make anything cheaper. So how are farmers driving prices downward again outside of a handful of good return-on-time recipes like the same ones people keep bringing up?

    Quote:
    Then please explain why their prices have taken such a precipitous fall since the introduction of MA.
    Because it is easier to generate inf than ever before? Inf supply is at an all-time high so cost per-inf-generated decreases. Hence lower prices for inf across the board.

    I've also seen more spam since I14 than I can remember in a long time. Used to be that I'd have to delete about 3 messages when I logged in once a day or so, now I'm seeing 10 or more in the same time period.

    *This post was written with the full knowledge that in a contest between trying to convince Nethergoat about something or bashing a brick wall down with your face, you'd have more success on the brick wall*
  16. Going Rogue really needs to be the equivalent of CoV in terms of new content. A good number of new zones, new / expanded lore, more than just two new powersets, plus some big new 'other' systems to get people excited about it. I'm assuming some sort of graphical overhaul will also be included.

    It needs to be this big to attract new players and offer something new to attract players who have left CoH/V.
  17. Quote:
    Originally Posted by TheOcho View Post
    I do have to say, it can be dangerous to watch out back of the Paragon office as BaBs plays with a bull whip to make sure the animations look right.
    Take it for the team when he calls you up. We need the /em whip_react emote to look perfect. ;-)
  18. Quote:
    Originally Posted by Zikar View Post
    I can understand on juvenile forums, but I see no reason to disable them on ours.
    For someone only 4k posts away from Cuppa Incarnate status, your naivety is... refreshing. ;-)

    Every forum has its juvenile moments. Or arguments that sees different sides spray bile at each other in multiple ways.

    Get rid of the rep meters. That way lies madness. That way lies... Sparta.
  19. [ QUOTE ]
    Zombie_Man wrote:

    [ QUOTE ]
    Looks in the mirror.

    Positron.

    Positron.

    Positron.

    [/ QUOTE ]

    You're supposed to do it five times. No wonder it didn't work!

    --NT

    [/ QUOTE ]

    Just don't do it between the hours of 4.30pm and 6.30pm. That time is Miller time.
  20. The Cathedral of Pain.

    Choose-your-own power frameworks.

    A ton more powersets.

    More base functionality.

    Individual player housing.

    The Coming Storm.

    Revised zones to make the dead ones attractive to go to.

    There is a lot more that could be in CoH/V.
  21. UnSub

    The Devs Hate...

    <QR>

    The devs hate...

    Money: "Don't they see how <my idea here> is the most incredible idea ever? And it would be so easy to implement, as I indicated in the single paragraph I devoted to explaining how it could work. And if I, a junior accountant, can see how easy it would be to program into a game engine I don't know or understand, then it much be easy!"

    "And <my idea here> is so fantastic that 11 million players would leave WoW and immediately start playing CoH/V! But clearly the devs hate money because despite posting the same idea 20 times in one month, they still haven't implemented it."

    The Devs: "Don't you know how unprofessional it is to make jokes on the forums about it other? All it does is show your passive-aggressiveness to the world. All I can think it that Castle and BABs must hate each other given how they go each other on the forums. Friday afternoon drinks must be a cold, uncomfortable time indeed!"

    The Community Managers: Please see any thread where Positron has popped into announce some unpopular changes as evidence of this. ;-)
  22. [ QUOTE ]
    [ QUOTE ]
    And all that time spent doing something in the Cryptic Engine like powers customisation

    [/ QUOTE ]

    You are making a big assumption there.

    [/ QUOTE ]

    What am I assuming? That it took time to implement powers customisation? That it was done using the Cryptic Engine which has powered the game since launch?

    BABs talked recently about how the animation system he currently uses is a patchwork of simplicity that makes it complex to fiddle with. Now, would you put all that time in playing with such a system if you knew that a new engine that would make everything simpler was just around the corner? ChampO's launch might have kicked Paragon Studios into overdrive, but I can't see the money / planning guys signing off on, "We're going to spend a huge amount of time doing a major task in the old engine, then spend a lot of time doing the same task in the new engine too."

    An engine upgrade is possible. An entirely new engine (especially a new magical engine that fixes all problems with CoH/V as some people seem to expect) is much more unlikely.
  23. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    I thought NCSoft bought - not leased - the game engine when they bought CoX in its entirety, and keeping the Cryptic logo around was just part of the deal.

    [/ QUOTE ]
    correct.

    [/ QUOTE ]

    Evidence?

    [/ QUOTE ]
    devs said so.

    [/ QUOTE ]

    Afaik, it is still licensed from Cryptic, as the previous link indicated. However, if you want to dig up an actual quote I'd be happy to see it.