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Quote:I'm not saying Rick is a good or bad person to work for, just that he didn't have the management skills to deliver and was basically driven out of the company he helped found as a result.Eh, I didn't know Rick well enough, so I'll take you on your word here. But from what I've heard from him, his heart was at least in the right place, something I can't say for Jack Emmert.
I'm not going to comment about where someone's heart is because it is an incredibly subjective idea, but I will say that the vast majority of lead developers attract an incredible amount of flack for what they do or don't do. -
I understand the preferred battlecry on Pinnacle is "I'm so wasted right now!".
On Virtue, it's "What's my RP motivation for this fight and how does it fit into my 30 page backstory?" ;-) -
Quote:It wouldn't have launched.I love this game, and I cannot deny Jack had a hand in it, but I can't help but wonder what would have happened if Rick Dakan had remained in charge.
Dakan was open about about not managing the Cryptic staff well enough to deliver what was required - he'd listen to everyone then go off and make a decision without giving the 'why' and annoy people because they thought they'd been ignored. He'd also take people at their word about work that was being done when he recognised after the fact he should have been checking more closely. It was why he was replaced - Cryptic management (and probably NCsoft management) didn't think he could deliver.
People like to decry lead developers for having a vision about how gameplay should be. In my opinion, without that vision, you end up with a wishy-washy title that no-one likes because it doesn't do anything well. You don't have to agree with that vision, but I think it is weak to decry it completely simply because you don't like it. Positron has a vision for CoH/V too - something that PvPers and MA players have found out recently in ways that weren't exactly positive.
Emmert made mistakes, but I find his regular burning-in-effigy events to be fairly hollow affairs. -
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I don't want to point out 'firsts' since there is probably a game that came before that did it, but CoH's zone events like the Steel Fires or the Skyway Troll Raves I actually see as being public quests before they were called public quests in WAR.
However, WAR packaged them up better, put them on an easy-to-follow timer and provided rewards for getting involved in them. In CoH/V, players do them for the badge and then never bother with them again. -
Quote:I think Paragon Studios learned that giving someone a lore-related red name looks bad when they go.Yeah, that was classic.
I wonder why they haven't re-used that handle for a red-name. Bad luck?
Like with Lord Recluse: "Hey, here's Zeb Cook, Lord Recluse of CoV! Everyone ask him some questions and he'll answer them when he ... what's that? He won't be answering them because he is no longer at Cryptic? Okay... but here is our new Lord Recluse, Serdar Copur! With that kind of handle, you just know he's going to hang aroun... or go off to join John Romero's studio. And here comes our next red name. Guess what? They just get a title and a number." -
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Quote:Only if it enters our territorial waters. You're all fine where you are.Also, the entire continent is actively trying to kill all life on Earth so, yeah. Who-hoo!
... until we get that giant outboard motor attached to the Bight and we shift the entire continent. But we aren't there.
Yet. -
I'd be more confident if two key NCsoft West people didn't both walk at the same time for "unrelated" reasons.
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Quote:I'd suspect one of the major conditions would be getting it signed off by everyone. Any materials created have to go through an extensive vetting process (does it fit with the lore? does that animation still even appear in the issue about to be released? are the devs, marketing team and management all happy with it, or do they think camera is a little too close to the power effect at the end and oops, that costume piece just clipped through at that other point and could you please fix that before release?).I think this year, if he's at HeroCon '09, I'm going to ask David EXACTLY what restrictions he and his team work under. Mainly because I'd like to see if I can do the same and still produce the type of videos you guys have gotten used to from me.
There's probably not a lot of other restrictions - font, appearance and focus on the key issue features - but I'm sure signing it off and booking it into the marketing schedule is a major hold-up.
Ultimately though, I think that Dark Respite's talent is wasted by only doing issue-related content. What would be much more effective use of her ability would be doing some CoH/V short films and possibly even a much longer movie. But for that, she definitely needs to be paid and NCsoft isn't going to hire her just to churn out CoH/V movies. -
If you work for a company, you have to play by their rules. On their schedules. And have your entire work scrapped because of various internal issues.
Fans can do things devs can't. Dark_Respite benefits from those kind of advantages.
If you really want her to keep going, gift some money to her with no expectation of ever seeing her do another video. It's much more likely money is going to flow from the community - and motivate Dark_Respite to do another video - than Paragon Studios to go through the hassle of hiring an external video maker when they already have an internal team who can do it (and do other things besides). -
Quote:Rather than spend 3 paragraphs attacking the messenger, another simple reason why external RMT prices have dropped is that inf is now stupidly easy - especially for farmers using AE - to get so the actual $-per-influence exchange rate has seen a huge drop. External RMT farmers can get more inf-per-hour than ever before and can help pass those savings onto the customer.You have not proven a single thing. Much of what you are claiming is provably false in game. The fact that RMT prices have dropped by about 80% being one of the biggest pieces of evidence against you.
As another anecdotal data point, I've seen gold-selling spam rates go up, which certainly doesn't suggest that the external RMTers are hurting due to farming. If selling inf in CoH/V wasn't financially viable, the external RMTers would leave. -
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Ahh, but producers of what?
This thread is full of examples of farmers who say they horde the good stuff for themselves, delete the trash drops and only sell what is going to get the best return. All the while earning inf that in turn fuels market inflation for the more desirable IOs.
Quote:Farmers in MA = no farmers in PI = many fewer purple drops being generated for the market.
Also, purples aren't generated in isolation - they are generated alongside inf with inf being a lot more common. MMO economies continually end up in mudflation situations because so little currency actually leaves the game compared to what goes into it.
Quote:The 'good stuff' is still relatively expensive- not as expensive as it was, but nothing to sneeze at either. So good drops will still earn you tons of inf.
Quote:Since 'regular' gameplay generates far, far more salvage drops than it does IO recipe drops this is a net gain in earning power for our friend the 'casual gamer'.
Quote:You know what happens to all those 'just okay' recipes farmers create?
THEY GET DELETED.
When you're hitting the ticket cap every mission you don't have the time to list garbage. You're listing the really, really good stuff and nothing else.
Quote:Then please explain why their prices have taken such a precipitous fall since the introduction of MA.
I've also seen more spam since I14 than I can remember in a long time. Used to be that I'd have to delete about 3 messages when I logged in once a day or so, now I'm seeing 10 or more in the same time period.
*This post was written with the full knowledge that in a contest between trying to convince Nethergoat about something or bashing a brick wall down with your face, you'd have more success on the brick wall* -
Going Rogue really needs to be the equivalent of CoV in terms of new content. A good number of new zones, new / expanded lore, more than just two new powersets, plus some big new 'other' systems to get people excited about it. I'm assuming some sort of graphical overhaul will also be included.
It needs to be this big to attract new players and offer something new to attract players who have left CoH/V. -
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Quote:For someone only 4k posts away from Cuppa Incarnate status, your naivety is... refreshing. ;-)I can understand on juvenile forums, but I see no reason to disable them on ours.
Every forum has its juvenile moments. Or arguments that sees different sides spray bile at each other in multiple ways.
Get rid of the rep meters. That way lies madness. That way lies... Sparta. -
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Zombie_Man wrote:
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Looks in the mirror.
Positron.
Positron.
Positron.
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You're supposed to do it five times. No wonder it didn't work!
--NT
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Just don't do it between the hours of 4.30pm and 6.30pm. That time is Miller time. -
The Cathedral of Pain.
Choose-your-own power frameworks.
A ton more powersets.
More base functionality.
Individual player housing.
The Coming Storm.
Revised zones to make the dead ones attractive to go to.
There is a lot more that could be in CoH/V. -
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The devs hate...
Money: "Don't they see how <my idea here> is the most incredible idea ever? And it would be so easy to implement, as I indicated in the single paragraph I devoted to explaining how it could work. And if I, a junior accountant, can see how easy it would be to program into a game engine I don't know or understand, then it much be easy!"
"And <my idea here> is so fantastic that 11 million players would leave WoW and immediately start playing CoH/V! But clearly the devs hate money because despite posting the same idea 20 times in one month, they still haven't implemented it."
The Devs: "Don't you know how unprofessional it is to make jokes on the forums about it other? All it does is show your passive-aggressiveness to the world. All I can think it that Castle and BABs must hate each other given how they go each other on the forums. Friday afternoon drinks must be a cold, uncomfortable time indeed!"
The Community Managers: Please see any thread where Positron has popped into announce some unpopular changes as evidence of this. ;-) -
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And all that time spent doing something in the Cryptic Engine like powers customisation
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You are making a big assumption there.
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What am I assuming? That it took time to implement powers customisation? That it was done using the Cryptic Engine which has powered the game since launch?
BABs talked recently about how the animation system he currently uses is a patchwork of simplicity that makes it complex to fiddle with. Now, would you put all that time in playing with such a system if you knew that a new engine that would make everything simpler was just around the corner? ChampO's launch might have kicked Paragon Studios into overdrive, but I can't see the money / planning guys signing off on, "We're going to spend a huge amount of time doing a major task in the old engine, then spend a lot of time doing the same task in the new engine too."
An engine upgrade is possible. An entirely new engine (especially a new magical engine that fixes all problems with CoH/V as some people seem to expect) is much more unlikely. -
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I thought NCSoft bought - not leased - the game engine when they bought CoX in its entirety, and keeping the Cryptic logo around was just part of the deal.
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correct.
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Evidence?
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devs said so.
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Afaik, it is still licensed from Cryptic, as the previous link indicated. However, if you want to dig up an actual quote I'd be happy to see it.