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Posts
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This may be pricier than you're able/willing to go. You can always take the panaceas out and put in doctored wounds.
By no means is it the sturdiest tank around. It's a fire/fire tank and even with tough, getting to the s/l resistance cap would cost billions of inf, unless you just have a slew of hero merits to draw from. I think it's a good balance of resistance and defense with a decent recharge of 125%. You could certainly get higher recharge, but that would mean a few sets of purples which although they provide good recharge, they don't always provide the bonuses you want.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Possible Time: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(19)
Level 2: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(37), S'fstPrt-ResDam/Def+:30(50)
Level 4: Healing Flames -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal/EndRdx:50(7), Dct'dW-Rchg:50(7)
Level 6: Super Jump -- Zephyr-ResKB:50(A)
Level 8: Consume -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(11), P'Shift-EndMod/Acc/Rchg:50(11), P'Shift-Acc/Rchg:50(15), P'Shift-EndMod/Rchg:50(15), P'Shift-End%:50(46)
Level 10: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Def:50(23), LkGmblr-Rchg+:50(37)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(50), GA-3defTpProc:50(17)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 16: Hover -- Krma-ResKB:30(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(37)
Level 18: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(43)
Level 20: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(43)
Level 22: Kick -- KinCrsh-Acc/KB:50(A), KinCrsh-Rchg/KB:50(40), KinCrsh-Dmg/KB:50(40), KinCrsh-Rechg/EndRdx:50(50)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam/Rchg:40(46)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29)
Level 28: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(46)
Level 32: Taunt -- Zinger-Taunt/Rchg/Rng:50(A)
Level 35: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36)
Level 38: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39)
Level 41: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 44: Melt Armor -- Achilles-ResDeb%:20(A)
Level 47: Fire Ball -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(48), AirB'st-Dmg/Rchg:50(48), AirB'st-Dmg/Rng:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
Level 50: Cardiac Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(9), EndMod-I:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Aside from the IO suggestions - what's crazy is on the current build, I have wormhole and Psi tornado.
I actually had about 10 slots left over and was trying to find a good place to put them.
Good catch on the GDF. I hadn't noticed the .8 modifier.
I placed the recharge in there because in its current lackluster build, I can only use it every other battle - and I want it to be up as soon as possible.
I'll have to think about the celerity stealth option. I can zip through a room okay, but it's really easy to miss hostages when using SS. Invis provides an easier time of looking around.
As for inertial reduction, my current build doesn't have it - but one of my alts does - and I find it useful for the vertical problem encountered using SS.
The current build has fly, as I generally prefer flight - but it's far slower than the other travel powers - unless I got Afterburner - but I don't want to waste a power on it. If I could skip fly, I'd take it, though. Sadly, they won't let me skip flight.
And in my mind, kin!=slow.
In looking through some of the other builds, I saw a pair of Perixisomes, a pair of Devestation (one proc) and two lockdowns (one proc) ib Gravity Distortion and I liked it, so I've changed that.
I also put an endoplasm and another Perixisome with the expedient reinforcement in Singularity. I'm going to sleep on the travel power issue.
Wormhole - honestly, I don't know how I left it out. Thanks for catching that.
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When the SSA first came out, greedy fellow that I am, (always feel like I'm broke in this game), I set out to accumulate as many Hero merits as I could, as that first mission went rather fast compared to other efforts.
While doing so, I realized that my grav/kin has been neglected - and only has level 35 and 40 generic IOs. I confess that although it was obvious to me that an illusion/radiation controller should shoot for recharge, I wasn't altogether clear what to aim for with this build.
I'm sure this could easily be picked apart - as I'm no expert in either powerset. Previously, I'd shied away from kin because I never liked spending my time doing little else but speed boost every 2 minutes. But, with it being an AoE, it's less of a hassle.
So, here's my effort at creating an IO build, that if I'm impatient, will easily cost me a billion, but I've got lots of Hero Merits on lots of toons, so I expect it to be less painful than that.
This toon is likely to only be played doing hero tips, or possibly weekly Task Forces. I'm not a whiz at mids, and don't know how to have some slots at 35 and others at 50, so I just slot them at 50 and shoot for a little over the defense soft cap, hoping that when exemped down, I'll be close to it, or at it.
It's my first time posting a build, but, I have thick skin, so please feel free to correct or advise.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Pundit: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Crush- (A) Thunderstrike - Accuracy/Damage: Level 50
- (9) Thunderstrike - Damage/Endurance: Level 50
- (11) Thunderstrike - Damage/Recharge: Level 50
- (11) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (15) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Touch of the Nictus - Healing: Level 50
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (3) Touch of the Nictus - Accuracy/Healing: Level 50
- (7) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (9) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
- (37) Energy Manipulator - Chance to Stun: Level 20
- (A) Decimation - Chance of Build Up: Level 40
- (31) Devastation - Chance of Hold: Level 50
- (31) Basilisk's Gaze - Accuracy/Hold: Level 30
- (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (46) Basilisk's Gaze - Recharge/Hold: Level 30
- (46) Basilisk's Gaze - Chance for Recharge Slow: Level 30
- (A) Accuracy IO: Level 50
- (5) Accuracy IO: Level 50
- (5) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (34) Thunderstrike - Accuracy/Damage: Level 50
- (34) Thunderstrike - Damage/Endurance: Level 50
- (36) Thunderstrike - Damage/Recharge: Level 50
- (36) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (37) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (29) Positron's Blast - Damage/Endurance: Level 50
- (29) Positron's Blast - Damage/Recharge: Level 50
- (31) Positron's Blast - Damage/Range: Level 50
- (43) Positron's Blast - Chance of Damage(Energy): Level 50
- (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Basilisk's Gaze - Recharge/Hold: Level 30
- (19) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (19) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (25) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (42) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Gift of the Ancients - Defense: Level 40
- (45) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Gift of the Ancients - Defense: Level 40
- (45) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (42) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (A) Performance Shifter - EndMod/Accuracy: Level 50
- (36) Performance Shifter - EndMod/Recharge: Level 50
- (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (42) Performance Shifter - Accuracy/Recharge: Level 50
- (46) Energy Manipulator - Chance to Stun: Level 20
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Accuracy IO: Level 50
- (40) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (48) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Impervium Armor - Resistance: Level 40
- (50) Impervium Armor - Resistance/Endurance: Level 40
- (50) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (50) Impervium Armor - Resistance/Recharge: Level 40
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (37) Miracle - Heal: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (17) Performance Shifter - EndMod: Level 50
- (17) Performance Shifter - EndMod/Accuracy: Level 50
- (40) Performance Shifter - EndMod/Recharge: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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I'll be there - bringing my clarion. : )
Edit: assuming I'm not in the middle of a task force. -
Quote:They did, in fact, do one yesterday. Or was that today? Or the day before? I haven't slept yet, and the days are sort of blurring together. I recall very clearly High Voltz and Corumm chatting it up at the end of a BAF/Lambda run. And, I'm quite certain it took off, because I read @lady lucindre do a mis-tell in LB about being disintegrated.Oh I see how it is Ukase....trying to keep me from running a UG eh?
YOU CAN'T STOP ME!!!
Edit:
With my wacky hours lately; I didn't even know Liberty did Keyes runs...all I see are Lambdas/BAFs heh.
Keyes certainly isn't one of the more frequently done trials; and I certainly wouldn't mind doing one every now and then. Sadly, the rewards just aren't worth it to me - at least not enough to do them 3 to 4 times a day.
Talk about wacky hours -- why am I still awake? I logged over an hour ago to go to sleep. -
I thought about this myself. My guess is, with the extra 5 levels of powers - they didn't want us to use our powers from the epic power pool, which is now available at 35.
The chose 4 because they wanted the trial to be challenging to vets - but still easy enough for newer players.
The LFG was actually a good idea. Get your 3 other buddies, and off you go. If you were a solo player, you just enter the queue and check the market or dance under Atlas until you get zoned in.
The choice of 4 players was mulled over quite a bit - I won't look it up now, but there was a post about how they came up with the whole thing - somewhere in News and Announcements, if I recall. -
PRolex, I think it's just you. I believe it was this past week that Corumm led us on one - I got the baby sitting Desdemona job - so it wasn't too much fun - although it was a relief that she lived as long as any of us under my watch. (and a horde of MM demon pets)
I think we basically have the procedure down - but some are having difficulty implementing the procedure. But, that's progress. Previously, most didnt' really have any idea of what to do, myself included. -
I'm surprised this hasn't been mentioned.
When you bring a praetorian character into your SG and that character has never been in an SG before, there is a 100k bonus to compensate for those levels the character missed being able to contribute.
Comparatively, it's a very good deal, considering that most of my level 20 toons had earned far, far less. I can't recall specifically, but the number 45k comes to mind.
That's 1 thing - play on the gold side until level 20, then have the character join your group.
Next - PvP missions. In siren's call, if memory serves, there are missions that can be done to boost one faction or debuff another, depending on the mission done. Because of the risk in entering pvp zones - these missions give extra rewards - and prestige is part of that.
Now, I'd missed about 3 1/2 years so that last part could have changed. Use your search-fu to see if it's still in effect. Mine is pretty weak.
Lastly, there are prestige boosts available from the store, and I believe some are accessible through vet awards. They're temporary, last for an hour, but they are useful in the short run.
If you can, run your missions with bosses - as bosses earn more - but killing speed factors into this. On toons that have good AoE (fire tank, brute) they can probably clobber 10 minions faster than one boss and thus it would be more efficient to just leave bosses off the map.
Hope that little bit helps. -
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Can you imagine doing a Numina Task Force and there being a banner event or a zombie event during those street hunts?
I realize that anyone doing said tf would have to just tough it out or quit. I know ahead of time, but there are now people who wouldn't have any idea about the specific tasks of task forces.
There's got to be some way for the players to do task forces and not have to wait 20 minutes for a banner event to end.
And here's my solution! An end to all street hunts in task forces. -
Quote:I don't know about you, but the primary characters I play during incarnate trials have level shifted alphas and level shifted Lores and Interfaces.It's because we started off as if we were fighting white and yellows, but now the level shifts mean we're fighting blues amd greens, but for the same reward level, when no other content in the game really works like that.
They still con orange (minion) red (lieutenant) and purple (boss and AV) to me.
Server play styles can differ. And from what I could see, BAF had the easiest learning curve -- but, I've never played with a specific set of players like an SG. I'd say 80% of liberty treats its global channels (LB, SHF, LFA)as an SG and teams up through the channel. But, although I find BAF simple in the strategy, my squishies have never found any of the incarnate trials easy. They are reducing the award, but not the effort required. I cut my grass every week, have done so for years. That doesn't make it any less demanding.
This is a very challenging problem for the devs. Too easy and people will take advantage of it. Too hard, people will avoid it. (in general) I'm sure they're doing what they think is best. But, what WILL happen is people who don't want that level of challenge (from the new trials) will try them once. If they fail, they simply won't do them anymore. Obviously, this won't be everyone. Some will grit it out, look for guides and try for badges. But these folks will be in the minority. And, if the new trials are not percieved as "easy" to learn strategically, folks will simply stop playing incarnate content and go back to doing 15 minute ITF speed runs.
It's not that players are having difficulty executing the procedures during Keyes, players are having difficulty with the obstacles. UGT is strategically simple - it's just the goliath at the end has massive regen from those lichen which regen themselves pretty quick too. It's a time sink where the reward table comes down to a flip of a coin. Can the tank keep the AV turned away from the team and can the buffers keep the tank alive. Either they can or can't.
I can only say that I disagree with these BAF and Lambda changes. I know I don't see any reason to run them on toons that already have lore and destiny slotted. And I also think that I won't be able to find any teams for the toons that don't. And I'm not going to transfer to another server for the sake of going up the incarnate ladder. I was fine before this incarnate hooey, I'll be okay without it. -
Well. I came here for some clarity, but now I'm really confused.
Here is what I do know.
From my experience in game, if you have not run the SSA within a week and have confirmed your alignment status via a morality mission (in my case, a hero) you can earn 1 hero merit by completing 1 SSA arc.
After waiting 8 days, I ran part 1 got my hero merit, then ran part 2 and it's not an option. The language used "a shared" reward table is misleading to me. I thought it meant that each arc would have the same reward table - not that we're not intended to run more than 1 arc per week.
I've sent a pm to the red names and am waiting on some clear rulings. After reading some of these declarations by some of you - - who may or may not have clue what you're talking about, I'm just going to ignore all of the SSAs until I get some official ruling.
And as for this PLing and farming, then deleting, you guys do what you want, but I want to accrue the merits on my toons so I can exchange them for recipes that aren't for sale because people generally just farm for PvP ios, they don't actually PvP on a regular basis except on Freedom.
And the crazy thing is I just want the PvE set bonuses and dont' really want to PvP that much myself. -
Well, sorry to read that I'm not the only one who didn't read that patch notes.
I sent a PM to Avatea asking that if a reward table that we're used to gets changed like that, then could they let us know within the game, rather than it be a surprise.
It'll probably never happen, but it doesnt' hurt to ask.
It does make sense, though, sort of. But I don't like it either. -
Quote:Although I'm sure that's not their intent (to screw folks over), I do agree - there SHOULD have been some warning from the contact IN GAME about this change.I have to second (or third or fourth) this - I just wasted an SSA run on my L16 brute because they pulled this but didn't give you any warning in game - there goes one villain merit that character can never get. I used to like running the first SSA a couple of time in the teens as part of my levelling routine - but now I will wait until 20 at least.
Really bad change with no real purpose other than to screw folks over if they don't realize it - since you get NO warning from the contact that you can't get the better rewards. -
Signature Story Arcs
Players must now be confirmed as Heroes or Villains (i.e., their most recent Morality Mission confirmed their alignment) in order to claim Alignment Merits as rewards from Signature Story Arcs
This does make sense. Earning a hero merit without actually choosing to be one is kind of silly -- but wait? Didn't I choose to roll a hero instead of a villain? Have I not already made my choice to be a hero?
I ran this arc after already having earned 2 on my first two runs a couple of weeks ago. Now, I just ran it, and had no idea that things had changed. I learn from a global channel that it was in the patch notes - patch notes that were not posted last night - CoH always posts them when the server is up instead of when they're down. They have their reasons, I disagree with them, that's life. So, I learned the hard way. But, I did learn.
What bothers me is that now I have to run those stupid, boring, repetitive tip missions - which would be okay if a contact would just give them. Waiting for them to "drop" is annoying. Killing baddies just for a tip is annoying. I just don't get into that part of the role play process like some do. -
I am by no means an expert.
That being said, I strongly disagree with PowerFlame.
It all depends on whether you're teamed or solo.
In a 1 vs. 1 arena setting, yeah, fire's pretty weak compared to some other powersets.
But, on a team, in a zone, team buffs can help tremendously.
Now, Hex, I have a question about this build you posted - wouldn't the OP be better maximizing defense instead of resistance?
And this knockback thing -- I don't think my squishies have ever had a problem just using a token knockback proc. My fire tank has 3 karmas and 3 steadfasts and that toon hasn't had a problem with knockback either (in pvp)
I'm just curious how often you guys run into these elevated kb numbers. -
Quote:Actually, there's an error here. Except for the very first time you play a particular sig arc (which you can think of as a one-time only "bonus" bonus reward table), you can only pick each reward in the reward table once per week. Note that's once per week per character, NOT once per week per sig arc. So once your character has gotten the alignment merit, the hero merit, the 10 threads, and the astral merit, you've got to wait a week to get them again. No re-running the arc to get 60 threads in one hour.
Ack! Thanks Coulomb for straightening me out. I could have sworn I did that three or 4 times for the threads, but I forgot that I have identical ice blasters on two different servers and probably confused myself.
Still, 10 threads for 7-10 minutes isn't too horrible. And now with SSA 2, you can get 20 threads in less than an hour. (assuming the leagues are slow to form, this isn't a bad deal. ) -
Man, I've been missing out on all this fun. Kicking people from a trial?
Voting off the island? A vote is required? or just recommended? I don't recall anyone ever getting kicked off any incarnate trial I was on. I realize with more people, more personalities can clash. Since you have to be VIP to do incarnate trials, I'm hard pressed to think of someone that would be that unreasonable as to need kicking.
But, I suppose my social circle is smaller than most.
Now that I've upgraded my computer, I'll be more than happy to replace whoever needed to get kicked. -
Some of this may depend on your AT - but
consider running the part 1 of the SSA for 10 threads. Being exemped down from 50 isn't much fun, but you'll have all those slots behind those powers making things far simpler for you.
Depending on how long it takes your maps to load, you should be able to finish it in 10 minutes, give or take a few.
After you've collected your hero merit, run it again, then take the 20 merits, then do so again and collect the 10 threads. Inside of an hour, you can have 60 threads (assuming you'd already spent the 20-25 minutes getting the hero merit and the 20 reward merits. )
The way I see it, depending on your server, this could at least fill those times when you just don't have a whole lot of play time.
With regards to shards - by all means, try to fit an MSR or two into your schedule. Get those Grai` Matter pieces instead of using 4 shards.
Very Rare Components are hard to come by. I would not use them for the 4th tier alphas. I'd stick with mainly shards on those unless you just have a bunch of incarnate salvage that you positively know you can't use.
Now that you know how to figure out what the weekly is - this coming week is Kahn, you can be ready. A speedily run Khan can be done inside of a half hour easily. (well, maybe not easily for everyone, but I've seen it done and been on a team that's done it in around 23 minutes or so. )
You might also consider getting Windfall. I think I got twice as many shards as I normally do with Windfall active. (as well as a lot of useless temp powers and worthless recipes. )
And as was mentioned previously, run your missions with your settings set to make you worth as many heroes as you possibly can and not get clobbered.
Bosses may make a big difference in shard rate - but if you're slightly squishy, run with out them. Whatever you feel comfy with.
The best part is teaming doesn't interfere. It's possible for more than one player to get a shard from the same defeated NPC.
Hope those tips help. -
I can't speak for every possible build, but I can tell you that I visited tech part of these forums quite often with my old system.
The one I'm on now no longer requires me to do so. I've had 2 disconnections in three weeks; both the result of my ISP and not CoH. I had one game crash upon entering my sg base - but again, this turned out to be packet loss on the way to CoH. (my ISP again!)
I think if you can find a core i5 (what I have) you'll be able to experience all the wonders of shadows, and ultra mode without lag, even during MSRs and the like. I have 8 gigs of RAM, so that could also be helping me. (it surely isn't hurting)
Take a good peek at what Father X-Mas writes - the man knows his stuff. Find the lap top equivalent of his desktop specs and you'll be happy. -
Why in the world would I want to go? I see no benefit in attending, and vast amount to lose by going.
-
I think most people are familiar with the Mission Transporter. This is the one that came with the old booster pack and is also available for purchase in the Paragon Market. It has a 2 hour recharge - something conveniently left off the booster pack I bought for it. It also claims a 10 second animation that is more like 17 seconds, of which, 15 seconds are interruptible - specifically the ouroboros portal, it seems.
The Mission Teleporter power was a part of the first Paragon reward token. It comes with 5 charges, has an instant activation time and a 5 minute recharge.
Slightly rhetorical questions for marketing people of CoH:
So why isn't this available for purchase?
And, why wasn't the Transporter made like this one?
As for my suggestions, I have two:
1. Make the permanent mission transporter work like the teleporter.
2. If you can't make the transporter like the teleporter, make the teleporter available for sale! -
I gotcha now. At first, I thought you wanted help with a stone tank that you've already built.
I'm going to recommend invuln/fire. Although stone tanking is considered the top of the heap when it comes to tanking, I don't think you'll enjoy playing it, particularly when those benefits come with granite, an armor you can't enjoy until level 32. Additionally, Rooted takes some getting used to.
I am not the only authority, though. In fact, I'm hardly an authority. What you really should do is create several different powersets and see which one is best for you.
I do know that I've been very happy with the ease that my invuln has hit the resistance cap and at the defense invincibility provides. Now, If I could just find a way to fit Burn into the Stone powerset. :P
Seriously, though, I recommend you roll out an invulnerable Tank. Even at low levels, with Temp Invulnerablity unslotted, I felt pretty super at levels 6-12.
As for the secondary, maybe fire. It has a couple AoE attacks - Combustion, Fire Sword Circle, which can speed up damage a bit. (as opposed to stone that just has Tremor - which isn't bad, but the animation while cool looking and sounding, it takes more time than I'd like. But, I don't like the Combustion animation either. So don't listen to me!)
These are all choices you have to make. There might be one player that has more knowledge of the numbers than another or another that might have more practical experience playing a given powerset in certain conditions but in the end - you see the game and you play the game from your perspective. You might live the damage of fire, but really love the Siesmic Smash and find stone even more fun than fire. There are still tank powersets I've not tried yet, so by no means are you to take my word for it. Try them out yourself.
But for survivability and mobility, I'd go with Invuln. A lot of people love stone tanking. I am not one of those. -
Quote:Welcome to the forums!Hello City of Heroes forums right now i would like to play granite tank but i am up for suggestions for a tank build. I am shooting for a PvE build besides farming and PvP. I am only 13 so please leave the harsh comments behind but let the good comments sink in.
I'm afraid that you haven't told us much about your stone tank so that we might better help you.
First, I direct you to this page within the forums.
http://boards.cityofheroes.com/showthread.php?t=112232
Here is some of the basic information anyone who's going to help would need to know:
Are you VIP, Premium or Free to play? Your player status would have a lot to do with the advice you would get. If you're free to play, you wouldn't have access to IO sets and would be using TOs, DOs and SOs.
All those abbreviations -- Invention origin, Training Origin, Dual Origin, Single Origin.
Another thing that's helpful for us to know is what your secondary power set is. The powerset doesn't really impact how you would handle the primary set, but, some folks would use IO set bonus within one secondary power set, but not be able to use the same set in a different secondary. Confusing? maybe. But, just realize that we need to know if you're Stone/Fire, Stone/Stone, etc.
The last bit, if you are by chance using your dad's or big brother's old account, and you have zillions of influence to use and you are VIP, what is your budget for the care and feeding of your tank? Some builds require resources that are more rare; others can be built pretty cheaply.
All that being said, follow the link provided in this thread, look through the pages, and maybe something will stick out. Enjoy! -
Sorry I'm late responding. I think you'll need to take a moment and look up ED or enhancement diversification.
First - we need to know if you have access to IOs. There are a lot of returning players that have gone VIP and do, others have stayed at Premium and may or may not have enough time in to have access to them.
If you have access to inventions and the auction house, we'll need an idea of how much you're willing to spend, inf wise. That being said, if you have the time, you can "earn" anything your build would require, it would just take time.
Back to ED - As a rule of thumb, don't slot more than 3 of the same kind of enhancement into one power. They suffer from diminishing returns. The first two are good as is, the third is nerfed a little bit, the rest are nerfed a great deal more. Slots being in rare supply for people trying to make the most out of their toons, you want to save them for enhancements that will give the best bang for the buck, taking into consideration your playstyle, your budget and what you have access to game wise. If you're not a VIP, it wouldn't make sense for me to tell you about how the soft cap for defense is a little higher in incarnate trials. (59% I'm told) I am nowhere near the expert in that area! But, I can tell you that for consume, you'll want (for SOs) at least 1 acc, 1 end mod and 1 or 2 recharges. If my toon were just using SOs, I'd go with 2 accs, 1 end mod and 3 recharges. Conceivably, you could trade off a recharge and get another end mod.
If you don't know already, you can click on Powers, then Combat Attributes and take a peak at many details about how your tanker works.
Let the forums know what your status is so we don't post a lot of information that you can't use.