UberGuy

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  1. UberGuy

    Regen issues

    I also think Revive could use protection when you wake up. Lacking it really often makes it incredibly hard to use when you really need it. Heck, Fiery Aura's self-rez both makes you invulnerable and knocks stuff away. I know it's a T9 rez, but as someone with a FA Brute, I wouldn't feel slighted at all if my Regens got a better rez.

    I wouldn't turn my nose up on -Regen resistance, but I'd be happier with -recharge resistance. Fiery Aura got it, and in some ways I think FA is less dependent on recharge than Regen is. (Regen gets more click powers to help it survive, meaning it can chain them to last a while when its recharge is debuffed, but FA gets resists and offensive powers.)
  2. UberGuy

    Regen issues

    Quote:
    Originally Posted by StratoNexus View Post
    I am pretty happy with my Kat/Regen/Blaze scrapper. I am not even built "well" for survivability, but every time I play her, I do better than I think I would. I was very surprised at how well I cope in the trials and look forward to Keyes, where healing and regen will be more valuable than in most other content.
    I went on the Open Beta Keyes trials with a Regen, and it was quite liberating in the sense that I got to run around freely without needing a healer nearby (or a tray full of greens) for most of the trial. On the one hand, it probably left me without a good feel for what someone without strong self heals needs to be doing to survive. On the other hand, it let me run around and figure out how other stuff worked.
  3. It still happens. It's just significantly less extreme for the same size of league.
  4. Quote:
    Originally Posted by LISAR View Post
    I've never noticed lag in the BAF myself, not sure why you think something being fixed hampers everyone just because a developer said it's being fixed.
    The lag in the BAF is server side. The only way it's possible that you haven't noticed it is that you never played a BAF with a league of more than around 12-16 players. A full league previously had incredibly obvious time dilation (power/button lag), of the sort experienced at high-attendance Ship Raids, things like the Freedom Invasion event, or old-school (pre-I9) Hamidon Raids.

    The lag at BAFs is significantly better now, even for full-size, 24-man leagues, but it is still present. I find it extremely noticeable, especially when chasing Mindwashed LTs, because I stand around for several seconds after each attack. Fortunately, the mobs also move slowly, so it's mostly just (very) annoying. I never have any idea what power is ready to use in a large BAF league until I try to activate on the power to find out.
  5. UberGuy

    Solo content.

    Quote:
    Originally Posted by reiella View Post
    I really don't disagree with you, just pointing out something that the problem you're facing now with fewer people running the iTrials would occur far earlier with a solo path. It would be alleviated in that you could still go down the [slower] solo path for the abilities, but iTrials would slow down.
    I would be OK with that, because we would all have an alternative. When people want to level today, they don't just run TFs all the time. Some people might, but some people run missions, some farm, some solo and some team. The situation with the iTrials isn't comparable to anything we've had before, because they're basically our only path to progress. I would wager that people run them far, far more than other prior new content for that reason alone. I don't see why we should be concerned if formation of a Trial wasn't happening dozens of times a day per server, because that's not what happens with TFs or non-Incarnate trials. We do it now because we have to. If we didn't have to, not being able to would be less of a problem.

    Quote:
    More broadly, I think the problem with lack of iTrials forming could be greatly alleviated if they improved the turnstile so it let you do missions while waiting in the queue. Even without an improved solo path, you could still do something [even something as banal as your 5 tip missions for Alignment merits or whatnot]. And it would provide good synergy for a solo path to pursued simultaneously. I'd be cautious on that because it would tend to lend itself to 'something else you gotta do every day' type deal like the one iTrial/day e-merit feels. But a lot of that depends on specifics and what not. Doing my 25 dailies, my one random heroic every day, and my pvp raid, weekly raid, and current new tier raid once every week is pretty tiring .
    It wouldn't address my specific concerns, but I do think it would be a significant improvement. Right now I consider the LFG to be largely worthless, I don't think the coming I20.5 additions are going to fix the things I think are wrong with it.
  6. UberGuy

    Solo content.

    I play the trials willingly and a lot. It's about all I've been doing since they came out. I am closing on having run about 300 trials split about evenly between the two we have. (I wrote a log parser to gather statistics about my trials, so that's not a guess.)

    Now that the "new shiny" effect has worn off, and many people have gotten their favorite/main characters high degrees of incarnate progress, there aren't as many iTrials being run*. Sometimes, I'm on when there aren't enough people to form a league with. Sometimes, I really don't want to play with the only people who happen to be looking for one.

    So what happens when I can't find or form a league? Most often, I end up logging off. Pursuing Incarnate progress is what I want to do right now, but I can only do it at a reasonable pace if I can find 12-16 other people or so to do it with. If there was something I could do solo for when there isn't a league that wasn't glacially slow in comparison, I would do that.

    Plus, let's be honest here. Before these trails, if there was an issue with two new TFs in them, how many people would run ~300 of just those two TFs? I'm willing to bet not that many. I'm willing to bet not that many people have run 300 of these. But if we want to progress multiple incarnates, that's what's basically what we have to do to achieve that right now. Another trial will help, but then those of us pursuing incarnates are going to descend on that like a swarm of locusts, and then we'll be slavering for the next iTrial and grumbling about thin availability of leagues when the new shiny has worn off the new trial.

    That's why I want a solo option. I want something I can do that doesn't depend solely on my ability to find a fairly large number of other people who have the same goals I do.

    * Almost everyone forming a league on Justice forms them "by hand" with people in Pocket D, and if there's no one in there, there's nothing forming. I have never been added to a league on Justice via the LFG queue, even though when I use it I always select "first available" and "willing to join in-progress."
  7. Quote:
    Originally Posted by Nihilii View Post
    This is kind of a lame argument because many of us on this board put a lot less effort than most players to get our goodies. The whole 5 tips a day advice? That's already way too much work for me.
    "Effort" does not have to mean farming or other combat activities. Using the market once you have the know-how is easy, but you need to spend "effort" obtaining and applying that know-how. The inf/time result can be much higher than farming and the like, but there is still some degree of "effort" up front to get there. Very loosely we could compare it to scraping up off-market to build a strong farming build. Once you get there, farming becomes easy. The hard part was building a good farmer to start with.
  8. Quote:
    Originally Posted by TwoHeadedBoy View Post
    There is absolutely no need for purple and pvp recipes to be so expensive. It's just an opportunity for old players to profit off of new players.
    There is. You just reject it. That's not the same as it being wrong.

    They're expensive because they're produced very infrequently. They're produced very infrequently because the devs want them to be hard to obtain. They are the "stretch goal" in a build. I use purples often, and yet I will tell people often that, for most builds, you can probably get at least 90% of the performance benefit of the build omitting the purples.

    That last few percent of performance gain, while tangible, is specifically not meant to be priced in a way that matches the value it provides compared to the rest of an otherwise solid build. The return on investment is much, much lower, because it's there specifically for the people who will pursue it almost no matter what the cost. It's meant as a long term goal for people who are happy to pursue long term goals. The good news is that if they do that and you don't, they still don't end up radically higher performing than you do.
  9. I think all of them look very nice except for Cryonic. I love the crystals that form on your arms, but the cone is just sort of hard to see.
  10. UberGuy

    I'll be damned

    Quote:
    Originally Posted by Soulwind View Post
    Probably because you can already buy them via Alignment Merits, but they cost "retarded" amounts of alignment merits each, and we all expect that trend to continue.

    So for Purple or PvP IOs you'll have stupidly high costs of Inf, Alignment Merits, or "Incarnate Merits", take your pick.

    It's nice to have options of course, but I wouldn't be thinking they are going to suddenly become cheap or plentiful if I were you.
    Yep.
  11. Quote:
    Originally Posted by Arcanaville View Post
    There's absolutely no excuse for not taking the time to check with a dictionary, forum search for articles, google search background topics, consult with an oracle, and boil a pot of tea to read the leaves to triple check your post -if- -you- -have- -that- -kind- -of- -time- -at- -your- -disposal-.
    Oh, dear, Arcanaville. What have you done? I am now going to imagine Mother Mayhem posing and gesticulating, coming just shy of puncturing her ... assets on that impressive belt buckle, when I read your posts.
  12. Let me say that, other than having sympathy for folks who really want to solo most of the time, I have no personal objection to not being able to solo Incarnate content. I want such a capability, but I will do non-solo things till it comes along.

    That said, I think this new feature makes no sense as described. I agree with the people who think that something you get by running iTrials to gain the ability for another character to unlock Alpha just makes me go "what?"

    Irrespective of whether we think being able to solo this progress is good, desirable, or appropriate, this new thing, as described, does nothing specifically for people "who prefer to solo". That just makes no sense at all.
  13. UberGuy

    I'll be damned

    Yeah, they're not changing to PBAoEs. What we're being told adds up to them working just like they do now, except they'll spray everyone in 30' of the target with the same buff.

    If that's correct, I don't think this hoses anyone's playstyle. This is actually important to me and those I play with, because we never huddle for buffs - we always run and gun, and buffers buff on-the-go. If the buffs became PBAoE, or got their cost raised or recharge slashed, that would be a lot less effective than it is now.
  14. I find it hard to imagine that "Incarnate Merits" (one, both, or some combination) will make Alignment Merits obsolete in general, because only level 50s can obtain or use them, while A-Merits are available to anyone over level 20 with Going Rogue.

    It's possible that I-Merits might become a viable means of obsoleting A-Merits for "incarnated" level 50s, but there are some people who are going to enjoy soloing more than iTrialing. And hey, in theory, one can do both. I can earn an Alignment Merit every two days and 2-3 Empyrean Merits every day, maybe after 60 days I can buy two +3% Def PvPOs.

    Yeah, I am pretty sure I don't see the obsoleting as a serious problem here.
  15. UberGuy

    I'll be damned

    Quote:
    Originally Posted by Nihilii View Post
    QoL for most, nerf for me. I used to keep shields up *and* blast/debuff without a trouble, now I will have to either stick glued to the team (ugh) or buff significantly less people, even if the recharge stays the same - and I'm doubtful it will.
    According to Z the costs and recharge will remain exactly as they are. Apparently, you will be able to buff exactly as you do now, but buff everyone in a 30' radius, just 'cause.

    I find it a little hard to wrap my head around that, since I think it throws a number of powers from different powersets out of whack with respect one another, but that's what we're being told.
  16. Interesting factoid that may not matter, because it could be a red herring: The info on Astral Merits right now on live say they can be cashed in for Reward Merits. (Well, at least they said that up until yesterday's patch - I didn't check to see if they still do.)

    If it turns out to be correct, that could mean that you can only use Astrals to buy stuff by turning them into Reward Merits, meaning they couldn't buy purples or PvPOs at all. I'm not sure that jives with the new info that's out, though.
  17. Quote:
    Originally Posted by MajorDecoy View Post
    There's also the case of "Grant Cover" wherein all the team members get a defense buff, but the caster does not.

    If they don't want to give the caster the buffs, I'm entirely certain they can make the caster ineligible for their own buffs.
    Yeah, that's a much more obvious example, isn't it? My shielder is still level 4, which means I have a lot more experience with Cimerorans than with the Shield powerset.
  18. Quote:
    Originally Posted by Rodion View Post
    On the other hand, if these AoE buffs affect the caster as well -- and it would make sense if they did, because that's how all AoE buffs work -- then it's pretty sweet. If so, you're going to see the population of FF defenders, corruptors and controllers increase drastically after 20.5.
    I believe AoE buffs don't have to affect the caster. I can't find any data that supports it, but I don't believe that Cimeroran Shout of Command affects the caster. The caster never gets the "Clear Mind glow", and I'm positive I've mezzed the caster after or during their casting of that power, even when I can't mez their allies.
  19. I'm curious about the affect of the now wide-area buffs on the stats of the powers, such as endurance cost.

    I am interested in the new Lore pets. I'm glad I haven't gone to Very Rare on any Lore pet yet.

    The new LFG/Queue features sound nice. The way the queue works currently, though, is going to be a problem for actually joining Open Leagues, so I'm hoping it is also being changed in ways that are not being mentioned yet.
  20. If that assertion were true, level 20-30 wouldn't be where I crank foes levels combat levels +1 over my own, and level 30-35+ to +2. (This is on top of the extra +1 we find naturally in missions.)
  21. Heh. People refer to Munitions Mastery often enough to turn it into an acronym? >.>

    Yes, /Mental Blasters have soloed GMs before. I'm pretty sure Silverado chalked that up among his numerous GM soloing adventures quite some time back. I think it was pre-BotZ nerf days.

    Enhanceable -Regen for the win.
  22. Quote:
    Originally Posted by The_Spad_EU View Post
    Thing is though, memorizing them takes quite a lot of crafts, which cost money, so memorizing is only worthwhile if you plan on doing a lot of marketeering or using them to supply all your alts.
    I do it for the bonus recipe and salvage storage on my characters.
  23. Quote:
    Originally Posted by Kallandra View Post
    I'd assumed it was like a proper train where you got on and it would stop at all the stations listed in order
    Back in CoH Beta, it actually did work like that. They changed it to what we have now (more or less) before it went live.
  24. I made one of those too. Quatermain has a KM/Fire that makes me doubt my choice, but I plan to stick with it ... eventually. Right now I'm busy working on "incarnating" my existing 50s ... all 10 of em. >.> (Half way done!)
  25. Quote:
    Originally Posted by Not_BC View Post
    FWIW, I think that having a participation metric for trials evolved out of a need to have the server police open missions for obvious leeches. If the primary tool for joining trials were LFG, having a participation metric would be a big deal since you have no way of knowing if you're teaming with a known leech or not. Since the players have by and large ditched LFG, the need for a participation metric is lessened because we have tools available for policing ourselves.
    I've heard this theory elsewhere. I find it credible, but unfortunate if true. Even if we used the LFG tool heavily, I think an automated participation measuring tool is a poor solution to problem we don't know would exist at a level that calls for a broad-based solution. Worse, it's trying to apply an engineering solution to a social problem. While that's not impossible, it's not trivial, and I question the value of the effort required to do it well.