Tyger

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  1. When I buy my stick; I'm gonna hit someone with it
  2. Quote:
    Originally Posted by Dr_MechanoEU View Post
    Now I'm picturing Observers having to get jobs as Opticians in order to make ends meet due to the invasion going a little too well.

    Well you wouldn't second guess the opinion of a giant eyeball if it says your eyes need testing.
    Actually they'd setup a dual-purpose store; optician AND dentist, all in one
  3. Let's see:

    There's several high-end TFs to do or indeed any TF/SF left to do if you missed them
    Mothership Raids if the server you're on still runs them regularly
    Zone invasions but they're a bit hit and miss, dependent on a TF or right timing
    Ouroboros for filling in arcs you may have missed (with bonus of being at the maximum level for every arc plus 5 levels worth of powers).
    Finishing the existing level 45-50 arcs since you can't outlevel these. There's a couple of Cimerora arcs to do and loads of others in present-day Primal to finish.
    You can always hang out in Atlas or shadow some lowbies, handing out insps or covering them so they don't faceplant so often.

    Everything I mentioned is stuff that's open to everyone on existing characters.
  4. Quote:
    Originally Posted by Acroyear2 View Post
    I would never pay for this. Ever.

    It should be free to all players just as the other power customization is. Charging a fee for it will just put a bad taste in the mouths of the player community, and push them away.
    Quote:
    Originally Posted by Memphis_Bill View Post
    <qr>

    No.

    This would be the sort of thing that would make me leave again, and warn others against getting involved with the game.

    It would be like a dealership selling you a car, then charging you an extra $3000 for the steering wheel, rear window and one of the wheels (rim, tire and all.) The work itself isn't finished, IMHO. It's something that nobody should have to pay for.

    The ONLY customization I'd pay for - and probably gripe to some extent about - would be if the base system were in there (with the most-requested options, as well, like disabling the hasten effect) already, and they were charging for some over-and-above extra fluff customizations.
    Quote:
    Originally Posted by Winterminal View Post
    From today's Facebook Freedom Fridays, in response to someone referencing this exact thread:



    I am not usually a blunt person, but: until this is done, along with the regular pool powers, "power customization" is an unfinished job. It should be in the schedule. Maybe you want to release two more Incarnate powers before you tackle this. Maybe your powers/animations teams are busy refining Beast Mastery and Staff Fighting, and working on a couple more power sets for the next few months. That's all good, and I get that. But this should, at least, be in the schedule. "Finding time" should not be an issue. Please, I implore you: make time.

    Obviously, that is my opinion and should be treated as such.
    Quote:
    Originally Posted by JohnnyKilowatt View Post
    Spend extra money beyond my monthly fee? Nah. It may be worth it to some, but it wouldn't be the first item I turned down.
    I'd have to echo these sentiments if I was asked.

    No, I wouldn't pay extra for it. Not when the solution is already available. Incarnate powers are all listed regardless of which one you actually picked and pool powers are available to everyone. Ancillaries would be more problematic given they only appear on two ATs at most with minor variations.

    I could settle for Patron powers being uncustomisable given how lore-tight they are and they're already pretty beautiful as it is.
  5. Speed is the key. A solo player needs more time or to go at a slower pace so they can still win. They might have low dps, health, powers, etc. and just need an extra couple of hits in before they win.

    Remove their regen for solo players
    Most E-B fights tend to be about overpowering their regen as much as taking out their health bars. One of the most annoying things is whittling down EB health to almost defeat, dying and then coming back from the hospital only to find they've regenerated to 100% and you have to start all over again. In teams your allies can keep up the damage till you get back but solo it's frustrating especially in zones where the mission door is far enough away from the hospital to allow for the full regen.

    If it's possibly for the defender inherent to know how many are on the team maybe we could try a regen supression. And if some wanted more challenge they could have one that increases it.

    Allow for faster rate of occurances
    Not sure how switchable it would be but there was one tip that was immense fun and challenging on the right ATs; the Malta ambush tip in the 40-50 range. Before it was 'fixed' it had ambush on top of ambush, almost all of them at once. Someone who is experienced enough with their ATs like how my widow could handle them all, widdling them down slowly.

    A switch to change the speed of occurances or even two versions of the mission OR like above; the mechanics used in the Army of Me badge mission.
  6. Needs more DOOM:







    Think that covers it
  7. Quote:
    Originally Posted by Zombie Man View Post
    I doubt it was by design.

    Please /bug it.
    ^this. Especially as Sapphi says Rogues can't get into the Echo unless you're a jammy git like me

    The mission mechanics still reads the Echo as Dark Astoria the same as how we refer to Dark Astoria as 'new' DA and the Echo as 'old' DA.
  8. Quote:
    Originally Posted by Zaion View Post
    The Roman costume unlock is nowhere to be found on the store, nor are the parts showing up in the character creator. I just watched Immortals last night and was intent on logging in today to use those pieces for the first time. Instead I found some weird scifi Olympian Guard set that I've not heard anyone mention.
    It was only available till March 6th.

    And costume parts unlocked by in-game actions still don't show up in the creator.
  9. Quote:
    Originally Posted by Progressman View Post
    In these times of AE and trials some of the old contacts get overlooked.

    Who would you say is the most overlooked and obscure mission contact?
    Most of the older ones get overlooked because they SUCK. Like...

    Quote:
    Originally Posted by UberGuy View Post
    Repeatable contacts in the Shadow Shard, especially the ones past Firebase Zulu.
    No, no, ALL contacts in the Shadow Shard. I had 3 of the same mission in a row from General Hammond or was it the other guy or that other guy who's name I also can't remember because his mission are all the same as well.

    Seriously; Shadow Shard contacts revolve around 3 things:
    1) Gather Kora fruit
    2) Rescue X hostages from cave
    3) Gather Kora fruit WHILE rescuing X hostages from cave

    Is there an echo in here?


    Serious answer though I'd have to say Stephanie Peebles and the ensuing Striga arcs. It's the earliest arc I can say is actually good but often overlooked because it used to require being level 20 to enter Striga and these days Talos gets all the attention in the 20-29 range.
  10. Quote:
    Originally Posted by Lycantropus View Post
    Actually, that would be really cool if they fixed the way it works to do just that. It really made a lot of sense if you did it after everything else. It was a nice epilogue that bridged the arc to the DD trial.
    Originally there was an 'Epilogue' from Dream Doctor where he got you to investigate Praetor Duncan's whereabouts since he sensed her trapped inside Mot. So you and the entire Freedom Phalanx & co. went to see Mot and the FP gets promptly eaten. He then told you to queue up for the DD trial since that's where it was 'finished'.

    Now that left me unsatisfied. A neat idea in that you got a badge if you did the DD trial with the DreDoc's mission in your mission list but horrible in that it would mean that low-shifted Incarnates could potentially be queing up for one of the most difficult trials in terms of levels since all the enemies are shifted to 54+2 and 54+3. And also a slight taint in 'the solo path' as it meant being forced to team to complete the DA accolade.
  11. Quote:
    Originally Posted by UnicyclePeon View Post
    Are they drops? Do theyy come in super packs? Are they bought on the paragon store with points?

    Thanks,

    Lewis
    Quote:
    Originally Posted by SwellGuy View Post
    Reward merits and influence at a Reward Merit vendor, Alignment merits and influence at the Alignment merits vendors, Astral merits and influence at Astral Christie, and Empyrean Merits and influence at that guy.

    http://wiki.cohtitan.com/wiki/Converters
    I also had one drop off the new DA content but I got five catalysts in the same period (early beta, full run of DA)
  12. Quote:
    Originally Posted by Snow Globe View Post
    I didn't get a annual slot token either, and should have at the beginning of February if we were supposed to get one.
    The only reason I suggested it was the annual one was because I kept track of my 'global' slots. One of my accounts had none left and the character list was full on Union. Then I had one more slot show up and I didn't purchase any. February was also my main account's initial launch month.

    The only other thing that was different in February was I added some more points on so I could 'catch-up' with some of the releases we've had since the Roman and D-pack were limited time offers and I didn't have enough to buy both from just the stipends at the time.
  13. Tyger

    Issue 22...

    Quote:
    Originally Posted by Bionic_Flea View Post
    Time to park some characters in Dark Astoria for nostalgia's sake . . . and to see what happens tomorrow.
    Quote:
    Originally Posted by DarkSideLeague View Post
    They'll show up in the echo, most likely.
    They'll get kicked to Atlas like with Galaxy.
  14. Quote:
    Originally Posted by blueruckus View Post
    One of my favorite parts of the Beam Rifle beta test were the awesome new rifle models, specifically the Shock Rifle. Obviously, I was completely bummed when it went live and many models were missing. Now that we got the missing Shard Cannon in the Super Pack I have hope that the Shock Rifle will follow shortly... somehow.
    As other have said the Shock Rifle (also my favourite beam of choice) and the Devastator were restocked in a successive patch. And yeah; Shard was the third and it turned up as the Elemental Order rifle.

    Dink also said she may have a chance to look at rifles but only if she can get enough time off Clockwork01 who apparently owns her time...


    ... someone get Justin Timberlake on the phone
  15. No, he's not dead since we can a) still do his TF as he sits on his ship and b) we still have to ask him about Incarnates if we take our newly-minted 50s Alpha-unlocking.
  16. Quote:
    Originally Posted by Technerdoc View Post
    The act isn't over, there is still one more left and this means when Statesman and Sister Psyche is now dead, then there must be a big blow left for the final part and this scares me for a little bit. Comic characters don't have to die like that, this is just not right.
    What's bothering me is supposedly 'one will die' and we've now passed that which means either they lied to get people to buy them or she's not technically 'dead'.

    On the upside; Independence Port's getting a makeover for i23, one way or the other.
  17. Tyger

    The Sash

    Remember how we were all asking for an upgrade to the Circle of Thorns outfits?
    Remember how we were all asking for the Kheldian sash?

    I don't remember the first but I definitely remember the second.
  18. Quote:
    Originally Posted by Bubbawheat View Post
    I considered this, but I decided to wait until the final chapter comes out in case anyone else dies as well.
    Good idea considering it was "one will die" and we're looking at two right now.
  19. Quote:
    Originally Posted by Ideon View Post
    That would be pretty awesome for bringing the neutral coding over to primal side.
    They've started using it in Mercy. Skulls there con yellow due to one of the arcs where you can recruit them. So instead of everyone out to get you; there's ally Arachnos, enemy Longbow and potential enemy Skulls.

    If anything Paragon protectors should have a lower-end mob as well but only as allies to ease us in to the whole Crey story then yellow around the 30-40 range before being red for 41-50 since the Crey story ends around there.

    The PPs should get an armour upgrade, perhaps some 'new' tech like Praetorian PD armour and/or IDF (more accurately tech they've appropriated and adapted) or at the very least give the Crey Armour suits a sleek upgrade.
  20. Quote:
    Originally Posted by Dink View Post
    Just another quick update before I am out of here for a couple of days off to celebrate my Birthday (Friday) I'll be gone until Monday so please play nice and be good



    Since so may asked I shrunk the back pack and you will be happy to know there is a version of the second back pack without the little pistons so 3 back packs will be available.

    Thanks guys for the feedback and comments!
    5 posts, upstaged, smokin' hot.

    Seriously Dink this is great news. I love the parts and variety that have gone into the set.

    Quote:
    Originally Posted by Lothic View Post
    As long as they don't mind directly ripping off Futurama then I'm all for it.

    Well Valve found a way...
  21. Quote:
    Originally Posted by JayboH View Post
    According to what I have been told by the support staff, you no longer get free slots on your annual badge because of the paragon points. You can save them and buy slots whenever.
    Funny because I did get an extra slot. Not from a purchase either. I had a few slots on my main account but my others had none to spare then they all got an extra one.
  22. I sent a suggestion to Zwill about adding single character slots as a repeatable claim in lieu of losing the annual bonus slot...


    ... then I hit 7 years and I got my annual slot
  23. Quote:
    Originally Posted by Katie V View Post
    Depends on the cost. Would fixing it cost "one mission with custom mechanics", would it be "Dark Astoria makeover", or would it be "Ultra Mode"?
    I'd imagine Ultra Mode since all the essential modelling work like the zone and contacts are all done and the contact mechanics have improved immensly since then. They can give out multiple dialogues depending on badges and the doorways from co-op zones have warnings for 'crossing over'.

    Seems like the mechanics are there but putting it all together will be the tricky part.
  24. Quote:
    Originally Posted by Snow Globe View Post
    I hope this helps set expectations.
    I'd settle for a "due date".
  25. Quote:
    Originally Posted by Energizing_Ion View Post
    But I don't think it'd be technically possible because it requires GR...and if they have "GR" access, then they probably have access to Incarnate powers when they shouldn't have access.
    They fixed that. It's tied to a subscription now (iPowers grey out if you go Premium).