Crey at level 45+ upgrades to roster


Blackleviathan

 

Posted

Crey. Not everyone's every favourite enemy, but it's one of mine.

The only problem I have with Crey is when they go into level 45+. Suddenly no more Men In Black, everyone's wearing power armour!

Similar to how Circle of Thorns have humans, ghosts and demons, have Crey use a non-armoured group mixed in with their power armour guys.

So, I would propose reintroducing the Crey Public Relations, Special Agent Infiltrator and Elite Security Agent at minion and lieutenant levels, but with new powersets. Give all of them a combination of Street Justice and one of the three following weapons:

The Special Agent Infiltrator carries "heavy weapons, since Crey trusts them enough to use them discreetly and appropriately", so the Beam Rifle would work fine here. :3

The Elite Security Agent has the "latest in advanced assault weaponry", so give them the Assault Rifle. Naturally don't use the default skin since Longbow use that.

As for Crey Public Relations, give them Dual Pistols. That way, a primal earth enemy group gets to use them, and not just the praetorian enemy groups.

Naturally, they all have Focus as defense powers, but maybe some other defensive powers or buffs to make them stronger for endgame Crey.

Although their skins can be easily reused, their weapons should be picked so they don't clash with other enemy groups as mentioned above. For Assault Rifle, perhaps one of the Merc Assault Rifles. For Beam Rifle, the Shock Rifle (the DUST Cannon would be nice, but I keep picturing Praetorians when I see that). And for Dual Pistols, Tactical Sidearm.

I haven't mentioned bosses, as the armoured Crey and Paragon Protector Elites seem to work fine enough. I would mention the possibility of introducing Scorpinoid Deathstalker into the normal Boss group as they have a really distinctive appearance, but their lore is tied into certain storyarcs making that not possible.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Oh gods, YES! /Signed. It's blimmin' awful how Crey suddenly turn bland and boring as all get out at 45+. This could really do with happening, given they've started bulking out other groups too.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It would also be great to see Paragon Protectors running around blueside zones (Not just Crey's Folly) beating up gangers, actually playing the heroes they are pretending to be! They should be seen patrolling as singles or teams much like Longbow can be seen patrolling in some zones.


 

Posted

Personally, I really like how Crey are nothing but power armour and Paragon Protectors post 45. It shows that this is now the big leagues where guys with guns really shouldn't be so potent. I'd love to see Malta reduced to just Titans and other kinds of super-human toys. Yes, the Tanks are a pain in the *** from a gameplay standpoint, but I REALLY like how they're the only enemies left. Not an unarmoured man in sight.

The only thing I'd suggest is keeping the Crey Eliminators, Crey Crisis Units, Crey Juggernauts and Crey Protectors throughout the whole level range. These are people in power armour, too. Hell, the Crey Eliminators are essentially Brotherhood of Steel soldiers in all but name. They even have the helmet. I'm sure these can still hang with the big boys.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Remaugen View Post
It would also be great to see Paragon Protectors running around blueside zones (Not just Crey's Folly) beating up gangers, actually playing the heroes they are pretending to be! They should be seen patrolling as singles or teams much like Longbow can be seen patrolling in some zones.
This would seem to be an obvious use of the 'neutral until attacked' code for zone mobs, if nothing else.


@Mindshadow

 

Posted

Quote:
Originally Posted by Vanden View Post
But why would you attack them?
To get people thinking why it's possible to attack Paragon Protectors when they're only trying to serve justice.

On the other hand, it would make it really easy to get Infiltrator badge unless it's disabled for the low level Paragon Protectors, haha.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
That would be pretty awesome for bringing the neutral coding over to primal side.
They've started using it in Mercy. Skulls there con yellow due to one of the arcs where you can recruit them. So instead of everyone out to get you; there's ally Arachnos, enemy Longbow and potential enemy Skulls.

If anything Paragon protectors should have a lower-end mob as well but only as allies to ease us in to the whole Crey story then yellow around the 30-40 range before being red for 41-50 since the Crey story ends around there.

The PPs should get an armour upgrade, perhaps some 'new' tech like Praetorian PD armour and/or IDF (more accurately tech they've appropriated and adapted) or at the very least give the Crey Armour suits a sleek upgrade.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Personally, I really like how Crey are nothing but power armour and Paragon Protectors post 45. It shows that this is now the big leagues where guys with guns really shouldn't be so potent. I'd love to see Malta reduced to just Titans and other kinds of super-human toys. Yes, the Tanks are a pain in the *** from a gameplay standpoint, but I REALLY like how they're the only enemies left. Not an unarmoured man in sight.
Ugh, that sounds boring as all hell. Not to mention it entirely misses the entire point of Malta.
"We don't need no stinking metahumans, we have real men with human made technology that will bring you to your inhuman, pitiful knees!" etc.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Gotta agree with Techbot. Just because you're a normal human doesn't mean you should be left out of level 50 content. Otherwise, anyone who chose Natural as an origin wouldn't be allowed past 40. It just all depends on how you use your abilities, and how trained you are.

Honestly, I could see Crey's level 50 enemies being like FF7's Turks. Guys in suits, trained to take on the tough jobs no one else can do, armed with incredible mental and physical training and given advanced weaponry. Works for a corporation, is discreet and not "In your face evil", and can even inject a little more character into the group if done right.

But I just love Crey and would be happy if anything good happened to them.


 

Posted

Crey for level 45+? I imagine the scientists wielding bigger, badder and scarier experimental tech weapons, or strapping themselves into full-tech harnesses with extra limbs and the lie for field work (coughAdeptusMechanicuscough*), the Agents having even smarter suits and even more cybernetics hidden under total facial reconstructions, the power armour getting more and more refined and the security forces second only to Malta and their apparently limitless funds.

Gods, when I get outta this damn Uni I'm going on a concept art spree...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Ugh, that sounds boring as all hell.
To you. To me, it's exactly how enemies in the high level should be - super-human and protected. That's really not an opinion of mine you're going to change, Tech.

Quote:
Originally Posted by Techbot Alpha View Post
Not to mention it entirely misses the entire point of Malta. "We don't need no stinking metahumans, we have real men with human made technology that will bring you to your inhuman, pitiful knees!" etc.
Yeah, and that's one of the central things I don't like about them. Having them show up as "guys with guns" could possibly work in the lower side of the 40-50 spectrum, but in the later side, and ESPECIALLY in Incarnate content, these guys start to feel really out of place. If I can shoot a fly in a hurricane, I really CAN shoot that Gunslinger in his unprotected eyes, and he is just a guy. He's not going to survive a high-calibre gunshot through his whole head.

I know super-tech commandos are common practice in comic books, but most of the ones I've seen have fully-enclosed suits with gas masks and helmets and goggles, to the point where you can at least argue they're protected from basic toxins and armoured all around. These are guys in fatigues, and having one show up as level 54 and punch me to death with his fingerless leather glove when I can take an anti-tank round to the face and come off smiling is just wrong.

Like I said - they have perfectly serviceable tech. They have Titans, they have flying turrets, I'm sure they can come up with sleek, elegant hard suits akin to Grey Fox. They can even put clothes on them if they REALLY want to. But having them be just guys with guns and flack jackets (that's one of their resistance powers) just doesn't work for me.

As with Crey, that's obviously just my opinion, but that's simply how I feel. If you want to argue the point, then I welcome it, but be warned that arguments like "that's boring" really won't penetrate my skull.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Except that has nothing to do with the group itself or mechanics and more to do with the mobs models being old and even outdated. Because, really, I agree. Malta SHOULD, in my opinion, be wearing sleek hi-tech kit (something like Mass Effect? I can't think of/find any good examples on Google...) and be wielding weaponary second only to the Praetorians in advancement. The bog standard military stuff is old and outdated and has been so since I1, really.

Crey as well. The Power armour looks woefully clunky and outdated now, even more so when you look at Praetoria. I mean, sure, they shouldn't, lore wise, be as advanced as the Praetorian kit, but the Crey stuff at present looks like it's held together with bolts, glue and prayer.
But as for the agents? Well, one word sums it up; Terminator. Given how much tech enhancement the standard agents sport, I can very easily imagine the upper echelon Agents being nearly 90%+ cyborgs, totally loyal to Crey and the Countess. Security guards would be along the heavily armed and armoured lines as well, along with the 'not power armour' power armoured troops (Protectors and heavies, whatever they are called)

I plan on doing some concept pages, but not until summer, when Uni has stopped throwing horrible workloads at me


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

You want to know my big objection to high level Crey? It's their speed power. Paragonwiki calls it Power Jumping, but all I know is that if somebody damages a group of these guys below a certain threshold without first locking them down, all of a sudden the lab turns into the opening of an episode of Benny Hill, with these power-armored idiots running and jumping all over the place.

I could go either way. I think the OP has merit, and I wouldn't mind seeing more variety, but I find my opinions of humans in the high level game aligning with Samuel_Tow and I think he makes a good case.


In Camazotz all are equal. Everybody is the same as everybody else.

 

Posted

Quote:
Originally Posted by Ideon View Post
Crey. Not everyone's every favourite enemy, but it's one of mine.

The only problem I have with Crey is when they go into level 45+. Suddenly no more Men In Black, everyone's wearing power armour!

Similar to how Circle of Thorns have humans, ghosts and demons, have Crey use a non-armoured group mixed in with their power armour guys.

So, I would propose reintroducing the Crey Public Relations, Special Agent Infiltrator and Elite Security Agent at minion and lieutenant levels, but with new powersets. Give all of them a combination of Street Justice and one of the three following weapons:

The Special Agent Infiltrator carries "heavy weapons, since Crey trusts them enough to use them discreetly and appropriately", so the Beam Rifle would work fine here. :3

The Elite Security Agent has the "latest in advanced assault weaponry", so give them the Assault Rifle. Naturally don't use the default skin since Longbow use that.

As for Crey Public Relations, give them Dual Pistols. That way, a primal earth enemy group gets to use them, and not just the praetorian enemy groups.

Naturally, they all have Focus as defense powers, but maybe some other defensive powers or buffs to make them stronger for endgame Crey.

Although their skins can be easily reused, their weapons should be picked so they don't clash with other enemy groups as mentioned above. For Assault Rifle, perhaps one of the Merc Assault Rifles. For Beam Rifle, the Shock Rifle (the DUST Cannon would be nice, but I keep picturing Praetorians when I see that). And for Dual Pistols, Tactical Sidearm.

I haven't mentioned bosses, as the armoured Crey and Paragon Protector Elites seem to work fine enough. I would mention the possibility of introducing Scorpinoid Deathstalker into the normal Boss group as they have a really distinctive appearance, but their lore is tied into certain storyarcs making that not possible.
I've seen many missions not just the armor suit guys but the scientists, researchers, medics, etc on villain side along with paragon protectors..



VIG0S: 1356 badges in counting
Something for ppl to use

 

Posted

Quote:
Originally Posted by Blackleviathan View Post
I've seen many missions not just the armor suit guys but the scientists, researchers, medics, etc on villain side along with paragon protectors..
At level 45+, as NPC enemies?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Doctor_Minerva View Post
You want to know my big objection to high level Crey? It's their speed power. Paragonwiki calls it Power Jumping, but all I know is that if somebody damages a group of these guys below a certain threshold without first locking them down, all of a sudden the lab turns into the opening of an episode of Benny Hill, with these power-armored idiots running and jumping all over the place.

I could go either way. I think the OP has merit, and I wouldn't mind seeing more variety, but I find my opinions of humans in the high level game aligning with Samuel_Tow and I think he makes a good case.
I'm only asking for the return of the ones in suits, not the wimpy scientists and security force. To me, they have the enigma and face of Crey as a super corporation. Higher level, heck, for all we know, they could even be undisguised Paragon Protectors who's powers didn't get far enough to be worthy, or genetically modified super loyal agents. It wouldn't be a first, the Countess herself has undergone genetic therapy to get psi powers.

And then their weapons - Crey Industries is made up of multiple divisions, one of which is Crey Technologies. If they didn't design and build it themselves, they brought or... acquired the means to build it anyway.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller