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Quote:That's epic. You definitely deserve to be in the small handful that my fictional well would take with it.Uhmm.. not to burst your little bubble there Twoheaded, but uhmm.. I was part of a 4 man Keyes.
Oh, and we did it faster than most full leagues.The point I was trying to make is that, yes lots of good players have become very efficient and epic at running trials, but there are so many people that still farm BAF and Lambda over and over, and even sometimes, somehow manage to fail even those trials, that I don't think we as a whole deserve new Incarnate slots.
Until every end game player can comprehend the simple concept of killing Tyrant's minions on our current trials, I don't think that we as a whole deserve to move forward. I have lead MoBAF, MoLAM, MoKeyes, and MoUG, and I have everything but the last nightmare from MoM and the telepath badge from TPN preventing me from having Mo-Every Trial, but the former comes down to luck and the latter comes down to the freaking trial not crashing every time I run it.
I started to duo a Lambda with my RL buddy- I was on my Human-Form Warshade, and he was on his Ice/Rad Corruptor. We got to the security guard, killed him in under a minute, split up for Sabotage, and then got the "Too few to continue" error.
Quote:So.. maybe the players you
team up with are not competent enough, but most of the players on Guardian have no issues what so ever with these trails.
BAF and LAM are farmable, and they need to be 24 hour time-gated IMO. People just run them over and over, without learning anything about the new trials, the mechanics, and the foreshadowing of the new trials to come, because they re "SLAM BAF LFM PST 2 JOIN BC DA LETTR 2 IZ A WORD LOL" and don't even bother to form an understanding of the new trials.
Quote:For all you who say proof or it didn't happen, we made a demorecord of it.
I don't doubt it. I'm about 90% sure that both Keyes and Lambda can both be soloed. -
Easy to call it 'powerful' for a blueside player, but I guess you guys are known for your sentimentality (and replacing the letter g with an apostrophe, apparently?) but us Villains are pretty freaking angry that we had to watch a level 20 contact with a purple-maroon generic used car salesman costume, and ponytail to boot, kill Statesman, while our decked out 50+3 Villains with the DPS to solo level 54 Heroes (which I planned on doing, I was all set to solo Statesman and kill him at 54x8 the moment that part of the SSA launched) had to watch him die in a freaking cut-scene.
We wanted to kill Statesman with out bare hands. We don't care about hero sentimentality like this thread. Yes, I'm pesudo-RPing at you, and no I don't RP at all. -
Here's the deal- I don't think I'm one of you. I have been known to make over a billion infamy in a day, when I want to. Inf is by no means an issue for me, because I know that I can make it quickly whenever I need it, but I also don't sit on it and hoard it.
I can make inf. to fund a project, which is the only time I bother. If I have an alt that I want to be decked out, I will deck it out. What I'm curious about is.. Why would anyone be a "real" marketeer?
I understand that many of you have been around much longer than me, but I just see that as more time needed to make more characters, pay for them to be leveled if you want, purple them out, get them the PVP IO's they need, pay for bank missions if you miss them, etc.
For me, this game encourages alts so much that there's no point in hoarding infamy. If I want a new character, I spend a couple of weeks in game farming and marketeering to collect the 5 purple sets and 3 or more PVP IO's I need, plus an extra billion or two for extra stuff like Kin Combats and LOTG's. I spend it all within a day of making it.
I guess I just don't understand why people would hoard infamy unless they plan to use it for something. I've met players who post about how much inf. they have and how awesome it is, and I've seen them running around at level 50 with no x5 ultimate stacks and nothing to show for their marketeering in game whatsoever. I've seen people post on this board saying "I don't play at level 50."
I guess I'm just wondering what the point is for these types? Are you just hoarding infamy for the lol's, and to say you did it, while having nothing to show for it. or am I missing something? -
Yeah. Human Form Warshades win. I would definitely sit back and appreciate the humor aspect of this thread if better examples were given, so I'm sorry to everyone, but I have to do this now.
An Archery/Mental Blaster.
Quote:* Farm AE maps in 30s or less
Quote:* Make more inf per hour than I can hold
Quote:* Consist entirely of the exact power sets of my choosing
Quote:* Be better than everyone else in PvP -
I think we should all just chill out with the new Incarnate slot business, take a minute to reflect, and acknowledge Tyrant as our champion. I mean, damn, I've seen leagues of sixteen fail to kill Marauder. If some of us can't even be smart enough to kill one of Tyrant's minions, how the hell are we supposed to take down Tyrant!?
There was an epic thread in the COH General section full of a bunch of people whining about how hard MoM is. If an ENTIRE LEAGUE OF PEOPLE (my assessment of their competence withheld) can't take down a single pawn that Tyrant moved forward, how would they expect to defeat him? This guy solos Hamidon, for chirs'sake!
More seriously though, I just don't think that we, as players, deserve more Incarnate slots. We have an IO system and access to some seriously awesome Incarnate abilities already, and leagues manage to fail trials besides BAF and Lambda (or are lazy enough to never branch out to new trials, much less figure out that the word "you" has three letters in it) and so I would say that any new Incarnate slots should be withheld from us.
The stipulations? Any new trial after i22 should exclusively grant iXP for the new slots. Only characters who are at least 50+1 should be allowed to join these new trials. BAF and Lambda should only be able to be run once per day per account in order to get people to freaking do something else, get a grasp of how the game works, and prepare themselves for challenges.
Once Primal Earth has proven itself competent enough to take down ONE FREAKING INCARNATE(Tyrant) and his minions, without failing, maybe then we should be given access to new Incarnate powers. If I was the Well though, I would take about 40 of our players in my pocket and move on to a new dimension less populated by <remove potentially inflammatory description at this point.> -
Quote:I've got 10 server transfer tokens burning a hole in my character selection screen. I might as well make arrangements to be there with Autumn Turning my (currently) 50+1 Peacebringer. Hopefully I'll have her all respec-ed by then and using the new build I've posted in Diggaroo's Tri-form PB thread. Ought to make for an interesting "road test" of the build.
Heya, I didn't even see your post last time I checked the thread.It'll be nice to finally meet you in game, I'll update the OP momentarily.
That being said, I'm up for leading some trials for you and anyone else interested in joining at any time before the event, in order to procure some level shifts. My schedule is pretty flexible, so get at me on here or in game via tell (@Septipheran) if you would like to do some trials and collect some goodies before the event.My Warshade is perma-parked on Freedom.
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Those quotes from Arbiter Hawk are nice to read, so thanks for posting them. That being said... The idea is no different from what I've already presented. His position clearly warrants posting from the position of Dechs Kaison TF's, rule number.. I forget which number, but that rule is "Any build, any budget, no exceptions" or something to that effect.
While from Dechs' perspective, that is a totally fair, honorable, and flat-out awesome rule, from the perspective of a Developer the same standard does not apply. He's talking about "inf per second" and saying he doesn't think Peacebringers are designed to grief themselves through KB, he's failing to address the players who DO spend billions of inf. to maximize the performance of their characters.
Yes. I understand that most players don't spend billions on their Peacebringers to maximize their performance... But some players care about their characters enough to spend billions upon billions on them, and we expect them to perform up to par with everything else on the same budget when we do.
I just don't think it's fair to dismiss the "min/max" philosophy, because the people who min/max their characters are the people who tend to care most about their characters, and have the most vested interest in their potential.
Arbiter Hawk is saying that he was afraid of Peacebringers becoming farming machines, and then mentioning how powerful Footstomp is, and what it does to make SS good? Well, awesome. SS is good. Footstomp is good. Is he nerfing Footstomp? Hell no, he isn't. Obviously SS isn't overpowered if it hasn't been nerfed and no comment has been made about any pending changes, so why can't Peacebringers perform up to that same standard? Why would it be so horribly overpowering for Peacebringers to have the same AOE potential as Super Strength? Obviously SS is WAI, so why should Kheldians continue to suffer?
As for the KB change he's currently "working on," all he presented the poster with is a boatload of potential problems and no proposed solutions, so I can't say much... All that I can address is the "social issues" he mentioned, and I certainly have a solution for that, which is proposing one of the things he rejected:
Why not let people have the option to turn off their KB?
Arbiter Hawk says that it would lead to social pressure. I say that it would lead to more choices for the players. Sure, some people might not like KB. As it is right now, if you have KB, they can just deny you a spot on their team. If KB could be turned off by the little parrot in PD though, you would have a choice: Either turn off your KB or find another team. Better yet, it would encourage smart KB players to form their own team, assuming they could lead content effectively. No one can kick you because, well, you have the star. Just like anyone else who forms a team.
That's just my sentiment. I appreciate that Arbiter Hawk corresponded with a player and gave permission to re-post, but that's still not cutting it in my opinion. I really think that we need a Dev-Made "Kheldian Issues" thread where we can all present our views and ideas to the powers that be and have some interaction, rather than our current system of posting, speculating, and hoping for results. -
*Makes Peacebringer joke*
*Runs out of the thread*
...
Love you guys. -
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Quote:Here goes the info on mine, he is already level 50 and i have started working on his incarnates.
Kheldian Aftermath(Lvl 50)
Global-@The-Ken
Alright, I'll sign you up- Please just try to get to at least 50+2 before the event, I'd really appreciate it if you could.
Edit: I'm pretty sure you play a Warshade so that's what I put, but can you confirm for me?
Your info is updated Mister Hextor. -
Updated. Looks like 6 spots left. If we fill up and have people interested past the league cap, I'll compile a list of reserve members in case one or more don't end up making it. Spots on the league itself are first come first serve.
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Quote:Not sure what the effect of DR would be on Mires/Eclipse and whether it's practical for a Warshade to even get a large scale benefit from using them in PVP.I've bounced it around for awhile...Here is what I am thinking....
Round 1 definitely PB (Inner Light + Light Form + self heals) WS gets beatdown
Round 2 WS gets eclipse and a little bit of a damage increase at start...and an EE...PB kills EE and proceeds to beatdown WS
Round 3 PB keeps killing EEs when WS summons them and pounds away WS
PB ftw...
But...What would be the tipping point though? How many enemies and how regularly would they have to pour in to turn the tide in favor of the WS?
Thoughts...
For what it's worth, I also don't think "what would win in lolpvp" is the best way to judge which of any characters are more effective. I think it would be a more interesting experiment to set up a map in AE for each damage type (one map all smashing, one all lethal, one all energy, one all negative energy, one all fire, one all cold, one all toxic and one all psi enemies,) run on 54x8 on both the Warshade and Peacebringer, tally up average time of completion and average deaths per map, and see which comes out with the better time average and which with the least amount of average defeats per map. My money is on the Warshade by a longshot. -
Pretty sure the PB wins in PVP every time. Warshades are meant for PVE.
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Quote:Look, call it whatever you want. Sure it's an exploit, but it's not a severe exploit in that it's not enhancing something that was not meant to be enhanceable. You don't have to like my wording, the ultimate point of the suggestion was that I think it'd be nice if we had an accurate resist IO. Eclipse is the only accurate resistance power in the game, which is why I mentioned in the OP that it's a shame that the Kheldian's Grace set didn't account for that rather than offer things that aren't especially useful. Maybe for the next round of ATO's, if there is one, this suggestion will be taken into account. I'm definitely not crying or raging if it isn't, it was just a suggestion. I'm really sorry this thread has inspired so much snark and overall useless posts like the one I am quoting right now. I think all the bases and insults have been covered already with this line of thinking.All these cries of doom over the exploit fix are really making me laugh. And that's "exploit fix" and not "nerf", you oughtta know!
It's not like they never said this was going get addressed eventually. What a true sense of entitlement it is then, that some people would expect to be somehow compensated.
What's even better (or maybe worse) is that the few voices of reason about it on this board get totally dogpiled on with shouts of "Shut up! It's a nerf! Shut up! I want my Hami-O's back!" LOL
Seeing all the HO prices tank on the player market is hyperbole in action. Time for me to buy up a whole lotta nucs so I can put them in my snipe attacks. Which need a lot of accuracy and damage, which is what nucs were meant for, BTW. -
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Assuming everyone can make it, that's two full teams so far. 8 spots to go and plenty of time to fill them.
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Quote:Yeah, I'm pretty sure the Kheldian forum in a topic about improving an underperforming Peacebringer power is a good place to make a comment about what's wrong with the power specifically and how some of the same issues apply to the AT as a whole. Thanks for the rest of your assessment, I appreciate your concern and I'm glad you can tell exactly how chill I am and where I'm posting from because you disagree with something I said on the internet.You make a comment like that on a Kheldian forum. Seriously? You're making a fool of yourself. It's time to get out for your mom's basement and go for a walk and chill.
Quote:Knockback is part of the game m-e-c-h-a-n-i-c-s, leave it alone. Please stop ramming your play style down other players throats. -
The global bonus is provided all the time no matter where you slot it.
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Quote:I was giving specific examples from my personal experiences, not projecting anything on anyone else who happened to be there. I'm not part of a union or anything, I like playing with you guys and you're my friends. That doesn't mean I have to conform to some PR position. I'm not speaking for anyone else. I'm speaking for myself. I have friends who play PB's. I don't care that people play PB's. I want to play my PB and I want it to be as effective as my Warshade, but the design limitations make that currently impossible and I think it's unfortunate. That's why I'm posting here. I want Peacebringers to be viable in comparison to other AT's, and as it stands right now they are not. I don't and I never have encouraged gating any content or events to Peacebringers. I think people should have the option to play what they enjoy, but just because others have fun playing something doesn't make its performance up to par from a mechanical standpoint. This isn't about me saying no one should play Peacebringers, this is about me stating a gigantic flaw with the AT that has been acknowledged as a factor implemented to limit their performance by the devs when it isn't necessary to do so.Oh, for the love of...
Listen, THB. I'm not going to debate this with you here. You hate knock back. We get it. It is your personal opinion that it is detrimental. I don't care. I. Don't. Care. What I DO care about is you making us look bad by representing Kheld Fridays in an event and then saying on a thread a couple inches away "Oh I think you guys that like to play PB's suck, and are useless."
I'm not asking you to shut up, or not express your opinion. I am, however, asking you to use tact.
For all the lurkers reading this--his opinion is not a reflection on the rest of us at Kheldian Fridays. -
Quote:DUDE... now you are getting a bit crazy about this thing and trying to twist it so your personal preference comments trump people's actual effectiveness using PB's daily and that is just a place I will not go with you man....
You act like you never played on a team with an Energy blaster or PB that has not tossed everything out of your personal way, that is straight up stupid man. In addition, you act like you never teamed with a controller with holds, IDK man I think you are just on some kind of hater binge and it has clouded any real possibility of reason that might be underneath all of that stacked pettiness.
No. I'm telling you point blank that the Devs have told us that the knockback on Peacebringer powers is not going to be changed to Knockdown because they are afraid that would make Peacebringers overpowered. I'm not "twisting" anything. I'm sorry that you're unable to accept it but I guess that's your prerogative. -
Quote:Actually, if you back up a second and go back and read how "you" presented it then you would realize that NO you are acting like it is NOT a personal preference and that it is fact, hence the all PB's suck types of petty comments.
If you had presented it as your opinion and not the blanket petty they all suck comment, I doubt anyone of us would have commented or tried to present examples of how it does NOT suck, depending on how you deploy the powers or if one is not tainted with the petty the entire AT sucks because I don't like it tag line.
You're trying to argue that Knockback is beneficial to the AT when the devs have already acknowledged that the knockback is there as a limiting effect to prevent the AT from being overpowered. It is not a matter of opinion, it is fact. Knockback is detrimental to Peacebringers and those who play with them. We should not be discussing something that's already been established, which you guys are hell bent on doing- We should be focused on making a strong case for why changing KB to KD would not be overpowering.