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Posts
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I'm pretty sure Time Manipulation isn't free for VIPs, if you have it you bought it before.
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There's also talk of the current tier 9 VIP rewards somehow becoming available again after they cycle out. Whether this means cycling them back to the tier 9 VIP reward or making them available in the shop is uncertain.
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It does, but if that one month costs more than $15 (the cost of one VIP month if I recall), then it's not cost-effective if your goal is tokens.
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Quote:The first time you make a purchase, you get a token (so even the smallest purchase will get you to reward rank 2)I thought the first 400 points nets a token, and every 800 points after that. I may have already gotten the first token when I bought a time card.
I was originally planning on doing $100 over the course of a year, which is less than $10 a month. I'll think about if I can do it all at once.
independent of that, every 1200 points earned will get you 1 reward token, and every month of VIP will get you 1 reward token.
so 11 tokens will require 13200 paragon points purchased (counting bonus points from bulk purchases) -
That really isn't a valid answer...VIP is supposed to get priority on the petitions yes but it's not supposed to mean "Only VIP subscribers will get answers to petitions"
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Quote:Make the user select a look for each weapon available for the set, then for each power you could select one weapon or the other? (would lead to redraw issues swapping between the two weapons but I think most people would want to stick with one weapon or the other anyway).The problem with doing something like this is to my knowledge there's currently no way to change animations based on what weapon is selected, or to change what weapons are available based on what animation is selected. The two systems don't interact, and depending on how they were built it may be rather difficult to make them interact.
Which doesn't mean it wouldn't be awesome, just that it's harder than it sounds. -
Quote:I think it boils down to a few factsYes, I see this answer a lot, again the answer just doesn't make sense. How can you affect the least amount of people?
In order to conflict there has to be the same amount of people affected on a NA server then there are on the EU server, so if 10 from the EU had the same global as 10 on the NA they would conflict. Confliction affects either servers at the time equally, it's impossible for any side to be affected more or less, regardless of size of population.
So that answer did nothing to satisfy me, which is why I wrote a ticket and got no reply, which now I can't blame them for, if that was the best answer they could come up with and post.
1) There are going to be conflicts, so we need to figure out a way to deal with it.
2) It's easiest from a technical point of view to change either the EU name every time there's a conflict or the NA name every time there's a conflict, harder to make it alternate or randomly determine, so we need to pick one or the other.
3b) People will be upset either way, there are more customers in the US than in EU, would we rather have US customers angry with us, or EU customers? (hint: the answer here is EU)
3a) Since there are fewer people on the EU servers, so it will be quicker to check all the EU names for conflicts than to check all the NA names for conflicts (as this process involves "take name N on list A and see if there's a match on list B. Making the shorter of the two lists A means fewer names to check and if the program checking it can sort intelligently rather than just go through every name on list B each time, then time is saved overall)
Conclusion) If there's a conflict, the EU name will be changed.
To clarify 3b (and justify the "affect the lowest number of people" reasoning), people upset about the name change are likely going to complain about it to their friends and to anyone who'll listen. The US playerbase has more people who might listen and might draw a negative view of the game as a result (which could lead to a potential player not joining, or even an existing player leaving). So, making the EU names change instead of US means that a lower number of people will hear, and thus be affected by, the complaints (working off the assumption that, back when the servers were split between EU and US, US players generally spoke with US players and EU with EU. I wasn't around back then so I don't know if there was a lot of EU to US talking and friending). -
Quote:Perhaps then...a whole new Trick Gun powerset?Personally though I doubt it will ever happen. The problem is that from a development point of view porting Trick Arrow to another weapon is going to require almost as much animation department time as a completely new power set. Given that I suspect that the devs will opt to produce new powersets rather than doing animation revamps of old ones.
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Well yes, just sitting on the points for the sake of the reward tokens would be foolish, which is why the OP wants to know what items he'd get the most money's worth out of. But the point I was making is that purchasing a copy of Going Rogue will get you some stuff for free, but it won't count toward reward tokens (other than the free month of VIP, since you get a "free" token for each month of VIP).
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Well, AFAIK, you'd get the 1 reward token for the month of VIP, but I don't think you'd get tokens for the purchase itself, as it's buying the Paragon Points that gets you tokens (you could just buy 8000 PP and do nothing with them and you'd get the tokens)
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Quote:*reads* Huh, umm, don't go into what the GM said then.No stay out of what the GM/CS said altogether. That's a clear violation of forum rules and will get the OP in trouble.
Odd, I could have sworn I saw a thread discussing character names getting generic'd recently and that also seems to go against that rule -
Quote:Seriously dude, it would be easier to side with you if you'd tell us what the issue was and (paraphrasing of course) what the GM said in response.What happened is im not getting an answer to my question at all and getting unrelated copy pasta mixed with assumptions without checking anything in game even though they could.
Keep your guesses to yourself in the future.
Unless of course you know that we wouldn't side with you on the issue in which case you should probably stop wasting our and that GM's time. -
Group fly/TP might me useful if, you know, there were areas (other than some unimportant rooftops) that required flying/teleporting to get to. As it stands, the two would only be at all useful to teamates who don't have their own travel powers, and unless you're part of a team that always plays together, it's not a good bet to rely on those for travel.
EDIT: Actually, now that I think about it it could be useful for MMs who want to fly/teleport around and don't want to watch their pets run on the ground under them/lag behind excessively. -
Global as in, global name? How could that get changed without your notice? And more to the point, how could you know that it's going to change (you're using the future tense so I'm assume it's something that hasn't happened) without knowing the reason?
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Quote:I think that's partly due to most of those MMOs having you level up crafting skills (so you often get people who powerlevel to the highest levels, and then would rather drop large sums of money to get basic crafting material to level up with than hunt them down in starting areas), which wouldn't ever apply to CoH.Consider this... know what else traditional MMO's that use the system you describe end up having? Produced items that are worth LESS than the mats needed to make them.
Still though, I guess I see your point. I just think it might be easier to understand if it was called something other than a recipe *shrug* -
Can someone explain to me the logic behind making recipies expendable? In any other MMO with recipes as part of the crafting system, your character just learns them permanently, why does this game make them an expendable part of item creation?
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Quote:This....this is a thing? Like, the devs thought this was a good idea?OR I can trying to explain to someone Go to pocket D look for a Box truck and on top of that truck is a Sea Gull talk to him and click the option to remove group fly effects. Oh how do you get to pocket D use your Pocket D teleport to get there. Oh you don't have that. Okay then run around these certain zones and look for a door here or there where there are fliers stuck on walls denoting its the pocket D entrance.
It sounds like one of those hoaxes people make up in old school video games, like getting a water breathing materia to level 99 and then pressing a button combination in this one church where you can see Aerith's ghost.
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Fun as this sounds, I have to echo that this would require a massive overhaul and re-balancing of powers in order to make it feasible without every min/maxer being able to just take the "best" powers available.
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Alright, I think I kinda get it now. So different planets could be the origin for those varied themes.
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I'm not sure I'm entirely sure what the theme is here, a bunch of alternate dimensions converging in one spot?
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Humm, I'm in the process of designing a character for this, and the realization struck me that I don't really know what the convention is for an outfit. If this is supposed to be a team of magical girls, should there be some convention to their appearance?
Here's what I have so far at any rate (colors picked from cursory research about colors associated with Pisces. I haven't created the character just yet because I don't want to have to spend any more inf or tailor tokens than I need to).