TrueMetal

Legend
  • Posts

    1383
  • Joined

  1. Quote:
    Originally Posted by _ACFU_ View Post
    You can. Uncommons break down to 8 - 10 Threads. Honestly I'd rather get the Thread table. At least that's a guaranteed 10 threads. What I'd really like is for the Uncommon table to include a choice of all the uncommon components as well as all of the common components.
    This would be great.
  2. TrueMetal

    Server Downtimes

    Quote:
    Originally Posted by Golden Girl View Post
    I'm surprised anyone still uses that phrase seriously after all the mockery it gets here
    When I read that line I actually thought his post was going to be sarcasm.
  3. TrueMetal

    Empyrean Merits

    Quote:
    Originally Posted by The_Spad_EU View Post
    You should get one per completion of each trial every 20 hours.
    This and if you complete all the badge objectives in a single run you get one extra.
  4. Quote:
    Originally Posted by GavinRuneblade View Post
    The easy solution is the same one that the big fantasy game implemented to their queue system a while back when premade's in PvP instances were a severe problem:
    Ignore all existing groups, force the queue to be used.

    Sure you could get a premade of 40 people and queue up for an event. And odds were a bit more than half of you would be in the same instance. Assuming you all hit the join button in a short enough period of time to be lined up in order.
    No! If I want to run a trial with some friends I don't want to have to gamble whether they're even going to be on the same league as me.
  5. TrueMetal

    Server Downtimes

    Quote:
    Originally Posted by Master0fCeremony View Post
    It's a slap in the european faces,... again. Yesterdays regular downtime was pasted, why not patching it there. I was never upset about the scheduled down times but this is crap.
    Probably because the patch wasn't ready then, hmm? They don't materialize out of thin air you know. No, you're right. I bet it was all good to go yesterday, but they held it back just so they could throw a prime time downtime in our face just at the last minute! Our devs are evil like that.

    I'm glad that they decide to add a stability patch before the weekend. Lots of people are having problems with disconnects and crashed. If you can't put yourself past that, you're a selfish *** as far as I'm concerned.
  6. Quote:
    Originally Posted by ClawsandEffect View Post
    If I want "simple", I'll play a Facebook game.

    I like the fact that it has flavor, and it really isn't that hard to understand.

    It is no more complex than the invention system. And let's face it, if the invention system were all things like "Targeted AoE" "Ranged Damage" and "Melee Damage", not only would there not be very much variety due to there only being one type of IO set, but it would be pretty boring too.
    I agree. As far as crafting systems go the Incarnate one is really rather simple. I don't see people complaining that there is more than one of each rank of invention salvage ...
  7. Quote:
    Originally Posted by Necrotech_Master View Post
    all those poeple who have more vets have been playing longer and are essentially more loyal
    What a dumb statement to make.
  8. Quote:
    Originally Posted by jacktar View Post
    However it is in the second criteria that the system has virtually failed. The randomness of the grouping system is in opposition to the specifics of the task we have to do. The need for sifted groups to do these specifics is another topic but is at this time a real block to us embracing the system.
    I'm not trying to deny the relative uselessness of the LFG system, but that 'need for sifted groups' really doesn't exist. At least not on Union server. There are almost constantly PuG trial leagues being formed in Pocket D, all you have to do to get in one is show up with a level 50 character and shout out in broadcast or one of the TF forming global channels.

    I've been on trials without a single tanker or with 7 tankers, runs with only 2 support characters or with 17 support characters and everything in between. All (except a few the first day) have been succesfull.
  9. Quote:
    Originally Posted by GuyPerfect View Post
    Until the devs come out and tell us how it works, we can't be sure one way or the other.

    Current observations suggest that the reward tables are influenced by participation.
    I've done over 30 succesfull trials on my dark/dark corrupter, always doing my very best to be of use to the league. Most of the times I got a common or uncommon at about a 50/50 devide. I also have gotten 2 very rares and 2 rares. 1 very rare was on a succesfull MoBAF which I was leading, and because of that not participating as much as I usually do.
    The other 3 where on attempted MoLambda runs. We failed them, running out of time and needing to use a few grenades at the end to complete. On all 3 of those MoLambdas there were always a much larger amount of players than average, (8 or more) that had at least a rare reward table.

    No idea what to conclude out of that, other than that all Lambda runs I'll be organising will be Mo's from now on.

    Edit: hmm, thought I was on the Incarnate rewards discussion thread, but I guess it fits here too.
  10. Quote:
    Originally Posted by Lucky666 View Post
    ya other games they ban people cause certain people wont leave a zone cause the rpers are whining, ya im sure LOL
    I wouldn't try griefing RPers on the WoW RP server if I were you.
  11. Quote:
    Originally Posted by blueruckus View Post
    I agree, the colors are very odd. My colorblindness gives me a hard time in differentiating the cyan team from the magenta team so I just call them by numbers.
    I wasn't even aware people called them by colours. I the 40 somethings raids I've done on Union server I've never seen anyone use the colours to distinguish teams.
  12. Quote:
    Originally Posted by CactusBrawler View Post
    I'd like them to implement actual power suppression in Pocket D, just like the quiet rooms in AE buildings.
    That'd be freaking horrible. The teleport suppression is bad enough as it is, and at least has a reason that makes sense.
  13. Excellent post and I agree with everything you said. Even though my personal prediction of routinely succesfull PuG trials within 2 weeks, was more accurate.

    Quote:
    Originally Posted by Sardan View Post
    Incarnate grind?
    This one I now strongly sympathize with. It really gets old fast having to run the same 2 tasks repeatedly. Still I don't blame the devs. I'd rather have i20 now than wait for more Trials to be created/tested. Too grindy? Take a break and do something else. This is a problem that will solve itself after they release a few more Incarnate Trials.

    I'm going to follow my own advice and not do any Incarnate trials for a while. After two long days, they are indeed feeling pretty grindy.
    As you say, the problem lies more with the limited time and resources of the development team rather than with a flaw in the overal design.

    All I hope for is that the next batch of trials will stilll be useable to unlock the currently available slots and that no new line of salvage is added for the next set of Incarnate slots. And I hope the next set of trials doesn't take 4-5 months to reach us. I can wait a bit longer on the slots themselves.
  14. Quote:
    Originally Posted by Eva Destruction View Post
    Which is a bad move for a game that up until now has been ALL ABOUT YOU.



    Hey, I went to the Storm Palace. Never did find those 54s I was looking for....what happened to all the 54s? But it was pretty and I killed stuff. Then after an hour or more I gave up and joined a pre-made. It was a massive lagfest, as expected, but hey, I completed a Lambda. Tomorrow I'll probably be doing Sutter's TF, and then I will have breezed past all of i20's content in a week. What was the rationale for not raising the level cap again?
    Posts like this make me wonder what exactly people expect out of a game like this.
    90% of all the complaints I see can be reduced to people being pissed because they're not having their ego stroked enough or having ridiculous over the top expectations.

    If you're expecting every issue to bring a 40 hour long solo centric story arc tailored around your character you're bound to end up dissapointed.

    You're also playing the wrong type of game.
  15. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I'm embarrassed to admit I didn't know that. I think I'll be changing how I do assignments on future BAFs.
    It's easily fixed by assigning 1 aoe heavy character from each AV team to the ambush team.
  16. Quote:
    Originally Posted by Olantern View Post
    This seems to be the direction the devs are taking. You have to think of the endgame system as a completely separate game, one designed to appeal to people who thrive on getting special loot to complete special encounters to get special loot to complete special encounters ... etc. It's very different from the regular system and is meant to capture a different player market. The "optional" nature of the content means that you don't have to do endgame trials if you're not interested in the endgame system, not that you don't need the rewards from that system to complete the trials effectively. Having run a few now, it seems pretty obvious to me that the trials were designed with the application of their own rewards in mind.
    Actually it also appeals to people like me: those who just enjoy the trial style gameplay. A group of people acting in a planned and coordinated manner to achieve their goals. They could've ditched the whole Incarnate slots thing and just have given us the trials as they are, add a handfull of reward merits or something at the end (I don't really care, but there probably should be something), and I would still run them as often as I do now, (currently 2-4 a day) just because I enjoy the actual gameplay. The whole loot thing only serves as a means to character progression for me and even that I just consider a nice bonus, not the meat of it.

    The most fun I've had so far in I20, was a succesfull (mostly) PuG MoBAF run. It was a mixed team with new and experienced players plucked from the global channels, everyone just bringing their preferred character. There was a clear plan, there was great leadership to relay that plan, and there was a flawless exection by all 24 participants. Everyone just did what they had to do, no hiccups, no big mistakes. It was beautiful.
  17. I'm only getting uncommon and common rewards (about 50/50 split). Got a rare off the MoBAF badge yesterday though. That went towards my T3 Interface. Today I turned in my 8 empyrian merits for a rare for my T3 Judgement. Tomorrow I got a day off, so I'll be doing trials untill I have both my incarnate level shifts. Or untill I get tired of it. Whichever comes first.
  18. Quote:
    Originally Posted by Bubbawheat View Post
    Here's another question: If the devs agreed and started working on a trial gathering zone... would we still have need of it by the time it was actually finished? I don't see the trials completely dying out, but I do see them becoming somewhat less popular as the new shiny wears off.
    This is what I was thinking too. But then again, there will be more trials and incarnate slots in the future, so the current situation is likely to repeat itself.
  19. Quote:
    Originally Posted by Eiko-chan View Post
    As Positron explained in his blog post on the subject a few months ago, new currencies are implemented to keep the high-performing players from acquiring new things on day one and coming back on day two to say "okay, now what?" I really don't think acquiring things on day three is functionally different from this.
    The difference is that even though people still get all the new shinies within days, now at least they have to run the new content for it. If everything had been made available through Alpha salvage, a bunch of people could've just started crafting all their T4s without even bothering with the Trials.

    Now whether you find that a problem or not is up to you, but the devs obviously do.
  20. Quote:
    Originally Posted by Gemini_2099 View Post
    Positron hinted that there would be other uses for them...
    He didn't hint, he flat out said it. But RIGHT NOW you can use them as an extra source for threads.
  21. Quote:
    Originally Posted by Gemini_2099 View Post
    End game content is the most narrowest niche one can find in a MMORPG. Furthermore, this is the first niche which will take up multiple issues just to flesh out unlike the other niches you have mentioned.
    LOL. Yes, they all appeared in a single issue complete and full as they are now. Especially the soloable content.

    End game narrower than pvp? in this game? Narrower than base building? narrower than the "I only solo and nothing else!" crowd? Hardly.

    And really, why is the multiple issue things even an argument against end game content? I'd get it if it was all the Devs were working on, but it's not. You've got plenty of soloable story arcs in last few issues, including preatoria, there are 2 mid level TFs in this one.

    I'm thorougly enjoying the varied types of pve content the devs have realeased in the past year. Is it all perfect? No. There's a number of things I would've liked to see handled differently. But all in all it's pretty good.
  22. Quote:
    Originally Posted by Gemini_2099 View Post
    Well said.

    The narrow focus will have effects on the rest of the game.
    You mean the same narrow focus of solo content? PvP? Base Building? AE? badges?

    I dare say that the Trials have much broader appeal than any of those.
  23. Quote:
    Originally Posted by Gemini_2099 View Post
    Your surrender is noted.

    The alternative options are not viable in a reasonable time frame as we already determined that in beta.
  24. Quote:
    Originally Posted by ClawsandEffect View Post

    And I'm expecting the Incarnate Trials to have much the same thing happen.
    Case in point. Union has been doing BAF runs all afternoon with a quite effortlessly 90% succes rate. On PuGs. There was even an unintentional succesfull Mo.
    We got the strategy down and people are slotting their incarnate powers.
    It's a blast.