TrueDarkLord

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  1. Quote:
    Originally Posted by Prof_Radburn View Post
    Oh dear are we losing a farmer who has got bored I believe a game called WoW may suit him so a hearty goodbye from me and no I don,t want his stuff
    I make my money by marketing 30 min a day
  2. I was offering for pl last night cuz I wasn't sure what to do with my money and wanted to see how long it takes to get to 50
  3. 1v1 tourney held next friday(sat my sub ends)
    winner gets all my stuff
    27bill liquid
    18 jav procs
    4 shield wall uniques
    9 Lotg's rech..yes i stripped all of my toons but my cold/dark def and mind/fire (who im still rebuilding >_>)

    sooooo yea
  4. TrueDarkLord

    best 2v2 atm

    psi/em or mind/fire+emp or pain is generally the best
    but i would put sonic/therm and elec/kin

    than every other combo haha
  5. Quote:
    Originally Posted by Donna_ View Post
    Title pretty much says it all, does a non slotted patch of quicksand (1rech) unhide stalkers? The version i am thinking about it from Earth Mastery (Tankers APP).

    Cheers.
    Yea
  6. Quote:
    Originally Posted by Sbane12 View Post
    Tech? Did you mean Recharge?
    Yeah my bad haha
  7. Build for +HP and tech
    And mind/net can leverage poisonous ray like a beast and be a excellent squish killer
    Confuse-poisonous ray-powerboost-TF
    If u land this combo off successfully it's almost a guaranteed kill

    But ice mastery allows more of a blasterish playstyle an is also completely viable
  8. Quote:
    Originally Posted by PrincessDarkstar View Post
    Ooh now that is a good tip, and saves my having to wait for the NoPhase thing to wear off. Cheers
    Ya wit invisibility stealth doesn't suppress so u kinda just disappear
  9. Unless it's a Veat chasing you down invisibility can be just as good of an escape power as phase
  10. Quote:
    Originally Posted by IronAlex View Post
    true.. but having fitness inherent (eventhough i think its a bad idea) will allow people of other armores to pick up tough/stealth, 2 travles. and or leadership/med..

    it opens alot of options and close the gap between regen and the others.. but regen would still be the best def set under the post i13 system..

    if they revert back to i12 pvp, and gave us inherent fitness.. then the gap between regen and the other def set would close greatly..

    aaa can you pic ivuln scrap with 60% smsh/lehal. 30-40 everything else + 20% def
    +300regen+ 1800 hp+ aidself, and still have dull pain... my god that would be great.
    but in i12 rules any dom with a brain would wreck ur face off !!!!!
  11. Quote:
    Originally Posted by Empathika View Post
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    spines-regen: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Barb Swipe
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Damage
    • (3) Hecatomb - Accuracy/Recharge
    • (7) Hecatomb - Chance of Damage(Negative)
    • (34) Hecatomb - Damage/Endurance
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (13) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Endurance
    • (15) Regenerative Tissue - +Regeneration
    • (15) Miracle - +Recovery
    • (37) Numina's Convalescence - Heal/Recharge
    Level 2: Reconstruction
    • (A) Panacea - Heal/Endurance
    • (7) Panacea - Endurance/Recharge
    • (9) Panacea - Hea/Recharge
    • (9) Panacea - Heal/Endurance/Recharge
    • (11) Panacea - Heal
    • (40) Recharge Reduction IO
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (5) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 8: Impale
    • (A) Devastation - Chance of Hold
    • (27) Devastation - Accuracy/Damage/Recharge
    • (29) Devastation - Damage/Recharge
    • (37) Devastation - Damage/Endurance
    • (39) Devastation - Accuracy/Damage
    Level 10: Dull Pain
    • (A) Panacea - Endurance/Recharge
    • (11) Panacea - Heal
    • (21) Panacea - Heal/Endurance
    • (40) Recharge Reduction IO
    • (42) Panacea - Hea/Recharge
    • (43) Panacea - Heal/Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Speed
    • (A) HamiO:Microfilament Exposure
    • (19) HamiO:Microfilament Exposure
    Level 16: Integration
    • (A) Doctored Wounds - Heal
    • (17) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Recharge
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Recharge
    Level 20: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Rectified Reticle - Increased Perception
    Level 22: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 24: Resilience
    • (A) Impervious Skin - Resistance/Recharge
    • (39) Impervious Skin - Resistance/Endurance
    • (45) Impervious Skin - Status Resistance
    Level 26: Super Jump
    • (A) HamiO:Microfilament Exposure
    • (36) HamiO:Microfilament Exposure
    • (40) HamiO:Microfilament Exposure
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Endurance
    Level 30: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Instant Healing
    • (A) Panacea - Heal/Endurance
    • (33) Panacea - Heal
    • (33) Panacea - Hea/Recharge
    • (33) Panacea - Heal/Endurance/Recharge
    • (34) Panacea - Endurance/Recharge
    • (36) Recharge Reduction IO
    Level 35: Phase Shift
    • (A) Recharge Reduction IO
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Char
    • (A) Apocalypse - Damage
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (43) HamiO:Endoplasm Exposure
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 44: Fire Blast
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (45) Gladiator's Javelin - Damage/Recharge
    • (45) Gladiator's Javelin - Damage/Endurance/Recharge
    • (46) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (48) Gladiator's Javelin - Chance of Damage(Toxic)
    • (50) Gladiator's Javelin - Accuracy/Endurance/Recharge
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Pounding Slugfest - Disorient Bonus
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run


    no procs in impale? acrobatics? fire ball...im sure ur build would perform well because of all that rech and whatnot but it could perform alot better..like drop fireball for RoF, slotted for dmg and prcced out..and mroe procs in impale
    and drop accro for melt armor...my build is not nearly as expensive and performs extremely well
  12. personally id go fire/shield scrapp, less AoE dmg but much higher ST so it can be great at everything in game as opposed to mainly farming, but it still makes a great farmer
  13. TrueDarkLord

    PvE

    i have been focusing most of my in game time on marketing/farming/ and...well pvping

    im getting bored and am going to specc my mind/fire into a permadom pve build and
    whats some fun content endgame (higher than lvl 30)
    no i didnt buy GR
  14. Quote:
    Originally Posted by Xanatos View Post
    ctrl+v like a boss
    i didnt copy that from anywhere kid
  15. any pointers?
    most of the IO's i'll buy will be around 30-35ish but i was just too lazy to input the lvls into mids...this is for mainly TF's and general teaming

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(5), CSndmn-Acc/Sleep/Rchg(5)
    Level 1: Flares -- Empty(A)
    Level 2: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(15), KinCrsh-Acc/Dmg/KB(15), KinCrsh-Dmg/EndRdx/KB(17)
    Level 4: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(19), BasGaze-Acc/Hold(19), HO:Endo(21), Lock-%Hold(37)
    Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(21), Mlais-Acc/EndRdx(23), Mlais-Conf/Rng(23), Mlais-Acc/Conf/Rchg(25)
    Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(11)
    Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Dmg/EndRdx(36), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(37)
    Level 22: Embrace of Fire -- RechRdx-I(A), RechRdx-I(25)
    Level 24: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
    Level 26: Terrify -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(31), U'spkT-Acc/EndRdx(31), U'spkT-Fear/Rng(34), U'spkT-Acc/Fear/Rchg(34)
    Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(46)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Mass Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf%(40)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A)
    Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(40)
    Level 41: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Ragnrk-Knock%(46)
    Level 47: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run



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  16. fire is melee oriented as is psi? not that complicated really
  17. this game is simply becoming too easy...it would probably be best the devs think again about applying this, or at least add some restrictions...when/if this goes live as its planned i will:
    1)stop pvping entirely,
    2)stripp all my pvp toons and buy GR
    3)PvE with my super pimped out toons for a month or so
    4)sell my account....

    this game is easy enough in pve as it is, and retarded enough in pvp... please devs, stop being stupid and adding new things and actually consider ideas smart people like mac give you...and fix UI's as well, basically the only thing in this game i consider challenging is the Cathedral of Pain, everything else is basically just a big bag of HP...at this rate i give this game 2 more years at most left
  18. dominate=fast,high dmg
    mesmerize=highdmg, placate proc
    levitate=high dmg, can set up 2 hit minispikes
    confuse=pretty self explanatory
    telekinesis=useful for leveraging a sleet/snipe or whatever after when your opponent hibers/phases
  19. the ill/rad will be an effective duelist and 2v2 partner, and good disruption...but the psi/em is basically the best thing u can use to effectively *learn* pvp....avoid starting out on the bs/regen it will cause some bad habits
  20. this is the build ive been running,it is quite unkillable, actually very very very unkillable and the dmg is decent ty to all the prox...and to answer your question i dont have end problems...

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Barb Swipe -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(34), Mako-Dam%(34), GS-%Dam(34), Hectmb-Dam%(36)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx(36), RgnTis-Regen+(36)
    Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
    Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(7), Efficacy-EndMod(43), Efficacy-EndMod/Rchg(50)
    Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(21)
    Level 8: Impale -- HO:Nucle(A), HO:Nucle(9), HO:Centri(9), GravAnch-Hold%(11), GJ-Dam%(11), Apoc-Dam%(13)
    Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
    Level 14: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Rchg(48), Mocking-Taunt/Rng(50)
    Level 16: Super Speed -- HO:Micro(A), HO:Micro(43)
    Level 18: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(37), Numna-Heal(37), Mrcl-Rcvry+(37), Mrcl-Heal/EndRdx(39), Mrcl-Heal(40)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 22: Super Jump -- HO:Micro(A), HO:Micro(40)
    Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(33)
    Level 26: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(27), ImpSkn-EndRdx/Rchg(27), ImpSkn-ResDam/EndRdx/Rchg(29), ImpSkn-Status(29)
    Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 30: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 32: Invisibility -- LkGmblr-Rchg+(A)
    Level 35: Phase Shift -- RechRdx-I(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/Rchg(39), RechRdx-I(40)
    Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
    Level 44: Laser Beam Eyes -- HO:Nucle(A), HO:Nucle(45), HO:Centri(45), ShldBrk-%Dam(45), LdyGrey-%Dam(46), Achilles-ResDeb%(46)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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    |5D47B981328F9282FCC4097A86F0D6B4A398285194184A1C2581D289D287F219A5F|
    |907339FEE3B|
    |-------------------------------------------------------------------|
  21. do lvl 50 dmg procs still work in a lvl 20ish tf or whatever?
  22. Quote:
    Originally Posted by AresSupreme View Post
    Yeah...but in actual practice fossilize isn't that impressive and tanks can't really kill anything.
    it is very impressive and fire/ss tanks kill liek a blaster
  23. FF proc in nova AOE's
    uhmm jav procs make even the weakest attacks stupidly powerful hehe
  24. Quote:
    Originally Posted by macskull View Post
    Sorry, but I like to be able to hit things when I'm debuffed.
    go staminaless like a boss and take tactics?
    leaping/speed/phase/leadership

    works fine on my spines/regen scrapp