Suggestions on building a mind/nrg DOM


Sbane12

 

Posted

Looking for some suggestions on building a mind/energy dom.

Like to see suggestions on all, power choices (other than obvious), set/stats to primarily shoot for, etc.

Thinkin of either going --->> fitness, leaping, speed, leadership, ice master route for pools

or >>> Fitness, leaping, speed, concealment, mace mastery route for pools

Main difference being either hiber or phase

Obviously want power boost recharge way down.
With the resist bonuses in zone, im guessing set and toggle for defense otherwise.


Damage is nice, but unlike what I am used to building, I am looking to get more maximum CC, and survivability I can out of this dom.


 

Posted

Build for +HP and tech
And mind/net can leverage poisonous ray like a beast and be a excellent squish killer
Confuse-poisonous ray-powerboost-TF
If u land this combo off successfully it's almost a guaranteed kill

But ice mastery allows more of a blasterish playstyle an is also completely viable


 

Posted

Tech? Did you mean Recharge?


 

Posted

Quote:
Originally Posted by Sbane12 View Post
Tech? Did you mean Recharge?
Yeah my bad haha


 

Posted

One of my main pvp characters for a long time was mind/nrg. I haven't updated him for GR yet but I'll throw in some tips.

First thing's first, you can slot every ranged attack with an extra damage proc from a knockback IO set which is really really nice especially when combined with other damage procs. The damage starting off is not bad, the procs just make it that much sweeter. Total focus hits like a truck, again even sweeter with damage procs. Powerboost is great for a variety of things: Offensively it's nice to have your hold and confuse having an almost 8 second base duration to counter the resistances of armor and acrobatics. Defensively powerboost can almost max your runspeed. Im not sure of the exact numbers but even after DR you will run and jump faster than most.

For pvp and the base mind control powers I chose mezmerize, levitate, dominate, and confuse. A hold, knockback, confuse, and placate with the proc. That's all you really need from mind control with a good bonus to recharge IMO. I took all three ranged attacks, the snipe, powerboost, and total focus from the assault set. The snipe is nice as an opener or to finish off that runner. The tier 3 ranged attack hits pretty hard and I've noticed I can knockback quite a few squishies with just energy assaults natural knockback.

Since mind/energy can be very powerful it was important for me to see and hit my targets, so I picked leadership for tactics. Assault is nice too, I like the extra %11 my total focus hits for. I went fitness/SS/SJ/leviathan for the other power pools. Levi was nice for hyber and a resistance shield (I prefer taking less damage per hit without the concealment pool phase). With the changes in i19 I will be going SS/SJ/Leadership/Concealment.