mind/fire build critique


CB_GB

 

Posted

any pointers?
most of the IO's i'll buy will be around 30-35ish but i was just too lazy to input the lvls into mids...this is for mainly TF's and general teaming

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Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(5), CSndmn-Acc/Sleep/Rchg(5)
Level 1: Flares -- Empty(A)
Level 2: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(15), KinCrsh-Acc/Dmg/KB(15), KinCrsh-Dmg/EndRdx/KB(17)
Level 4: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(19), BasGaze-Acc/Hold(19), HO:Endo(21), Lock-%Hold(37)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(21), Mlais-Acc/EndRdx(23), Mlais-Conf/Rng(23), Mlais-Acc/Conf/Rchg(25)
Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(11)
Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Dmg/EndRdx(36), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(37)
Level 22: Embrace of Fire -- RechRdx-I(A), RechRdx-I(25)
Level 24: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
Level 26: Terrify -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(31), U'spkT-Acc/EndRdx(31), U'spkT-Fear/Rng(34), U'spkT-Acc/Fear/Rchg(34)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf%(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(40)
Level 41: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run



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Posted

True, that looks good post-i19.

Rain of Fire uses a fair bit of Endurance, as does attacking as quickly as you're able when Hasten is up. Without Stamina, you may feel it in those cases. I also find it essential for Telekinesis, which you've opted to skip. It's not essential, but it's fun and powerful.

You've also opted not to go for Total Dom, and that's fine. Some players love it, but many don't, given its short duration. I have it and I'm considering dropping it.

Those are the big choices as Mind/. For /Fire, the main question is whether you want Consume. Is it a cheaper (single-power) alternative to Stamina? Maybe. Doms can get by with occasional endurance boosts. But a mind/fire dom can do a lot of attacks at range, so you'll want to consider if your playstyle brings you into melee distance. If so, it may suit you. If not, you may not need it post-i19, and it may not be enough pre-.