Tormentoso

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  1. First, I'd like to make the disclaimer that I'm well aware the devs are working on a lot of cool stuff and I really look forward to everything, and that I know priorities must be set and all that. So this is not a "I WANT THIS NAO! Wah! Wah! Wah!"

    Just curious if anyone else is in the same boat as I am.

    Power customization/colorization brought a lot of life into this game, making us feel even more unique and make our character closer to how we envisioned them. It even made some alts more fun to play, and in my case even playable.

    My third hero ever was an electric/electric blaster. Made more than 69 months ago. I made him without seeing electric blast in play, so I was thinking it was in the yellow/bright/orange range. I made a too hip for school blater with shades and all and went to town. To my dismay, the purple electricity didn't really jive with him. I even tried making a purple costume to see if it worked, but nothing. He made it to his late twenties before gathering dust.

    When power colorization came around I changed his sparkles to orange/yellow and he became fun. I know its all in my head, he was really not all that different but before, but I suddenly enjoyed playing him.

    He is now parked at 40 because he cannot face the reality that at 41 he'll be having purple electricity.

    My Mind/Energy Dominator had a less dramatic story. I tailored him from the get go to the red blasts. Power colorization didn't do anything for the secondary, but added sexy red hues to Mind Control, which matched the story of a third tier mentalist who got way too empowered by the energy of the red chains. I always enjoyed playing him, but he became even more fun.

    Now he in his mid 40s, not looking forward to blue Energy Torrent and Explosive blasts. At least Energy Transfer is pinkish enough to pass.

    I have a few other alts like that, but those are the two most notable examples.

    Funny thing is, this is not a recurring thing with me. The vast majority of my characters are maleable enough to fit in with what is available. Most of my character didn't even have to hit Icon to change their weapons or powers. There's just some of them that have some sort of theme they aspire to and currently cannot.

    I'm wondering if anyone else has alts with similar stories and if you've chosen to play them slower or park them until they can fit your ideal.

    Again, I'm not saying "devs! where are the colors!?!? GIMME!" Just musing publicly for conversation's sake.
  2. Tormentoso

    Megamind

    Quote:
    Originally Posted by Wayfarer View Post
    Yeah but the Japanese take the "manufactured" part of that description a little too seriously.
    Japan is so going to get the world killed.
  3. I have experienced a F2P model. I've spent only $40 on it and that has given me enough to play for a good 3-4 months.

    Yes, I'm missing out on a lot of quality of life things, but I paid to play what feels right to me.

    After that time is up, I may get more things, I may be bored. Not sure. However, I do know that that game would not have gotten any money from me through subscription system.
  4. I can accept the less than stellar animations. Budget is surely an issue for things like these. This is if and only if the writing is solid, which the previous didn't really give me hopes for.
  5. I went with Ranged defense on my Grav/Ice to see how it works. If you are not going to slot recharge on your ranged attacks, Thunderstrike is a very good set with solid ranged and energy defense bonuses.
  6. Haven't tried it since the change, but the damage against critter is very statisfying. One shotting most minions is fun. As a Mind dominator, most of the damage I was receiving came from Energy Transfer.
  7. I've been with Hamidon since the time people we picking Resistance/Loyalist sides.
  8. For those of us who are poor and lurkers, can you throw a breakdown of how much inf has been burned and if you'd be #1 on other servers by now?

    Also, how about you become #1 on all servers next?
  9. Quote:
    Originally Posted by concreteshift View Post
    So is it working as intended?
    I'm guessing it is WAI, they just never thought about the repercussions it would have on Masterminds, Controllers, etc who were solo.
  10. Inherent Fitness and no recovery powers in the pools is the way to go.

    End Recovery powers should be removed from pools entirely. A +recovery power pool will always become a "necesity" by most players. People will just 'up their game' till that becomes the new baseline. Everyone will be hurting for endurance and pick the power pool.
  11. Another way to keep resistances bonuses under control is with the rule of 5. Keep the values really limited.

    If the only available bonuses for S/L resistance is 2%, 3%, and 5% (to pull random numbers), the maximum anyone can put together is 50% resistance to Smash/Lethal. And in order to do that, he'd have to have 15 powers slotted for these bonuses, leaving little room for other elements.
  12. Why Smashing Haymaker for a /SR? You are looking for Melee defenses, and SH is 1.88% S/L, 0.94% Melee. And they are not cheap. You have 4 sets, that's 3.76% Melee defenses. Might as well slot one single target with Touch of Death (granted, these aren't cheap either), and get some Crushing Impacts or Frankenslot the better attacks.
  13. With inherent Stamina you can get tough/weave for at least some defense.

    My Dark Melee/Firey Aura is going the path of Recharge, and yes, melts faces and gets pummeled fast if something goes wrong.
  14. Quote:
    Originally Posted by Angelic_EU View Post
    Is Mind/Psi equally as good? Just work up a Mind/Psi in Praetoria at the moment.

    No.

    Mind/Energy says "I'm going to mess with your head and then kill you with violence."

    Mind/Psi says "I'm doing to mess with your head and then kill you with my mind."

    Violence > all.
  15. Quote:
    Originally Posted by BunnyAnomaly View Post
    I can't really agree with this... imagine how many tanks could effortless cap their resistances to a lot of different things (or Brutes). People could just be so ridiculously tough it would be unreasonable.
    And this is different than defense cap how?

    Yes, defense CAP gets to avoid everything and crumbles at defense debuffs. Being at the Resistance cap is nice and all, but you're still going to get hit by every -to hit, -rech, -speed, -def, blind, etc, they throw your way. Against Carnies, Malta, Arachnos, Vanguard, Cimerorans, and others, it is just plain better to not get hit in the first place.

    The way I see it, it breaks even. Any argument I've seen against more resistance bonuses fall apart because defense bonuses already do it.

    To take a set that uses both: Invul, I'd still go for defense. My fire tank would love if he could stack worthwhile resistances to his armors...

    I still stand behind my argument that getting decent resistance values should be as easy as defense, even if it means nerfing the defense IOs.

    It sucks that no matter my powersets, the plan for becoming tougher is always MORE DEFENSE!

    I'd like to have options. With the IO investment needed, it would be impossible to be capped to both outside of outliers. Squshies would have to pick a side, and for them defense would still be better.

    (I do acknowledge that Resistance having innate Resistance debuff does throw a monkey wrench into my argument. On the other hand, I do think -defense in mobs is way overused.)
  16. Getting 20% resistance to S/L through IOs should be as trivial as getting 10% defense to S/L.

    Most AT cap at 75-85% resistance, whereas defense caps at 45% for all. So defense still wins.

    Defense cracks under defense debuffs, Resistance gets hit by every debuff thrown at them. I'd call that even.
  17. The problem with giving an inherent with some recovery to make Stamina "less needed" is that people will get used to burning through the new inherent, calling that base performance, running low on endurance a lot, and go to Stamina again. Which would defeat the purpose.
  18. Once you hit higher levels you become a MASS control / SINGLE TARGET Damage combination. Mass Confusion, Total Domination, and Terrify can be nicely rotated for total lockdown.
  19. Yes. Easy to get loads of cheap recharge as well.
  20. ok, now I'm tempted to get the presence pool on a Dominator. It worked semi-wonders on my Invul Tank before I respec'ed it out. So might be worth giving it a spin.

    Now to determine which primary can use it better (besides the FINE Gravity), my Mind/Energy dom would be the most thematically fitting, but he has plenty of Mass Lockdown already...
  21. Having a similar issue with my Dark Melee/Fiery Aura. I have to follow anything that isn't dead after I drop Burn. . .
  22. Seems every other AT board is doing this, so why not here?

    Now that the fitness pool will become inherent, Dominators get to pick three more powers of their choosing. And the already slot hungry AT gets hungrier.

    So, how will this affect you and how do you forsee things changing?

    Common things I've seen some people thinking:
    • Invisibility: for three slots for Luck of the Gambler.
    • Leadership: assault, tactics, maybe Vengeance.
    • More travel powers!
    • Fighting just became easier to fit in.

    My Mind/Energy/Power with high recharge is unsure what to do. He already took the entire fitness line just to have less powers to slot, and his slots are placed very strategically for max recharge, so this should be interesting.

    My Gravity/Ice/Ice with a focus on defense is happy to be able to fit in fighting. This will make him easily cap on ranged and have very solid AoE defense. He might even be able to fit in some recharge and accuracy on top of it.

    My Plant/Fire will get to pick more goofy powers for fun.

    Still not sure what this will do to my main Ice/Ice/Ice, but then again, he still has not adjusted to issue 18. So. . .