How's Energy Transfer on Dom?
but beware of the damage self.
on stalker it was already tricky (you could kill yourself ) but less dangerous as you got a heal (and being under the hidden statut = no hp loss)
on a dom with no heal, a fast recharging melee attack that will damage you (enven a bit) can quickly begin the main source of damage you will suffer ^^
On the other hand, because it has such a short recharge, you can make it the basis of a single-target melee attack chain.
Haven't tried it on a Dom, but on a brute the damage self doesn't make a lick of difference in high levels, especially with enough resistance and regen going on, well, with /WP under the hood anyway. I'd be careful on a Dom with it.
/Earth is pretty Single target Heavy.
Elec/Earth/Cold Mastery gives you an AoE Debuff power, a ticking AoE damage power, Hibernate if you want it, a self heal/max HP if you want it, and a defense based shield.
E/E/Fire Gives you fireball and RoF and a res based shield, and i thnk a self rez and ST blast?
eitherway, I would (and did) look at adding to my Defence and survivability utility on my Elec/Earth, so I went Elec/Earth/Cold, and am very happy with what my final build will be, PermaDom and Softcapped smash/lethal defence.
/Earth is pretty Single target Heavy.
Elec/Earth/Cold Mastery gives you an AoE Debuff power, a ticking AoE damage power, Hibernate if you want it, a self heal/max HP if you want it, and a defense based shield. E/E/Fire Gives you fireball and RoF and a res based shield, and i thnk a self rez and ST blast? eitherway, I would (and did) look at adding to my Defence and survivability utility on my Elec/Earth, so I went Elec/Earth/Cold, and am very happy with what my final build will be, PermaDom and Softcapped smash/lethal defence. |
Yeah, Sleet is an excellent team power, no doubt. I didn't want Sleet at first because I am afraid of the dot damage that wakes up them mobs from static field.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
As Ketch said, its the reasopn Kinetic Combat is so expensive a set.
5 slotted, plus Mace or Ice armour (no Earth yet ) gives you an unenhanced smash/lethal of 31.5%
add in Weave and you up to 35.8%
and the steadfast proc gets you 38.8%
Now if you can afford Glads proc, your at 41%
or hey, just slot your Weave and Mace/Ice shield with 1 Lotg Defence/+global rech, and 1 Enzyme HO
and your at 47% Smash/Lethal.
On Elec/Earth, this is full achievable, with little loss of actual slot effectiveness. Except that you've just slotted brawl... and boxing/kick.
Oh well, get rid of the brawl slotting, throw anouther ensym in the mace/ice shield, your at 44.6%
And the combat jumping pushes you over, or hover, something you may consider as a set mule for LoTG.
So softcap becomes pretty trivial, thanks /Earth for so many single target melee attacks.
Perma Dom becomes then maybe a bit more of an expense, but then, we have a sleep and a confuse set, 2 of the cheapest purples out there on Elec/.
Oh my, I can't even afford one piece of Kinetic Combat. I usually like to buy sets for my characters in their 40s because once they hit 50, I may not play them as much and Kinetic Combat is so freaking expensive!
But I can see how you reach S/L soft cap now. I don't think I am going to be that extreme. I have yet to obtain any HO piece.
I think I am just going for a resistance shield with ranged defense from Mako. That's a lot more affordable. Or maybe I'll get some touch of death later.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Oh my, I can't even afford one piece of Kinetic Combat. I usually like to buy sets for my characters in their 40s because once they hit 50, I may not play them as much and Kinetic Combat is so freaking expensive!
But I can see how you reach S/L soft cap now. I don't think I am going to be that extreme. I have yet to obtain any HO piece. I think I am just going for a resistance shield with ranged defense from Mako. That's a lot more affordable. Or maybe I'll get some touch of death later. |
Aligment merits make the prospect easier. And i've been really lucky getting the HOs I needed from either Statesman runs or Hami raids recently. Its expensive, but i'm enjoying my elec/earth so much that im making him my first fully IO'd endeavor.
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I just can't decide if I want another heavy hitter like Energy Transfer or go with more psionic resistance/defense or more debuffs like Ice mastery.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Well, I eventually went with Mu Mastery. I think it's great to have a great debuff in Sleet or a melee attack like Energy Transfer but I feel my Elec control's strength is in endurance draining.
I was lvl 41 fighting lvl 41 Silver Mantis AV. I could drain her dry but it took about minute and 20s. If I have Power Sink with Power Boost, I believe I can drain her to zero within 30s and the rest is more about maintaining that drain. One annoying thing with her is that her caltrops would "scare" my two pets away. Those two pets will make sure she is constantly dried.
I also took Tough so Charged Armor can stack S/L resistance at least.
We'll see how it goes. I was on a team against Death Surge and we even drained it completely dried.
I've also learned that AoE defense is more important than Melee defense because if I am on a large team in SF, I am never going to be the main "tank" but I do get hit hard by AV's AoE damage. I've been trying to get more AoE defense now because I need to get close.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Not to threadjack (sorry Jibikao ) But what and when were the changes to Dom Energy Transfer? also, does anyone know if Mids was updated with this change? I have the latest version and there *looks* to be either a discrepency in the power between AT's or a pretty big downside to having it on a Dom.
According to Mids (I'm using v1.8 - updated 16/08/10 fyi) Looking at Energy Transfer across the AT's have access to it looks like this:
In the Tanker Secondary (tier 8) it does 294.2 base damage at 50, and causes 166.8 damage to self
In the Brute Primary (tier 9) it does 275.8 base damage at 50, and causes 156.4 damage to self (the lowest self-damage across every AT, wth?)
In the Stalker Primary (tier 8) it does 253.6 base damage at 50, and causes 166.8 damage to self - (which is the same as the tanker version, with subpar damage in comparison to every other AT)
In the Dominator APP (which, granted, APP is somewhat different than a primary or secondary) it does 266.3 base damage at 50, and causes 219! damage to self - (huh... is this correct?! so aside from the fact the every single AT deals more damage than a stalker, which is an issue in and of itself .... the Dom version of ET deals more damage to the Dom than any other AT?)
this really just doesn't seem right to me... am I missing something? also, not to nit-pick, but why the hell do brutes get the lowest damage to self? They have the 2nd highest HP in the game. All I can do looking at this is scratch my head and think *if this is correct, what were they thinking?*
There were some very confusing patch notes about this. IIRC, they said that they reduced the self-damage component from scale 2.75 to scale 3.0, which makes no sense. I don't recall seeing any corrections or further explanations of what actually happened.
There were some very confusing patch notes about this. IIRC, they said that they reduced the self-damage component from scale 2.75 to scale 3.0, which makes no sense. I don't recall seeing any corrections or further explanations of what actually happened.
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Ahh, now that you say it I do remember reading that patch note, but brushed it off as a text typo... I suppose I'll have to check if there's a newer version of Mids available and whether or not it's different. Not really keen on the idea of burning a respec on my Dom just to look at the in-game numbers
There were some very confusing patch notes about this. IIRC, they said that they reduced the self-damage component from scale 2.75 to scale 3.0, which makes no sense. I don't recall seeing any corrections or further explanations of what actually happened.
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I am actually surprised that Energy Transfer on Stalker does that little damage considering it can't even critical. Poor Stalkers. Well, it's not "little" but comparison to Tanker's version...yeah.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
So I've been trying to drain AVs. So far, the only one I can drain dry is Silver Mantis at even level. I can't drain any AV consistently if he/she is +1.
I am a bit disappointed because I took Mu Mastery to drain AV dry. It just takes a bit too longer.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I read that there is a minor change on ET for Dom. It has reduced "damage self"?
Is the Damage Self penalty very obvious? I have never tried Energy Melee except for Energy Assault.
I am planning my Elec/Earth Dom and so far, I am leaning towards Psonic Mastery for Psionic defense/resistance and use the shield to stack with Tough. Yes, I am taking Tough because my Dom is 90% all melee.
Then I saw Energy Transfer which looks interesting as the recharge is only 20s? I thought most patron or epic attacks have double the recharge. Having both Seismic Smash and ET can be interesting but Primal set's shield sucks and I really don't need Conserve energy or any more knockbacks. Psionic set has team buff and even mez protection.
Any advise? I am not going for perma-dom. I am going for more +defense. How did you build your Earth Assault Dom? I know Sleet is a super awesome debuff but Frozen Armor doesn't stack too well or does it? Type Defense set bonuses are so expensive to get. I am only planning on getting Mako. That is the most affordable "good" melee set.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.