FM/SR Any critique appreciated
How much do you envision being able to 'afford' via reward merits (or hero merits)?
The first things on my shopping list looking at this build would be Miracle +recovery, Performance Shifter +end, and a Kismet +6%.
I'd get to 45% vs a position and call it good. The difference between 45% and 47 or 48% (nevermind 50%+) in general pve gameplay, particularly if you team, is miniscule to non-existent as long as you keep your DDR at 95%+. Making sure you have endurance to sustain yourself, accuracy enough not to frustrate yourself and damage output to smash stuff are going to be more important at that point. In otherwords you are sitting well over the soft cap vs both melee and range (and even aoe) so I'd be looking to trim those back a smidge in favor of more slots for attacks and other things. And that's assuming the level 25 you have set for most of your IO's is intended.
Look towards adding more:
>> Recovery, a combination of accolades, a Miracle +recovery and the Perf Shifter +end proc will do wonders overall. All of those and the one thing this build won't have is end problems. And Conserve Power becomes an emergency panic button (which you should single slot).
>> +max health and max endurance. Grabbing the accolades very good way to beef up any build and will do this without the cost of IO's plus gains you reward merits to purchase one of the pricier things on the "it would be nice if it weren't so expensive" list.
>> More accuracy, damage (to a lesser degree), endred and rech to all of your attacks possibly by frankkenslotting them might be the way to go here for keeping costs in check. In particular your accuracy is low, you'll be doing a lot of whiffing outside of BU's uptime even vs +2's. A Kismet should help some here if you can get one, but you really need more accuracy in the attacks.
>> Look to slot up and run Tough particularly once you get the recovery up.
Thanks for reply.
To answer your most important question, as for acquiring merits and such, not gonna happen any time fast.
Reason being Real Life allows me to only play an hour or perhaps up to three about once a week. Moreover, I don't belong to a SG (for many reasons) and not because i'm a misanthrope...heh.
As for accolades, Unique IOs and such, I would love to have them, but neither have the cash, the time to play or a method of "farming" merits.
And your point about accuracy...understood. But i'll manage. (Not sure if you noticed, but most of my attacks still have one slot unslotted which is for any random IO to increase Acc equaling 32-36%...).
I'm tempted to rewrite the build where it is almost "Soft-capped" squeezed with Aid-Self...
Why Smashing Haymaker for a /SR? You are looking for Melee defenses, and SH is 1.88% S/L, 0.94% Melee. And they are not cheap. You have 4 sets, that's 3.76% Melee defenses. Might as well slot one single target with Touch of Death (granted, these aren't cheap either), and get some Crushing Impacts or Frankenslot the better attacks.

Hey folks,
Hope all is well. This is my first time seriously trying to plan out a "Soft-capped" build with a few caveats:
1. Not soloing AVs/GMs.
2. Not PVPing.
3. No Purps or any other "exorbitant" IO recipes.
In all, trying to "do" with the cheap stuff. Thanks in advance. (EDIT) Doh...forgot to remove the LOTG recharge...was playing around with "Dream" Build, heh.
Hero Plan by Mids' Hero Designer 1.803
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Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Smashing Haymaker - Accuracy/Damage
- (15) Smashing Haymaker - Damage/Endurance
- (17) Smashing Haymaker - Damage/Recharge
- (17) Smashing Haymaker - Damage/Endurance/Recharge
Level 1: Focused Fighting- (A) Red Fortune - Defense/Endurance/Recharge
- (3) Red Fortune - Defense
- (3) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Endurance
Level 2: Focused Senses- (A) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense
- (7) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Endurance
Level 4: Cremate- (A) Smashing Haymaker - Accuracy/Damage
- (9) Smashing Haymaker - Damage/Endurance
- (9) Smashing Haymaker - Damage/Recharge
- (11) Smashing Haymaker - Damage/Endurance/Recharge
- (15) Empty
Level 6: Hurdle- (A) Empty
Level 8: Agile- (A) Serendipity - Defense
- (45) Serendipity - Defense/Endurance
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
Level 10: Practiced Brawler- (A) Empty
- (11) Empty
Level 12: Hasten- (A) Empty
- (13) Empty
- (13) Empty
Level 14: Health- (A) Healing IO
- (43) Empty
Level 16: Dodge- (A) Serendipity - Defense
- (45) Serendipity - Defense/Endurance
- (46) Gift of the Ancients - Defense
- (46) Gift of the Ancients - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
Level 18: Fire Sword Circle- (A) Multi Strike - Accuracy/Damage/Endurance
- (19) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (25) Multi Strike - Damage/Recharge
- (25) Multi Strike - Damage/Endurance/Recharge
- (27) Multi Strike - Accuracy/Endurance
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (45) Empty
Level 22: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Quickness- (A) Empty
Level 26: Incinerate- (A) Smashing Haymaker - Accuracy/Damage
- (27) Smashing Haymaker - Damage/Endurance
- (29) Smashing Haymaker - Damage/Recharge
- (29) Smashing Haymaker - Damage/Endurance/Recharge
- (31) Empty
Level 28: Lucky- (A) Serendipity - Defense
- (42) Serendipity - Defense/Endurance
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Endurance
Level 30: Boxing- (A) Razzle Dazzle - Accuracy/Stun/Recharge
- (33) Razzle Dazzle - Accuracy/Recharge
- (33) Razzle Dazzle - Endurance/Stun
- (34) Razzle Dazzle - Accuracy/Endurance
- (34) Razzle Dazzle - Stun/Range
- (34) Razzle Dazzle - Chance of Immobilize
Level 32: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Evasion- (A) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Endurance
Level 38: Weave- (A) Serendipity - Defense/Endurance/Recharge
- (39) Serendipity - Defense/Endurance
- (40) Gift of the Ancients - Defense/Endurance/Recharge
- (40) Gift of the Ancients - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
Level 41: Greater Fire Sword- (A) Smashing Haymaker - Accuracy/Damage
- (42) Smashing Haymaker - Damage/Endurance
- (42) Smashing Haymaker - Damage/Recharge
- (43) Smashing Haymaker - Damage/Endurance/Recharge
- (43) Empty
Level 44: Combat Jumping- (A) Winter's Gift - Slow Resistance (20%)
Level 47: Conserve Power- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Physical Perfection- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 2: Ninja Run