TonyV

Screenshot Spotter Feb-10-2010
  • Posts

    1977
  • Joined

  1. Quote:
    Originally Posted by Hellguard View Post
    EDIT: Since providing a direct link might be against forum rules, I'll just say: Go to eBay and search for "City of Heroes Good Versus Evil."
    Actually, I'd advise against that. We're close enough to CoH:F now that I'd give it a few few days and see if it's available on the Paragon Store. The problem with getting it off of eBay is that you run the serious risk of being scammed--buying a copy of the game that has a code that's already used. I'm almost 100% sure that they'll provide some way to obtain the various "goody packs" that have in the past been available in the packaged editions on the Paragon Store.
  2. Quote:
    Originally Posted by Steelclaw View Post
    lost track of time what with no electricity... clocks... television... computer.... spreadsheets...
    No phones? No lights? No motor car? Not a single luxury?
  3. There are very, very, very few things that I DOOOOM!-cry about, ideas that I truly believe would destroy the game. NCsoft/Paragon Studios selling influence is one of them, pretty much for the reasons stated. It would cause massive inflation. I honestly believe it would turn the game into Farmville, ugh. And that's a game I know I don't want to play or be involved in.

    Nevertheless, I see this idea pop up now and then, and every time it gets responded to with extreme prejudice. No offense, but if you've been playing the game that long, surely you realized that this is the kind of reaction you would get to this post? I'm not saying, "shut up!" or anything, but it's just one of those things like server merges that everyone knows is inherently a bad idea. Hey Bill, any chance we can get a copypasta written for "NCsoft should sell influence to cut out RMTers!"?
  4. That is good info.

    Hmm... I have a server... I wonder...
  5. Seriously? No one's picked up Roddy White, Julio Jones, or Matt Ryan yet? When we play teams that have weak to mediocre pass defenses, look for some big numbers.
  6. You humans are so funny with your Earthcentricity. On Europa, you're not even three years old, you toddler. On Mars, you're not even legal yet, having just turned 17.
  7. TonyV

    Dragon*con 2011

    Of course, now that I think about it, I don't see any reason why we have to do it only during Dragon*Con. Maybe we can have an Atlanta meet-up once every quarter or so, with one targeted around Dragon*Con so that visitors will have an activity to do while they're here.

    We did have a meet-up years ago that was coordinated by, if I'm not mistaken, Blue Sigma. Unfortunately, I heard that he passed away a while back so I doubt he'll be coordinating any more. Maybe it's just a matter of someone saying, "Hey, let's all get together one night!" and finding a place to do it.

    If we do want to start having Atlanta meet-ups once every three months or so with Dragon*Con being targeted as a big one each year, that would make the next logical time to have one sometime around the start of December. So is anyone interested in this? If so, I can make a few phone calls and see what our options are as far as location.
  8. TonyV

    Dragon*con 2011

    I actually posted a thread a few weeks ago about the possibility of getting together for dinner one night or something, but it didn't get a lot of response. It's a shame, because Dragon*Con is one of the largest conventions around in a major regional hub of the U.S. I don't know how many players are coming, but I know that there are a decent number already in and around the Atlanta area.

    It's probably too late to plan anything particularly special this year, but next year, I might try harder to actually get a count of people who would be interested in attending a meet-and-greet, reserve a restaurant or something, and get everyone together. Personally, I'd prefer something that's not right at the event itself, in case people who are in the area but not necessarily attending Dragon*Con want to go, somewhere away from D*C central where lots of stuff is probably already booked up. Maybe a Dave & Busters night or something.
  9. Long-time Trek fan here.

    I think that Star Trek worked best when it had zero elements of soap operadom bogging it down. Yes, at times there was "a message" in the original series, but for the most part, it was a western set in space. Any episode that didn't have either 1) Kirk beating someone up or 2) getting a girl was kind of a waste of time. I seriously doubt that more than once or twice any of the series' writers said, "What about continuity?"

    If I were to pitch a new Star Trek series I would do so in a way in which the show's canon is almost completely irrelevant. Is it set in the Abrams timeline or the old series' timelines? Doesn't matter, you're never told.

    I really like the idea mentioned above of a rotating cast and crew, constantly bringing new people. Here's a concept to go along with it. The show focuses on, say, First Contact teams. In the premiere two-hour special, we get to watch a Starfleet First Contact team establish formal communication with an alien species. Except, oh no! Something goes wrong! Conflict ensues, followed by a climax (maybe even a literal Kirk-style one), then a dénouement. At the end of the show, we see one of the team's members talking over subspace to his Academy buddy on another contact team somewhere else.

    Next week we open up with that conversation, and then we follow that team's story, but maybe this one has had established communication for a year or two and things are breaking down. Oh no, conflict ensues! ...

    And so on. The only "continuity" we really have to worry about is maybe across a two- or three-episode arc. Or maybe we leave a little thread of an issue open at the end of an episode and revisit that crew later in the season. Maybe people get shuffled around sometimes, or a Klingon, Vulcan, or other familiar race gets involved now and then, but without any compelling need to be particularly knowledgeable of political and/or military affairs that are going on in the rest of the Federation that would necessitate dredging up that old boat anchor of continuity yet again.

    If we absolutely have to have a regular cast, maybe have two or three people at the First Contact home office to bookend each show's story.

    For over 40 years, we've sought out new life and new civilizations. Okay, we've met them. Now what?
  10. I would, but I've got a meeting... or... something, I'm sure... going on that day in Skyway.
  11. TonyV

    News from PAX

    Quote:
    Originally Posted by Merry_Mayhem View Post
    If the only reason people will run something is it's the only way to get a reward, you make that to rethink how you are doing them. If they were fun, people would do them anyway.

    This is what I think is wrong with most raid systems, honestly, doing them are not really fun.
    This is not true. Part of the fun is the reward. They're inexorably tied together. Under your logic, they could take away all rewards in the game and people would still play. After all, if it's fun with the rewards, wouldn't it be just as fun without the rewards? Or they could go in the opposite direction, and give everyone a "god mode" button that grants any reward the player wants. After all, if running a task force is fun with such-and-such a reward, wouldn't it be just as fun if you just had a button to get that reward without running the task force instead?

    Those are facetious examples, but it's still a valid point. Not many people I run across on trials express the abject misery I've seen from people hyperbolizing (is that a word?) on the forums. Part of the fun of the trials is having a whole crapton of people running them. If suddenly half or more of those people went away, it wouldn't be as fun. Not because anything in the trials has inherently changed to make it less fun, but because running them with smaller teams and having to sit there and recruit a lot longer for a trial because it's just easier for everyone to run them solo/everyone is getting the solo rewards anyway means that a lot less people will be running the trials.

    I wish that there were some way to keep track in real time of how much total reward is being given out for various activities, and balance them on-the-fly. Provide a solo path for Incarnate stuff, and rig the system so that if everyone starts flocking to getting stuff via the solo options, the rewards for doing it that way go down and the rewards for doing it via trials increase proportionately. I'd like to see the same happen with task forces. If people start flocking to one, its rewards go down and the rewards for the others increase proportionately.

    This would effectively remove exploits from the game. If something accidentally went live that, for example, broke the Citadel task force so that it were instantly completable, it wouldn't take very long for the rewards for doing so to become zilch and hover there until it's fixed. It would also effectively let the players decide the work/reward ratio in the game.
  12. TonyV

    News from PAX

    Quote:
    Originally Posted by Doughboy View Post
    One final thing to mention: the devs were showing much love for for Paragonwiki and TonyV at Saturday's panel. Someone asked about updating the in-game help files and Posi joked that the help function should just link to Paragonwiki.

    They even mentioned TonyV by name two or more times during the panel saying how they love the site.
    Wow, that's extraordinarily kind! And I hope this doesn't come off as superficially deferential, but the honest-to-god truth is that I'm mainly just the guy that keeps the server running. (And really, Sekoia is very helpful at that, too.) The real wizards are the unbelievably prolific writers and editors, including Eabrace, Sekoia, Aggelakis, Blondeshell, and a whole bunch of others--the list could go on and on, literally hundreds of contributors at any given time.

    Also, I can't help but give a huge shout-out to people like Diellan (lead Mids developer), GuyPerfect (lead Sentinel developer), Keen (lead CIT developer), and DeProgrammer (lead Waterworks developer and generally helpful guy on other projects as needed) who keep the rest of the Titan Network updated. I just cannot emphasize that enough, it really is a group effort with a lot of people contributing.

    Although, don't get me wrong, keeping the server running really can be a fun and sometimes challenging task, but fortunately, it's one I kinda like.
  13. TonyV

    News from PAX

    Quote:
    Originally Posted by Oliin View Post
    Wait ... why's it stupid for censoring a word that can be used as a relatively derogatory term? I know it's not generally used that way much anymore but it's still not a very nice thing to call someone.
    For what it's worth, I thought the same thing. Surprisingly enough, it also censors the word *******, although I'm clearly referring to the city in Austria.
  14. An interesting (to me, anyway) thing happened today at the Titan Network. For the past several months, I've been periodically getting errorbot e-mails we set up to let us know when SQL statements generate errors. It hasn't been a big deal before, most of them are triggered by our automatic backup scripts that run every day.

    However, today, I got one at 2:45pm in the afternoon, definitely not associated with any backups. That happens everyone once in a while, and I usually just ignore it because we haven't really been having any particular problems with things. Today, though, I decided to do a little digging and find out what's going on.

    When I accessed the error, it told me:

    Quote:
    Error Number: 1213 Deadlock found when trying to get lock; try restarting transaction...
    Followed by some user session information. When I Googled that error, I found some advice on tracking down what caused the deadlock. I ran the SHOW ENGINE INNODB STATUS command and found that our database was trying to run two queries against the sessions table at the same time: an UPDATE command that updates the session id and a DELETE command that removes old sessions based on activity time. Exacerbating the situation is the fact that the last_activity column in the sessions table isn't indexed, so it was doing a full table scan.

    So why am I posting this in this thread? Because in the InnoDB status report, this line caught my eye:

    Quote:
    *** WE ROLL BACK TRANSACTION (1)
    Transaction (1) is the one that updates the session_id information of some user. I got to thinking, of course, what problems could that cause? Well, the first thing that came to mind is that if the user's cookie has one session id stored and the database, which wasn't updated with the new session id because the transaction was rolled back, has a different one, the application will think that the session doesn't exist, effectively logging out the user.

    Even further (and this is speculation because I don't have a copy of vBulletin to actually check this), it's possible that there's a security check built into the system to protect against hijacked sessions. If someone tries to access a site using an old session id, it's entirely possible that the software will wipe server-side session information, causing the user's settings (such as messages read, etc.) to be reset.

    I'm going to PM Zwillinger and Avatea with a link to this post to pass onto the CoH site webmasters. Here's my suggestion: Digest this article thoroughly, especially on how to detect (SHOW ENGINE INNODB STATUS) and troubleshoot deadlocks. Check to see if you're encountering deadlocks especially against the sessions tables, causing session-related statements or transactions to be rolled back. If so, that will result in inconsistent session states between the server and the client. Given the sporadic nature of this issue, I'd bet dollars to doughnuts that's what is causing this bug. It's probably not even a bug within vBulletin itself, but I know that there are hooks into the database for managing things like the test server character transfer and validating accounts against the game subscriber database. Be especially aware of INSERTs, UPDATEs, and/or DELETEs that are occurring regularly against the sessions table, perhaps as part of a maintenance script.

    I'll see if I can get a copy of vBulletin and troubleshoot it further, but since I'm working on Titan 2.0, they don't exactly give out free trial of the software, and I have no idea what all goes on with your back-end database, I can't make any promises. Still, hopefully it's a good start on finding the problem.
  15. TonyV

    News from PAX

    Quote:
    Originally Posted by Stormbird View Post
    If you offered, I'd head for the hills, too. Add to that that she doesn't seem to regard you as much more than a bully, from what I've seen from several interactions, and I'm not surprised at all.
    You know what strikes me about the posts in this and most other threads? When I see Golden Girl post snarky remarks, it's almost always about certain principles and ideas, not personal attacks against people themselves. On the other hand, an awful lot of people who reply don't extend her the same courtesy. Instead, they do stupid stuff like make fun of her tendency of posting smilies in her posts, which is pretty silly given the harmlessness of this "trademark" and how annoying other posters' have sometimes been.

    For the record, I like Golden Girl's posts. They're funny, sometimes a bit irreverent to old-timers, sometimes more than a bit insightful and on the money. I've also played with her in-game, and she's been nothing but nice and very competent and skillful, a pleasure to be around. I suspect that she certainly makes a better teammate than people whiling about smilies, calling people bullies, and posting messages just to say they've ignored someone else.

    Quote:
    Originally Posted by Stormbird View Post
    Agree 100% to the "Santa's Little Helper" outfit description. It's cute-ish. It's not barbarian, though.
    And what is barbarian? Do you think that barbarian men historically actually went around dressed like Conan? Has anyone stopped to think about what exactly women's roles were in a barbarian society? It's not like they had concepts like equal rights. They were mostly relegated to caring for children, cooking, sewing, and some farming. In some cultures they had religious and/or political power, but I don't know of any in which the men weren't the hunters and soldiers. If the game were realistic, barbarian women would likely be wearing full-body skins or, for those who had authority, robes. I'm not saying their role wasn't important in the society in which they lived; it was vital. But if the game were realistic, there would be no barbarian set for women, because the odds that a barbarian woman would be out on the street fighting crime would be pretty much nil.

    Of course, the game is not realistic, it is based on comic books. For those complaining about the costumes we're getting being skimpy, sexy, or totally impractical, is this really what you'd prefer? I mean, this is your pretty stereotypical comic book female barbarian. Besides, we can already make those kinds of "barbarian" costumes.
  16. Quote:
    Originally Posted by Shuriken_BladeX View Post
    Seriously, it's almost impossible to find one around here. Is everyone just farming now a days?
    Not me, I team up with folks.
  17. Going in a bit of a different direction, I would "spread" the game around so that it's not just something you do in one program on one computer.

    Step one would be to design a kick-*** web site to support interacting with the game outside of the game. For example, players could buy and sell stuff and monitor the market from the web site. They'd be able to do stuff like once per logged out session, designate a day job location to teleport their character to offline, where they'll be collecting day job experience and where they'll appear when you next log in. E.g., "Move Spin Artist to the Dark Astoria graveyard."

    Speaking of the web site, I'd build a social networking component to the site, where you can interact with your in-game friends through live chat, post events for your supergroup, post pictures, trade in-game items, send messages, share costumes and AE arcs, and so on. Also, since text is so stupidly compressible, I don't see any reason why the site couldn't provide an entire searchable chat history with everyone throughout all time. Obviously you wouldn't be able to see chats on teams you weren't on, private messages, and so on, but you would be able to see everything you would have been able to see in the game.

    I'd expand upon this by making some offline apps for mobile devices or browsers. For example, an offline costume creator, something CoH fans have been clamoring for for a long time. An offline hero builder. I'd try to think outside the box. For example, maybe there's an Android app that interacts with the game server that does nothing but displays your mini-map. It will allow you to rotate, zoom, search for locations, mark locations, and so on. You'd still have your in-game mini-map available, or if you have an Android device, you could just set it up next to your computer and run it on there.

    I'd also get more City of Heroes merchandise out there. Rikti Monkey plushies, Statesman star/Arachnos spider/Praetorian wreath car tags, various pins and buttons, customizable supergroup-logoed notebooks, and a bunch of other nifty little things that people can buy in addition to the standard complement of t-shirts and coffee mugs. I'd also have ways for people to earn out-of-game CoH loot in-game. As a simple example, those paper pads with logos and such on them are dirt cheap to make, and so are logo-imprinted pencils or pens. Whenever a VIP or premium player gets their first character to level 50, drop ship them three or four logoed paper pads and pen. The cost of doing so including postage, would probably be less than 50 cents, probably even less if you get a deal with the post office. It would generate excitement with the players and it's great advertising to the public.

    I could go on, but you get the idea. Getting City of Heroes off of just the computer and actually integrated into people's lives--not just the hardcore players, but everyone--would not only generate a lot of excitement in the player base but likely generate a lot of interest in the game.

    I wouldn't send Positron into space, though. It didn't seem to have helped Tabula Rasa much. I would, however, hire TonyV as something tentatively titled, "Manager of Secondary Operations" and pay him enough to sell his house and move to Mountain View, California.
  18. Quote:
    Originally Posted by Wicked_Wendy View Post
    Okay this thread is a minor rant and a place for anyone that has been seeing the same things I am about to describe to add their horror story.
    I normally don't mind your stories so much, but I have a few problems with this one. It mainly boils down to, I wish that people would stop going into these things expecting perfection.

    I can understand if you feel like you've been lied to, point taken. Before leaving, did you ask the leader why he queued up the team for a Keyes instead of a BAF? Maybe he screwed up and picked the wrong option. Did you check your chat channel carefully and make sure that you didn't misunderstand? You did say that one of the team members said he wished you were doing Keyes instead; are you sure you didn't miss a leader's comment saying something like, "Okay, we're going to do Keyes, is everyone okay with that?" Sometimes things are easy to overlook in the league chat, even by multiple people.

    As for points two and three, that's just how it goes sometimes. It's not like everyone is born knowing how to lead these things, and if you've been on enough of these teams, some of the things you take for granted that are "obvious" really aren't. Over the past few weeks, I've watched as Belle has lead some of these trials on Infinity. She gets flustered because it's not like she sits there playing with a spreadsheet mapping all of this out. Last time I sat in on one of her trial sessions, unbeknownst to her until well into the trial, she had plain 50s on her team, hardly had any teammates that were +1, +2, or +3. They got wiped over and over, and she kept blaming herself for doing something wrong that she just couldn't figure out.

    Fortunately for Belle, she has a lot of friends, and they were very reassuring. Some of them pointed out things she could do better, and I helped out as much as I could. I'm pretty sure she'll run more at some point. But if everyone were as intolerant of imperfection as your post conveys, why would anyone new ever want to learn to lead these trials? I mean, I know that if I had led some trials that failed and thought that this post might be about me, I'd probably give up and never run one again, not particularly wanting everyone in the world to think I was a dumba** just because I had the audacity to expand my role and *gasp!* make some mistakes.

    I suspect at this point you and a bunch of other people are probably going to jump in and tell me how these mistakes you ranted about are obvious and no one should ever make them. I know you were probably frustrated. And believe me, when it comes to a threshold for tolerance of stupidity, mine is pretty low. However, there's a huge difference between stupidity (knowing the right thing and deliberately choosing to do otherwise) and ignorance (not knowing the right thing) and/or mistakes, differences in opinion, and desire to try a different way of doing things. Everything in your recounted stories doesn't particularly smack me of stupidity, but of 1) a misunderstanding, 2) wanting to try something different, and 3) simple inexperience, which can only be overcome with people giving the poor guy a chance.

    So of the three trials, you bailed on two and one failed. Big effin' deal! On the one that failed, how many threads and Astral Merits did you get? How much Incarnate experience? I'm guessing they were something above zero, so it's not like you were just piddling around wasting time with nothing to show for it. Unfortunately, though it sounds like you also managed to convince three people in the process that they're utterly incompetent at leading trials and shouldn't try. Wouldn't it have been better--even worth giving up some rewards for--if you had had a little patience and understanding and possibly helped to create three more kick-a** trial leaders, people who have graduated from the school of hard knocks and learned from their experience, instead?

    So that's my rant. I'm just really tired of people playing this game with the attitude that their time is so precious that if they don't get the particular shiny they were going after, no matter what other rewards they were getting along the way, it was just a miserable failure because their fellow player wasn't a perfect automaton doing things they way you think is "right."

    By the way, regarding store 3, you were just plain wrong. There's a bug affecting these trials in which most of the time, once you get in, the teams are scrambled up and the leader has to rearrange them anyway. Have you considered the possibility that the team leader didn't want to spend a lot of time there figuring out who goes on what team just to have to move them all around again once they get inside? That once everyone was inside, he would have thrown a couple of tanks and brutes on team two and a couple blasters on team one?
  19. I find your ideas intriguing and would like to subscribe to your newsletter.
  20. Quote:
    Originally Posted by Daimyo_Shi View Post
    So it is football season again and I have again started a league for CoX players. this year i didn't cap it so there should be no trouble with that this year.
    What the—!!?

    That's not football!
  21. Quote:
    Originally Posted by Beastyle View Post
    Bump!
    Quote:
    • Bumping posts in order to keep them near the top of the list is also prohibited. Likewise, the use of "/signed" posts and “/jranger” are not allowed in that they don’t engender constructive discussion.
  22. Shoot, I'll take 'em, don't throw them away. Hit me up at tonyv@cohtitan.com. I have a few boxes already, but not a complete set. I was helping Blondeshell out at one point, who I think was trying to get a whole set together and make hi-res scans them for posterity. Maybe there will be some that we still don't have between us.
  23. TonyV

    East Coast Quake

    Atlanta, Georgia (right smack downtown). I didn't feel a thing, and was blissfully ignorant of it until I read about it on Slashdot a little while ago. My cousin is ~20 miles from the epicenter, and she told us that they definitely felt it and it was freaky, but no one was injured and there was zero damage. CNN showed a house that had a collapsed chimney.

    I do hope everyone is okay, latest reports I've read indicate no injuries and minimal damage. All-in-all, I think it was noteworthy and interesting, but not terribly earth-shatte— um... serious.
  24. Quote:
    Originally Posted by 2short2care View Post
    So this is just the skin, not the actually computer?
    So if you have a crappy computer you get the skin it does nothing for the crappy computer but make it look nice.
    The product Antec is selling is the case. (Probably including the power supply, as that's frequently included and Antec is a reputable manufacturer of power supplies as well as cases.) The contest, though, is for a gaming PC, presumably with all of the components installed, using the aforementioned case.

    The contest PC is pitched as "a complete NCsoft-themed Gaming PC with hardware from Antec, Intel®, Zotac®, Kingston® and Seagate®." Knowing those respective manufacturers, it's likely an Antec case and power supply, an Intel CPU and motherboard, a Zotac cooling system, Kingston memory, and Seagate hard drives.
  25. Nifty. I entered to win one. I replaced the guts of my PC a couple of months ago, almost a full upgrade. CPU, motherboard, power supply, RAM... I did keep my SSDs, but they were relatively new. I'd love to get a new house to put them all in, though, and given how much time is spent on my PC doing CoH-related stuff, that would be altogether appropriate. If I don't win the whole gaming PC, I'll definitely look into buying a new case.