Could Freedom Provide The Means Of Stomping Out RMTers in CoH/V?


DarkGob

 

Posted

I know this idea may not exactly be popular among some of the players--I have mixed emotions about it myself. What if the Paragon Store were to sell Inf? Doing this would provide easier access for players than any RMTer is ever going to be able to offer. Additionally, since RMTers have expenses in order to acquire inf, and Paragon Studios/NCSoft does not, it would be impossible for the RMTers to offer a competitive price and still maintain an appealing profit margin. In the end, it would be far more effective for the RMTers to move to greener pastures than it would be for them to try to compete in such a market.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Yes, I'm sure effectively nullifying a large portion of the game (having to earn inf through gameplay) and gating it behind real-world money would be an excellent idea and not run at all contrary to one of the several reasons RMTers are banned to begin with.

And I can only imagine what this would do to the already inflation-ridden in-game economy. How's 50 million for a Nevermelting Ice sound?

Good god in heaven, Newbie, there are just so very many ways for me to say this to you: never, not in a million years, absolutely not, no way José, no chance Lance, nyeh, negatory, mm-mm, neh-eh, uh-uh, and of course my own personal favorite of all time, man falling off of a cliff -- NNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Oooooooooooooooooooooooooooooooo.................. .............................

...pfft!

EDIT: But why stop there? AE farms are still a massive problem, why not put XP up on the Paragon Market? Buy a level 50, only 1600 points! Between this and purchasable inf, farming would disappear overnight.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

First of all, earning Infamy is already not a huge deal for veterans. Many of them have to come up with tricks to store all of their infamy because they have such and excess over and above the cap. Furthermore, I am not suggesting gating it behind real world money. Gating would imply that you would be FORCED to buy it. That is not what I am suggesting at all. I am simply suggesting that this could be a way to take away the market from the RMTers.

Finally, as I said, I don't necessarily think this is a good idea. I clearly stated that I have mixed feelings about it, personally.

One more question, if I am a "Newbie" and I have been here 2 years longer than you, what does that make YOU exactly?


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Quote:
Originally Posted by Garielle View Post
First of all, earning Infamy is already not a huge deal for veterans. Many of them have to come up with tricks to store all of their infamy because they have such and excess over and above the cap. Furthermore, I am not suggesting gating it behind real world money. Gating would imply that you would be FORCED to buy it. That is not what I am suggesting at all. I am simply suggesting that this could be a way to take away the market from the RMTers.

Finally, as I said, I don't necessarily think this is a good idea. I clearly stated that I have mixed feelings about it, personally.

One more question, if I am a "Newbie" and I have been here 2 years longer than you, what does that make YOU exactly?
In reverse order:

1. Try clicking the link I so helpfully included in "my" rant and you'll see the "Newbie" line was incidental and not even personal. Also, I'm sure you, as a veteran, realize that forum join date is not necessarily indicative of when someone started playing the game, right? Because otherwise you might look astoundingly silly.

2. I guess I don't understand why you would bother to post about an idea you don't even think is good. When I have a stupid idea (oh god it happens so often) I call myself an idiot and move on (or continue to call myself an idiot until I get it into my thick skull, depending on whether or not I'm having a good day).

3. You're right, gating was a poor choice of word. Regardless, selling inf on the Paragon Market would only exacerbate the already-bad inflation problem for the in-game economy, as I pointed out before, and also like I pointed out before would invalidate the point of earning inf at all. The RMTers might go away, but we would just get problems in return, and I don't really think that's a worthwhile trade-off just to get rid of spam that barely even exists anymore. (Seriously, I don't think I've seen RMT spam since 2008.)

Think about it this way. The devs have already shown that they hate "money for nothing", hence the fixes to the popular farms of the old days (Dreck, etc.), hence the patching of the innumerable exploits of AE (it doesn't seem like non-exploit farms are getting banned anymore but that may have more to do with them giving up on AE entirely and letting it hang open like a rotting wound). Do you really think they'd try to beat RMTers at their own game? For the game's sake, I hope not.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Inf generation is a big issue. While there's already way too much inf in the game, that's gotten through gameplay. And while the gold sellers would be just repeating farms for it, at least they're playing the game, somewhat. And if they're using any non-AE farms, they're also getting drops which they probably sell on the market (because hey, more inf), which increases supply. Plus, they probably play the market a bit for the inf (since that's a super easy way to get rich), and that removes inf from the system (at least a bit of it).

Straight up selling inf, however, just adds more inf to the system without any chance of removing a portion of it at the same time. It also has no chance of producing any drops at the same time, as farming would... so you'd just get an increased amount of inf circulation without any increase in supply.

That would lead to an inflation nightmare.


What the devs ARE doing (which is a much nicer plan) is cutting the middleman and selling enhancements directly (though currently not ALL of them). These enhancements are also account-bound, so you can only trade them to characters on the same account. Only downside is that it MIGHT reduce the number of people using the market... though I doubt it. And it won't screw over the supply/demand balance like selling inf would.


 

Posted

Quote:
EDIT: But why stop there? AE farms are still a massive problem, why not put XP up on the Paragon Market? Buy a level 50, only 1600 points!
Id buy it <.<. People would still farm btw.


 

Posted

What Xaphan said about inflation for sure. Prices would go nuts.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Garielle View Post
Finally, as I said, I don't necessarily think this is a good idea.
I'll go further and say that the idea sucks on an epic scale.
This isn't just a case where the 'cure' is worse than the 'disease'; this 'cure' is a bullet in the head.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by UberGuy View Post
What DarkGob said about inflation for sure. Prices would go nuts.
yes hello hi I said that twice already


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

If they ever allow you to sell IOs that you buy at the Paragon Market at the Consignment House/Black Market, then you would have a way to "buy" inf with real money via Paragon Points.

Not as straightforward as EVE's PLEX but it's something.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by DarkGob View Post
yes hello hi I said that twice already
Yes, but his post was closer to mine.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Unless people are just obsessed with high inf numbers, the same effect without the inflation aspect can be had by directly selling the end products for real cash. Why pay real money for inf that you can use to buy an enhancement when you can just buy the enhancement directly (and a better enhancement at that).

If the main function of inf is SOs and the occasional jetpack, I think RMT will lose some of its charm.


 

Posted

There are very, very, very few things that I DOOOOM!-cry about, ideas that I truly believe would destroy the game. NCsoft/Paragon Studios selling influence is one of them, pretty much for the reasons stated. It would cause massive inflation. I honestly believe it would turn the game into Farmville, ugh. And that's a game I know I don't want to play or be involved in.

Nevertheless, I see this idea pop up now and then, and every time it gets responded to with extreme prejudice. No offense, but if you've been playing the game that long, surely you realized that this is the kind of reaction you would get to this post? I'm not saying, "shut up!" or anything, but it's just one of those things like server merges that everyone knows is inherently a bad idea. Hey Bill, any chance we can get a copypasta written for "NCsoft should sell influence to cut out RMTers!"?


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by rsclark View Post
Unless people are just obsessed with high inf numbers, the same effect without the inflation aspect can be had by directly selling the end products for real cash. Why pay real money for inf that you can use to buy an enhancement when you can just buy the enhancement directly (and a better enhancement at that).

If the main function of inf is SOs and the occasional jetpack, I think RMT will lose some of its charm.
I believe that one comes under 'selling power'. Why bother actually playing the game and getting in any way attached to it in the process when you can just buy everything you need off the store, get bored with having 'nothing' to do (For a subjective value of 'nothing') and move on to some other game in less than a week? Tends to be bad for the game. And that's not even getting into the issues caused if the store-bought stuff is outright better than what's available through normal gameplay.


[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

 

Posted

Of course, then the sellers would offer their services for less real money.

So in the end, I doubt that it will help much and it will antagonize a lot of normal players.


 

Posted

The sellers aren't the problem.

The lazy buggers buying it are the problem.

Giving them more ways to be lazy is just going to inflate the problem.


 

Posted

No. Selling in-game currency for real-world money is:

Against the EULA (Yes, I know this is their game but it wouldn't be worth the effort to rewrite that section just for some profit)
A sure-fire way to inflate the markets
The #1 way people with lower income CAN AND WILL get screwed at the in-game market


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

I do not think it could be made to work because influence is so cheap. Looking at major gold seller sites, it looks like 1,000,000,000 influence sell for about $9.

What price would Paragon Studios have to sell it to undercut the gold farmers? Lets say they could offer 1,000,000,000 for $5 or 400 pp. I do think this would lead to the massive inflation others are talking about. Would $5 be low enough to drive all the gold farmers away? Would they need to sell 1,000,000,000 for 80 pp or 160 pp to really drive them away. Honestly, I can not see them making a profit off of $9 atm, they must be cheating, just can not see them making 1 billion influence per hour or 2. I know they have cheap labor, I expect it like $1-2 per hour but with still can not see how they are making a profit.

Currently I not going to give my credit info to a gold farmer but I would really think about paying $5 to PS if I needed influence which would cause the inflation others are worried about. People will buy influence from PS where they would never do it from gold farmers.


This is a service-oriented business, and it's all
about keeping the player happy over the long term.
So you have to listen and pay attention. If a large
portion of your playerbase is screaming about
some change, you be wise to listen. - Raph Koster

 

Posted

What, like the markets aren't inflating due to all the purple recipe farming at 50. At least before incarnates hit.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Here's the thing. Have any of you actually run into anyone who has bought INF? Getting rich in this game is so fall out of bed simple, and the mechanisms we have to slow down RMT sellers so generally effective, that I honest to god don't see it as an issue.

Leveraging against RMT by selling official INF would matter in a game where there were big INF sinks and pretty strict limits on acquisition. That's not this game, and the moment any new player talks to someone who has played longer than a week, they will learn that.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill