Tonality

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  1. Quote:
    Originally Posted by Bright_Shadow View Post


    I wasn't really saying YOU were calling farmers exploiters. I was talking in general. Sorry if I came out offensive. I didn't mean to.

    I agree with you in regards to most things.

    However, I cannot see what the big deal is. The Risk vs. Reward curve is never a straight, diagonal line. It is a curve. And in every curve, there is a "point of efficiency".

    Right now, this point leads farmers to AE.

    If you take AE out, it'd lead farmers to somewhere else.

    It's that simple. And to me, farming bosses in AE is way more fun that farming Behemoths with my Spines/Fire Scrapper. Why? Because it's more of a challenge. And with that challenge, comes greater rewards.
    I've been meaning to get back into this topic. (really?!!)

    The problem in AE is not farming. It is the rampant powerleveling going on that has changed the typical gameplay experience. This is what needs to be addressed, not farming.

    I am concerned that players aren't experiencing the incredible variety available to the game. I wonder if those players going 1-50 in AE ever got the chance feel the rush of leading a team on that brute they rolled that doesn't have set IOs yet. I wonder if that level 30 broadcasting in cap even bothered getting enhancements. It's not like that lvl 50 running the team can't solo it.

    As a farmer, I am concerned about AE's impact on the game. The game is not all about dinging to 50 as fast as possible. Sure, PvPers like having this ability so they can get the new FOTM out there. Sure, some people like to skip to SOs. There isn't really any problem with this. There is, however, a problem when a good portion of the playerbase is spending the majority of their time sitting on lowbies in on farms. As I said, it is rampant powerleveling that has me concerned.

    Is this game really bad enough 1-50 that we have to rush through it? I know I get spoiled playing my best 50's.
  2. Quote:
    Originally Posted by SaintTzu View Post
    I believe Douglas Adams said it best:

    In the beginning, the universe was created. This has made a lot of people angry and has been widely regarded as a bad move.
    +rep to you for the Douglas Adams quote. Hitchhiker's was a great book, and that quote was one of my favorites.
  3. Quote:
    Originally Posted by Eek_a_Mouse_NA View Post
    I think you mean "Tankers are tankers".

    It has always seemd to me that part of the confusion is that there is a party role commonly called "tank" and an AT called "tanker". That doesn't mean that only the tanker can tank. Any of the above ATs (as well as many other ATs) can serve the tank role. Similarly, many a tanker has arrived in a group only to find that there was no need for him or her to tank -- there was already another character serving in that role, the group had such high damage that no enemy survived the alpha, or the enemies were controlled or debuffed to harmlessness.

    Brutes are brutes, masterminds are masterminds, tankers are tankers, scrappers are scrappers. And all of them can tank.
    Yes, I did mean tankers. When it comes to the reason for the behavior on each AT, there are stark differences. Both brutes and tanks often want to grab aggro. A tank blueside is usually doing it for 'noble' reasons, in that they are protecting the squishies. The brute is after fury, knowing that the aggro is fueling the damage output.

    I get tired of these types of debates. It has a lot to do with the player. For example, my rad/kin corruptor has out-tanked brutes at times because they weren't aggressive at grabbing the aggro and I wanted it for fulcrum. Granted, my rad/kin is softcapped for S/L/E and I carry a tray of breakfrees and have a great heal available, so it isn't exactly hard for me to tank.
  4. My ISP broke over the weekend. The end result? A book read and 300 million infamy profit while I was offline.
  5. Quote:
    Originally Posted by Nethergoat View Post
    We don't "make" any maps.
    As with everything else in MA, they were created by the devs and made available to the players.

    There are obviously maps preferred by farmers, but they were created by devs, not farmers.
    That was a very poor sidestep. A farm map in AE is intentionally designed to maximize rewards and minimizing risks for the mission creator. Furthermore, a farm map will typically ensure that every spawn point is used. If it is used for leveling, the SK system will likely also be designed to provide the maximum XP/time for the lowbies on the team.

    I am well aware of how to design missions to maximize rewards in AE. Considering I have leveled toons 1-30 in a single run in about 30 minutes, I think I know what I'm talking about. Before anyone asks, the methods I used were not exploits, as far as I am aware of. Oddly, once you do it enough, leveling loses its luster.

    Now, if you'd like to tell me that the devs designed the powersets I'm using, go ahead.

    Quote:
    Two, while I am a live-and-let-live guy by nature, when others intrude on my borders I react badly. Feel obligated to lecture and tut tut and wag your finger at a playstyle I enjoy?
    Better snatch it back quick, because I bite.
    Don't worry, I've never been one for petting zoos or goats. You also seem to have missed when I said I was a farmer. It would be hypocritical of me to criticize your playstyle when just this evening I ran Grillo's snake mission 3 times before I grew tired of it. I'm on infinity's farming global channels. Half of my active globals are farmers.

    Quote:
    The "divisiveness" isn't anything you can blame on farmers with a straight face. It began and has been perpetuated mainly by the guys on the other side of the fence.
    That sounds a lot like "He started it!".
  6. Quote:
    Originally Posted by Nethergoat View Post
    I don't see much equivalency there.

    The vast majority of farmers seem happy to live and let live, while anti-farmers can't help leading crusades against The Evil Ones.
    Disclosure: I enjoy farming. I am also not accusing anyone of these positions.

    Extremist Farmer Views:

    1) My behavior harms nobody.
    - Except those cases when a farmer encourages powerleveling. When this happens to a new player and the player learns nothing about the game, there is potential for lost revenue when the player wonders exactly what the point of this game is.
    - Except if you are farming for inf/drops as a RMTer. But, you don't hear from these guys on the forums for obvious reasons. They are also nearly universally hated by farmer and non-farmer alike.

    2) I don't care what Positron or the EULA says. I do what I want.
    - This is not to be confused with trying to understand the degree of what Positron meant in his post. Rather, this is open defiance.
    - This position is going to be taken by someone who has no problem seeking ways to exploit the game, such as the hamidon map.

    3) There is no such thing as a farm map.
    - Just as somebody can design a character suited for farming, so can someone now design a map suited for farming.
    - Puleease. I have made maps with the intentions of maximizing reward/time.

    4) Anti-Farmers want to force their playstyle on me
    - Anti-farmers are typically more concerned with the community environment, which is why they have brought their complaints.

    5) Anti-farmers are horrible people
    - This is the undercurrent of a lot of posts on AE threads. By dehumanizing players, calling them the purity police or content cops, we're discounting the reasons why they feel threatened. This in turn leads to more division in the game. Until the AE firestorm, the morality farming wasn't frequently and openly debated like this. It's a divisive issue.

    Extremist Anti-Farming Positions:

    1) Farming is an Exploit:
    - No, using an exploit map is an exploit. The you-know-it-when-you-see-it may be a weak position, but I'm fairly certain just about anyone would consider the lvl 49 hamidon of times past an exploit.
    - As always, there are shades of gray.

    2) The Devs hate farmers:
    - I'm fairly certain Positron bears no ill toward someone like Perfect Pain.
    - I haven't gotten any hatemail from Positron yet.

    3) Farmers are RMTers
    - This one annoys me. I hate them too.
    - Most farmers have nothing to do with this, and in fact often have a negative impact on RMTers.

    4) Farming is ruining the game:
    - No, rampant powerleveling and lax SK rules has changed the environment of the game. My opinion would be that it has not been for the better.

    5) Farmers are why we pay ridiculous prices on the market
    - Farmers increase availability of items. Yes, there is inflation as they also generate inf in the process. Finding new inf sinks would help a lot more than anything else.
    - Farmers also tend to use the inf sinks more than other players, often tweaking difficulty settings for each map, selling more items on the market with their fees, etc.
    - Neither is it the fault of marketeers. If influence was harder to come by, prices would be lower.

    6) Farmers are horrible people.
    - You don't usually hear this outright, but you run across this sentiment if you are in an AE thread long enough.
    - For example, one person posted about one of their story arcs getting banned on the forum, and asked a question about the review process. Almost immediately, you begin seeing posts like "serves you right" and "TY POSI". This is anything but productive. We tend to forget that there is a person at the other end of the internet.

    Now, depending on your bias, you might look at one of those positions and think it isn't that big of a deal. However it becomes painfully clear when you have both positions on the forum actively posting, especially in the same topic. In a lot of these points, there can be found a grain of truth to them, but they have all been exaggerated, hence my point about extremism happening on both sides.
  7. Whoa, this tag thing is fun.
  8. Quote:
    Originally Posted by JDouble_NA View Post
    Lol...wut?
    I grinned when I saw this post.

    To begin with, DPS is commonly used on the scrapper boards for single target calculations. However, when you take a brute with good AoE and start tracking your damage output, your DPS skyrockets.

    I run herostats, and here is a sample run for some proof that I'm serious about my claims. This run isn't quite 400 dps, because I was tired. As it takes about 5 minutes to load each saved hero-stats file, I'm not eager to dig around for an ideal one.

    Recorded Duration: 10:28
    Total Damage Output 245,474.48 (23,418.00 per minute)
    That's a consistent 390.3 dps.
  9. Tonality

    What to pair?

    Dual Blades works on the combo system, so missing can be annoying. With that said, getting a low-level kismet 6% to-hit would make your life easier. However, kismet is a defense set, so you'd need to slot it in a defense set or a set that usually wants to take combat jumping.

    Since you are already taking less-common set, why not make yourself rare and roll a DB/DA toon? You can grab combat jumping and put a kismet in there. Grab a KB IO on the way as well. You might be surprised at its performance, especially with IO sets. You won't be a SR or a WP, but you'll be good.

    For that matter, DB/Elec could be very interesting in issue 16 if the powerchange goes through.

    Dual Blades isn't exactly the ideal mitigation set for a brute. There are other primaries that better increase your survivability. I think you'll be happier if you approach your new brute more offensively than defensively.
  10. Quote:
    Originally Posted by Shadow_Wail View Post
    I see nothing wrong with what I do on my teams with my friends. In our defense, we are making sure that we get our 14 bucks worth and play like we want to...just the same way the AE-N00bs defend their PL's. What I do with my 14 bucks is just as fine as what they do with theirs.

    We dont get to chose their powers you are correct, but I do have the option to play with people who know what they are doing. I have been an Emp on many teams where the tanks did not take dmg or use Taunt or take an alpha because there were Emps to heal quickly.
    It has nothing to do with right and wrong. I don't think you're doing anything wrong.

    It has to do with what is the better action. For example, let's say you run across a tank without toggles. You have two options:

    1) Hey, you're a nub. Toggles make you not suck.
    2) Hey, I noticed you had some interesting ideas in your build. I usually take this toggle because it makes me stronger. How is it working for you?

    If you don't like playing with bad players, which would you consider the best outcome for you over the long term?
    1) Avoiding and kicking anyone that you consider a bad player.
    2) Educating new players.

    If someone hadn't have taken the time to show me how amazing tar patch and darkest night was, I still would think they were lousy powers. I know better now. My first character was a dark/dark corruptor. I wound up deleting it because I thought it was just awful. Had I known back then just how good it could be, I would have been a lot happier with that character.

    Luckily, there were (and are) people that will put up with newer players in order to teach them the game. Two years ago I was a newbie. Thanks to a lot of people on the way, I'm not.
  11. Quote is reduced. Nothing taken out of context.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    What makes you think I'm arguing against this change? I would love this change! I'm just a little annoyed by the pervasive idea that /Elec is a broken set because it offers the least passive mitigation of the armor sets.
    Thanks for clarifying. I was one of those 'enemies' glaring at you, even though on my electric brutes, I wasn't sapped...

    Quote:
    Fulmens in particular has clearly not ever played /Elec, or he would know that Lightning Field also drains endurance on each tick, and the combination of a fully enhanced Power Sink and Lightning Field reduces enemy endurance to zero in about ten seconds and keeps it there without any further need for investment in drain powers. But I guess the crowds of enemies I've seen glaring angrily at me, unable to attack due to their empty endurance bars, were a figment of my imagination. And the utterly berserk DPS I get out of my SS/Elec must also be the delusion of a fevered mind.
    One of the key issues with end drain is that it is less effective when you up the difficulty slider - especially when you run into +3s and +4s. I find that under these circumstances, that end drain is not an effective means of mitigation.

    As for Lightning Field, my default slotting is:

    -Scirocco's Acc/Dam/End, Dam/End
    -Multistrike Acc/Dam/End, Dam/End
    -End Mod IO if I want end drain

    It's effective at draining, but in my data gathering, I've found that lightning field significantly contributes to my AoE dps. Furthermore, lightning field is better used as a means to ensure the mobs stay drained of endurance, rather than actively drain them of endurance.

    Quote:
    This is a good buff because it turns Conserve Power into something actually useful, and I don't like totally useless powers in sets. It's a good buff because it makes a staminaless /Elec brute much more feasible, as the endurance mitigation kicks in earlier and more effectively. It's a good buff because a self-heal and regeneration is always nice to have. It is not a buff that is necessary to make /Elec useful or desirable.
    As you seem like someone who enjoys electric armor, perhaps looking at it as a means to encourage other people to enjoy the set as much as you do is a good thing. A lot of people feel that electric armor cannot perform as well as willpower or fire armor. Some of those people are right.

    For example, try taking your electric brute on the classic TV farm map against nemesis. You'll quickly see that electric armor pales in comparison to both willpower and fire in this situation. Now fire armor is laughably weak against Rikti, but on several teaming situations, I often feel left out, due to my unique strengths. What I find effortless (malta) is usually avoided like the plague by most other players.

    Sure, that is just one case out of potentially thousands. However, I believe there is merit to examining how the set performs in the end game - particularly with missions and strike forces that are typically repeated. Those would be:

    -ITF: Electric Armor is mediocre. You aren't going to be as good as an inv, fire, wp, SR, or stone. Hence, why a lot of people think it's underperforming.
    -LGTF: Now we're talking. You're golden.
    -LRSF: Oh, how I hate longbow and their S/L damage. Their rifles chew through my melee defense, and their wardens hit like a truck. Stoners are great here, so is SS/WP usually. You aren't going to be happy being the alpha tank on this. Sure you can do the MoLRSF, but it sure isn't as easy as other sets.
    -BSF: I don't want to take my SS/elec on this SF again. Ever.
    -RWZ Raid: Sure, why not. The only thing that really hurts is when a few magus or mentalists start noticing me.


    Typically Repeated Villain 50 Content:
    -TVs DE/Freak Map: Oh, this one is kinda fun. I can solo it set at relent to 6 without relying on inspies. 8 spawns 2 bosses, which I can't handle.
    -TV's Nemesis Map: This is just a venture in pain. I have no real means to fill up my HP bar again. If I don't have a *egads* healer, I run out of inspirations very quickly.
    -Demon Map: Fire Damage? No thank you.
    -Papers: Yay malta. Boo CoT. Carnies? Sure, I guess.
    -Eldersnakes: That toxic DoT guarantees aid self is out of the question. Grab some friends and tons of knockback. It is loads of fun playing with fire. Here is a great example of where energize will help (and a good example of the only reason why I'd even consider powersurge)
    -Patron Missions: Hey, some of these are fun. Mu aren't much of a threat to me. However, I'm not sure how much I would enjoy Black Scorpion's, or Ghost Widow's. I've never tried Mako's.

    I could probably go on with these. Electric armor does have some situations where it shines, but often these are the very missions that most people do not want to do. Many non-elecs look at Scirocco's and shudder thinking of all the Mu they have to deal with. Most don't revel over the thought of Malta.

    Electric armor could stand to get this buff. It isn't a huge buff, but it is worthwhile.

    Quote:
    You could reduce the resistance in the /Elec armors to zero, retain all the other properties of the set, and it would still be useful and desirable for certain build goals. (It'd be damned weird, and difficult to level, but still.)
    This would only work if all of ElA's end drain capabilities were doubled, and power sink's recharge was halved. End drain can be used as a good means of mitigation, but it takes 2 applications of powersink to drain +3 lieutenants, even on a elec/elec/mu. That means I have to survive about 20 seconds before I get to fire it again. An Electric Armor SO build can be dropped in 5 seconds if you don't pop inspirations. 2 seconds if it is eldersnake bosses outside of powersurge (which I never take).

    As I farm with several electric armor brutes, I am well familiar with how the set performs. Oddly enough, I still am in the 'buff ElA camp'. I've learned how to play ElA well, to the point where I can consistently fire aid self in the middle of a saturated mob that is constantly firing at me (and no I don't even need to slot for interrupt reduction).
  12. Tonality

    Build challange

    Do you find you have enough attacks in your build? I see, smite, siphon life, and midnight grasp only. I do see boxing, but it isn't slotted for damage. Gloom is an awesome attack for brutes. At the very least, I would consider adding that to your chain.

    I used obliteration for Shadow Maul, Dark Consumption, and Soul Drain. I chose Scirroco's 5 slotted with an additional recharge IO in Shield Charge (since iirc procs hit you). It also gave me the much-needed AoE defense.

    6 slotting stamina with performance shifter will give you another 3.13 AoE defense if you need it. At the very least, 4 slotting it with the proc, endmod end/acc, end/rech and end/acc/rech will help your endurance a bit.

    Overall, it's interesting.

    edit: Oh, and yes, you aren't currently softcapped. You need to change mids by:

    1) Options menu, advanced, database editor
    2) Select the main database editor
    3) Find brute_defense sets
    4) Select Shield_Defense
    5) Double click on Phalanx Fighting in the far right column.
    6) Change the minimum from 1 to 0 in power scaling.
  13. Quote:
    Originally Posted by Smurphy View Post
    I guess it's just my bias against single target attacks. Always felt like you are accomplishing nothing to me. I guess I'm not as "Ultimate" as some silly people.
    It's a difference in playstyle. My SS/Elec does about 400 dps with the AoE in footstomp, lightning field, and ball lightning (actually lightning field does as much damage as ball lightning!).

    Now, the best single-target builds for brutes can probably achieve about 250 dps (dark/shield). Until I finish my dark/shield (which I'm not eager to do yet), I'll hover around 170 dps on my broken chain.

    If I'm looking to wipe entire maps clean of enemies in a hurry, I grab something like a SS/elec. If I'm looking to solo an AV, I'll grab my dark shield and curse every once in a while knowing I'm three LOTG 7.5's, 2 GOTAs, and a miracle unique from having eliminated the need for any blues.

    Since I know you have the inf to invest in an impressive ST machine, I'd give it a try. I do feel a little gimped at times when I don't have an AoE arsenal at my disposal, but there is fun to be had in other ways:

    -Learning how to efficiently choose your attacks based on the health of your enemy. This will not be the efficient DPS chain, but knowing that firing Midnight Grasp on a minion at a sliver of health is a waste when smite will do.
    -How fast can you individually kill things or cycle through things to maintain aggro? AoE machines have an easier time holding aggro (we're assuming you're punchvoking, not taunting)
    -And of course, secretly hoping the team you are on wipes on the AV so you can solo him with the team cheering you on.

    It's an entirely different world. Personally, I enjoy wiping entire maps quickly.
  14. Quote:
    Originally Posted by Dr_Unholy View Post
    Great, thanks guys. Is this a workable build without IOs? Because I don't have any cash readily available Redside so he's going to be using SOs for a good while.
    Leveling up, I suggest carrying around a few lucks. Once you hit SO range and have adequately slotted your secondary, you should be able to hit 45% defense with a single luck on top of your toggles. Good lucks often are for sale on the markets, and you can place reasonable bids on them as well overnight and keep yourself stocked.

    You will find it much more enjoyable. Now, your endurance is still going to scream at you from the likely rage and hasten crashes, but well, I suppose you could carry a few blues too.
  15. Don't characters kick already with brawl if they carry weapons? It's been a while since I played any of my weapons characters, and I seem to recall my WP/DB tank (which I deleted) kicked when it brawled.

    I got kick for free!
    In your face, fighting pool!
  16. Quote:
    Oh and if i quit gaming, you can have my collection of books. Its only 5 bookcases worth (Palladium and GURPS are massive collections, followed closely by OWoD).
    I have to do the obligatory 'Can I has ur stuff' now. Wait...

    Wow. I'm impressed, I guess. RP never was a big interest of mine growing up. I did DnD once and well, I sorta decided the best thing I could do was wander off to the troll and get myself killed on purpose. I sat there fascinated as everyone else was now discussing how in the world I was supposed to be rescued. Now, that was fun. Thank goodness I don't leroy jenkins in CoH.

    But I respect any outlet for creative minds, and it looks like you have one.

    I guess onto your regularly scheduled AE thread.
  17. I'm actually surprised you can get snakes up to 35. The snakes in the 45-50 range are part of a story arc offered by Operative Grillo and are significantly more difficult than the snakes you face in mercy.

    You sound like you have an interesting idea. If you haven't played through that story arc, I highly recommend you at least look at the mission arc on paragonwiki. I personally like the last mission so much I've kept it on several of my characters.
  18. The address still works - boards.cityofvillains.com

    It's the same forum, but if you want to be extra evil, you can use this address.
  19. Quote:
    Originally Posted by Nethergoat View Post
    I provided a definition of farming.
    If it's not your thing, don't do it.

    Unlike the anti-farming jihadis who want us all marching in lockstep to their notion of 'appropriate gameplay', I don't care how you get your CoH jollies.
    There are extremists in both camps. I find flaws in both positions.
  20. Tonality

    Hey devs!

    Quote:
    Originally Posted by Steelclaw View Post
    Dark Respite has proven her capabilities many times over with her videos. They speak louder than words as to her technical skill and should be resume enough for the position, should the Devs wish to consider her for such.

    However, what *I* would like to point out is her love for the game. The fact that these videos have been offered for so long without compensation or even the expectation of such is mute testimony to D_R's love for both the game she plays and the art she makes. As a writer I am more than aware that love has to fuel art.

    In my humble opinion, the Devs would have to be mad to pass up the opportunity Dark Respite represents. It is not often that you find a person who has both a talent and a passion for a job; D_R combines the best of both these traits.

    Hiring her as a contracted videographer for new releases and features would be a perfect fit.
    Agreed. However, we have some issues:

    1) If Dark Respite is hired, I'm sure the devs would have to make The Course of Superhero Romance official lore, and certainly I wouldn't mind having this be a story arc (which already reminds me of the LGTF).

    2) Dark Respite's videos would generally be well received by the public. Are we really sure we have the ability to handle any more new people in the game? Why, hiring Dark Respite might just cause more lag. We can't have that can we?

    3) If Dark Respite was hired, she would become a redname. But we have a problem. The color red is by far, not dark. Hence, she would have to change her name to Red Respite. This would confuse everyone, and give new meaning to needing some R&R.
  21. ^^What Fitzsimmons said

    One thing scrappers and brutes have in common is it is very hard to go wrong in picking your primary and secondary. They are all generally quite good. Pick something that looks cool to you, and have fun. Then, check out the guides and see how people go about building the brutes.

    And exactly what Fitzsimmons said: don't type in caps. I don't like being yelled at.
  22. Quote:
    Well, hey. If trying to show that /Elec has been working well for me means I don't get this nice buff, then mum's the word. Nudge nudge, wink wink, say no more...
    Electric armor can perform quite well at times. However it has quite a few issues performing the alpha role at times, especially against enemies it isn't suited for. Circle of Thorns and Cimerorans can be particularly painful. I suppose many sets have their weaknesses, but electric's weakness just happens to be against some of the more common enemies in the game.

    Quote:
    Oh, certainly not! Electric Armor is exactly like having nothing at all. This buff is the least that could be done for it. Why, it's weak as a kitten! I can't tell you how many times I've cast envious glances at my friends' /EA and /Inv brutes and chewed my nails in frustration as they waltzed through Rikti, Carnies, and Malta without as much as a scratch. End my suffering, devs! Do not leave me trammeled into the dust!

    (Was that too much? I never know...)
    Yes, that was too much.

    Again, you're showing that electic performs well against specific enemy groups that focus on the strengths of electric armor. Rikti deal quite a bit of energy damage, which you will shrug off. It's why dark/elec is absolutely sick in the RWZ.

    I do tend to play to my advantages. I'm not going to intentially subject my shield brute to kheld ppd, nor am I going to run the demon map on my elec brutes. However, given that electric's primary means of mitigation is resistance, and the secondary means is less than effective at the higher difficulty levels, adding in the extra regen and heal will certainly help the set.
  23. Well, to start with, we're all waiting to see what happens with issue 16 and the switch from conserve power to energize. I'm loathe to post any build until I have a better idea how that power will work, but here's my planned build. I already changed conserve power over to energize in mids, so you may have problems opening it.


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (25) Touch of Death - Chance of Damage(Negative)
    Level 1: Charged Armor
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Recharge
    • (27) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (37) Titanium Coating - Resistance
    • (42) Titanium Coating - Endurance
    Level 2: Haymaker
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (23) Touch of Death - Chance of Damage(Negative)
    Level 4: Conductive Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Recharge
    • (27) Titanium Coating - Endurance/Recharge
    • (36) Titanium Coating - Resistance/Endurance/Recharge
    • (37) Titanium Coating - Resistance
    • (46) Titanium Coating - Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Knockout Blow
    • (A) Touch of Death - Accuracy/Damage
    • (9) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Damage/Endurance/Recharge
    • (23) Touch of Death - Chance of Damage(Negative)
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Static Shield
    • (A) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    Level 14: Super Speed
    • (A) Endurance Reduction IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Numina's Convalescence - Heal/Endurance
    • (40) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Recharge
    Level 18: Rage
    • (A) Adjusted Targeting - Recharge
    • (19) Adjusted Targeting - To Hit Buff/Recharge
    • (19) Recharge Reduction IO
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - EndMod/Accuracy
    Level 22: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection
    Level 24: Lightning Reflexes
    • (A) Run Speed IO
    Level 26: Boxing
    • (A) Empty
    Level 28: Energize
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 30: Lightning Field
    • (A) Multi Strike - Accuracy/Damage/Endurance
    • (31) Multi Strike - Damage/Endurance
    • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (31) Scirocco's Dervish - Damage/Endurance
    Level 32: Foot Stomp
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod
    Level 38: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Recharge
    • (39) Titanium Coating - Endurance/Recharge
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (40) Titanium Coating - Endurance
    Level 41: Mu Lightning
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (42) Devastation - Chance of Hold
    • (43) Thunderstrike - Damage/Endurance/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Endurance Reduction IO
    Level 47: Taunt
    • (A) Mocking Beratement - Taunt/Recharge
    Level 49: Weave
    • (A) HamiO:Cytoskeleton Exposure
    • (50) HamiO:Cytoskeleton Exposure
    • (50) HamiO:Cytoskeleton Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
  24. Agreed. A lot of those 'farming' in AE aren't really farmers.

    To the OP:

    Farm maps in general are chosen for their unique synergy with various AT's. Also, farm maps typically are fairly large, making it worthwhile to take the time to gather fillers and set the map for a larger group.

    AE has let people pick a map they are best familiar with, place a mob type they are best suited against, and run the mission to their heart's content. In the process, wanting to fill a team, a bunch of lowbies get a free ride. I look forward to issue 16, where I believe it will be more about what you can offer for a team, rather than only being a way to increase the spawn size. While there are farmers in AE, the majority of the 50's you see running AE aren't what I would consider farmers, because their behavior is the exact opposite of a farmer. A farmer is concerned about one thing: inf/time. Deadweight only slows this down.

    One more thing: Real farmers do enjoy the rewards they get, but they also find what they do quite enjoyable. The person you see regularly on a fire/kin will likely tell you that they really enjoy having entire mobs under their whims, while that brute that rips everything to shreds does it for the exact same reason - to be able to charge in the middle of something and feel incredibly powerful. If anything, farmers can often be compared to soloists who like to solo maps built for teams.

    I hope that answers some of your questions.
  25. Wow. Just wow.

    That made all of my elec brutes very happy.
    Issue 16 is panning out to be the best issue ever.

    Thank you Castle!