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Posts
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Joined
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They do stack, yes - but the resistance you gain from TI is significantly higher than that from RPD (30% versus 7.5%), so the extra gain by adding RPD isn't "all that".
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[...] the crash might knock it off[...]
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Yeah. I've been lucky myself a couple of times by popping Conserve Power and crashing between endurance usage ticks, allowing popping a Catch a Breath for good measure - but more often that not, your 0 endurance will cause a total toggledrop
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Could have had and used the temporary Invisibility power from patrolling... umm... Siren's itself - or Warburg? Can't remember which of the zones.
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The defense buff of Invincibility is definitely significant in a well-sized crowd.
During the Pocket D Valentine missions with the Red Caps, I rarely got hit by any of the foes... minion or Elite Boss - unless Rage crashed and I received the temporary 20% DEF debuff. Then it started hurting - at lot! - until the debuff weared off.
It rate it as much a "must have" as Unyielding.
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still the max defense buff from it is 15% (I read something about it but it should be higher)...and since Unyield gives -5% its not really noticable..but that can als be just me:P
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Never ever heard that before... the maximum obtainable defense buff being 15%.
What I have heard, though, is the power affecting 10 foes in range, giving a frontloaded buff (6%) for the first foe and a lesser buff (1,5%) for the 9 remaining. Unslotted, this results in a defense buff of 19,5% - and a massive 30,66% when 3 slotted with +2 SOs (this is of course providing you're surrounded by 10+ foes)!
Subtract the 5% debuff from Unyielding, and you still have a good defense buff from it... especially if you also have other powers like Tough Hide and Combat Jumping running. It all adds up.
It's definitely noticeable when surrounded by foes - and of course not so much when there's just one foe.
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[/ QUOTE ]Plus it's your taunt aura, invaluable just for that reason alone.
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Seconded. -
The defense buff of Invincibility is definitely significant in a well-sized crowd.
During the Pocket D Valentine missions with the Red Caps, I rarely got hit by any of the foes... minion or Elite Boss - unless Rage crashed and I received the temporary 20% DEF debuff. Then it started hurting - at lot! - until the debuff weared off.
It rate it as much a "must have" as Unyielding. -
Yep, good work people.
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Might be there...
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I'll jump in as Fallen Dragoon and work on the 'Defeat X' badges, so just send a tell when you're about to do the missions. Thanks
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The most annoying thing about the psionic damage I've found in PvP is far from the damage itself, but the -recharge component the attacks have instead.
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With the release of I7 coming closer, I realised it'd probably be a good idea to catch up on missing badges.
I'm currently missing a shameful amount of the Accomplishment mission badges (not counting the SF, although I still havn't done any of those... nor the respec missions)
, so if anyone's got or is about to line up these missions, I'd greatly appreciate if I could get a spot on a team to do them:
* Mask Maker
* Stone Cold
* Seaweed
* Strikebreaker
* Agent of Discord
* Soul Taker
Also missing these couple of potentially bugged exploration badges awarded through missions...
* Shrouded
* Multidimensional -
Did you read Lightning Rod has a supposedly 3 minutes recharge?
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A really good tanker don't need taunt
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ur N O T a tanker if u dont have taunt
if ur a "tanker" without taunt ur just another choice for the foe to attack.
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Not true, Aurora. Tanks also have Gauntlet (auto-effect minor taunt) and (generally) AoE melee attacks that cause aggro to be directed at them. Thus tanks _can_ perform their task without taunt. [...]
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Not to forget about taunt auras.
But as others, I'd definitely personally prefer to have Taunt, the power, when tanking. -
Base resistance of Brimstone Armor seems to be 18,75%, which slotted up becomes ~29%... so it chops off almost 1/3 of the damage as you found out yourself.
~29% damage resistance towards fire/cold is quite respectable... heck, it's more than I get on my Invulnerability Tanker. -
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Well AFAIK blaster damage is unresistable in PVP, might be mistaken though if anyone would care to clarify??
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Close... 30% of Blaster damage is unresistable.
Also, Crystal Armor gives +DEF against energy/negative, not +RES like Brimstone Armor gives against fire/cold. -
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[...] The problem is no toon really has stun protection, [...]
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Stun == disorient. -
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[...] Rest gives resist to TP foe in PvP.
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I wouldn't recommend using it in PvP, though. Got one-shot on my /Regen Scrapper by a Corruptor's snipe when resting near the hero base at one time.
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[...] Another 2 questions: should i even 5-slot toggles for resistance or keep 3res slots? [...]
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The fourth and fifth slot would give you far too less extra resistance for them to justify it. -
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Each time a topic starts about peoples view 'what is tanking?' & related, God kills a Stalkers... [...]
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We need a crapload more "what is tanking?" topics then!
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sorry mate meant invicibility, thats the one that makes enemies chase you around the map like you wearing the good aftershave....(im covering my eyes in anticipation of why i should have that now)
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Surrounded by a bunch of foes, Invincibility can give you most excellent defense.
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2 end in TI + 2 end on foc acc is less end costing than 1 end in TI + 3 end in Foc acc
When you exemp down to zones you will have no Foc Acc so lower overall like you say if i read what you wrote right.
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Yeah, exactly.