invu/stone


Brimmy

 

Posted

i've been playing an invu/stone tank for a while now (lvl 14 atm) and i've been wondering how its recomended to slot AFTER stamina, as it is now i have TI and UY 3slotted for end and the "heavy" attacks (stone mallet and heavy mallet) are slotted 2acc 2 end.
As it is now i can go through a mish at tenacious without having to rest too often, and i know stamina will clear out some of the trouble. any ideas on how to spread the slots?
especially TI UY and the attacks.


@EU Brimmy - Union and Exalted servers

 

Posted

I personally slotted my hammer attacks 2 dmg 1 acc 1 end as these are my main form of attack and 4 slotted all my passives for dmg red.
But im new so what do i know.


 

Posted

saw you in atlas yesterday

I was thinking in the lines of
TI: 2end recs 3dam res
UY: 2end recs 3dam res

all attacks: 2acc 2/end 1/2 dam


@EU Brimmy - Union and Exalted servers

 

Posted

I'm not sure how stone compares with Fire for end usage (I have Inv/fire), but the toggles can be a fair drain. If you're just running Invinci, TI and Unyielding post-stamina, you'll be fine with one End reduction slotted in each toggle and one per high-endurance attack (Stone Mallet and Heavy Mallet, I'd guess). If you plan to run Tough as well (I have Tough & Weave running) you'll want two end reductions in each toggle and one per attack, if you wish to fight with as little EndRec support as possible.

I originally popped two end reduction SO's in each toggle as a way of getting an extra taunt enhancement into Invincibility, and was so impressed at the increase in fighting time I got out of it, carried on with it!

I run my attacks 1 accuracy, 3 damage, 1 end, or for AoE's 2 acc, 2/3 damage, 1 end. The extra accuracy is just to help with gauntleting.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

well i wont be running tough and weave at all. and when it comes to the end difference between fire and stone the difference is huge...
i played and invu/fire for a while and compared to invu/stone it hardly has end usage even invy/ss seems like a breeze and thats also very end heavy :/


@EU Brimmy - Union and Exalted servers

 

Posted

I havent put any end recs on my toggles ( i dont have temp invul) but ive 4 slotted my stamina.

im going to be 3 slottin all def for dam res so i can 6 slot my dull pain after my respec.

Im thinking of putting 2 accs on my attacks, if im fighting +1 or 2 the hit rate is pathetic.

I dont have any End problems at the moment but i think this is mainly due to my lack of attacking options, ive gone for a purely tanking role and having teleport as my travel power (so theres no end being used by it)


 

Posted

Sorry to derail Brimmy, but gotta ask a quick question of dipstar...

No temp Inv. on a tanking tanker? Even left completely unlotted, it's nearly a third of the two most common damage types (and they really are common) removed immediately - three-slotted for resistance you're looking at over 45% resistance just with one toggle


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

sorry mate meant invicibility, thats the one that makes enemies chase you around the map like you wearing the good aftershave....(im covering my eyes in anticipation of why i should have that now)


 

Posted

[ QUOTE ]
Sorry to derail Brimmy, but gotta ask a quick question of dipstar...

No temp Inv. on a tanking tanker? Even left completely unlotted, it's nearly a third of the two most common damage types (and they really are common) removed immediately - three-slotted for resistance you're looking at over 45% resistance just with one toggle

[/ QUOTE ]

had it been this way it wouldnt be the worst i've seen. i wont point fingers or share names, BUT, i can tell you that i have once teamed with an invu/ss tanker using NO toggles, how does this info fit with my original post, his reason was end, he thought it was to end heavy to use the toggles (no stamina) and he didnt wanna 'waste' slots on end red's. so, back to the dealeoo, if you guys know anyone using invu/stone point them in my direction please


@EU Brimmy - Union and Exalted servers

 

Posted

[ QUOTE ]
sorry mate meant invicibility, thats the one that makes enemies chase you around the map like you wearing the good aftershave....(im covering my eyes in anticipation of why i should have that now)

[/ QUOTE ]
Surrounded by a bunch of foes, Invincibility can give you most excellent defense .


 

Posted

So is Inv/Stone melee a good combo?


 

Posted

[ QUOTE ]
So is Inv/Stone melee a good combo?

[/ QUOTE ]
i dont call anything a bad combo really.
Invu/stone has its pros' and cons' like everything else, endurance is the main problem.


@EU Brimmy - Union and Exalted servers

 

Posted

My Inv/Stone Tanker has only got 1 end red. in each of Temp Inv, Unyielding, Invinc, and Focused Acc, and I rarely have end problems. My attacks all have an end red in them aswell.


 

Posted

I would've chosen Stone/Stone but I'm sadly not fond of the Stone armour animations or appearance.


 

Posted

[ QUOTE ]
My Inv/Stone Tanker has only got 1 end red. in each of Temp Inv, Unyielding, Invinc, and Focused Acc, and I rarely have end problems. My attacks all have an end red in them aswell.

[/ QUOTE ]

as is now (pre stamina) mine has 2 end reduces in TI an UY 1 in invinc and 3 in each mallet (stone mallet and heavy mallet) and i can hardly go up against more than 5 before the endurance runs out. even without any toggles running it goes very fast.. but stamina will surely sort that rather fast, along with SO's


@EU Brimmy - Union and Exalted servers

 

Posted

[ QUOTE ]
I would've chosen Stone/Stone but I'm sadly not fond of the Stone armour animations or appearance.

[/ QUOTE ]

I love the stone armor set, absolitely love it. afaik its the only set that can do a proper herd these days.

but as for putting stone meele with stone armor, naah, it'd be much too slow for my taste, the -recharge in GA would drive me insane.. and the fact i allready have a stone tank affects it too


@EU Brimmy - Union and Exalted servers