-
Posts
868 -
Joined
-
Stone melee can, but doesn't need to since seismic smash can hold a boss. Alternatively, with some extra recharge you can double stack Fault, which will stun everything in an AOE as opposed to just a single target.
-
That game still exists if you want it to exist. Some people don't like blowing through hordes of blue con minions and prefer tearing apart smaller groups of high diff opponents and bosses. In which case the burst damage of EM still gets the job done.
-
It's a good set. The resistance sets (elec and fire), and even Regen, are currently slightly out of fashion with the soft-cap craze.
-
Quote:All of which are solved (well, except b) by being the team leader yourself.People that broadcast "lf healor" or send me a tell while I'm on my Kin or Emp asking "u a healor?" are people I avoid like the plague.
In my experience, those types are either
a.) Playing at too high a difficulty and wiping constantly
b.) Have no concept of tactics and are wiping constantly
c.) We're having problems with survivability and the minute they get a "healor" immediately go bump the difficulty
d.) All of the above.
I have also been on PuG's where the team sits around twiddling their thumbs because the person with the star refused to start the mission without a "healor".
That's why I have such an issue with the whole "We need a healor!" mentality. -
Well, to be fair those *are* the three busiest zones in the game, blueside, and Virtue is one of the most populated servers.
-
You can always take air superiority for boss juggling while you regenerate goodness.
-
Just ran into a nasty mission door crash in Port Oakes, and had one yesterday in PO as well, so I don't think it's just Sharkhead.
-
Quote:An /elec scrapper jumping into another spawn on an ITF? Parry is good and all but... not that good. I'd be dead before the first parry finished animating. Those romans are dynamite.Well, there's lots of ways to skin a cat in CoH but I'd argue you possibly weren't playing as efficiently as you could have been in that situation. If stuff dies so fast you don't take damage without toggling up, it's extremely likely there's some overkill damage in there. You could toggle up and aggro other groups, either to fight them or lure them near the tanker. I've been on teams like that (damage high enough that mobs just evaporate), and the difference in speed between everyone fighting just one or two groups at a time near the tanker, and scrappers/brutes/additional tankers going left and right aggroing more is night and day (although, to be fair, the potential for things to go south is also increased).
-
Quote:That's fine for soloing. My concern was for contribution to teamplay.You answered your own question.
Ranged damage without the risk of faceplanting as fast as Blasters do. Less damage balanced by less squish-factor.
For an AT that isn't meant to hold aggro how does less squish factor help anyone but the player of that character? The team doesn't care if the blaster faceplants every spawn, unless they're going for a "Master of..." run, except for the aggrevation of helping him combine inspirations for awakens.
As an example, I've done more than one ITF with only my mez protection running on a scrapper - the rest of my defensive set was unneccessary: between the tanker holding aggro and the AoE damage being flung around I never took enough damage to bother toggling up. What was I contributing? Spike damage vs bosses mostly, with decent AoE damage to boot (broadsword). I was not offtanking, as I couldn't even if I wanted to = I don't have Confront and anything that peeled off the tanker headed for the blasters. -
Quote:In addition to the ranged advantage, in my opinion the most fundamental obstacle to overcome with such an AT is this: Why the heck would you bother inviting one to a team?that would be too low, I think. I was thinking ~corruptor damage with ~scrapper armor numbers, so they're not the top dogs in either, but still a viable option. There is still that whole ranged advantage though, adding Hover to an AT like that makes them an almost un-killable(read: Hovercrab) machine who can solo most EB/AVs with little to no effort. But at the same time, I don't have a single toon that can't solo the majority of EB/AVs out there, even my blasters can do it when they need to with a little help from lucks.
Corrupters/Defenders have powerful buffs and debuffs to enhance their contribution. Blasters have high damage. VEATs bring the sweet, sweet team defense buffs that people love so much. HEATS... uh... hmm... well, actually I've been in several teams that will run with 6 people over invite a Kheld (side note: Peacebringer is one of my favorite ATs. Don't accuse me of being racist.). Dominators bring heavy control with their high damage.
What would corrupter damage/scrapper defenses actually contribute to a team to seperate it from one of the existing ranged ATs? -
I'll agree, it can be done... but I doubt it would be done in a manner which would please many people who want it done. If you gave a combatant an assault set I think there might be some expectations that it do assault damage. While not everyone would play for power I don't think it's too outlandish a statement to say that there would be cries of 'useless AT' if the proposed ranged/armor set was balanced around, say, having defender damage values. Which, in my opinion, would be around the right level of damage output that would be balanced for our hypothetical AT - that way it doesn't outshine pure ranged damage dealers like Blasters with its damage.
-
In a game where contacts sell stackable +12.5% defense buffs for 150 inf each that you can now mail to yourself and claim any time there's no such thing as a squishy defense set.
-
-
Quote:Definitely SS/WP/Mu for a Black Adam tribute.Going through all of those aspects of Black Adam's powers, I like SS/WP/Mu for fitting the concept closest.
Whatever you choose, avoid the Flight Pool with Super Strength, you can't use Footstomp while Hover or Fly are active.
You don't necessarily have to avoid the flight pool, though - air superiority is as good as some of the lower tier superstrength powers, and flying up to something to overhand smash it into the ground *is* a hallmark of superstrong fliers in comics everywhere.
*Then* you can footstomp it. -
I use two recharge and a resistance. Not that I've used power surge in several dozen play hours... I tend to just pop a large orange insp or two instead.
-
Mmm. Parry + Granite Armor. Could there be a more indestructable combination?
-
The reason fire/shield is rarely seen on brutes is that it's flat out *better* on scrappers. Post Against All Odds. Also, it's squishy as hell even with SOs (Yes, I know it's "amazing" with IO sets, but so are most brute secondaries so I don't count the IO set factor.) Scrappers can get away with that if there's a tanker in the team. Brutes can't as easily, as they're often expected to BE the tanker on the team. Not that it's not a good combination - just giving my opinion on why it's not seen often red-side when compared to blue-side.
I will happily second Fire Melee. It lacks screen shake (sadness) but it is incredible anyways. It has high single target damage and high aoe damage and as a special treat fire damage is resisted far less often, in general, than smash or lethal. Especially in PvP. After all, anyone can grab toughness - not everyone can grab +10 to 20% fire resistance in a toggle.
I've never been able to make a brute not suck in pvp unless someone is stupid enough to stand there and let me build fury (ie another brute, like you said) so I don't use mine for that outside of brute vs brute cage matches for giggles. I would *think* that a resistance set, especially one with psi resistance, would be best... but DO NOT level fire/elec. That is a combination of pure evil. An abomination that remains the only brute I have ever deleted post 22. Though I'm sure it's somebody somewhere's favorite combination ever - that's why I love this game. -
My dark/dark was my first 50. She remains one of my favorite characters, and one of only three of my brutes that are truly 'comfortable' in x8 spawns or sweeping the wall in Cimerora for fun (the other two are /wp and /stone). Darkest Night was *such* a massive boost in survivability when it was released. Its -to hit stacks so very nicely with the -to hit in cloak of fear and the -to hit in attacks. Against anything not resistant to debuffs (ie purple con enemies, who faceplant her in 6 seconds) it's almost like being softcapped.
I have tough on every single brute I have because it's hard to go wrong with more smash-lethal resistance. Your call, though.
Having both cloak of fear and opp gloom was something I tried for a bit but ultimately respecced out of opp gloom. This was pre-IOs, though, so I guess if you have the slots you can put some really nice IO sets in it, like you did.
I have combat jumping instead of cloak of darkness, since I like seeing my costume and it's a lot cheaper to run endurance wise. Once again personal preference - I think you can even disable the invisibility part of cloak of darkness at the tailor these days. -
Yesterday's patch did indeed fix my problem. Game zones look incredible now.
-
First I downloaded the drivers, putting them in the middle of my desktop for easy access. Then:
1. Add/Remove from control panel. Previously this was what was stopping me, but reinstalling the catalyst control center got rid of the 'improper side by side configuration' error that had been driving me crazy.
2. Boot to safe mode.
3. Run driver sweeper.
4. Reboot
5. Install drivers
My first attempt at this failed, as there was a problem installing the driver for some reason so I then:
1. Add/remove
2. Boot to safe
3. Driver sweeper
4. Reboot to safe
5. Driver sweeper again, just to be sure.
6. Reboot to normal.
7. Install drivers
This time everything installed perfectly, smooth as could be.
The game looks beautiful, never better, except that water effects slider is instant client death. After playing for an hour after posting this I am quite pleased with the new drivers, and I hated the water effects any ways, it's just the leftover tech in me that frowns knowing there's a reproducable crash lurking about. -
I was wrestling with a system error that prevented me from removing anything ATI related and tonight I finally got it hammered out, so I updated my 4850 to 10.4
I was rewarded with a pop up at log in saying my card supports ultra mode (I didn't previously get this after I17, though my 9.2 drivers did indeed support ultra mode with some odd graphical glitches).
Well, now I don't have to worry about that, as my 'ultra mode' tweaking section doesn't actually do anything remotely 'ultra' looking like it did with my 9.2s. It just looks like the shadow and water effects from pre-17... and playing with my water settings crashes the client.
Did I upgrade too far? Are 10.4s not working with UM?
edit: Ok, looks like shadows are working (which is the feature I actually liked so yay) but water is a no-go. It just crashes the client, and there's no reflective quality to it like there was this morning. -
I'm getting a lot of NPCs who look distorted like that until they're in melee combat (character detail distance is still set to 100% like it was pre-17). It's kind of weird.
-
I like the shadows. I've got those cranked.
The water is really pretty for taking screenshots if you align the camera just right... otherwise it's pretty distracting that the reflections don't match the scenery. Still, really, really pretty for taking screenshots.
Demon Summoning is really fun, so far.
That's about all I've tested so far. -
Right now all I'm getting is the titles "Archon Leery blah blah blah" ... the space underneath where the flavor text for the mission would be is blank, so all I see are the headlines for the three missions to select from.
Very weird. -
She's absolutely .... a-door-able.
/powexecname self_destruct