TerraDraconis

Renowned
  • Posts

    1203
  • Joined

  1. Quote:
    Originally Posted by King_Moloch View Post
    Haven't read anything in this post that deserved this kind of response. Remember when we used to be able to pride ourselves on community?
    What very mild sarcasm? I'm confused what in that was offensive?
  2. No the contradiction wasn't the Rikti but the Shiven's.
  3. Quote:
    Originally Posted by all_hell View Post
    I haven't said anything about bugs not being fixed in days after they're discovered. ymmv of course.

    I am pretty sure that there's no other way of fixing bugs than devoting time to fixing them. I could be wrong about that. If I am please let me know.

    I am talking about having the appropriate personnel shift the priority of working on bugs in their appropriate field from priority # y to priority # y-n where n>0 for X units of time and where a lower value for y means higher priority.
    They do spend time working on bugs. Why else are there bug fixes being released into the game constantly? If they didn't spend time fixing them then there wouldn't be any bug fixes going into the game.

    As has been repeatedly and in fairly good detail explained in this thread just throwing people at fixing bugs won't get them fixed. The same essentially applies to just pulling all the programmers off of doing anything else and fixing bugs. Oh thy might do that for a few days but that is it. After that the easy to fix bugs are done and you are left with the ones that can't be fixed right now for some reason.

    Which brings us to your real question. Why is the bug that annoys you specifically not getting fixed.

    Well at a guess it isn't replicable or if it is it would require major reprogramming effort to fix what is essentially an annoyance.

    See bugs are broken up into categories. Now these are just fast off the top of my head and will differ in each programming house but the general categories will remain.

    Bug type 1 - Game breaking. Player draws the sword of the curmudgeon while casting the spell of youth and the game crashes. - Response, drop everything and fix. [Not that many bugs fall into this category.]

    Bug Type 2 - Exploit. Player discovers that eating the roast mango pizza with pepper sauce gives you +5000 levels in everything for 10 minutes. - Response, depending on interaction and how easy it is to exploit drop everything and fix or fix and roll in with the next patch. [Not that many bugs fall into this category]

    Bug Type 3 - Interferes in a major way with game play. Player draws the sword of the curmudgeon while whistling the happy woodcutter song and tugging on their left earlobe and no one can cast spells in 100 yard radius. - Response look at it and see if you can spot the interactions that cause it. If possible fix if not set it so no one can whistle while drawing a sword. [A lot of fixed bugs fall into this category.]

    Bug type 4 - Has an annoying effect ie. Occasionally your wolf will run over to the next continent for no reason. - Response if their is a clear easy to repeat trigger that causes this and it is easy to fix then it will be in the next patch. [Most bugs fall into this category]

    Bug type 5 - Doesn't work as designed but doesn't really hurt anything either. Item with charges that causes minor cosmetic effect say turning into a large furry critter never actually runs out of charges and can be kept after the quest that you got it in. Clearly not working as designed but doesn't hurt anything. - Response depending on whim of the programmers may never be fixed. [a number of bugs fall into this category.]

    Bug type 6 - Working exactly the way the dev wants it to but the player doesn't like it. Player can't call their wolf to them while on the boat. - Response clear the bug from the bug list and move on. [A huge number of bugs fall into this category. Where the programmer sees it as working just fine but the player doesn't.]

    Now for added complexity bugs also get sorted by system. Some systems are very twitchy and experience has taught the programmers that touching the wolf subsystem causes 5 new bugs for every typo, or other minor bug they fix if someone just goes in to fix the bug. Or maybe the Wolf subsystem has a major flaw but until it can be rewritten none of the bugs associated with the subsystem can be touched. So instead they are filed with the wolf subsystem and next time it is up for scheduled work ie adding a new feature etc then the bugs associated with that system are also targeted. But they won't just randomly go in and try and fix it.

    Last you have an entire category of bugs where clearly something is wrong but there is no clue what is causing it. This could be for example the wolf running off to the next continent every now and again. If it just happens sometimes at random trying to track it down and fix it can be almost impossible unless you get lucky or have an inspiration.

    What you ask can cause the last category of bug? I'm glad you asked, this is where one system causes something else in game to break. But it only happens when everything is lined up perfectly. Ie Suppose you have a transport spell that moves you from Cavern A to Forest B. Normally it works fine, but say it stores a value somewhere in the system while doing this and if a player with oh a name shorter than 4 characters uses that spell to do that action it accidentally over writes a value used by the wolf to tell it where to go. Now this only happens if the wolf's action is que'd up immediately after the player with the short name uses that exact transport spell to do that exact transport and the wolf is the next thing in game to act.

    How the @#$@#%#!@ hell are you supposed to find that bug?

    Throwing more people at it isn't going to find it. Basically at some point either the transport system or the wolf system will have a change that makes it go away but because the cause and effect are not even remotely linked trying to find the bug is harder than looking for a needle in a haystack.
  4. TerraDraconis

    Stuck in SSD2

    And nothing bad happens other than a fight if you do trigger the guards.
  5. Quote:
    Originally Posted by Warkupo View Post
    Maybe that's where all the flying heroes live. Why would flying heroes need a ground door, after all? That makes no sense.
    Pizza Delivery.
  6. Quote:
    Originally Posted by all_hell View Post
    umm, then why do that? Why not use the people who know the system?
    They do put people who know the system to fixing bugs. Why do you think there is a constant stream of bug fixes going into the game. People even complain that they take the game down to often to apply a new patch and what is in those patches? Mainly bug fixes.
  7. Quote:
    Originally Posted by all_hell View Post
    It seems like it's a matter of allocating man-hours.

    Perhaps not.
    Throwing people who don't know a system at it to fix bugs is a recipe for disaster.
  8. Quote:
    Originally Posted by SailorET View Post
    I don't quite understand how people think bug fixes are something you can stop and focus on, like balancing your checkbook. A closer analogy might be altering your lifestyle.
    This is because most people don't have grasp of what is involved in large complex computer programming. They imagine that it is all very simple and you can easily fix any bug in 5 minutes if they would just bother taking the time to do that.

    Programmers know better. Plus we do see them fixing bugs all the time so they clearly are not ignoring bugs.
  9. The problem is that the top bubble under the Holiday Trials tab says accept any team forming. Which means it will accept any team you are qualified to join from Up From Below to an Incarnate Trial to the Holiday trial.

    I found that out last night when I selected that one and found myself on sewer run. I just shrugged and spent the 10 minutes running it with everyone and then did LFG again only selected the 2nd bubble not the top one.

    As for leaving the team. There is a way besides the /leaveteam but hmm, it's quirky to find and my mind is fuzzy on it. Basically the same issue of how do I quit a team comes up running Oroboros Missions sometimes you get stuck in team mode and whee was that exit command? .... I can't quite remember but if you hunt through the various menu's you can find it I think. maybe somewhere on the menus with team, lfg, etc?
  10. Trick-n-Treat while wearing a costume and be level 20+
  11. One thing to watch when using LFG to try and join the trial. The very top button under Holiday will get you on the Up From Below trial if one of them starts first.

    Ran it twice last night successfully with my DP/Eng Corrupter. The first time through apparently none of the others wanted to go for the zombie badge and just charged the Abomination. ::sigh:: ah well we got that and defeated Kane.

    The second group I was on did much better though we didn't have a tank and the @#$@ Abomination seemed to like to chase me. We had the zombie all done in maybe 5 or 6 minutes and then handily finished the abomination with time to spare. So you can do it with the abomination chasing your corrupter around and killing him over and over. ::sigh:: Oh well I have all 3 badges and both costume bits for him now.
  12. Quote:
    Originally Posted by Dr_MechanoEU View Post
    No...completely missing the point there.

    The new Vorpal Judgement is no better or worse than other Judgements and would be useful for a Mystical Martial Arts type character...yet it's locked behind the 15 emp merit gate for no other reason than they upped and decided it should be.

    You have to spend 15 Emp Merits per character for each and every new Incarnate ability they're introducing in the next Issue (well 0.5 Issue).

    That's just it, it is an Emp Merit sink of the most obvious kind and they added loads to the Lore slot without asking for them to be unlocked with Emp Merits...so why have these new ones sudden got the Emp merit unlock cost?

    It just strikes me as weird that THESE powers require an Emp merit unlock when nothing before it has, they are not more powerful than any of the freely available abilites, the Alpha slot ones are actually worse than the freely available ones and yet they have this bizaare unlocking thing required.
    Actually you have it. The new powers are an EMerit sink.

    Why shouldn't they have new incarnate powers cost Emerits?

    As far as I can tell there really is no good reason for not charging EMerits for these. Add in that they aren't spectacular must have powers then it even makes more sense for them to be something to spend the EMerits on.

    Now the price they have them set at may be to high and it should be 10, 8, or 5 EMerits for them but the basic concept is sound.

    I get that people think because previous powers didn't cost EMerits all new and future powers shouldn't cost anything. But why must that be true?

    And isn't it better for it to be odd quirky special use powers that cost something than must have powers?

    Again I'm not seeing a major crisis or issue here. I do think that there is more than a little wiggle room to complain that they have the price a bit high and that could be a good cause. But I'm not seeing any real valid cause in pushing that they shouldn't cost EMerits. Not when the best argument is that previous Incarnate Powers didn't cost any.
  13. TerraDraconis

    Burnout

    Quote:
    Originally Posted by Ironblade View Post
    Posts like this always puzzle me. If the game doesn't interest you any more, then why DO you log on? If you can answer that, then look at whatever it is that DOES hold your interest use that as a starting point.
    Exactly, I go play console games and other MMOG's when I don't feel like playing here. You don't have to dedicate your life to playing only one game. If you do that you reach a point where you look at the computer and just can't bring yourself to logon anymore.

    Frankly if you are suffering burnout shuffle up the AT selections and try something different. If that doesn't work put COX to one side and don't play it for awhile. Perhaps in a few months you'll feel like playing it again. We will be here for you to come back to. As an added benefit if you don't want to maintain a subscription you can let it drop and have the account go premium. Then when you do come back you can always just login and give it a try to see if your interest has returned. If it hasn't there are other games to play.

    It will be a shame to see you go but better that then finding yourself gritting your teeth and hating to login.
  14. Quote:
    Originally Posted by all_hell View Post
    Or do you just let them incrementally trickle in ad infinitum?
    Yes because for every bug you fix 10 more are created.

    Basically you never get perfect bug free computer code except for very small programs. Once past a certain complexity every time you touch the code no matter how good you are you risk new bugs being added.

    This doesn't mean you don't fix bugs but it does mean you don't treat every bug you encounter as if the program were on fire and it must be fixed right this second. Instead you triage the bug and determine if the error is just something minor, annoying, or major and based on that you set about fixing it.

    Well the other thing that gets considered is if you can fix it in 2 minutes because you know exactly what must have been accidentally typo'd to create the bug. But that is a different category.
  15. Quote:
    Originally Posted by Another_Fan View Post
    Yes my view of the world is simple. I view the devs as farmers that have decided to milk their cash cows.
    Ok, That sounds like a perfectly good plan to me.

    The whole concept that making money is some how evil is just well ... evil and wrong.
  16. Quote:
    Originally Posted by Zombieluvr View Post
    IIRC, there is a text caption during the chase to the effect of "open the Kora tunnel now! I don't care where it leads!" which is probably the explanation for why/how everyone ends up in the Abyss- (un)luck of the draw.

    That was a pretty wth! moment for me, too. I was like- "I'm only level 30! No way I can solo Hami!" Didn't even need to see Hami to know where I was (been to the Abyss many times), but actually seeing it there was pretty freaky.

    I didn't get close enough to see if Hami was a legitimate threat (I assume not), or just window dressing.
    The Purple dude also mentions that they had to fight you because they had taken a dead end path to get there.
  17. Quote:
    Originally Posted by Emberly View Post
    Not having heard of something speaks more to one's own narrowness of experience and less to the actual popularity of the thing in question. In this case, you are living under a rock, speaking in gaming awareness terms.
    Since I tend to check out various games it speaks more to not being well listed or something. I do check out various games and the like and frankly have never heard of it.

    Ok, I looked it up online and determined why I hadn't heard of it. I probably had looked at the information about it and completely dismissed it as a game I would ever be interested in playing. PVP centric from what I can see which type of games I avoid like the plague.
  18. Quote:
    Originally Posted by Dr_MechanoEU View Post

    So yeah...why are they locking powers that are essentially WORSE than the ones you can unlock freely behind a 15 emp merit gate...it just makes no damn sense.
    Oh then in other words the complaint is that they are giving you something to spend 15 Emp Merits on?
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    What are you people talking about? I read the I21.5 changes and I see nothing of the sort.
    I'm with Samuel here. I read the I21.5 patch notes yawned and then went to trick-n-treat and run the SSA.
  20. Ok, ran the SSA's last night with a character who last did an alignment mission probably 2 months ago and selected 2 Hero Merits. So frankly it is looking more like a quirky bug that strikes some but not others. I'll give it a try with my mastermind later but expect I'll be able to blow through it just fine with him as well and get merits.
  21. Quote:
    Originally Posted by Pitho View Post
    There's this game called League of Legends. ... I hear that game is doing EXTREMELY well.
    Never heard of it so it can't be doing that well.
  22. Quote:
    Originally Posted by Brillig View Post
    You totally miss the point. CoH, last time I checked, is a game, and games are generally supposed to provide a level playing field where cash doesn't provide an advantage (F1 and the Yankees notwithstanding.)
    Umm why shouldn't cash provide an advantage? Right now the advantage goes to people who have spare time on their hands to farm or work on earning inf and rewards in otherways. How is that any less fair than buying rewards for cash? Particularly if you have the option of using both methods to gain things?
  23. TerraDraconis

    wheres my VIP ?

    I'm pretty certain that PeterPeter is correct. Going to VIP doesn't automagically unlock all slots it just permits you to unlock them up to some set number. I'm assuming by default you can click and unlock 12 per server without any decrease in tokens.
  24. Keep in mind that 90% of the bugs one person thinks is mission critical must fix right this second the person standing next to them could careless about and they are worried about some bug that the first person doesn't think worth wasting any time to fix because their bug is so important.

    Only 5 - 10% of any reported bugs are system critical. And that kind of bug gets immediate programmer attention. The rest of the bugs tend to be categorized by a variety of factors including how annoying it might be in general, not in specifiic, and how easy it is to track down and fix.

    Just because you can fairly easily tell that X is happening because system Y does something doesn't mean you can fix it without completely rewriting system Y. And depending on how critical to the functioning of the program system Y is their may be very good reasons not to touch it until that entire system is being reworked. A lot of bugs fall into that category. Because it requires tearing apart a subsystem and rebuilding it often such bugs get set aside until the system is reworked again. That kind of bug can persist for years if the core system that has the flaw causing it isn't being redesigned.

    In specific I suspect this is the nature of the Pet AI. To fix it would probably require a major rewrite of the pet AI and until there is more things to fix or new features to add they aren't touching the system. Instead the bug sits in a folder of bugs to be fixed when the pet AI gets its next overhaul. Keep in mind that anyone digging into that system for something will probably keep the bug list in mind to see if they spot a quick easy fix but unless they find such the bug will persist until the core problem can be addressed.
  25. Quote:
    Originally Posted by Clouded View Post
    I have a hard time expressing how deeply annoyed I am at this, exploit or no. I don't typically run Tip missions on my characters but I do run the SSAs. Now I am required to spend all of my ingame time to run these tip missions.

    Very frustrating.

    Why again are we bashing on Shubbie? Seems like this is a legitimate gripe.
    The exploit was that you could get an alignment merit from the SSA without ever having done an alignment mission. Now you must have done one and it must be on record.

    The bug if there is one is that apparently some people who have done the alignment missions have been set back to neutral and have to run another before the SSA will award them an alignment merit.

    I'm not seeing the issue aside from the bug. You always where supposed to have run 11 missions per character before the SSA would award an alignment merit. It definitely made no sense if characters who hadn't run the alignment mission could earn alignment merits.