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Posts
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Are you planning on taking this guy into IOs? Or keeping it an SO build?
looking at it as it is, it looks like you have some of your toggles/passives overslotted, and underslotted some of your attacks. On a brute, i'd...
--forgo slotting the resists in deflection, and SO-slot 1 endredux/3 def.
--2 SO defs in combat jumping, max
--3 SO endmods in stam is plenty
--at least 5 slots in all attacks...with mace, i'd say be sure to 6slot all aoe's.
--6slot shield charge! SOs, probably 1acc, 3 recharge, 2 dmg if you always time it with build up
--get a steadfast 3% def. one of the best purchases you'll make, can stick that in deflection, along with the def/endo slotting.
--You'd really benefit from hasten, getting shield charge and your aoe attacks up more often.
At 22, you're still pretty squishy, and will probably continue to be so in larger spawns before crowd control/shield charge/weave. I'd suggest always keeping purple def inspirations in your tray, and use them proactively.
If you decide to IO the build for softcap def and recharge, you'll have a monster on your hands. It'll be hard to look at other toons the same way again. -
Sir, you disgrace me, and similarly tarnish your good name of andEffect!
**peels white glove finger by finger from his hand, slaps it 'cross your face, and tucks it in his pocket**
<grins> no problem, man, i appreciate your input. I played my claws/inv scrap the other night, and was reminded of some of its holes...so i wonder if its what i really want. I've been playing the "what's the best brute for me?" game for years, and just can't seem to make up my mind. And this is after taking ss/wp, wm/wp, fire/shield, elec/sr, claw/sr all to high levels. i just keep on coming back to my scrappers. -
Been continuing to poke at it, and it seems like apples and oranges at this point. Garth, i like that slotting too, never considered using cleaving blow before.
Here's one using Soul Mastery rather than Energy Mastery. Same basic thing, with both the above slotting suggestions raising e/n def quite a bit, and trading off a chunk of recovery for an (underslotted) gloom and utility of Darkest Night. Keeps over 3k hp, just because i think that's cool ;P
Would the below build be endurance sustainable, not running Darkest Night?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Pounding Slugfest - Accuracy/Damage
- (7) Pounding Slugfest - Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Damage/Endurance
- (15) Hecatomb - Chance of Damage(Negative)
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Endurance
- (A) Eradication - Accuracy/Damage/Recharge
- (7) Eradication - Chance for Energy Damage
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Cleaving Blow - Damage/Endurance
- (21) Cleaving Blow - Damage/Recharge
- (23) Cleaving Blow - Accuracy/Damage
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (27) Focused Smite - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Endurance/Recharge
- (31) Miracle - Heal/Endurance/Recharge
- (31) Miracle - Heal/Recharge
- (46) Miracle - Heal/Endurance
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
- (29) Miracle - +Recovery
- (33) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (A) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Chance of Damage(Negative)
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (37) Kismet - Accuracy +6%
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (39) Eradication - Chance for Energy Damage
- (39) Eradication - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Damage/Endurance/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - Recharge/Endurance
- (48) Dark Watcher's Despair - To Hit Debuff
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;724;1448;HEX;| |78DA9D94DB4E13511486F7B4534A4FB4A59496336D81B6940ED42B0F89260A08049| |24241891A9B5A36B4C938259D22D62B1FC02B4DF4CA447D08A39878F6397C000F6F| |60EA3A6C88C63B27EDFFCDACD9EBB0D7EAEEDADD79BF10F72F08CD77C9ACD876F96| |2F3A025BD9BB25AB31A6663AF2DDC42883059CB6BD294D2807587F6085BE6E5AEB4| |6C692C5B770E4C4B362BB7EA66BDD50E2F5B35D99456CB38BEF1171B0DD358ACB72| |C69DBFCB02A2BFB756B2FA0DEECD55AF0E4A5A7D2BE943BB185FD7AD5E03CA5C681| |595EABD82DD96CC7A1A02C7CAB01A1AE8E4B140149E158676C10F41263093022BA5| |6086FD141232F214E398528889D80B240202DED40933743F06719D3849E1CE30320| |22DEC17A2707723A47E1262DBA9384508291224888EE52D15DDF1D54CA4F42EF0F4| |2DF6D8161FB2C42BF49D8052F3755D571B97973DDBC392F6F2ECE9B8B57052619DC| |26BC07F5704D2E4F49C340C39B84D10DC612D5347A99905F2074C1887DAA25BE0CA| |5778329C0263D70855C07CF6B58EDF00AF98C6F91B1B04EF8080B83AA1741EEC538| |37619C5B92E05ED4605761EE851ECE53377B0D427F81909865CC11BAA18A880A1B7| |942A6D443C2C423C663768675515EA745A354D1C42F9AF627D098DA5A2C461BA843| |0D036A1E033C81291ECB148F65EA1B217D8F3A913E247C061DD2681E8EA110A5487| |3A6E93E42CC8D4E9C6964887E571A98C6D8E41CE319A67886291E5E9647F905958B| |7424437F069DE6144E0834A9FA30C9EDCD724367B8CB33DC651DD66554A00C07CA4| |608790E5485BA725C9123F78C3636F382907F4EF80A7F06862AD938A2E6CEBE62BC| |66BC242421D39CCA349723D7C25F18D64F0E277CE012ABFF588AFAC9B9131A5916F| |593C3D9F184E07CF1DBFFBD8EFCC7E13CEB5EB82B81882D94ABF8B88D720DE53ADA| |6EA0DC4429A374DEF88F0B0E9EC6BACEA09C4539871285FAC4035CE9F681F850FC2| |801941E94204A0825823288F214A5F31B042AF062| |-------------------------------------------------------------------|
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If i recall correctly, if the power misses at any point, then it stops jumping. Each jump has it's own accuracy; the first one has the greatest, and each sucsessive jump has a bit less.
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Sweet, thanks for taking some time with it, Claws. Your suggestions make a lot of sense, particularly shoring up the e/n defense. Lots of debuffs come attached to attacks of those types, too, and softcap in a big pack would make a big difference.
I used the 4x Erad, 2x Scirroco slotting on my scrapper, and it works great.
Dull Pain (and other powers like it) recharges look like they're 360 seconds across the board...even in Controller's stone mastery, huh.
I'll play around with it; maybe the recharge gap could be solved with a LotG 7.5% recharge in Maneuvers come I19. -
I was messing around on mids, and came up with a brute version of my claw/inv scrapper.
My scrapper is jealous. It'd be a long-term project, but one that i could achieve with time, patience, and alignment merits. My I19 version would replace fitness with one-slot wonders like Resist Elements, Taunt, and Maneuvers (more for another LotG unique, unless slots could be squeezed somewhere).
Salient squee-ables:
3016 hp with accolades and perma (i think) dull pain
55% global recharge + hasten
softcapped s/l with 1 target
e/n def at 30% with 1 target, could be better but not bad considering
39 hp/sec with DP up
Winter's Gift + Resist elements = 40% slow resist. Take that, webnades.
Anyone want to poke at it and come up with something better?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Pounding Slugfest - Accuracy/Damage
- (7) Pounding Slugfest - Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Endurance
- (A) Armageddon - Damage/Recharge
- (19) Armageddon - Accuracy/Damage/Recharge
- (21) Armageddon - Accuracy/Recharge
- (21) Armageddon - Damage/Endurance
- (23) Armageddon - Chance for Fire Damage
- (23) Eradication - Chance for Energy Damage
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (27) Focused Smite - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Endurance/Recharge
- (31) Miracle - Heal/Endurance/Recharge
- (31) Miracle - Heal/Recharge
- (46) Miracle - Heal/Endurance
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
- (29) Miracle - +Recovery
- (33) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (A) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (36) Apocalypse - Chance of Damage(Negative)
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (37) Kismet - Accuracy +6%
- (A) Resist Damage IO
- (A) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Multi Strike - Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Accuracy
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 24.8% Defense(Smashing)
- 24.8% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 15.4% Defense(Melee)
- 7.88% Defense(Ranged)
- 6% Defense(AoE)
- 24% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 15% FlySpeed
- 326.1 HP (21.8%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- 9% (0.15 End/sec) Recovery
- 78% (4.88 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 15% RunSpeed
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That sounds really good, Nemu. I've a kat/fire stuck in the 40s who would make a great villain. Would be easier with the fitness pool changes coming in I19, too. Gonna load up mids and play with that right now.
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If i recall, PT was nerfed twice. There were two problems with it: 1) incredible AOE hold power on a low recharge, and 2) procs turning it into a low-recharge, crashless nuke.
They first tried to deal with 1 by lowering the proc chance fairly significantly. That didn't really work, considering how many gas clouds could pop out of a single trap, and did nothing for proc damage.
Then, they altered the power to be limited to one gas cloud, fixing both problems, but IMO left the control aspect of the power below where it should be. I have only felt somewhat confident about PT providing control mitigation after i've put a Lockdown proc in it, it's just too unreliable otherwise.
Just my opinion. Traps is a great set, and the above is a change i'd like to see. Along with the root times being trued to the animation times. -
I've an IO'ed ice/fire tank at 50, and it rocks. Softcapped, ice armor alone has plenty of survival tools to handle most situations. It takes some pretty extreme circumstances to give my tank pause.
Fire melee takes some time to grow into its potential, but the aoe and st damage it offers helps end fights more quickly, which is mitigation all its own. ice/'s ability to take and keep aggro means you'll always have a good pack around you to nuke, team or solo.
I definetly reccomend soft-cap s/l/e/n, and enough recharge for perma-hoarfrost. Even more than that is good, too; with hasten up, i can build-up/FSC/combustion/incin/FSC all within build-up's duration. Very very nice damage, and the recharge benefits energy absorption as well, extra def and practically infinite endo. -
Quote:I wonder how it would look letting HP and regen drop a bit, letting dark regen take up the slack.Something I've been trying to get to...
...1800+ HP with all the accolades
...S/L defense at 45
...BF -> AV combo without gaps
...Typhoon's Edge included
...280%+ Regen
...CoF Included
...DR at 14 seconds recharge and 50%+ Heal with 1 foe
...Accuracy at cap against +4 (using 1x BF)
...Endless endurance with either CoF or Death Shroud on
Edit: ohhh no PvP IO's please as I am poor
Possible?
Please say yes -
My interest piqued by this thread, i made an ice/thorn dom today and soloed her to 6. The early-level feel was really smooth, smoother than i expected, and i think it was greatly due to /thorn. I've never played with /thorn before, and i was very pleasantly surprised how the first three attacks had a great dmg/recharge/animation ratio, with early aoe, and -def to ease the lack of acc slotting.
Not to mention that the new organic armor pieces are awesome, and can look a lot like ice (or wood, on my plant/earth dom)
This won't be a fast farming/AV soloing combo, and will suffer the usual groans against s/l resists, but i see some synergy between ice slick/AA/thorntrops, and the melee focus of thorns. Were i to IO her out, i'd try to get a very high s/l def along with permadom just for the lack of an every-spawn hard control. I imagine she'd feel very scrappery.
If i knew how to link an image, i'd do so - i really like her costume -
i wouldnt be too worried, CODF. Shield is overperforming on multi-billion inf builds, but the biggest mistake they made was jacking shield charge damage to nuke levels without noticing. I found that Shield charge itself often overshadowed the contribution of the entire rest of the team, obliterating spawns before others got out of build-up animation, or could lay down debuffs...and this is vs. +2 mobs.
It is a viscerally stunning power, but it is pretty off-kilter. I expect to see it adjusted in some way (lowered dmg, or increased recharge, or some version of both?), and i think the set will be in a sweet spot.
Also, regarding fire aura- castle said he'd take a look at it, as to what can be done to return it to a true 'lower mitigation, higher dmg' armor set. good stuff. -
Widow darts do -regen; the claw attacks do -recharge/-speed.
and Grats for AV pwnage! -
Stealth makes life a whole lot easier. Sometimes you can't always be out of aggro distance to place seekers, depending on the map and situation.
Also, on fast-moving teams with a good pointman, the seekers can be unneeded mitigation that eats up time you could better spend placing other traps, and blasting. Full pve stealth, however you get it, makes it much easier for me to run in tandem with the pointman, and place something without any initial aggro.
That being said, you don't *need* stealth to play that way. But it generally is noticably safer, solo or teamed. -
When i was leveling my ice/fire tank (particularly in the 22-32 range), it took a long time for me to get a feeling for when i was going to be safe jumping into a big +2 spawn, or if i was going to need immediate team assistance. Pre-22, the answer was easy; i was never safe. I learned that if i was defense buffed, then i could move more freely, but without, if a teammate or two was off the ball, i was toast.
I was kinda a basketcase the first few times i took point, learning how defensively strong i was through trial-and-error.
I now have more experiential understanding of the combo of hp/def/res/regen, and how 'safe' a melee toon of mine might be, and whether i just have to be 'ready,' or 'prepared to die RIGHT NOW.' I feel for tanks who are learning this. I have no sympathy for those who are unwilling to take helpful suggestions and learn. -
Shield charge was implemented with a bit of confusion amoung the devs. The short version, is that it was supposed to be more like Lightning Rod, but became bigger and badder and better, and nobody really noticed.
The devs see it now, and i'd expect some altered version coming in the near future. You'll still do a lot of damage, at the very least, with AAO buffing you, and i hope shield charge will still crack a spawn like a lobster.
An oblit-slotted FSC is great except for the end use, considering how often you might use it. You may wish to consider moving some slots, and getting the pbaoe purple set in there, and melee def in another power. -
Huh. i've been playing my fort the past week for the first time in a long time, and i thought my poison dart arm looked a little different. Logging in to take a closer look.
Yep, i have some crazy hyperextension too. I'd prefer the previous animation, this one looks a bit silly. -
Patience needs a lot of slots to be effective.
Seriously, though the MM aesthetic is cool, and i've enjoyed the ones i've played, i end up sticking with other toons as well. After a run with a MM, logging in a brute feels like i've reeled in a bunch of gangling, hard-to-coordinate limbs into a tight bundle of efficient destruction. -
If you dip into that thread, you can also see how Firey Aura was a part of the discussion, and how it just isn't effectively trading more damage for less mitigation. Castle said he'd take a look at FA, and i'd expect to see (at some point, who knows when) an offensive bump to FA and a slight decrease to Shield Charge, and maaaaaybe AAO.
IMO, Shield is rediculously awesome now, and would still be awesome with those changes. Perhaps i'd use an extra aoe attack to do what my shielders are doing now. -
Shield charge as it is was implemented in a sloppy way that allowed for it to be doing too much damage over too large a radius. It seems it was originally intended for it to follow a pattern similar to Lightning Rod, with more damage in the central radius and less on the edges.
On top of that, they applied AT dmg mods treating the brute version as the base, resulting in a very high result for scraps, with their high damage mod.
Fury, Build Up, Rage, AAO, damage enhancements, all affect sheild charge dmg for brutes. The thing to remember is though brutes have a 850% dmg cap, Shield Charge summons a pseudopet that itself is capped at 400% dmg. this means with 95% dmg enh and full fury you are brushing that cap, and with AAO or build up, you're probably over it.
It sounds worse than it is. Yes, scrapper shield charge will do more damage than brutes, but at this point it's like comparing which tactical warhead does less damage. -
I'd say your power picks are ok, but you've gone awry in a few places, barring you being a multibillionaire.
the paneca proc and the pvp 3% def are very, very expensive. replace the pvp 3% def with the steadfast protection 3% def. maybe you have the pvp version already; in that case, work in the steadfast as well.
I would drop either SJ or SS, maneuvers, and another power (darkest night?), and pick up tough and weave. The extra s/l resist is good, and you'll get a few more points of def out of weave than you would maneuvers.
Figure out how to get 2 extra slots into punch, and kick that kinetic combat to the curb. Replace it with a mako's or ToD.
Otherwise, nothing i see as too glaring; any extra endo would probably be good. Edit: finding more places for lotg 7.5% recharges is a good way to crank your recharge up a few notches, too. -
If a scrapper could get gloom, then it could crit off of it. As they can't, it's kinda a moot point.
Edit; just read the post above. It is a burning question whether or not side-switchers will switch epic power options. A crit gloom would be pretty awesome. -
Drexyl, you posted your previous build right as i was beginning to take my fire/shielder to higher levels; I reworked the GW epic into it for myself, see what you think of this version. It's very similar to what you came up with, but there are some differences.
Thanks for posting your build btw, it's helped me out
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Advent Sky: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Sword- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (9) Steadfast Protection - Resistance/+Def 3%
- (23) Kismet - Accuracy +6%
- (A) Touch of Death - Accuracy/Damage
- (11) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Chance of Damage(Negative)
- (15) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (23) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (27) Regenerative Tissue - +Regeneration
- (A) Endurance Reduction IO
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (29) Performance Shifter - Accuracy/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Accuracy IO
- (A) Aegis - Resistance/Endurance
- (36) Aegis - Endurance/Recharge
- (37) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Resistance
- (46) Aegis - Resistance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Detonation - Accuracy/Damage
- (46) Detonation - Damage/Endurance
- (46) Detonation - Damage/Endurance/Range
- (48) Detonation - Accuracy/Damage/Endurance
- (48) Detonation - Damage/Recharge
- (A) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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@ Totally Twisted:
LOVE that costume. Best egyptian theme i've seen yet! -
Crowd Control's 10 targets over Pendulum's 5 seals the deal for me.