WM/Shield Brute Build


BenRGamer

 

Posted

Right now I'm level 22 on this guy and he dies... alot. May be because the two new guys I mainly team with are, well, new. But still, I figured I'd throw my build up here and see if I can make any improvements.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- Acc(A), Dmg(11), RechRdx(13), Empty(34), Empty(39)
Level 1: Deflection -- ResDam(A), ResDam(3), DefBuff(3), DefBuff(15), Empty(39), Empty(40)
Level 2: Jawbreaker -- Acc(A), Dmg(5), RechRdx(11), Empty(34), Empty(39)
Level 4: True Grit -- ResDam(A), ResDam(5), Heal(13), Empty(29), Empty(40)
Level 6: Battle Agility -- DefBuff(A), DefBuff(7), EndRdx(7), Empty(31), Empty(40)
Level 8: Clobber -- Dmg(A), Acc(9), RechRdx(9), Empty(34), Empty(43)
Level 10: Combat Jumping -- DefBuff(A), DefBuff(15), Empty(17), Empty(42)
Level 12: Swift -- Run(A)
Level 14: Super Jump -- Jump(A)
Level 16: Against All Odds -- EndRdx(A), EndRdx(17)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21), Empty(37)
Level 22: Whirling Mace -- Dmg(A), Empty(23), Empty(23), Empty(37), Empty(46)
Level 24: Phalanx Fighting -- Empty(A), Empty(25), Empty(25), Empty(37), Empty(43), Empty(48)
Level 26: Shatter -- Empty(A), Empty(27), Empty(27), Empty(36), Empty(43)
Level 28: Active Defense -- Empty(A), Empty(29)
Level 30: Build Up -- Empty(A), Empty(31), Empty(31)
Level 32: Crowd Control -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(46), Empty(50)
Level 35: Shield Charge -- Empty(A), Empty(36), Empty(36)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A), Empty(42), Empty(42)
Level 44: Weave -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Mu Lightning -- Empty(A), Empty(48), Empty(48)
Level 49: Ball Lightning -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

Anyone?


 

Posted

I'm trying to remember my build, as I'm at work.

It seems Phalanx is over slotted. The rewards are minimal. May want to put those slots elsewhere. I know mine has all the attacks 6 slotted for io sets. The 6th reward in many sets is usually a decent defense bonus. (if you're trying to softcap)

Maybe a 6th in shatter and possibly build up if you want to slot a guissans(sp?) Four slots in Combat Jumping might be over kill unless you have an io set in mind for it.I usually slot it with the +3 def unique.

Mace is not fast until you have great global recharge. Consider Hasten.

-my 2 cents




currently reading: A Mighty Fortress (David Weber)

 

Posted

i was just about to post a question about a WM/SD build

how well does it fair out end game?

is it able to solo well?

any feedback would be great so i dont waist my time.


 

Posted

Any other tips?


 

Posted

Are you planning on taking this guy into IOs? Or keeping it an SO build?

looking at it as it is, it looks like you have some of your toggles/passives overslotted, and underslotted some of your attacks. On a brute, i'd...

--forgo slotting the resists in deflection, and SO-slot 1 endredux/3 def.
--2 SO defs in combat jumping, max
--3 SO endmods in stam is plenty
--at least 5 slots in all attacks...with mace, i'd say be sure to 6slot all aoe's.
--6slot shield charge! SOs, probably 1acc, 3 recharge, 2 dmg if you always time it with build up
--get a steadfast 3% def. one of the best purchases you'll make, can stick that in deflection, along with the def/endo slotting.
--You'd really benefit from hasten, getting shield charge and your aoe attacks up more often.


At 22, you're still pretty squishy, and will probably continue to be so in larger spawns before crowd control/shield charge/weave. I'd suggest always keeping purple def inspirations in your tray, and use them proactively.

If you decide to IO the build for softcap def and recharge, you'll have a monster on your hands. It'll be hard to look at other toons the same way again.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

Quote:
Originally Posted by BenRGamer View Post
Right now I'm level 22 on this guy and he dies... alot. May be because the two new guys I mainly team with are, well, new. But still, I figured I'd throw my build up here and see if I can make any improvements.
For your build, the main thing is to take active defense at level 10 when it is first available, instead of level 28. And make sure that it recharges fast enough that it won't drop. I'm not sure if your build is actually an IO build but temporarily slotted with SO, or it is intended to be an SO build. If it is an SO build, I re-slotted yours below. You probably need to re-spec for an IO build. I would take one with the shield if you have problems as you described.

Actually, most melee characters are not really that tough out of the box. Try various tricks like pulling. I don't know what power sets that your team mates have. If they have buffs and debuffs, they need to take them and use them instead of being selfish villains.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- Acc(A), EndRdx(3), Dmg(15), Dmg(31), Dmg(33), RechRdx(40)
Level 1: Deflection -- EndRdx(A), DefBuff(3), DefBuff(7), DefBuff(13), ResDam(45), ResDam(45)
Level 2: Jawbreaker -- Acc(A), EndRdx(5), Dmg(15), Dmg(17), Dmg(19), RechRdx(40)
Level 4: Battle Agility -- EndRdx(A), DefBuff(5), DefBuff(7), DefBuff(13)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Clobber -- Acc(A), EndRdx(9), Dmg(9), Dmg(17), Dmg(19), RechRdx(40)
Level 10: Active Defense -- RechRdx(A), RechRdx(11), RechRdx(11), EndRdx(34)
Level 12: Swift -- Run(A)
Level 14: Super Jump -- Jump(A)
Level 16: Against All Odds -- EndRdx(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Whirling Mace -- Acc(A), EndRdx(23), Dmg(23), Dmg(25), Dmg(25), RechRdx(39)
Level 24: Phalanx Fighting -- DefBuff(A)
Level 26: Shatter -- Acc(A), EndRdx(27), Dmg(27), Dmg(29), Dmg(29), RechRdx(37)
Level 28: True Grit -- Heal(A), Heal(31), Heal(31)
Level 30: Build Up -- RechRdx(A), RechRdx(39), RechRdx(42)
Level 32: Crowd Control -- Acc(A), EndRdx(33), Dmg(33), Dmg(34), Dmg(34), RechRdx(39)
Level 35: Shield Charge -- Acc(A), EndRdx(36), Dmg(36), Dmg(36), Dmg(37), RechRdx(37)
Level 38: Boxing -- Empty(A)
Level 41: Mu Lightning -- Acc(A), EndRdx(42), Dmg(42), Dmg(43), Dmg(43), RechRdx(43)
Level 44: Tough -- EndRdx(A), EndRdx(45), ResDam(46), ResDam(46), ResDam(46)
Level 47: Weave -- EndRdx(A), EndRdx(48), DefBuff(48), DefBuff(48), DefBuff(50)
Level 49: One with the Shield -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

Totally missed active defense being placed so late. yes, get that at 10.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

It's not that they're bad players--they're just new. Like, make an /SR character and don't pickup Stamina new.

Edit: And make a /Regen char and don't pick up Quick Recovery new.


 

Posted

I was gonna eventually try to IO it out, maybe some Force Feedback in the ones with KB and I was planning on putting LotG's on most of the defenses--Alignment merits make this much easier to do. But I wasn't gonna try to set it out til later. I'll probably pick up IOs at 27 but not really deal with sets until at least 37


 

Posted

So, I'm up to level 27 now and I'm thinking of respeccing, as I need Active Defense, and probably Hasten.

Here's what the plan looks like now.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 27 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed

Villain Profile:
Level 1: Pulverize -- Acc(A), Dmg(7), RechRdx(15)
Level 1: Deflection -- DefBuff(A), DefBuff(3), DefBuff(3), EndRdx(15)
Level 2: Jawbreaker -- Acc(A), Dmg(7), RechRdx(11)
Level 4: Battle Agility -- DefBuff(A), DefBuff(5), DefBuff(5), EndRdx(17)
Level 6: Swift -- Run(A)
Level 8: Clobber -- Acc(A), Dmg(9), RechRdx(9)
Level 10: Active Defense -- RechRdx(A), RechRdx(11)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Super Speed -- Run(A)
Level 16: Against All Odds -- EndRdx(A), EndRdx(17)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Whirling Mace -- Acc(A), Dmg(23), RechRdx(23)
Level 24: Phalanx Fighting -- DefBuff(A), DefBuff(25), DefBuff(25)
Level 26: Shatter -- Acc(A), Dmg(27), RechRdx(27)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run

The end result in the next post.


 

Posted

Okay, I worked on it for a bit, but I'm having a difficult time soft capping the defenses

Here's what I got so far.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense
  • (15) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Resistance/Endurance
Level 2: Jawbreaker
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (17) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 6: Swift
  • (A) Empty
Level 8: Clobber
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 10: Active Defense
  • (A) Empty
  • (11) Empty
Level 12: Hasten
  • (A) Empty
  • (13) Empty
  • (13) Empty
Level 14: Super Jump
  • (A) Empty
Level 16: Against All Odds
  • (A) Empty
  • (17) Empty
Level 18: Health
  • (A) Healing IO
  • (19) Healing IO
  • (19) Healing IO
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy
Level 22: Whirling Mace
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (23) Scirocco's Dervish - Damage/Endurance
  • (23) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Accuracy/Recharge
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Chance of Damage(Lethal)
Level 24: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Shatter
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 28: Build Up
  • (A) Empty
  • (29) Empty
  • (29) Empty
Level 30: True Grit
  • (A) Healing IO
  • (31) Healing IO
  • (31) Healing IO
Level 32: Crowd Control
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge
  • (A) Eradication - Damage
  • (36) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
Level 38: Boxing
  • (A) Empty
Level 41: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Recharge
  • (42) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 47: Superior Conditioning
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
  • (48) Performance Shifter - Chance for +End
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (50) Endurance Modification IO
  • (50) Healing IO
  • (50) Healing IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 2: Ninja Run

Oh, and, when i19 comes out an Stamina becomes inherent, I intend to replace them with Aid Other/Aid Self/Hasten (And replace SS with SJ)


 

Posted

Anyone?


 

Posted

I really need some help in getting the defenses to soft cap. I can't even get the Melee/AoE/Ranged over 45%, they keep hovering around 41-44%.


 

Posted

It very nearly made me rip out my own hair, but I somehow managed to make a build that had Melee, Ranged, and AoE softcapped. Here it is.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Unknown: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Pulverize

  • (A) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (15) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Steadfast Protection - Resistance/+Def 3%
  • (40) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 2: Jawbreaker
  • (A) Force Feedback - Damage/Knockback
  • (7) Force Feedback - Accuracy/Knockback
  • (11) Force Feedback - Recharge/Knockback
  • (13) Force Feedback - Recharge/Endurance
  • (15) Force Feedback - Damage/Endurance/Knockback
  • (17) Force Feedback - Chance for +Recharge
Level 4: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
Level 6: Swift
  • (A) Run Speed IO
Level 8: Clobber
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
Level 10: Active Defense
  • (A) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Against All Odds
  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO
Level 18: Health
  • (A) Healing IO
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod/Accuracy
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (45) Performance Shifter - Accuracy/Recharge
Level 22: Whirling Mace
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 24: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
Level 26: Shatter
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 28: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 30: True Grit
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Endurance/Recharge
  • (50) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Crowd Control
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
Level 35: Shield Charge
  • (A) Eradication - Damage
  • (36) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge
  • (48) Eradication - Chance for Energy Damage
Level 38: Boxing
  • (A) Empty
Level 41: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Endurance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Defense Buff IO
Level 47: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 49: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Healing IO
  • (50) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run


 

Posted

...hello?


 

Posted

Well, because my last posts on builds were so successful, I had an idea to improve my defenses, and it really helped me hit the Melee/Ranged/AoE caps.

I picked up Maneuvers.

Here's what I got.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Jawbreaker
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (17) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Clobber
  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (15) Hecatomb - Damage/Endurance
  • (50) Hecatomb - Chance of Damage(Negative)
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 12: Active Defense
  • (A) HamiO:Membrane Exposure
  • (42) HamiO:Membrane Exposure
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO
Level 18: Health
  • (A) Healing IO
  • (19) Healing IO
  • (19) Healing IO
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
Level 22: Whirling Mace
  • (A) Eradication - Damage
  • (23) Eradication - Accuracy/Recharge
  • (23) Eradication - Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Chance for Energy Damage
Level 24: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 26: Shatter
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: True Grit
  • (A) Healing IO
  • (31) Resist Damage IO
  • (31) Resist Damage IO
Level 32: Crowd Control
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 38: Build Up
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Boxing
  • (A) Empty
Level 44: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Endurance
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 49: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by BenRGamer View Post
It very nearly made me rip out my own hair, but I somehow managed to make a build that had Melee, Ranged, and AoE softcapped. Here it is.
Quote:
Originally Posted by BenRGamer View Post
Well, because my last posts on builds were so successful, I had an idea to improve my defenses, and it really helped me hit the Melee/Ranged/AoE caps. I picked up Maneuvers.
You posted 3 IO builds. I'll comment on the last two. It is possible to soft cap defense without using pvp IOs. It's ok to use them. However, I would expect a really high-end build which does more than just soft-capping defense. I would avoid using too many obliteration and eradication IO sets in a build without efficient endurance management. Both IO sets don't offer much endurance reduction, so your character runs out of endurance easily. Lastly, reactive armor is not very efficient for raising positional defense. I would use Aegis instead. For your last build, there are several places where the "rule of 5" is violated in case you're not aware of it.

Below, I re-slotted your build. Feel free to modify it to suit your needs.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(23), RedFtn-EndRdx(40)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46), HO:Membr(48)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 26: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 28: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 30: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 38: Boxing -- Empty(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48), RgnTis-Regen+(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 1: Ninja Run


 

Posted

Alright, that looks good--very good. Thanks, I'll use that one until i19.

At which point I plan on replacing the old Fitness powers with Aid Other, Aid Self, and Hasten. Take a slot out of Physical Perfection (Move Regenerative Tissue: +Regeneration to Aid Other) and maybe take a slot out of Weave and/or Deflection to put an extra recharge in Hasten and to put 3 Numinas in Aid Self