Telperion

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  1. Quote:
    Originally Posted by Rigel_Kent View Post
    You can even give melee types the option to turn off crappy mez protection toggles (Wet Ice, ahem) to save on endurance and attack moar.
    What in the world is wrong with Wet Ice? Just curious.
  2. 1. It was my impression from forum feedback that Mace Mastery attacks wouldn't cause redraw for the mace-using Bane. The mace models themselves are different, you just end up using whichever one you pull out of your pants first. I haven't tried it myself, yet, though, can anyone clarify?

    2. Nope, no hero epics, only villain epics.

    3. Gaussian's will and does check every 10 seconds to go off; when it does, it will put an icon in your buff bar that looks *exactly* like SR's Quickness icon. That's the only visual cue, so it's really hard to tell.

    4. Something to consider for your build is that in I21, the first three powers in every travel pool will be available at lvl 4. I am planning on taking advantage of that on my bane to drop crappy Wolf Spider Armor, and taking Hasten or Combat Jumping at 4.

    Glancing at your build, I'd say drop CT:O for Venom, the debuff is just too good. Placate and Web Cocoon are personal playstyle choices, I'm going for double assault and Web Envelope, so i can stop scatter when fighting large mobs solo. Here's what I'm looking at for I21, for reference:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A)
    Level 2: Combat Training: Defensive -- Ksmt-ToHit+(A)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(46)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
    Level 12: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(17)
    Level 14: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Achilles-ResDeb%(48)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
    Level 18: Shatter -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(33)
    Level 26: Boxing -- Empty(A)
    Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-Acc/EndRdx/Rchg(42)
    Level 30: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), RechRdx-I(50)
    Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), EndRdx-I(37)
    Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(48)
    Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), LkGmblr-Rchg+(48)
    Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A)
    Level 44: Shatter Armor -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(46)
    Level 47: Tactical Training: Assault -- EndRdx-I(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 0: Born In Battle
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Numna-Heal(39)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    ------------



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    Edit: I meant to change the common endredux IO in Crowd Control for a Force Feedback +rech. Going with the Cardiac Core Paragon alpha, unless i actually could run all those toggles and attack, in which case I'll use Musculature for this build and stick that endredux back in there ;P
  3. I have a barely-IO'ed ss/elec brute at 49, and a endurance-IO'ed dark/stone tank at 34. So, I haven't seen the full potential of both, but there are things that i like about Elec armor over Dark armor.

    ---I love having tons of endurance.

    ---I dislike being slow debuffed. Dark's heal is amazing, but under a heavy slow debuff, I realize how much i lean on that heal.

    ---I dislike being -tohit debuffed. Again, Dark's heal needing to hit has sometimes made me sweat under heavy debuff situations.

    What do Dark Armor lovers do about the last two things, in particular? Does a decent amount of defense enable one to not really worry about slow or -to hit debuffs?
  4. I am really really happy with this change. Much flashier than we are used to, but now my mid-level toons get to have their butt kicked by something that looks awesome.
  5. Performance-wise, claws/fa is pretty amazing. If the playstyle of claws is more to your liking, then go for it. I also think you're sitting pretty at 95-100% global recharge, I doubt you'll get a whole lot out of trying to squeeze in more.
  6. I think it will be very good. One of my first 50s was an Ice Armor/Fire tanker, and once I softcapped myself with the help of Energy Absorption, it was good, and on a high-end build, with recharge to take advantage of the endless endurance, and the def from Energy Absorption was a very comfortable buffer against defense debuffs.

    I'm guessing that the revamped EA will perform similarly, very strong vs. most content with a need to be aware of the set's defense holes. The stealth power could be used on an IO build situationally while still maintaining softcap, resists will be upped to be more like /Shield (is my guess), and xxx/EA/soul will be a min/maxers dream. Though my first will probably be an ss/EA/energy for theme (laser eyes and energy projection, stomping alongside a Vickie!).
  7. I'd heartily suggest making a trip redside to open up the villain epic pools. /Soul is top-tier for general pve, and /mu is great for the farming. /Fire is thematic and has a good aoe, but it's so hard for me to go with anything but /Soul on any of my brutes...
  8. It looks like Strong & Pretty is about to become Stronger & Prettier: From the Intrepid Informer:

    Energy Aura Revamp

    The most exciting part of any powers work for me personally is making improvements to existing power sets. So, porting over Energy Aura to Scrappers gave us a really good opportunity to make some changes to the set. The changes we chose to make were intended to make thematic sense and build upon strengths instead of filling intended weak spots. I won’t list the lengthy patch notes here, but I will sum them up for you:

    Resistance on the set’s auto powers were slightly increased and now include endurance drain protection and slow resistance.
    Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesn’t have a taunt aura, but it offers a small Recharge bonus.
    Repulse for Stalkers has been replaced by Disrupt, a stun aura.
    Energy Drain no longer has a healing component, instead it offers a small defense boost per target hit.
    Conserve Energy was replaced by Energize, a self Heal that offers a moderate regeneration and endurance cost reduction boost for a short while. This power works identically to the Electric Armor version.
  9. Yeah, it always procs for the same damage no matter where it's slotted.
  10. Procs slotted in toggles have a chance to activate every 10 seconds. Though you will see some increase in overall damage putting procs in a damage aura, it's generally better off in a click attack.

    Blazing aura itself does require an accuracy check, and it ticks every 2 seconds at a maximum of 95% to-hit. Though the damage seems minimal, it actually adds up significantly as an incredibly endurance-efficient source of damage, even moreso during Fiery Embrace uptime.
  11. Wow +1...grats Iggy, amazing and inspiring!
  12. Quote:
    Originally Posted by 4c3Player View Post
    yeah S&l def capped is easy ,but i prefer aoe/melee/ranged bcuz for s& l ill be awsome but if i get hit with fire im screwed
    This is incorrect, both in that fire/cold generally don't debuff defense, but also in that the grand majority of fire/cold attacks have a smash/lethal component, meaning it will check against your higher s/l defense.

    For the few that don't, you'll have a ton of HP and probably around 30% f/c defense to work with; a small purp gets you near the softcap, and you probably will only need to do that a handful of times in your toon's career, unless for some reason you're hanging out in AE fire farms.

    Psi is more of an issue, as a general rule, for invuln, but a good build will usually have 15-17% psi def, and 22-24% melee/ranged def. Again, a good base to layer a purple or two onto, possibly Darkest Night, and voila, problem solved.

    If you're set on SS/shield, look back some ways in the forum, there's good starting points for you peppered about in other posts.
  13. If I remember correctly, the Eviscerate animation in Granite armor caused bizzare issues.

    Claw/invuln is great on a scrapper, and will be great on a brute. Claws matures early, while /invuln matures pretty late, so hang in there until you get invinc/tough/weave/tough hide slotted.
  14. Having just returned from a meditation retreat, having a love of scrappers, and never done MA or /weapon before, I've decided to make a martial artist monk. I considered /wp rather than /inv, but I prefer the better debuff resistance that /inv provides. Meant to be an all-rounder with tough end-game capability.

    Softcap def to s/l with 1 in range, softcap to e/n with 4 in range. 62.5% global recharge and Spiritual Core Paragon gets almost-perma-hasten, and the SK - CS - SK - CAK attack chain (i think). Dull Pain heals for 1122 every 99 seconds.

    I worked up a MA/inv/blaze as well, and it's slightly prettier in some ways, but with MA already providing good ST control, char is less useful. Caltrops has always been a favorite tactical power of mine, and might be really nice to have on a melee for certain parts of the Incarnate Trials, and random stuff like keeping engineers off of the towers in the STF.


    Any feedback is welcome - thanks in advance.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (3) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Damage/Endurance
    • (13) Hecatomb - Chance of Damage(Negative)
    Level 1: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Cobra Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Pounding Slugfest - Accuracy/Damage
    • (13) Pounding Slugfest - Damage/Endurance
    Level 4: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (11) Reactive Armor - Resistance
    • (11) Reactive Armor - Endurance
    Level 6: Boxing
    • (A) Accuracy IO
    Level 8: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Recharge
    Level 10: Focus Chi
    • (A) Rectified Reticle - Increased Perception
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance
    • (29) Reactive Armor - Endurance
    Level 18: Crippling Axe Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (31) Pounding Slugfest - Damage/Recharge
    • (31) Pounding Slugfest - Accuracy/Damage
    Level 20: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Reactive Armor - Resistance
    • (25) Reactive Armor - Endurance
    Level 22: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    • (33) Luck of the Gambler - Recharge Speed
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (43) Kismet - Accuracy +6%
    Level 26: Dragon's Tail
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Chance for Energy Damage
    • (39) Cleaving Blow - Accuracy/Damage
    • (39) Cleaving Blow - Damage/Endurance
    • (46) Cleaving Blow - Damage/Recharge
    Level 28: Invincibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Recharge Speed
    Level 30: Resist Energies
    • (A) Resist Damage IO
    Level 32: Eagles Claw
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Pounding Slugfest - Accuracy/Damage
    • (43) Pounding Slugfest - Damage/Endurance
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Recharge Speed
    Level 38: Resist Elements
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 41: Caltrops
    • (A) Recharge Reduction IO
    Level 44: Shuriken
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 47: Exploding Shuriken
    • (A) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 50: Spiritual Radial Boost
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Numina's Convalescence - Heal
    • (36) Miracle - Heal
    • (43) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - Chance for +End


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  15. Another vote for You Don't...with psi def bonuses.

    Hoarfrost + Max HP from set bonuses and accolades gets my ice/fire tank to the HP cap; that's a ton of mitigation right there.

    Consider getting and slotting Darkest Night from the Soul Mastery pool. The debuff is excellent, and Energy Absorption gives you the end to run it while still attacking full-tilt.
  16. fire/shield/levi sounds perfect. You could use dragon wings and hover, too. Arctic Breath and Bile Spray from outside the spawn (both have range 60), close the distance and Fire Breath, then soar into the air for a second before BOOM, crashing back down with Shield Charge, and BAM, FSC to finish the combo!

    Wow, I got excited just writing that. Sounds fun!
  17. Quote:
    Originally Posted by Pinny View Post
    DM/Shield scrapper.

    Bask in your awesome, and laugh at all the other "subpar" scrappers
    This is how I feel playing my Fire/Shield scrapper. Though I envy DM's self-heal, the devastation that FSC wreaks makes up for it, for me.
  18. If your MA/inv is fun right now with SOs, then I'd say stick with that. I found that the resources I had available to me really began to bloom when I had fun characters that I enjoyed playing at lvl 50.

    Look at your toon as a long-term project: Goalposts are(for me) first Endurance control, then either defense or recharge, depending on what I feel is most important for the toon. I'd probably chase endo, then defense, then recharge, on a MA/inv.

    For /inv in general (from the perspective of my claw/inv/body scrap), what made it begin to feel really awesome was s/l/e/n def in the 30s when in combat, and perma-Dull Pain with the help of good slotting, Hasten, and minor global recharge. With higher def, it gets even better.

    All that being said.../SR is the easiest set to def softcap, wp gives as good returns as inv.
    /Shield is incredible when IO'ed, good lord.


    And...
    Don't be afraid of high price-points for things like Kinetic Combats. Be willing to wait a bit, and let a lowball bid sit for a while. Also, and even more important for those of us not rolling head-over-heels in Inf: Generate your own goods. Run tip missions, 5 per day, and use A-merits to get what you want. You'll get both inf and drops naturally that way, with regular progress towards your goal.

    EDIT: Two other things you can do that just require time and effort: Open up your Incarnate Alpha slot, and do the legwork to get the +hp/+end accolades. The accolades especially; they are in the background, but an extra 20% hp/10 end does amazing things to any build, and function while exemplared.
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    If you take Char you can contribute against the mitos in the LGTF.
    This. I also use Char fairly regularly on Tarantula Mistresses, as well as on DE Guardians.
  20. Claws is excellent 1-50. I have a nearly kitted-out claw/inv scrapper, and a 50 claw/sr brute who rocks even though she is still stuck in her leveling build (legacy fitness and no follow-up). Sometimes I notice something is taking longer to kill, and then it's dead.

    I'm actually leveling a claw/inv brute because I liked the end result so much on a scrapper, except for all that wasted +hp staring me in the face.
  21. Quote:
    Originally Posted by GavinRuneblade View Post
    Telperion, He asked for an affordable build. Yours has two sets of purples plus multiple kinetic combats. Not really under 400million since most pieces of hecatomb go for 300m+
    I understand. I mentioned in my opening paragraph that the posted build was way over the asked budget. I posted it to serve as a starting point for the OP, as if one replaces Hecatomb with Crushing Impact, Apoc with Decimation, and if you really wanted to make the sacrifice, Smashing Haymakers over Kinetic Combats, the build template can still serve.

    Using Hero or Villain merits can really help one stretch a budget, too; Those kinetic combats would take a while to get that way, but you'd get them, and maybe even a purp or two along the way to sell, giving you more of a budget to work with.

    Thanks for reiterating the point, though. Probably good to have the opportunity to clarify my intention.
  22. I have a claw/invuln scrapper at 50 and incarnated; It's a really really fun build, and I dream of recreating it as a Brute, mainly to take advantage of the much higher HP cap. This build I'm posting does not meet your price, but it will give you a starting build to work from.

    To note, the Spiritual Core Paragon and the hp/end accolades are activated in the build. You could slot 2 Cyto's in Invincibility for the added to-hit bonus. As it is, this brute's running around at 3115 hp, which makes my scrapper Really Jealous...softcapped s/l vs 1 foe, just about softcapped vs e/n vs 3 foes. That's with a Glad armor 3% def, without that it'd still be plenty survivable.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Claws
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Pounding Slugfest - Accuracy/Damage
    • (7) Pounding Slugfest - Damage/Recharge
    Level 1: Resist Physical Damage
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Slash
    • (A) Hecatomb - Damage/Recharge
    • (11) Hecatomb - Accuracy/Damage/Recharge
    • (13) Hecatomb - Accuracy/Recharge
    • (13) Hecatomb - Damage/Endurance
    • (15) Hecatomb - Chance of Damage(Negative)
    • (15) Achilles' Heel - Chance for Res Debuff
    Level 4: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (17) Reactive Armor - Endurance
    Level 6: Spin
    • (A) Eradication - Accuracy/Damage/Recharge
    • (7) Eradication - Chance for Energy Damage
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge
    • (21) Cleaving Blow - Damage/Endurance
    • (21) Cleaving Blow - Damage/Recharge
    • (23) Cleaving Blow - Accuracy/Damage
    Level 8: Follow Up
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (25) Pounding Slugfest - Accuracy/Damage
    • (27) Pounding Slugfest - Damage/Recharge
    Level 10: Dull Pain
    • (A) Numina's Convalescence - Heal/Recharge
    • (29) Numina's Convalescence - Heal/Endurance/Recharge
    • (31) Numina's Convalescence - Endurance/Recharge
    • (31) Miracle - Heal/Endurance/Recharge
    • (31) Miracle - Heal/Recharge
    • (46) Miracle - Heal/Endurance
    Level 12: Resist Elements
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 14: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    • (34) Reactive Armor - Endurance
    Level 18: Focus
    • (A) Apocalypse - Damage/Recharge
    • (19) Apocalypse - Accuracy/Damage/Recharge
    • (23) Apocalypse - Chance of Damage(Negative)
    • (34) Apocalypse - Accuracy/Recharge
    • (34) Apocalypse - Damage/Endurance
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Recharge Speed
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Kismet - Accuracy +6%
    Level 24: Resist Energies
    • (A) Resist Damage IO
    Level 26: Eviscerate
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (39) Eradication - Chance for Energy Damage
    • (39) Eradication - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Endurance
    Level 28: Invincibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Recharge Speed
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 32: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Knockdown Bonus
    • (42) Kinetic Combat - Damage/Recharge
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Recharge Speed
    Level 38: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Endurance
    Level 41: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 44: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 49: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (36) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Regenerative Tissue - +Regeneration
    • (37) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Endurance
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (27) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Accuracy
    • (33) Performance Shifter - EndMod/Recharge


    Code:
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  23. Here's another version for you to consider; I built this using Frosticus' AV soloing build, and turned it into something that was more geared to general PvE. Mine is 41 now, and I plan on testing it on AVs to see how it does.

    This build softcaps s/l/e/n and ranged (with some buffer), and is a small purp away from softcapping psi/c/f/melee/ranged. My only concern is the end use, we'll see what that's like when I get there.

    Some of the powers are misplaced in level, namely, Fire Breath and Rain of Fire. I would place those a lot earlier on a live build.

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (15) Thunderstrike - Damage/Endurance
    • (25) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Gravitational Anchor - Chance for Hold
    • (23) Gravitational Anchor - Immobilize/Recharge
    • (25) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Immobilize/Endurance
    • (50) Gravitational Anchor - Accuracy/Recharge
    Level 2: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (5) Positron's Blast - Damage/Recharge
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Chance of Damage(Energy)
    Level 6: Caltrops
    • (A) Recharge Reduction IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (11) Analyze Weakness - Accuracy/Recharge
    • (11) Thunderstrike - Damage/Recharge
    • (36) Devastation - Chance of Hold
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 12: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    Level 18: Blaze
    • (A) Apocalypse - Damage/Recharge
    • (19) Apocalypse - Accuracy/Damage/Recharge
    • (19) Apocalypse - Accuracy/Recharge
    • (27) Apocalypse - Damage/Endurance
    • (27) Apocalypse - Damage
    • (34) Apocalypse - Chance of Damage(Negative)
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Poison Trap
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (23) Basilisk's Gaze - Accuracy/Recharge
    • (36) Lockdown - Chance for +2 Mag Hold
    • (45) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 28: Seeker Drones
    • (A) Cloud Senses - Accuracy/Endurance/Recharge
    • (29) Cloud Senses - Accuracy/ToHitDebuff
    • (29) Cloud Senses - Accuracy/Recharge
    • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Rain of Fire
    • (A) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (37) Ragnarok - Accuracy/Recharge
    • (42) Ragnarok - Damage/Endurance
    • (42) Ragnarok - Chance for Knockdown
    Level 35: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (36) Luck of the Gambler - Recharge Speed
    Level 38: Triage Beacon
    • (A) Numina's Convalescence - Heal/Recharge
    • (39) Numina's Convalescence - Heal/Endurance
    • (39) Numina's Convalescence - Endurance/Recharge
    • (39) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - +Regeneration/+Recovery
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    Level 44: Assault
    • (A) Endurance Reduction IO
    Level 47: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Vengeance
    • (A) Defense Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Accuracy
    • (31) Performance Shifter - EndMod/Recharge


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  24. Just posting a build I made for a friend's Dark/Ice tanker, as for some reason he couldn't open it as an email attachment. He hasn't really delved much into set IOs before, and I really want him to have an opportunity to succeed. My build-fu is ok, but I was having trouble getting to the S/L softcap. If anyone wants to take a whack at it, please do so- I have no doubt it could be improved.

    With that in mind, Fly is something that needs to stay, it's his preferred travel power.

    Here it is:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Ice Melee
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9), ImpArm-ResPsi(11)
    Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
    Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19)
    Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
    Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25), RctvArm-EndRdx(25)
    Level 8: Dark Regeneration -- Theft-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(27), Theft-+End%(27), Nictus-Acc/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Heal/HP/Regen/Rchg(31)
    Level 10: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(33)
    Level 12: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(34), EndRdx-I(34)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 20: Ice Patch -- RechRdx-I(A)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(40)
    Level 28: Freezing Touch -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Rchg/Hold(42), BasGaze-Acc/Rchg(42), Dmg-I(42), Dmg-I(45)
    Level 30: Combat Jumping -- Zephyr-ResKB(A)
    Level 32: Soul Transfer -- RechRdx-I(A)
    Level 35: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/Rchg(43), SipInsght-Acc/ToHitDeb(46), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46)
    Level 38: Frozen Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(48), Erad-Acc/Dmg/Rchg(48), C'ngBlow-Acc/Dmg(48), C'ngBlow-Dmg/Rchg(50), C'ngBlow-Dmg/EndRdx(50)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-Acc/Rchg(45)
    Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50)
    Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(3), P'Shift-EndMod/Acc(5), P'Shift-End%(5)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|