Elm/shield scrapper, ring of fire or char?


ClawsandEffect

 

Posted

I was looking through getting my build as optimized as possible. I was wondering whats better? Ring of fire has a much quicker recharge and better damage, and I can get some great defense out of it with thunderstrike. On the other hand, char has that hold, and I can put a basilisks gaze in it for some rech and the ranged defense to make up for the lack of thunderstrike. Both attacks when IOed out will get me at the ranged softcap that I need.

I was tempted to put in the basilisks gaze because it gives that 7.5% recharge...the only problem being that it shaves off a second at the most of LR from 27 to 26 seconds. I'm guessing that's not really worth it for the price of even 4 basilisks.

So will ring of fire be a decent single target damage immob, or should I go with char for the utility effect and the small boost to recharge?


 

Posted

Keep in mind that you can slot Thunderstrikes into Char as well, if you want.

It really depends on how you want to use the power. In everyday play, Char will probably be more useful. Mez an annoying enemy, and it will likely be dead before the hold wears off anyway. Against hard targets, up level bosses or EBs/AVs, the better damage of Ring of Fire will be noticeable.

Which is likely to be more important to you?


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Posted

With my build I'll have softcapped defense with some decent recharge. 11 second recharge for char, which won't be enough to hold a boss, correct me if I'm wrong.

Anything that mezzes that isn't a lieut or below I can't hold with char anyways, and if they're a lieut or minion...well, they'll be dead or damn well near dead with LR+SC, right? And I'll have active defense for myself so that probably won't be too much of an issue unless we're talking about team play.

Ring of fire has some decent single target damage, something I need more than aoe...

I might just be going with RoF at this point because char won't seem to be that much of a help when my gameplan is mitigation through killing everything.

[EDIT] My mistake on char, it has a longer hold time, just forgot to replace the thunderstrike from ROF with a basilisks gaze. Still tempted to roll with ROF though[/EDIT]


 

Posted

Quote:
Originally Posted by HiddenJackal View Post
With my build I'll have softcapped defense with some decent recharge. 11 second recharge for char, which won't be enough to hold a boss, correct me if I'm wrong.

Anything that mezzes that isn't a lieut or below I can't hold with char anyways, and if they're a lieut or minion...well, they'll be dead or damn well near dead with LR+SC, right? And I'll have active defense for myself so that probably won't be too much of an issue unless we're talking about team play.

Ring of fire has some decent single target damage, something I need more than aoe...

I might just be going with RoF at this point because char won't seem to be that much of a help when my gameplan is mitigation through killing everything.

[EDIT] My mistake on char, it has a longer hold time, just forgot to replace the thunderstrike from ROF with a basilisks gaze. Still tempted to roll with ROF though[/EDIT]

Or drop fire and go mu.

You can get your blast and your AoE with no previous requirement and save a power for whatever you want...

In my own case I picked the extra zap because it fit concept better for me, but it's a functionally decent pick as well.

I picked lightning clap in that freed up power slot... I doubt many would, I'm aware that most hate these powers, but I've always loved them, and with such high recharge, you can stack it and perma stun a LOT of bosses at once, provided you can find a corner to backstop them, and provided they aren't too high con.


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Posted

Char can hold some nice sets. Basilisk's Gaze is nice for recharge, and Lockdown is nice for defense.


 

Posted

Quote:
Originally Posted by Spiritchaser View Post
Or drop fire and go mu.

You can get your blast and your AoE with no previous requirement and save a power for whatever you want...

In my own case I picked the extra zap because it fit concept better for me, but it's a functionally decent pick as well.

I picked lightning clap in that freed up power slot... I doubt many would, I'm aware that most hate these powers, but I've always loved them, and with such high recharge, you can stack it and perma stun a LOT of bosses at once, provided you can find a corner to backstop them, and provided they aren't too high con.
^This. It will take some time to go villain, do the PPP questline then get back blueside, but its so worth it. Two power picks nets you lightning strike and ball lightning which you will use both. I tried both char and ring of fire and rarely used either for anything more than IO slotting. Ring of fire has a nice set that can get you melee defense (enfeebled something or another maybe) and Char can get some Basilisks Gaze. But Mu is solid gold with no wasted picks.

And I took lightning clap as well with a last pick, two slotted with the cheap purple stun IO for the added endurance bonus. Good times!


 

Posted

If you take Char you can contribute against the mitos in the LGTF.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
If you take Char you can contribute against the mitos in the LGTF.
This. I also use Char fairly regularly on Tarantula Mistresses, as well as on DE Guardians.


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Posted

Sorry for the late replies, I appreciate the advice.

I'll probably go with Char for now for the utility purpose and the recharge buff.

However, looking at Mu, it does look appealing except for the setback of having to go viggy then villain. However, looking through, I see that ball lightning does less damage than fireball according to mids? Is the extra damage on fireball in dot form...? There's a pretty decent difference in damage between the two it seems.

I was looking at Lightning Clap...is that a KB or a KUp? If its KB I'm not interested, since most of my damage will be through keeping mobs clustered for AOE deliciousness. I could possibly sneak in one with the shield but it wasn't that useful, and I'm going to be going with the Cardiac alpha slot, so end/recovery isn't an issue, and I'll have aid self. I figure at this point one with the shield probably won't have that much of a benefit for me.


 

Posted

it is indeed knockback, so if you're one of the majority of players, you probably won't like it

I personally love it, solo, and feel it has surprisingly wide application on teams as well, but I'm aware that this is an opinion that is shared by a relative minority


The cake is a lie! The cake is a lie!

 

Posted

I was doing a few more comparisons. The one hundred difference in damage is pretty tempting to go with for fireball, but someone pointed out, especially in PVP (Which...I don't even do much of anyways admittingly) that Mu is pretty great. The -end is helpful.

But then again is -recovery and -end useful when your main plan is to kill everything as quickly as possible anyways...?

Also, a friend pointed out that I can probably use the gravitational anchor hold proc with ring of fire along with four thunderstrikes for the defense if I go with fire.

So far pyre is looking tempting. For one thing I don't have to go redside, which isn't bad, but the damage looks much better in the long run, especially when your plan is to pretty much make sure everything falls dead before the blasters rain of arrows even hit the ground.


 

Posted

Quote:
Originally Posted by HiddenJackal View Post

Also, a friend pointed out that I can probably use the gravitational anchor hold proc with ring of fire along with four thunderstrikes for the defense if I go with fire.
You can slot Thunderstrike in Char too, because it deals ranged damage.

You can slot 4 Thunderstrike and 2 Basilisk's Gaze for twice the defense of just Thunderstrike. And you won't need a hold proc, because Char is already a hold.

Though the defense won't be quite as good for a Shield toon, but a total of 2.5% ranged defense isn't a bad deal. (it'd be 5% if you were slotting for typed)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You can slot Thunderstrike in Char too, because it deals ranged damage.

You can slot 4 Thunderstrike and 2 Basilisk's Gaze for twice the defense of just Thunderstrike. And you won't need a hold proc, because Char is already a hold.

Though the defense won't be quite as good for a Shield toon, but a total of 2.5% ranged defense isn't a bad deal. (it'd be 5% if you were slotting for typed)
Thanks, but I don't exactly have the slot capacity for that right now, and I can definitely reach the softcap range with 4 basilisks gaze and some sort of damage IO, with the nice 7.5 rech bonus of basilisks gaze. I get a happy mix of damage and hold.

So I'm pretty happy with the build now. Mu looks promising, but the damage of pyre is really enticing, especially because I'll be in a situation where my build needs the defense from basilisks gaze, and I'll have a decent bonus out of it for my rech.

Thanks everyone!