Blazing Aura Question


ArcticRaptor

 

Posted

Let's see if I can write my question in a way that makes sense to anyone aside from myself...

For Blazing Aura...it accepts accuracy enhancements, so obviously it's a power that can hit or miss... And it accepts PBAoE IO Sets...

So, if I were to slot...say... Armageddon: Chance for Fire (or other chance for damage enh) - How often might they proc?

I guess I am asking, on a power like Blazing Aura, if it's slotted decently for accuracy, how often is it 'hitting'? - Because it's a toggle, I kind of set it, and forget it -

It seems to me that because it causes minimal damage on it's own, and enhancements like A: Chance for Fire cause a constant amount of damage when they proc (or so I am led to believe...) it stand to reason that slotting Blazing Aura with multiple chance for damage enhancements is a good idea...


Am I way off in this?


 

Posted

Damage procs only have a chance to go off every 10 seconds, whether you're in the range of enemies or not.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Procs slotted in toggles have a chance to activate every 10 seconds. Though you will see some increase in overall damage putting procs in a damage aura, it's generally better off in a click attack.

Blazing aura itself does require an accuracy check, and it ticks every 2 seconds at a maximum of 95% to-hit. Though the damage seems minimal, it actually adds up significantly as an incredibly endurance-efficient source of damage, even moreso during Fiery Embrace uptime.


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Posted

Ok, cool - thanks for info...

As far as the damage from the enhancements, if/when it procs - it's consistent, regardless of what power it is slotted on though, correct?


 

Posted

Yeah, it always procs for the same damage no matter where it's slotted.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
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Posted

I remember a while back in the controller forums there was a discussion of comparing hot feet with 6 procs, 5 procs, no procs and 1 proc. Pretty much said that for kinetics go with the procs since you'd be damage capped anyway and can get end returned as needed, but for everyone else getting the base damage numbers up would be better than procs, and only add procs after you have the damage and end reduction you need.

I don't think there's really a significant difference between that advice on hotfeet and how blazing aura would work. Damage accuracy and end reduction first, and if you have left over slots drop a proc.

The nice thing is that procs aren't unique and they can take you over the ED damage cap. so don't talk about "blazing aura, OR a click attack" but one in each =)


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Posted

Quote:
Originally Posted by Telperion View Post
Though the damage seems minimal, it actually adds up significantly as an incredibly endurance-efficient source of damage, even moreso during Fiery Embrace uptime.
Blazing Aura also requires no animation time when you're fighting -- you can run your other attacks and it keeps doing its thing -- and no attention from you, the player...nothing to click, no need to pick a target or place a targeting reticle on the ground, and do on.

Essentially while you are playing the character consciously, Blazing Aura is accompanying you and fighting by your side.


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Posted

Quote:
Originally Posted by Telperion View Post
Procs slotted in toggles have a chance to activate every 10 seconds. Though you will see some increase in overall damage putting procs in a damage aura, it's generally better off in a click attack.
This....not necessarily...

If you are a melee player, which you probably are if you are taking BI in the first place, the particular proc has a 33% chance to fire on everyone in melee range hit by the power every 10 secs when you slot it in BI. Slotted in a click power, the proc only fires on the enemies you hit when you click. Therefore, if its a great big Area of Effect clickie like Footstomp you -might- get it to fire more often than in Blazing Inferno only if you can get Footstomp's recharge down below 10 seconds.

I like damage procs in my auras, personally, and likey the orange numbers going up automatically even more. YMMV, but I'd suggest you put that Armageddon in there.


 

Posted

Quote:
Originally Posted by Bigfeeler View Post
I like damage procs in my auras, personally, and likey the orange numbers going up automatically even more. YMMV, but I'd suggest you put that Armageddon in there.
I'd only slot it in there if there are no other PBAoE's to slot it in. Even if the power in question recharges in slightly over 10 seconds, you have control of when it'll fire off.


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Posted

If you're looking at pieces like Armageddon, chances are you can easily ED cap the damage of the aura in the other 5 slots. (while still having good Acc and EndRdx) Once you ED cap (or come close) dmg in something, then procs are the way to go.