MA/inv/weapon, any advice?


DoctorWhat

 

Posted

Having just returned from a meditation retreat, having a love of scrappers, and never done MA or /weapon before, I've decided to make a martial artist monk. I considered /wp rather than /inv, but I prefer the better debuff resistance that /inv provides. Meant to be an all-rounder with tough end-game capability.

Softcap def to s/l with 1 in range, softcap to e/n with 4 in range. 62.5% global recharge and Spiritual Core Paragon gets almost-perma-hasten, and the SK - CS - SK - CAK attack chain (i think). Dull Pain heals for 1122 every 99 seconds.

I worked up a MA/inv/blaze as well, and it's slightly prettier in some ways, but with MA already providing good ST control, char is less useful. Caltrops has always been a favorite tactical power of mine, and might be really nice to have on a melee for certain parts of the Incarnate Trials, and random stuff like keeping engineers off of the towers in the STF.


Any feedback is welcome - thanks in advance.

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Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (3) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Damage/Endurance
  • (13) Hecatomb - Chance of Damage(Negative)
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Cobra Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Pounding Slugfest - Accuracy/Damage
  • (13) Pounding Slugfest - Damage/Endurance
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
  • (11) Reactive Armor - Endurance
Level 6: Boxing
  • (A) Accuracy IO
Level 8: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Recharge
Level 10: Focus Chi
  • (A) Rectified Reticle - Increased Perception
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
  • (29) Reactive Armor - Endurance
Level 18: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Pounding Slugfest - Damage/Recharge
  • (31) Pounding Slugfest - Accuracy/Damage
Level 20: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Recharge Speed
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (43) Kismet - Accuracy +6%
Level 26: Dragon's Tail
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Chance for Energy Damage
  • (39) Cleaving Blow - Accuracy/Damage
  • (39) Cleaving Blow - Damage/Endurance
  • (46) Cleaving Blow - Damage/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 30: Resist Energies
  • (A) Resist Damage IO
Level 32: Eagles Claw
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Pounding Slugfest - Accuracy/Damage
  • (43) Pounding Slugfest - Damage/Endurance
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 38: Resist Elements
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Caltrops
  • (A) Recharge Reduction IO
Level 44: Shuriken
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Exploding Shuriken
  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Critical Hit
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (34) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Numina's Convalescence - Heal
  • (36) Miracle - Heal
  • (43) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - Chance for +End


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Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
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Posted

For advice I would replace the Pounding Slugfests with Mako's Bite Acc/Rech/End and Acc/Dam/Rech End. I know that drops the Regen a bit, but it also makes up for all of Kinetic Combat's failings.

Beyond that I cannot offer any real advice save to consider Cardiac to drive end use down a bit and lift up your resistances a bit along with your Weapon's attacks range. But hey, up to you in the end.