TeChameleon

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  1. I think it would scare the daylights out of him, but I also don't think that someone like Casey could turn down the request of a frightened child... #12285, "Small Fears" (by yours truly, @Wall of Knight) would be a good fit. Might be a bit tough, since it's balanced for later-game characters, but maybe not- I'm not as familiar with tankie-types.
  2. My beastie is not entirely awful in terms of processing power, although it's getting on in years (it was absolute top-of-the-line... three or four years ago, I think? Dual Core 2.67 GHz, 2 gigs of RAM, anyways), but I've been hitting that lag as well, although thankfully not often.
  3. Oops- sorry for not supplying more info, BackFire. Small Fears is a three-mission heroic arc, and, after double-checking, I can say with confidence that there are no customs with less than 88% experience (some sets simply don't give much experience, which is kind of weird).
  4. TeChameleon

    Unperched

    Bit late on my part, I guess, but welcome back and congratulations, Obs
  5. Still processing as of ten after seven...

    EDIT- Seems to be working now. Good review, and it made me at least a little curious to try the arc, although I'm not certain when I'll get to it, as my playtime is limited these days.

    FURTHER EDIT- I think I've watched all your reviews/trailers, but I couldn't pin one down as a standout or a favourite- would have to go through and watch them all again to refresh my memory.
  6. Wellp... despite feeling a bit awkward with the self-promotion, my arc 'Small Fears' (12285) should qualify- unless my memory has slipped a cog (again), while it is (very) custom-heavy, I'm fairly cerain that none of them are below the... argh, can't check for certain right now... say the 90% mark for experience.
  7. Hmm. Well, with some trepidation I'll throw "Small Fears" (12285) into the mix. Think it actually turned out pretty well, but for whatever reason, I'm severely lacking in confidence tonight :/
  8. Carrion Creepers is rather unique- it spawns a mobile pseudo-pet, which every once in a while pops out a fresh set of vines (I'm not certain of the timing).

    I believe (although I'm not certain) that their damage boost is independent of yours, so you should pop fulcrum shift after you spawn the vines (I play a Plant/Storm, so I can't test that too easily >.>).
  9. I've posted it before on similar names, but probably my favourite name of my toons is Fortunata Cookie. Simple, elegant, and horrible

    I also have a certain fondness for my Gravity/Kinetics Controller, Archimedes' Lever- a reference, of course, to the famous quote attributed to that philosopher, and it seemed fitting for a character wielding one of the fundamental forces.

    Tempus Fugitive, my time-travelling Warshade is another one I rather like, although I'm sure I'm not the only one to think of that particular play on words. And he may find himself renamed, since Time Control will be arriving soon >.>
  10. Directly related to the replaced Steampunk tops- the original Steampunk jackets (the Classic Steampunk01 vest, to be exact) included a high (wing?) collar and a bowtie as part of the jacket. That's gone now, and there doesn't seem to be any way to get a comparable costume piece- definitely not if you want to keep any piece of shoulder armour, for example.

    I'd kind of like to be able to edit my steampunk costume, but I can't, now, without losing the bowtie and period collar- and the 'dress shirt2' option looks... sunken, and kind of silly... if used to replace it. And the bowtie option for the shoulders is poofy, shiny, and looks out of place with the steampunk stuff (and I'd prefer to keep my pauldrons, thank you very much).
  11. TeChameleon

    Something Fun?

    Well, speaking for myself, I'm thoroughly addicted to my Plant/Stormie; he's got a deep toolkit for dealing with just about anything. The only enemies that give him any real pause are the ones where most of the faction is confuse-resistant (I'm looking at you, Nemesis -_-; ), and even there, he can handle it- I just have to adjust my playstyle slightly.

    As for 'powerful'... I recently discovered that even playing permanently on x8/+0, I was getting lazy and sloppy with my playstyle, since I was just running rampant over everything >.O

    The discovery came when I ran a friend's mission arc to test it, forgot and left things on x8, and got completely mauled by the custom mobs. Tightened my playstyle, worked a bit smarter, and proceeded to run rampant over the lot of them. Still on x8. *evilgrin*

    So yeah, decent power behind it.
  12. Heyas Bubba-

    Well, I've just finished updating and editing my old arc, "Small Fears" (#12285), and it'd be great if you could do a review of it- and if you like it, a promo trailer would be awesome as well.

    Small Fears is meant to be a... side story, I guess you'd call it, one of those little dramas of Paragon City that don't necessarily shake the world, but it's big enough to the ones caught in it. It's heroic, loosely horror themed, and not terribly long- just three missions, none of which are especially lengthy. There's a twist or two along the way, and I think the critter designs turned out pretty well.

    Let me know what you think!
  13. Oop- apologies for forgetting to mention; this is intended to be the create-as-secondary-build-at-50 build. My levelling build will likely wind up being my anti-psi/damage-dealing build. This one is basically the 'tap dance on four-towered Lord Recluse's face while laughing' build. I want it to get aggro, hold aggro, and tank the entire eight-man map at the same time if need be. Dealing damage is waaaaaay down on the list.

    Basically, I wouldn't be switching to this build unless I had a solid team behind me.

    EDIT- Er, to clarify, I'd like to be able to do damage, but in this one, I was absolutely ruthless in my pursuit of higher defense and resistance, with regen and higher hitpoints as secondary considerations, and then overcoming granite's movement, recharge, and damage penalties. If something didn't contribute to those, it kinda went by the wayside. I guess my question is: for a teaming-only build designed for high-end tanking, could this build be improved significantly?

    Oh... and I suppose I might as well admit, tanker damage always feels so incredibly anemic to me (I'm a longtime blaster-holic) that part of me can't see much point in slotting the attacks (although I do know that that's probably quite silly).
  14. TeChameleon

    Step Child Woes

    *shrug*

    Honestly, coming at this from the other side? I've been playing my KB-happy Energy/Energy blaster for close on to six years now, and for every clueless knockback monkey out there, there's an equally-clueless melee player who will piss and moan and whine every time they have to move two feet to catch 'their' mob. Then they'll complain more because 'their' mob is dead on the second bounce and they just wasted their time chasing it.

    I mean, yeah, you need to be at least marginally intelligent with your knockback, but from what I've seen, the hate it draws is blown so far out of proportion it's ludicrous.
  15. Hallo tank forums- I've been experimenting with my stoner build (although the tank in question isn't even level 20 yet), and I've been finding it difficult to achieve the crazy numbers that stone tanks seem to throw around; best I've been able to come up with is this, and I know it sacrifices a *lot* to get those resistance and defense numbers :/

    Any tips out there on how to build around that without having to become a taunting quasi-helpless rock?

    EDIT- oh, right, forgot to mention- planning on having another build for things that don't need *quite* so indestructible a tank/psi-heavy enemies/needing a little more damage.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    St. Andrew: Level 50 Science Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(5)
    Level 1: Stone Fist -- HO:Nucle(A)
    Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-EndRdx/Rchg(34)
    Level 4: Stone Mallet -- Mako-Dmg/EndRdx(A), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(48)
    Level 6: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(7), Winter-ResSlow(7)
    Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
    Level 10: Mud Pots -- Erad-%Dam(A), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(39), TmpRdns-Acc/EndRdx(39), TmpRdns-EndRdx/Rchg/Slow(39)
    Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Taunt/Rchg/Rng(13), Zinger-Acc/Rchg(15), Zinger-Taunt/Rng(17), Zinger-Dam%(17)
    Level 14: Recall Friend -- Jnt-EndRdx/Rng(A)
    Level 16: Heavy Mallet -- HO:Nucle(A)
    Level 18: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), AdjTgt-EndRdx/Rchg(19)
    Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(21), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
    Level 22: Kick -- Acc-I(A)
    Level 24: Tough -- Aegis-Psi/Status(A)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Rchg+(27), GftotA-Run+(29), GftotA-Def(29), SW-ResDam/Re TP(31)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 30: Fault -- Zinger-Dam%(A), Zinger-Taunt/Rchg(43), Zinger-Acc/Rchg(48)
    Level 32: Granite Armor -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx(33), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34)
    Level 35: Hurl Boulder -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Dmg/EndRdx(46)
    Level 38: Seismic Smash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Rchg/Hold(40), BasGaze-Acc/Rchg(40), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/Rchg(43)
    Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(42), AdjTgt-ToHit/EndRdx/Rchg(42)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/Rchg(45), P'Shift-End%(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
    Level 47: Tremor -- FrcFbk-Rechg%(A), FrcFbk-Rchg/EndRdx(48)
    Level 49: Laser Beam Eyes -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(50), AnWeak-DefDeb/EndRdx/Rchg(50), AnWeak-DefDeb(50)
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A), Run-I(9), Run-I(9)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
  16. Huh. Odd. I've been using the 'nado/Roots combo a lot, and never noticed any huge problems with it, even while levelling. Mind you, my habit of applying Roots whenever I had a gap in my attack chain might account for it...
  17. So, settled in a little better to the new place, and I think I'll actually be able to participate in this week's run! Any chance of doing my arc, "Small Fears" (#12285)? I'd love to get it out of four-star limbo, and feedback on improvements would really help with that :/ >.<
  18. Honestly? On my Plant/Stormie, I went absolutely recharge-happy and ignored defense like it had leprosy. Grabbed the Psi APP for Indomitable Will (and World of Confusion to stack with Seeds on annoying boss-level mobs), and otherwise just kind of went nuts. It's worked out rather well for me- if I really need to keep things from hitting me, I jump into the middle of them and hit Hurricane.

    The build looks something like this-

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Skein: Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Entangle -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(15)
    Level 1: Gale -- Acc-I(A)
    Level 2: Strangler -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(5), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Acc/Rchg(11), UbrkCons-EndRdx/Hold(17)
    Level 4: Roots -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19), Posi-Dam%(23)
    Level 6: Hover -- Zephyr-Travel(A), LkGmblr-Rchg+(13), Zephyr-ResKB(45)
    Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(29), CoPers-Conf%(29)
    Level 10: Snow Storm -- EndRdx-I(A)
    Level 12: O2 Boost -- Mrcl-Heal(A), Mrcl-Heal/Rchg(21)
    Level 14: Fly -- Flight-I(A)
    Level 16: Freezing Rain -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(17), AnWeak-Acc/Rchg(31), AnWeak-DefDeb/EndRdx/Rchg(40), AnWeak-Acc/Rchg/EndRdx(43), Achilles-ResDeb%(48)
    Level 18: Spirit Tree -- Mrcl-Heal/Rchg(A), Mrcl-Heal(48)
    Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46)
    Level 22: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(45), EoCur-Acc/Hold/Rchg(45)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), RechRdx-I(31), TotHntr-Dam%(34), ImpSwft-Dam%(36)
    Level 28: Thunder Clap -- Amaze-Stun/Rchg(A), Amaze-Stun(37)
    Level 30: Steamy Mist -- LkGmblr-Rchg+(A), Aegis-Psi/Status(31)
    Level 32: Fly Trap -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(34)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 38: Lightning Storm -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40)
    Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: World of Confusion -- Mlais-Dam%(A), Mlais-EndRdx/Conf(48), Mlais-Acc/EndRdx(50), Mlais-Acc/Rchg(50), Mlais-Acc/Conf/Rchg(50)
    Level 47: Stealth -- LkGmblr-Rchg+(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 50: Musculature Core Paragon
    Level 50: Diamagnetic Partial Radial Conversion
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 6: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 2: Stamina -- EndMod-I(A), P'Shift-End%(25), P'Shift-EndMod(25)
  19. Yup, you missed something, but nothing (to my knowledge) has changed.

    Sleep does not stack with holds, and never has. You dropping a hold on the boss will wake him from the sleep you applied previously because (to the best of my knowledge) all holds do damage. So you damaged him, and, as holds do not stack with sleeps, he woke up.

    All forms of control stack only with themselves. Sleeps only stack with sleeps, holds with holds, immobilizes with immobilizes, confuses with confuses, fears with fears, stuns with stuns... you get the idea. So when you drop a sleep and a hold on the boss, he has two magnitudes of sleep and two of hold on him, which does not add up to four 'magnitude'. Just two of one and two of the other. It's like having two apples and two baseballs. While you may have four things of approximately the same size and shape, you don't have four fruit.
  20. My Energy/Energy/Munitions Blaster is made of rolling nuclear barrage. Between Nova, LRM Rocket, Ionic Judgement, and 175% recharge, spawns melt like they just got dropped into a quasar. Who needs durability when you can turn your opponents' armour (along with your opponents) into greasy shadows on the far wall?

    As for my Archery/Electric/Electric Blaster? Thwippy AoE death. Being able to turn enemies into swiss cheese (or colanders for robots, I suppose) with the touch of a button works better than all the resistance in the world. And then the one boss that survived the AoE chain gets perma-held by my pair of holds until I can fill him with (more) holes too :3
  21. TeChameleon

    Step Child Woes

    ...

    I've mained an Energy/Energy blaster for... hrm, about five years now. I've occasionally had a tank or scrapper whine at me (and more recently, a brute every once in a while), but my usual response is "If it's flying, it's dying." Simple, to the point, and it even rhymes so it's easier yet for the slow-of-mind to remember.

    *shrug*

    There will always be idiots. My favourite is when I was teaming with two stormies and a Peacebringer, and everyone yelled at me for the KB >.
    ... then again, it could be worse. I've heard tell of a PB that got kicked from an ITF because the leader 'didn't want to deal with cysts'.
  22. Hmm... colour me intrigued. I simply haven't had as much time to CoH in general as I used to, but I'd love to get in on this, especially as I'm greedy and want to get one of my arcs reviewed... basically, I dusted it off recently, took advantage of the increased file-size to update it, and and would love to drag it out of the four-star limbo it currently languishes in. Planning to polish that sucker until it either gleams, screams, or both, and this sounds like a great way to do it, plus hey, Guardian, my home server! (@Wall of Knight in the game- *waves to SupaFreak*)
  23. Honestly? Because I haven't really felt any need for it on this character. He simply doesn't have a lot of long-recharge powers. The only one I wish was up more often is Power Sink, and I'm already scrambling for slots.

    Mind you, I may wind up dropping Aid Self for Hasten if I wind up running incarnate content often enough to get the Rebirth Destiny power...
  24. As you can see, this is my old FF/Electric blast bubbledrainfendtroller, dusted off in preparation for Issue 20.5. And as you might have guessed from the bizarre adjective I made up to describe him, I play him a bit oddly- sapping as best I'm able once the bubbles are in place, shoving things to where I want them to be with Force Bubble, and picking off the more annoying enemies with my pair of holds.

    With this build, I've managed to crank him up to 60% ranged defense, which as far as I can recall is the softcap for the incarnate content, but I'm wondering if there's any way to improve this build noticeably. I've never been very good at building for defense, and I'm afraid it shows :/

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Wall of Knight: Level 50 Technology Defender
    Primary Power Set: Force Field
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
    Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(34)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(33)
    Level 4: Ball Lightning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(27), Posi-Dmg/Rchg(27), Posi-Dam%(29)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(46)
    Level 8: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(11), RedFtn-EndRdx(13)
    Level 10: Short Circuit -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(37)
    Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
    Level 16: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 18: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(23)
    Level 20: Boxing -- EndRdx-I(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37)
    Level 26: Aid Other -- Heal-I(A)
    Level 28: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(45)
    Level 30: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(45)
    Level 32: Force Bubble -- EndRdx-I(A)
    Level 35: Aid Self -- Heal-I(A)
    Level 38: Thunderous Blast -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(40), Det'tn-Acc/Dmg(40), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/Rng(42)
    Level 41: Thunder Strike -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(50)
    Level 44: Charged Armor -- ResDam-I(A)
    Level 47: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(48)
    Level 49: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(50), Lock-Rchg/Hold(50)
    Level 50: Nerve Core Paragon
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
    Level 2: Stamina -- EndMod-I(A), P'Shift-End%(19), P'Shift-EndMod(21)
  25. Quote:
    Okay, "boing" counts as a character concept.
    *snerk* Tempted to sig that.

    Quote:
    Hitting the magic 45% (or 59%, if you're doing Incarnate trials) on one or more of the positional defenses is a good goal for this sort of build; some of your set slotting seems erratic, if that is one of your goals. Your Enfeebleds could be replaced with Trap of the Hunters for more ranged def, as an example.
    The Enfeebleds give me some S/L defense, though, and without the cost of pulling a slot from somewhere else. I also prefer the other set bonuses over the TotH ones, since I really don't need any more accuracy, and mez resist tends to be kind of useless overall.

    And yah, my slotting is a bit erratic for straight defense, since that's not strictly what I'm going for. Mostly I want to be able to solo solidly, really, and for that I need a mix of defense and offense. And honestly, the way things were going with this guy with a (mostly) straight SO build, I'm not all that panicked about defense- my playstyle seems to lend itself well to bodyguard mode, and bots/FF is so ludicrously sturdy anyways that... well, we'll see. Incarnate content will probably kick my head in :/

    Thanks for the heads up about the procs, Doc BB- wasn't sure on that, occasionally proc inheritance for pets gets really really weird (fun with Carrion Creepers, anyone? >.o).

    EDIT- whoop- thanks for clarifying, plainguy. A link with no explanation isn't especially helpful. And I don't want to be offensive with a defensive set, I want... not sure how to put this... basically, I don't want to sacrifice any offense that I don't strictly have to. I started CoH as a blaster, and I guess that still carries through in my playstyle on other ATs. After all, a dead enemy isn't hurting you. Not too fussed about the heal or lack thereof- planning on picking up the Rebirth Destiny power, assuming I decide to go after Incarnate content. In regular content, the Protector Bots have proven themselves perfectly adequate for keeping the other pets alive.

    My endurance ratio was, indeed, crap in the first build- I've improved on it at least a little in the second build (3.13 to 1.74, rather than 2.96 to 1.92). And I'm not too worried about the less-than-2% defense drop from stealth suppression. Is it even a full percentage point? *shrug* I tailored this build to my own personal playstyle, which seems to be a bit different from yours. I'm not as worried about survivability, based on my experiences as a solo MM levelling up. If I find that it's more of a problem than I expect in later content, I'll adjust my build accordingly.