Stoner build feedback


deathbeforetaxes

 

Posted

Hallo tank forums- I've been experimenting with my stoner build (although the tank in question isn't even level 20 yet), and I've been finding it difficult to achieve the crazy numbers that stone tanks seem to throw around; best I've been able to come up with is this, and I know it sacrifices a *lot* to get those resistance and defense numbers :/

Any tips out there on how to build around that without having to become a taunting quasi-helpless rock?

EDIT- oh, right, forgot to mention- planning on having another build for things that don't need *quite* so indestructible a tank/psi-heavy enemies/needing a little more damage.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

St. Andrew: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(5)
Level 1: Stone Fist -- HO:Nucle(A)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-EndRdx/Rchg(34)
Level 4: Stone Mallet -- Mako-Dmg/EndRdx(A), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(48)
Level 6: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(7), Winter-ResSlow(7)
Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 10: Mud Pots -- Erad-%Dam(A), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(39), TmpRdns-Acc/EndRdx(39), TmpRdns-EndRdx/Rchg/Slow(39)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Taunt/Rchg/Rng(13), Zinger-Acc/Rchg(15), Zinger-Taunt/Rng(17), Zinger-Dam%(17)
Level 14: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 16: Heavy Mallet -- HO:Nucle(A)
Level 18: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), AdjTgt-EndRdx/Rchg(19)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(21), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Aegis-Psi/Status(A)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Rchg+(27), GftotA-Run+(29), GftotA-Def(29), SW-ResDam/Re TP(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 30: Fault -- Zinger-Dam%(A), Zinger-Taunt/Rchg(43), Zinger-Acc/Rchg(48)
Level 32: Granite Armor -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx(33), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34)
Level 35: Hurl Boulder -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Dmg/EndRdx(46)
Level 38: Seismic Smash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Rchg/Hold(40), BasGaze-Acc/Rchg(40), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/Rchg(43)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(42), AdjTgt-ToHit/EndRdx/Rchg(42)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/Rchg(45), P'Shift-End%(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
Level 47: Tremor -- FrcFbk-Rechg%(A), FrcFbk-Rchg/EndRdx(48)
Level 49: Laser Beam Eyes -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(50), AnWeak-DefDeb/EndRdx/Rchg(50), AnWeak-DefDeb(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(9), Run-I(9)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Questions for you.

Is this a leveling up build, or is this going to be a respec build once you've gotten into the 35+ range?

Are you ever planning on exemping down with this build to do missions/TFs etc?

Unfortunately, from my perspective, you've got great defenses at the higher levels, but I wouldn't play this build. You have sacrificed a lot of what I would consider playability, like decent attacks, for what you've achieved.

You've over slotted Maneuvers, Weave, and PP to begin with. (Personally, I tend to steer away from Maneuvers.) You're main AoE, Tremor, shouldn't be slotted with Taunt, but with Dmg. Part of holding aggro is creating "threat" by doing dmg. It feels like you're trying to wave a wet towel at them with the slotting you've got going on.


This is the current planned build for my Stone/Stone tank. Take a look at it for ideas. This is by no means a perfect build, but I think it would work better in the long run then what you've got set up.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Roc M. Down: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(3)
Level 1: Stone Fist -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Acc/Dmg(7)
Level 2: Rock Armor -- GftotA-Run+(A), GftotA-Def/EndRdx(7), GftotA-Def(9), GftotA-EndRdx/Rchg(9)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
Level 6: Recall Friend -- EndRdx-I(A)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(17), Numna-Heal/EndRdx(19), Dct'dW-Heal/EndRdx(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 12: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 14: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15), EndRdx-I(25)
Level 16: Boxing -- Empty(A)
Level 18: Heavy Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
Level 22: Fault -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rechg%(33)
Level 24: Mud Pots -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg(34)
Level 26: Minerals -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36)
Level 28: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx(37)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(39), Zinger-Dam%(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(40), Range(40)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42), GftotA-Run+(42), GftotA-Def(42), GftotA-Def/EndRdx(43)
Level 35: Tremor -- Sciroc-Acc/Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(43)
Level 38: Seismic Smash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 41: Conserve Power -- RechRdx(A), RechRdx(48)
Level 44: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(48), GftotA-Def/EndRdx(50)
Level 47: Laser Beam Eyes -- UndDef-DefDeb/EndRdx(A), UndDef-DefDeb/Rchg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(15), Run-I(17)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), EndMod(33)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1435;696;1392;HEX;|
|78DA65935B4F134114C767BBDB96965B0191526EE5525A5A58DAC8BB3182094A63B|
|9C407156B81A15470B76C17913713E317F0C527457CF47318BF84B7449FBD7C0153|
|CFFECF506ADA74FB3BFDCF9933FF39B3937FBAD821C4B3AB42EBB87E50AAD58A1B2|
|56B5F3A6DF923B7E4566CAB7DCDDE8EE7CDF8A27D6C058510311E2F2ECA5D69D5A4|
|B9EEDA962C5E731EDB4E540DE5E5813C1F40DCB36CED49475AAE791EF4166CFBC0D|
|CA0C1AAEDF0426148EB5529773A11DEA894F7DC8A55FEFF5FDF52B5B26D2E59D229|
|9F14F3A59A2B9D9328F94AD3F339443F1A3DA2EE13490A26842FC5980226C3427DE|
|ABA58179E64AC3156814001F8145275284F0B616AC000DADA1801608AEAE99C67E8|
|0F31355C626C011DDB8C1D20410DF473BAF08F43FA462B05D54AC125148D2C03BDA|
|B8C5BC0042585D4D642194C9D67E4185FA850BBB2D2CE732EAD30F2C0E5DB8C0290|
|A47A9D9CEEEB1CA23D2445570C887AC69242A3846EE5B5BB4E1F91A0CDF6B0E2EFD|
|9C5A2B13230BCC7A800A38F18FB804E75FA549DBE015A7B44A4A8503F4B5AFF739F|
|97157F017CA54D0CF02E8D8123CC8FBA40BC068C1F32AAC0774A1F548506237CC2F|
|DC00C2D31A4BC0EBDE639A7C0E41930F58EF196F106980E7BF678D6880547D35546|
|8D7108241D468432FDBAF84136C6D8B57F6C81DB9B651B3906BF4233DEBB9314698|
|311F6343EF98927ECAD8EBAE9BF8C638819CA4B285389BB9066EF31EE03739B8C07|
|8C22704A679952AD4979A766E8625ED1A023C9B05F3DC3D66683F034CF0E73ECF08|
|C6A98AA86F9119E721F80F7F4EA64B982C8BE82346C34AE167DBDF765A54529188D|
|6B2534283346E3C6D6D32DF9D91625D7A25C6951165A9450A4714DEB3FA99D9ABA4|
|8DA1C7AD5C588307E5F2468DA1D74277613F87531A2ECFF692EF6127D18E576C403|
|DCEB421836B0F466535C6A8AB79AE255BA2B3915FF03C968EAB0|
|-------------------------------------------------------------------|


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Interesting build I must say. But like Rangle mentioned before taunt in fault not a good idea, also I would avoided the KB procs in tremor.


 

Posted

Here's my potential build. I'm sure I missed something. Any feedback would also be appreciated.Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (50) Gift of the Ancients - Run Speed +7.5%
Level 1: Stone Fist
  • (A) Smashing Haymaker - Accuracy/Damage
  • (46) Smashing Haymaker - Damage/Endurance
  • (48) Smashing Haymaker - Damage/Recharge
  • (48) Smashing Haymaker - Damage/Endurance/Recharge
Level 2: Stone Skin
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
Level 4: Earth's Embrace
  • (A) Numina's Convalescence - Endurance/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
  • (43) Miracle - Heal/Endurance/Recharge
  • (50) Miracle - Heal/Recharge
Level 6: Mud Pots
  • (A) Eradication - Damage
  • (7) Eradication - Accuracy/Recharge
  • (7) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (43) Multi Strike - Damage/Recharge
Level 8: Heavy Mallet
  • (A) Pounding Slugfest - Accuracy/Damage
  • (9) Pounding Slugfest - Damage/Endurance
  • (9) Pounding Slugfest - Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (11) Mocking Beratement - Taunt/Recharge
  • (11) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
Level 12: Rooted
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Heal/Recharge
Level 14: Brimstone Armor
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Recharge Reduction IO
Level 18: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (34) Gift of the Ancients - Run Speed +7.5%
Level 20: Fault
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (21) Absolute Amazement - Endurance/Stun
  • (21) Absolute Amazement - Accuracy/Recharge
  • (23) Absolute Amazement - Accuracy/Stun/Recharge
  • (23) Absolute Amazement - Stun/Recharge
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
Level 28: Minerals
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Gift of the Ancients - Run Speed +7.5%
  • (29) Luck of the Gambler - Defense
Level 30: Teleport
  • (A) Winter's Gift - Slow Resistance (20%)
Level 32: Granite Armor
  • (A) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (33) Gift of the Ancients - Defense
  • (33) Gift of the Ancients - Run Speed +7.5%
  • (34) Resist Damage IO
  • (46) Aegis - Resistance/Recharge
Level 35: Tremor
  • (A) Eradication - Damage
  • (36) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (37) Multi Strike - Damage/Recharge
Level 38: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
Level 44: Char
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (45) Ghost Widow's Embrace - Endurance/Hold
  • (45) Ghost Widow's Embrace - Accuracy/Endurance
  • (45) Ghost Widow's Embrace - Hold/Range
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Fire Blast
  • (A) Empty
  • (50) Empty
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Accuracy
  • (3) Performance Shifter - Chance for +End


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1406;687;1374;HEX;|
|78DA65936B53125118C7CF72095925C14BE20DE4A28008C2E4FBA6C94A4D94827AD|
|7D88A1BACD2E22C3B4DBEEB2394CDD417A8CF544DF77AD5DD6F40CF3EFFA3ED0C8C|
|F23B3CE77FFEE7BF7B9E5379B43A24C4E34B4219BAD2D6BADD9DBA661EE896BFA23|
|58D86080821A650D959D5EFEB66572FD6EC8EA9EF5CB61E74ACA89CAAE86DFD7482|
|C79175B3A55BBA69174F07A16AA7D32E5E339A2DDB309B23FCAB4ED2C38E656BB6D|
|131552ED50E757D2FC2C375F3A1D135768DB6611F45AE1E1A8D62F5C8227FAD6BEB|
|D6519492E5E8FF5D50C84FCF2BC61521CA2236C6488419E520212352AA4BB749488|
|A4285B1BC056C33DE939FA2B04E512668302B0A51C6079AF162C6E7BDC5DEBE3A63|
|B106ACF14EE5EB8C8F24F74BB9FFBBC77138F703F8C9C8FC622C5AC2593C4FF902C|
|8E70BAC096766601DD860A4EFB12EB3C7582079503E4EB0E5714AAA01EC33D2078C|
|4F241A440ACFE06D8E39741340E8CF240849A35092939F8F01714638C1C8D086C3D|
|268F8257B875F3162794EF4858C22D228828318C1418CE0201238882C198DCA071D|
|DD6687B12DA0C2B8B009DC6028F452C62117E33DFA082F552690C43B81C451248E2|
|2710C897DA49B94892711680A81A610E82B259E86B5671A8219649C19C333079C17|
|8FBD67A7BD8EE01BAD89C3D41F5FE13573256080D7CCC121B1C42FA5504667A84E6|
|BE19993E885147A21855E48A117D2E8853CC9E7A57C1EC7BEA001BB40C3DD0BAF29|
|5956BEF9EC13DE30F71438069E31DE902E2F75F91697960C6EEDA57DFC3A6024E9B|
|18BF20A1471B8CBC05B7228C14129F16194F97BC67776B9E8CFA9E49C0A3C7A8B7D|
|B3A5BE4AB9AF72B1AFB2D257D974570A1CB1EA93FB52496151304CF71695DE6FF5E|
|C760B050BFEAAAE0B7F07D77A83CFF08F5BCC5627FF2B1EE598FBD3F31C78C1A8AA|
|1C85F7BAEB1A6BAEF1AE6BFC0F9A86EE2F|
|-------------------------------------------------------------------|


 

Posted

Oop- apologies for forgetting to mention; this is intended to be the create-as-secondary-build-at-50 build. My levelling build will likely wind up being my anti-psi/damage-dealing build. This one is basically the 'tap dance on four-towered Lord Recluse's face while laughing' build. I want it to get aggro, hold aggro, and tank the entire eight-man map at the same time if need be. Dealing damage is waaaaaay down on the list.

Basically, I wouldn't be switching to this build unless I had a solid team behind me.

EDIT- Er, to clarify, I'd like to be able to do damage, but in this one, I was absolutely ruthless in my pursuit of higher defense and resistance, with regen and higher hitpoints as secondary considerations, and then overcoming granite's movement, recharge, and damage penalties. If something didn't contribute to those, it kinda went by the wayside. I guess my question is: for a teaming-only build designed for high-end tanking, could this build be improved significantly?

Oh... and I suppose I might as well admit, tanker damage always feels so incredibly anemic to me (I'm a longtime blaster-holic) that part of me can't see much point in slotting the attacks (although I do know that that's probably quite silly).


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"