Bots/FF build feedback request
http://boards.cityofheroes.com/showthread.php?t=262246
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
So... are you telling me that that's a good build, that I should barge into Kinetoa's thread for feedback on my build, or what? My forum etiquette is a little rusty, but I've generally understood it to be that you don't hijack someone else' thread for your own purposes :/
Also, Kinetoa's build, while perfectly fine, doesn't look like what I'm after- it looks to sacrifice a bit more offense than I'd prefer.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
Protector bots: these guys are a MAJOR source of defense for your bots, especially when you take into account that most bots get two protector bubbles. Since you aren't taking provoke, you won't be able to keep aggro off your minions by tankerminding, so they need the best defense they can get. My build has three defense, two damage, and a nucleolus hami-o for accuracy and more damage. It's a tight squeeze, so I'd put the resistance IO somewhere else, probably the battle drones.
Maneuvers could use some more defense.
Vengeance can also be slotted for defense, which means you can frankenslot a mix of heal and defense IOs, picking the recharge heavy hitters from both sets while also adding heal and defense bonuses. If you're planning on doing any incarnate content, slotting it for more defense is NOT overkill, because the new soft cap is 60.
force bolt: slotted for damage? Huh. I usually one-slot it for recharge.
super jump: Have you tried ninja run? It's awesome. Between ninja run and raptor packs, I only buy movement powers for "character concept" reasons.
equip robot: two recharge? I only slot it for end reduction, and I've never, ever found myself waiting for it to recharge. The end cost is going down in the next big patch, so one slot should do it.
personal force field: this power lets you lose a battle without dying. I prefer powers that help me WIN battles without dying. If I got this at all, it would be a one-slot mule for a LotG recharge IO.
Assault bot: chance for buildup is awesome, but he rest of the set is actually pretty skippable if you wanted to make this a little cheaper.
Thanks for the feedback, Doc BB- based on what you've said, I think I'm going to run with this-
http://www.cohplanner.com/mids/downl...32FE01A2E4DE54
As far as Super Jump goes... eh, it's a preference thing. At most, I'd gain one slot and a mule power, or something I can two-slot. Besides, Blessing of the Zephyr is free defense. And, given that I'm quite odd, I can't quite stop myself mentally inserting a 'boing' noise every time I use the power. It amuses me on the longer trips
PFF is in for... well, Tanker Stealth, mostly. And an LoTG Recharge mule, of course.
After your reaction to my Force Bolt slotting, I took a look at the damage it actually did and promptly re-slotted it (still with a damage set, but that was for the recovery bonus).
Anyways, based on my limited understanding of Masterminds (played this guy to 50 without ever entirely figuring things out, and Mids is of limited help- phenomenal tool, but it doesn't seem to handle pets well), this looks like it will suit my needs- solidly survivable without needing to crank defenses to the point where I sacrifice offense, and with enough endurance modification to keep me in the game if I happen to want to start shooting things. And I've got plenty of vet freespecs to tweak, if need be.
Oh- random question- do pets 'inherit' procs? Was thinking about slotting the Explosive Strike: Chance for Smashing in the Battle Drones (rather than the Blood Mandate: Damage/Endurance that's currently in there) for a bit of a damage boost, but I realized I had no idea if it carried over.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
As far as Super Jump goes... eh, it's a preference thing. At most, I'd gain one slot and a mule power, or something I can two-slot. Besides, Blessing of the Zephyr is free defense. And, given that I'm quite odd, I can't quite stop myself mentally inserting a 'boing' noise every time I use the power. It amuses me on the longer trips
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Oh- random question- do pets 'inherit' procs? Was thinking about slotting the Explosive Strike: Chance for Smashing in the Battle Drones (rather than the Blood Mandate: Damage/Endurance that's currently in there) for a bit of a damage boost, but I realized I had no idea if it carried over.
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assault bot comes out of the box with plasma blast which does knockback (and smash which does not), upgrade gives it dual plasma blast which does knockback (plus flamethrower, which does not), and equip gives it a huge aoe swarm missile attack that do knockback (plus incendiary missiles, which do not.)
Swarm missiles is a huge aoe, so that's probably your best place to put a proc.
A couple questions I'd have:
1) Why Scorpion Shield? FF is positional def, SS is typed; using it as a LotG mule is the only reason I can see for taking it, and even then, I'm not sure that recharge is something that you need to worry about.
2) Hitting the magic 45% (or 59%, if you're doing Incarnate trials) on one or more of the positional defenses is a good goal for this sort of build; some of your set slotting seems erratic, if that is one of your goals. Your Enfeebleds could be replaced with Trap of the Hunters for more ranged def, as an example.
Sorry I don't have Mids handy, to offer more comprehensive advice.
1) Why Scorpion Shield? FF is positional def, SS is typed; using it as a LotG mule is the only reason I can see for taking it, and even then, I'm not sure that recharge is something that you need to worry about.
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Deflection shield gives smashing, lethal, and melee defense. That can stack with the smashing/lethal defense of someone ELSE'S scorpion shield quite nicely, but you can't cast it on yourself in any case.
Insulation shield gives Fire, Cold, Energy, Negative, Ranged, and AOE defense. It can stack with the energy defense component of someone else's scorpion shield.
dispersion bubble gives defense to ALL TYPES and all positions, staking quite nicely with scorpion shield, and applies to yourself as well as others.
personal force feild gives base defense which is even better than all types and positions, as well as more typed defense, but no positional.
Mea culpa! Not sure how that misinformation lodged into my noggin, but thanks for pulling it out.
So... are you telling me that that's a good build, that I should barge into Kinetoa's thread for feedback on my build, or what? My forum etiquette is a little rusty, but I've generally understood it to be that you don't hijack someone else' thread for your own purposes :/
Also, Kinetoa's build, while perfectly fine, doesn't look like what I'm after- it looks to sacrifice a bit more offense than I'd prefer. |
Your endurance ratio is really bad. Your forgetting about stealth suppression, so your numbers in defense look higher then they really are. You have zero way to heal your pets or yourself, thus neutering your chance to stay alive or recover from any big hits.
Basically your all IO'ed out but still at the bottom survivability wise.
Your want to be offensive with the most defensive set for masterminds. If you want offensive then go robot traps.
I have both robot traps and robot FF at level 50 and both are defense capped. They are both 2 complete different play styles.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Okay, "boing" counts as a character concept. |
Hitting the magic 45% (or 59%, if you're doing Incarnate trials) on one or more of the positional defenses is a good goal for this sort of build; some of your set slotting seems erratic, if that is one of your goals. Your Enfeebleds could be replaced with Trap of the Hunters for more ranged def, as an example. |
And yah, my slotting is a bit erratic for straight defense, since that's not strictly what I'm going for. Mostly I want to be able to solo solidly, really, and for that I need a mix of defense and offense. And honestly, the way things were going with this guy with a (mostly) straight SO build, I'm not all that panicked about defense- my playstyle seems to lend itself well to bodyguard mode, and bots/FF is so ludicrously sturdy anyways that... well, we'll see. Incarnate content will probably kick my head in :/
Thanks for the heads up about the procs, Doc BB- wasn't sure on that, occasionally proc inheritance for pets gets really really weird (fun with Carrion Creepers, anyone? >.o).
EDIT- whoop- thanks for clarifying, plainguy. A link with no explanation isn't especially helpful. And I don't want to be offensive with a defensive set, I want... not sure how to put this... basically, I don't want to sacrifice any offense that I don't strictly have to. I started CoH as a blaster, and I guess that still carries through in my playstyle on other ATs. After all, a dead enemy isn't hurting you. Not too fussed about the heal or lack thereof- planning on picking up the Rebirth Destiny power, assuming I decide to go after Incarnate content. In regular content, the Protector Bots have proven themselves perfectly adequate for keeping the other pets alive.
My endurance ratio was, indeed, crap in the first build- I've improved on it at least a little in the second build (3.13 to 1.74, rather than 2.96 to 1.92). And I'm not too worried about the less-than-2% defense drop from stealth suppression. Is it even a full percentage point? *shrug* I tailored this build to my own personal playstyle, which seems to be a bit different from yours. I'm not as worried about survivability, based on my experiences as a solo MM levelling up. If I find that it's more of a problem than I expect in later content, I'll adjust my build accordingly.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
Your endurance ratio is really bad. Your forgetting about stealth suppression, so your numbers in defense look higher then they really are.
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You have zero way to heal your pets or yourself, thus neutering your chance to stay alive or recover from any big hits.
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Yeah, you should at least get aid other, and slot it well for heal and recharge. As a non-tankermind your pets will take most of the aggro, and with defense-based mitigation they'll take the hits pretty hard when they do get hit. But you don't need aid self if you stay in bodyguard mode and keep a few green inspirations for emergencies.
'allo MM forum. I've decided to dust my old Bots/FF off with the changes to FF (and the usual lingering urge to recreate several of the major battles from Star Wars simultaneously), and he's in serious need of a respec. As in 'hasn't been played in at least a year or two, no inherent Fitness, and mostly on SOs' need of a respec.
Mostly wanting a flexible, survivable build on him. Don't really want to drop a lot of cash on the build- the only expensive bit is the Panacea Proc, and the only reason that's in there is because I've got it already, although I may wind up selling it to fund the build, depending on the price of the purple pet recipes right now.
So, here's what I've banged out; if there are any suggestions on improvement, I'd quite appreciate it.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mad Doctor Dingbot: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7), BldM'dt-Acc(7), BldM'dt-Dmg(9), EdctM'r-PetDef(45)
Level 1: Force Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Dmg/Rchg(37)
Level 2: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13), RedFtn-EndRdx(46)
Level 4: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(46)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21)
Level 8: Equip Robot -- RechRdx-I(A), RechRdx-I(21)
Level 10: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dam%(40), Posi-Acc/Dmg/EndRdx(40)
Level 12: Protector Bots -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(25), BldM'dt-Acc/Dmg/EndRdx(25), BldM'dt-Acc(27), BldM'dt-Dmg/EndRdx(27), SvgnRt-PetResDam(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Personal Force Field -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(39)
Level 18: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(46)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 24: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-EndRdx/Rchg(36)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(31), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Acc/Rchg(31), S'bndAl-Dmg/EndRdx(33), S'bndAl-Build%(43)
Level 28: Vengeance -- Mrcl-Heal/Rchg(A), Mrcl-Heal(37), Mrcl-Heal/EndRdx/Rchg(37)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Upgrade Robot -- RechRdx-I(A), RechRdx-I(36)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43)
Level 44: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-EndRdx/Rchg(45)
Level 47: Mace Beam Volley -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(5), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(3)
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"